[3b7d497] | 1 | #include "sdl-game.hpp"
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| 2 |
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[ce9dc9f] | 3 | #include <array>
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[3b7d497] | 4 | #include <iostream>
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| 5 | #include <set>
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| 6 |
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[ce9dc9f] | 7 | #include "IMGUI/imgui_impl_sdl.h"
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[3b7d497] | 8 |
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[ce9dc9f] | 9 | #include "logger.hpp"
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[4a777d2] | 10 | #include "utils.hpp"
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[3b7d497] | 11 |
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[85b5fec] | 12 | #include "gui/imgui/button-imgui.hpp"
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| 13 |
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[3b7d497] | 14 | using namespace std;
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| 15 |
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[ce9dc9f] | 16 | #define IMGUI_UNLIMITED_FRAME_RATE
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[3b7d497] | 17 |
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[8b823e7] | 18 | static void check_imgui_vk_result(VkResult res) {
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| 19 | if (res == VK_SUCCESS) {
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[3b7d497] | 20 | return;
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[ce9dc9f] | 21 | }
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[8b823e7] | 22 |
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| 23 | ostringstream oss;
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| 24 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
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| 25 | if (res < 0) {
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| 26 | throw runtime_error("Fatal: " + oss.str());
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| 27 | } else {
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| 28 | cerr << oss.str();
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[ce9dc9f] | 29 | }
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[3b7d497] | 30 | }
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| 31 |
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| 32 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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[737c26a] | 33 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 34 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 35 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 36 | void* pUserData) {
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[3b7d497] | 37 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 38 |
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[737c26a] | 39 | // TODO: Figure out what the return value means and if it should always be VK_FALSE
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[3b7d497] | 40 | return VK_FALSE;
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| 41 | }
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| 42 |
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[7865c5b] | 43 | VulkanGame::VulkanGame()
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| 44 | : swapChainImageCount(0)
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| 45 | , swapChainMinImageCount(0)
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| 46 | , swapChainSurfaceFormat({})
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| 47 | , swapChainPresentMode(VK_PRESENT_MODE_MAX_ENUM_KHR)
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| 48 | , swapChainExtent{ 0, 0 }
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| 49 | , swapChain(VK_NULL_HANDLE)
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| 50 | , vulkanSurface(VK_NULL_HANDLE)
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| 51 | , sdlVersion({ 0, 0, 0 })
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| 52 | , instance(VK_NULL_HANDLE)
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| 53 | , physicalDevice(VK_NULL_HANDLE)
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| 54 | , device(VK_NULL_HANDLE)
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| 55 | , debugMessenger(VK_NULL_HANDLE)
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| 56 | , resourceCommandPool(VK_NULL_HANDLE)
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| 57 | , renderPass(VK_NULL_HANDLE)
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| 58 | , graphicsQueue(VK_NULL_HANDLE)
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| 59 | , presentQueue(VK_NULL_HANDLE)
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| 60 | , depthImage({})
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| 61 | , shouldRecreateSwapChain(false)
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| 62 | , frameCount(0)
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[e469aed] | 63 | , currentFrame(0)
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[7865c5b] | 64 | , imageIndex(0)
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| 65 | , fpsStartTime(0.0f)
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| 66 | , curTime(0.0f)
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| 67 | , done(false)
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| 68 | , currentRenderScreenFn(nullptr)
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[e469aed] | 69 | , imguiDescriptorPool(VK_NULL_HANDLE)
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[7865c5b] | 70 | , gui(nullptr)
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| 71 | , window(nullptr)
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[a3cefaa] | 72 | , objects_modelPipeline()
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[7865c5b] | 73 | , score(0)
