Changeset bae0911 in opengl-game for TODO.txt


Ignore:
Timestamp:
May 10, 2019, 9:09:49 PM (7 years ago)
Author:
Dmitry Portnoy <dmitry.portnoy@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
caa2359
Parents:
155a7cf
Message:

Update logging code to send all errors to the log file as well as the console

File:
1 edited

Legend:

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  • TODO.txt

    r155a7cf rbae0911  
    22==========
    33-Change the logger class to use cout instead of printf. Consider how easy variable argument support would be.
    4 -Change all error messages to use the logger class so they get printed to the log file as well.
     4 - What I really need to do is completely refactor the logger class to return an ofstream to the logger file
     5   and use streaming to send output to it. The log file can be closed in the destructor.
    56-Add code to allow for resizing/maximizing the window
    6 -Add logic to make imgui element placement depedent on the window size so it works in fullscreen
     7 - Doesn't seem to be necessary on OSX anymore, check that in works on Window and Linux, including removing
     8   the window title bar in fullscreen mode and bringing it back in windowed mode
    79-Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params
    810-Move some common functions into a Utils class
     
    1315-Fix the texture-mapping code to not flip the texture upside down.
    1416-Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display.
     17-Change all error messages to use the logger class so they get printed to the log file as well.
    1518
    1619NEW TODO
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