- Timestamp:
- Jun 1, 2018, 2:22:13 AM (7 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- f7d35da
- Parents:
- e3ca955
- File:
-
- 1 edited
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TODO.txt
re3ca955 r0d5c100 2 2 ========== 3 3 -Read the sections about shader debugging, starting from line 59 4 -Change the background to gray in case my square is being rendered in black5 4 6 5 TODO … … 15 14 DONE 16 15 ========== 17 -Print a warning if texture images don't sizes of 2^x16 -Print a warning if texture images don't have sizes of 2^x 18 17 -Fix the texture-mapping code to not flip the texture upside down. 18 19 NEW TODO 20 ========== 21 -Unbind buffers (by binding to 0) once I'm done using them. This will help catch errors faster where I'm using a different buffer than I expect. 22 -Show the fps in a gui component instead of printing it to the console 23 24 New DONE 25 ========== 26 -Move buffer memory allocation code into populateBuffers() 27 -Go through the large design comment blocks and clean them up. Turn them into documentation for the code that's been written since I wrote the designs.
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