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| 74 | , fps(0.0f) {
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[3b7d497] | 75 | }
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| 76 |
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| 77 | VulkanGame::~VulkanGame() {
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| 78 | }
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| 79 |
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| 80 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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| 81 | cout << "Vulkan Game" << endl;
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| 82 |
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[b8072d3] | 83 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 84 |
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[3b7d497] | 85 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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| 86 | return;
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| 87 | }
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| 88 |
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| 89 | initVulkan();
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| 90 |
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[a3cefaa] | 91 | VkPhysicalDeviceProperties deviceProperties;
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| 92 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
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| 93 |
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[b7fc3c2] | 94 | objects_modelPipeline = VulkanBuffer<SSBO_ModelObject>(10, deviceProperties.limits.maxStorageBufferRange,
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| 95 | deviceProperties.limits.minStorageBufferOffsetAlignment);
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[a3cefaa] | 96 |
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[e469aed] | 97 | initImGuiOverlay();
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[3b7d497] | 98 |
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[4a777d2] | 99 | // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class
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| 100 | // Maybe combine the ubo-related objects into a new class
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| 101 |
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| 102 | initGraphicsPipelines();
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| 103 |
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| 104 | initMatrices();
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| 105 |
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| 106 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
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| 107 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
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| 108 | modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
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| 109 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::normal));
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| 110 | modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
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| 111 |
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[9d21aac] | 112 | createBufferSet(sizeof(UBO_VP_mats),
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[b8072d3] | 113 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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[c163d81] | 114 | uniformBuffers_modelPipeline);
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[4a777d2] | 115 |
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| 116 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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[c163d81] | 117 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBuffers_modelPipeline.infoSet);
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[9d21aac] | 118 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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[996dd3e] | 119 | VK_SHADER_STAGE_VERTEX_BIT, &storageBuffers_modelPipeline.infoSet);
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[4a777d2] | 120 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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| 121 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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| 122 |
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| 123 | SceneObject<ModelVertex, SSBO_ModelObject>* texturedSquare = nullptr;
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| 124 |
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[b8072d3] | 125 | // TODO: Ideally, avoid having to make the squares as modified upon creation
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| 126 |
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[4a777d2] | 127 | texturedSquare = &addObject(modelObjects, modelPipeline,
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| 128 | addObjectIndex<ModelVertex>(modelObjects.size(),
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| 129 | addVertexNormals<ModelVertex>({
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| 130 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
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| 131 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
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| 132 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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| 133 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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| 134 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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| 135 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0}
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[1abebc1] | 136 | })),
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| 137 | {
