Changeset 1a530df in opengl-game for TODO.txt


Ignore:
Timestamp:
Apr 6, 2018, 4:21:03 AM (8 years ago)
Author:
Dmitry Portnoy <dmp1488@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
f70ab75
Parents:
046ce72
Message:

Design an algorithm for rendering objects using colors or shaders and try to use a ubo for storing model matrices

File:
1 edited

Legend:

Unmodified
Added
Removed
  • TODO.txt

    r046ce72 r1a530df  
     1DEBUGGING
     2==========
     3-Read the sections about shader debugging, starting from line 59
     4-Change the background to gray in case my square is being rendered in black
     5
    16TODO
    2 =====
     7==========
    38-Change the logger class to use cout instead of printf. Consider how easy variable argument support would be.
    49-Change all error messages to use the logger class so they get printed to the log file as well.
     
    914
    1015DONE
    11 =====
     16==========
    1217-Print a warning if texture images don't sizes of 2^x
    1318-Fix the texture-mapping code to not flip the texture upside down.
Note: See TracChangeset for help on using the changeset viewer.