- Timestamp:
- May 8, 2019, 1:21:45 AM (6 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- e6bc0f4
- Parents:
- 7e10667
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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TODO.txt
r7e10667 rc55614a 3 3 -Change the logger class to use cout instead of printf. Consider how easy variable argument support would be. 4 4 -Change all error messages to use the logger class so they get printed to the log file as well. 5 -Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display.6 5 -Add code to allow for resizing/maximizing the window 6 -Add logic to make imgui element placement depedent on the window size so it works in fullscreen 7 7 -Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params 8 8 -Move some common functions into a Utils class … … 12 12 -Print a warning if texture images don't have sizes of 2^x 13 13 -Fix the texture-mapping code to not flip the texture upside down. 14 -Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display. 14 15 15 16 NEW TODO … … 38 39 =================================== 39 40 41 2. Inside populateBuffers, check for the object type and resize all buffers of that type (will eventually do this in a loop) 42 43 STEPS TO SWITCH OFF OF GLOBAL VBOS DONE 44 ======================================== 45 40 46 1. Remove buffer re-assignment when creating shader model groups 41 2. Inside populateBuffers, check for the object type and resize all buffers of that type (will eventually do this in a loop)42 47 3. In copyObjectData, set vertex_vbo_offset for the object type only using numPoints, not vbo_base 43 48 4. in renderScene, change the glDrawArrays call to use an offset of 0
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