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| 138 | 0, 1, 2, 3, 4, 5
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[8dcbf62] | 139 | }, objects_modelPipeline, {
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[4a777d2] | 140 | mat4(1.0f)
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[1abebc1] | 141 | });
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[996dd3e] | 142 |
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[4a777d2] | 143 | texturedSquare->model_base =
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| 144 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -2.0f));
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| 145 | texturedSquare->modified = true;
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| 146 |
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| 147 | texturedSquare = &addObject(modelObjects, modelPipeline,
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| 148 | addObjectIndex<ModelVertex>(modelObjects.size(),
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| 149 | addVertexNormals<ModelVertex>({
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| 150 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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| 151 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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| 152 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 153 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 154 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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| 155 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}
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| 156 | })), {
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| 157 | 0, 1, 2, 3, 4, 5
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[8dcbf62] | 158 | }, objects_modelPipeline, {
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[4a777d2] | 159 | mat4(1.0f)
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[1abebc1] | 160 | });
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[996dd3e] | 161 |
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[4a777d2] | 162 | texturedSquare->model_base =
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| 163 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -1.5f));
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| 164 | texturedSquare->modified = true;
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| 165 |
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| 166 | modelPipeline.createDescriptorSetLayout();
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| 167 | modelPipeline.createPipeline("shaders/model-vert.spv", "shaders/model-frag.spv");
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[58453c3] | 168 | modelPipeline.createDescriptorPool(swapChainImages.size());
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| 169 | modelPipeline.createDescriptorSets(swapChainImages.size());
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[4a777d2] | 170 |
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[e469aed] | 171 | currentRenderScreenFn = &VulkanGame::renderMainScreen;
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[ce9dc9f] | 172 |
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| 173 | ImGuiIO& io = ImGui::GetIO();
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[6053b24] | 174 |
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[40eb092] | 175 | initGuiValueLists(valueLists);
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[6053b24] | 176 |
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[40eb092] | 177 | valueLists["stats value list"].push_back(UIValue(UIVALUE_INT, "Score", &score));
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| 178 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "FPS", &fps));
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| 179 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "IMGUI FPS", &io.Framerate));
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[3b7d497] | 180 |
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[40eb092] | 181 | renderLoop();
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[3b7d497] | 182 | cleanup();
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| 183 |
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| 184 | close_log();
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| 185 | }
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| 186 |
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| 187 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
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| 188 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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| 189 |
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| 190 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
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| 191 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
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| 192 |
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| 193 | cout << "SDL " <<
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| 194 | to_string(sdlVersion.major) << "." <<
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| 195 | to_string(sdlVersion.minor) << "." <<
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| 196 | to_string(sdlVersion.patch) << endl;
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| 197 |
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| 198 | // TODO: Refactor the logger api to be more flexible,
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| 199 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
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| 200 | restart_gl_log();
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| 201 | gl_log("starting SDL\n%s.%s.%s",
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| 202 | to_string(sdlVersion.major).c_str(),
