Changeset 0d5c100 in opengl-game for TODO.txt


Ignore:
Timestamp:
Jun 1, 2018, 2:22:13 AM (7 years ago)
Author:
Dmitry Portnoy <dmp1488@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
f7d35da
Parents:
e3ca955
Message:

Create a populateBuffers() function to encapsulate populating all the OpenGL data buffers using for rendering objects in the scene given a list of those objects.

File:
1 edited

Legend:

Unmodified
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  • TODO.txt

    re3ca955 r0d5c100  
    22==========
    33-Read the sections about shader debugging, starting from line 59
    4 -Change the background to gray in case my square is being rendered in black
    54
    65TODO
     
    1514DONE
    1615==========
    17 -Print a warning if texture images don't sizes of 2^x
     16-Print a warning if texture images don't have sizes of 2^x
    1817-Fix the texture-mapping code to not flip the texture upside down.
     18
     19NEW TODO
     20==========
     21-Unbind buffers (by binding to 0) once I'm done using them. This will help catch errors faster where I'm using a different buffer than I expect.
     22-Show the fps in a gui component instead of printing it to the console
     23
     24New DONE
     25==========
     26-Move buffer memory allocation code into populateBuffers()
     27-Go through the large design comment blocks and clean them up. Turn them into documentation for the code that's been written since I wrote the designs.
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