- Timestamp:
- May 10, 2019, 9:09:49 PM (7 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- caa2359
- Parents:
- 155a7cf
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
TODO.txt
r155a7cf rbae0911 2 2 ========== 3 3 -Change the logger class to use cout instead of printf. Consider how easy variable argument support would be. 4 -Change all error messages to use the logger class so they get printed to the log file as well. 4 - What I really need to do is completely refactor the logger class to return an ofstream to the logger file 5 and use streaming to send output to it. The log file can be closed in the destructor. 5 6 -Add code to allow for resizing/maximizing the window 6 -Add logic to make imgui element placement depedent on the window size so it works in fullscreen 7 - Doesn't seem to be necessary on OSX anymore, check that in works on Window and Linux, including removing 8 the window title bar in fullscreen mode and bringing it back in windowed mode 7 9 -Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params 8 10 -Move some common functions into a Utils class … … 13 15 -Fix the texture-mapping code to not flip the texture upside down. 14 16 -Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display. 17 -Change all error messages to use the logger class so they get printed to the log file as well. 15 18 16 19 NEW TODO
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