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| 203 | to_string(sdlVersion.minor).c_str(),
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| 204 | to_string(sdlVersion.patch).c_str());
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| 205 |
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| 206 | // TODO: Use open_Log() and related functions instead of gl_log ones
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| 207 | // TODO: In addition, delete the gl_log functions
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| 208 | open_log();
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| 209 | get_log() << "starting SDL" << endl;
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| 210 | get_log() <<
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| 211 | (int)sdlVersion.major << "." <<
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| 212 | (int)sdlVersion.minor << "." <<
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| 213 | (int)sdlVersion.patch << endl;
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| 214 |
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| 215 | // TODO: Put all fonts, textures, and images in the assets folder
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| 216 | gui = new GameGui_SDL();
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| 217 |
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| 218 | if (gui->init() == RTWO_ERROR) {
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| 219 | // TODO: Also print these sorts of errors to the log
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| 220 | cout << "UI library could not be initialized!" << endl;
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| 221 | cout << gui->getError() << endl;
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[e469aed] | 222 | // TODO: Rename RTWO_ERROR to something else
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[3b7d497] | 223 | return RTWO_ERROR;
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| 224 | }
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| 225 |
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| 226 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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| 227 | if (window == nullptr) {
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| 228 | cout << "Window could not be created!" << endl;
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| 229 | cout << gui->getError() << endl;
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| 230 | return RTWO_ERROR;
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| 231 | }
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| 232 |
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| 233 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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| 234 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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| 235 |
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| 236 | return RTWO_SUCCESS;
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| 237 | }
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| 238 |
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| 239 | void VulkanGame::initVulkan() {
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| 240 | const vector<const char*> validationLayers = {
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| 241 | "VK_LAYER_KHRONOS_validation"
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| 242 | };
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| 243 | const vector<const char*> deviceExtensions = {
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| 244 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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| 245 | };
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| 246 |
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| 247 | createVulkanInstance(validationLayers);
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| 248 | setupDebugMessenger();
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| 249 | createVulkanSurface();
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| 250 | pickPhysicalDevice(deviceExtensions);
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| 251 | createLogicalDevice(validationLayers, deviceExtensions);
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[ce9dc9f] | 252 | chooseSwapChainProperties();
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| 253 | createSwapChain();
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| 254 | createImageViews();
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| 255 |
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[737c26a] | 256 | createResourceCommandPool();
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[e469aed] | 257 | createImageResources();
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[ce9dc9f] | 258 |
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[e469aed] | 259 | createRenderPass();
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| 260 | createCommandPools();
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[ce9dc9f] | 261 | createFramebuffers();
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| 262 | createCommandBuffers();
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| 263 | createSyncObjects();
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[3b7d497] | 264 | }
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| 265 |
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[4a777d2] | 266 | void VulkanGame::initGraphicsPipelines() {
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[9d21aac] | 267 | modelPipeline = GraphicsPipeline_Vulkan<ModelVertex>(
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[4a777d2] | 268 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
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[58453c3] | 269 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, 16, 24);
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[9d21aac] | 270 |
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[a3cefaa] | 271 | createBufferSet(objects_modelPipeline.capacity * sizeof(SSBO_ModelObject),
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[6bac215] | 272 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT
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| 273 | | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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| 274 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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| 275 | storageBuffers_modelPipeline);
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[4a777d2] | 276 | }
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| 277 |
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| 278 | // TODO: Maybe change the name to initScene() or something similar
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| 279 | void VulkanGame::initMatrices() {
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| 280 | cam_pos = vec3(0.0f, 0.0f, 2.0f);
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| 281 |
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| 282 | float cam_yaw = 0.0f;
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| 283 | float cam_pitch = -50.0f;
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| 284 |
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| 285 | mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f));
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| 286 | mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f));
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| 287 |
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| 288 | mat4 R_view = pitch_mat * yaw_mat;
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| 289 | mat4 T_view = translate(mat4(1.0f), vec3(-cam_pos.x, -cam_pos.y, -cam_pos.z));
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| 290 | viewMat = R_view * T_view;
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| 291 |
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| 292 | projMat = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP);
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| 293 | projMat[1][1] *= -1; // flip the y-axis so that +y is up
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| 294 |
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| 295 | object_VP_mats.view = viewMat;
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| 296 | object_VP_mats.proj = projMat;
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| 297 | }
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| 298 |
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[40eb092] | 299 | void VulkanGame::renderLoop() {
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[187b0f5] | 300 | startTime = steady_clock::now();
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| 301 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
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[40eb092] | 302 |
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| 303 | fpsStartTime = curTime;
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| 304 | frameCount = 0;
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| 305 |
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| 306 | ImGuiIO& io = ImGui::GetIO();
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| 307 |
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| 308 | done = false;
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| 309 | while (!done) {
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| 310 |
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[5081b9a] | 311 | prevTime = curTime;
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[187b0f5] | 312 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
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[5081b9a] | 313 | elapsedTime = curTime - prevTime;
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[40eb092] | 314 |
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| 315 | if (curTime - fpsStartTime >= 1.0f) {
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| 316 | fps = (float)frameCount / (curTime - fpsStartTime);
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| 317 |
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| 318 | frameCount = 0;
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| 319 | fpsStartTime = curTime;
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| 320 | }
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| 321 |
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| 322 | frameCount++;
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| 323 |
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| 324 | gui->processEvents();
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| 325 |
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| 326 | UIEvent uiEvent;
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| 327 | while (gui->pollEvent(&uiEvent)) {
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| 328 | GameEvent& e = uiEvent.event;
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| 329 | SDL_Event sdlEvent = uiEvent.rawEvent.sdl;
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| 330 |
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| 331 | ImGui_ImplSDL2_ProcessEvent(&sdlEvent);
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[5081b9a] | 332 | if ((e.type == UI_EVENT_MOUSEBUTTONDOWN || e.type == UI_EVENT_MOUSEBUTTONUP || e.type == UI_EVENT_UNKNOWN) &&
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| 333 | io.WantCaptureMouse) {
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| 334 | if (sdlEvent.type == SDL_MOUSEWHEEL || sdlEvent.type == SDL_MOUSEBUTTONDOWN ||
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| 335 | sdlEvent.type == SDL_MOUSEBUTTONUP) {
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[40eb092] | 336 | continue;
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| 337 | }
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| 338 | }
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[5081b9a] | 339 | if ((e.type == UI_EVENT_KEYDOWN || e.type == UI_EVENT_KEYUP) && io.WantCaptureKeyboard) {
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[40eb092] | 340 | if (sdlEvent.type == SDL_KEYDOWN || sdlEvent.type == SDL_KEYUP) {
|
---|
| 341 | continue;
|
---|
| 342 | }
|
---|
| 343 | }
|
---|
| 344 | if (io.WantTextInput) {
|
---|
| 345 | // show onscreen keyboard if on mobile
|
---|
| 346 | }
|
---|
| 347 |
|
---|
| 348 | switch (e.type) {
|
---|
[5081b9a] | 349 | case UI_EVENT_QUIT:
|
---|
| 350 | cout << "Quit event detected" << endl;
|
---|
| 351 | done = true;
|
---|
| 352 | break;
|
---|
| 353 | case UI_EVENT_WINDOWRESIZE:
|
---|
| 354 | cout << "Window resize event detected" << endl;
|
---|
| 355 | shouldRecreateSwapChain = true;
|
---|
| 356 | break;
|
---|
[4a777d2] | 357 | case UI_EVENT_KEYDOWN:
|
---|
| 358 | if (e.key.repeat) {
|
---|
| 359 | break;
|
---|
| 360 | }
|
---|
| 361 |
|
---|
| 362 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
|
---|
| 363 | done = true;
|
---|
| 364 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
|
---|
| 365 | cout << "Adding a plane" << endl;
|
---|
| 366 | float zOffset = -2.0f + (0.5f * modelObjects.size());
|
---|
| 367 |
|
---|
| 368 | SceneObject<ModelVertex, SSBO_ModelObject>& texturedSquare =
|
---|
| 369 | addObject(modelObjects, modelPipeline,
|
---|
| 370 | addObjectIndex<ModelVertex>(modelObjects.size(),
|
---|
| 371 | addVertexNormals<ModelVertex>({
|
---|
| 372 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
|
---|
| 373 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
|
---|
| 374 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
|
---|
| 375 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
|
---|
| 376 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
|
---|
| 377 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0}
|
---|
[1abebc1] | 378 | })),
|
---|
| 379 | {
|
---|
| 380 | 0, 1, 2, 3, 4, 5
|
---|
[8dcbf62] | 381 | }, objects_modelPipeline, {
|
---|
[4a777d2] | 382 | mat4(1.0f)
|
---|
[1abebc1] | 383 | });
|
---|
[996dd3e] | 384 |
|
---|
[4a777d2] | 385 | texturedSquare.model_base =
|
---|
| 386 | translate(mat4(1.0f), vec3(0.0f, 0.0f, zOffset));
|
---|
| 387 | texturedSquare.modified = true;
|
---|
| 388 | // START UNREVIEWED SECTION
|
---|
| 389 | // END UNREVIEWED SECTION
|
---|
| 390 | } else {
|
---|
| 391 | cout << "Key event detected" << endl;
|
---|
| 392 | }
|
---|
| 393 | break;
|
---|
[5081b9a] | 394 | case UI_EVENT_KEYUP:
|
---|
| 395 | // START UNREVIEWED SECTION
|
---|
| 396 | // END UNREVIEWED SECTION
|
---|
| 397 | break;
|
---|
| 398 | case UI_EVENT_WINDOW:
|
---|
| 399 | case UI_EVENT_MOUSEBUTTONDOWN:
|
---|
| 400 | case UI_EVENT_MOUSEBUTTONUP:
|
---|
| 401 | case UI_EVENT_MOUSEMOTION:
|
---|
| 402 | break;
|
---|
| 403 | case UI_EVENT_UNHANDLED:
|
---|
| 404 | cout << "Unhandled event type: 0x" << hex << sdlEvent.type << dec << endl;
|
---|
| 405 | break;
|
---|
| 406 | case UI_EVENT_UNKNOWN:
|
---|
| 407 | default:
|
---|
| 408 | cout << "Unknown event type: 0x" << hex << sdlEvent.type << dec << endl;
|
---|
| 409 | break;
|
---|
[40eb092] | 410 | }
|
---|
| 411 | }
|
---|
| 412 |
|
---|
| 413 | if (shouldRecreateSwapChain) {
|
---|
| 414 | gui->refreshWindowSize();
|
---|
| 415 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
| 416 |
|
---|
| 417 | if (!isMinimized) {
|
---|
| 418 | // TODO: This should be used if the min image count changes, presumably because a new surface was created
|
---|
| 419 | // with a different image count or something like that. Maybe I want to add code to query for a new min image count
|
---|
| 420 | // during swapchain recreation to take advantage of this
|
---|
| 421 | ImGui_ImplVulkan_SetMinImageCount(swapChainMinImageCount);
|
---|
| 422 |
|
---|
| 423 | recreateSwapChain();
|
---|
| 424 |
|
---|
| 425 | shouldRecreateSwapChain = false;
|
---|
| 426 | }
|
---|
| 427 | }
|
---|
| 428 |
|
---|
[4a777d2] | 429 | updateScene();
|
---|
| 430 |
|
---|
[e469aed] | 431 | // TODO: Move this into a renderImGuiOverlay() function
|
---|
[40eb092] | 432 | ImGui_ImplVulkan_NewFrame();
|
---|
| 433 | ImGui_ImplSDL2_NewFrame(window);
|
---|
| 434 | ImGui::NewFrame();
|
---|
| 435 |
|
---|
[85b5fec] | 436 | (this->*currentRenderScreenFn)(gui->getWindowWidth(), gui->getWindowHeight());
|
---|
[40eb092] | 437 |
|
---|
| 438 | ImGui::Render();
|
---|
| 439 |
|
---|
| 440 | gui->refreshWindowSize();
|
---|
| 441 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
| 442 |
|
---|
| 443 | if (!isMinimized) {
|
---|
| 444 | renderFrame(ImGui::GetDrawData());
|
---|
| 445 | presentFrame();
|
---|
| 446 | }
|
---|
| 447 | }
|
---|
| 448 | }
|
---|
| 449 |
|
---|
[4a777d2] | 450 | void VulkanGame::updateScene() {
|
---|
[a3cefaa] | 451 | // TODO: Probably move the resizing to the VulkanBuffer class
|
---|
[6bac215] | 452 | if (objects_modelPipeline.resized) {
|
---|
[b7fc3c2] | 453 | resizeBufferSet(storageBuffers_modelPipeline, objects_modelPipeline.memorySize(), resourceCommandPool,
|
---|
| 454 | graphicsQueue, true);
|
---|
[6bac215] | 455 |
|
---|
| 456 | objects_modelPipeline.resize();
|
---|
[bb76950] | 457 |
|
---|
| 458 | modelPipeline.updateDescriptorInfo(1, &storageBuffers_modelPipeline.infoSet, swapChainImages.size());
|
---|
[a3cefaa] | 459 | }
|
---|
| 460 |
|
---|
[4a777d2] | 461 | for (size_t i = 0; i < modelObjects.size(); i++) {
|
---|
[b7fc3c2] | 462 | SceneObject<ModelVertex, SSBO_ModelObject>& obj = modelObjects[i];
|
---|
| 463 | SSBO_ModelObject& objData = obj.ssbo;
|
---|
| 464 |
|
---|
| 465 | // Rotate the textured squares
|
---|
| 466 | obj.model_transform =
|
---|
| 467 | translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) *
|
---|
| 468 | rotate(mat4(1.0f), curTime * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
| 469 | obj.modified = true;
|
---|
| 470 |
|
---|
| 471 | if (obj.modified) {
|
---|
| 472 | objData.model = obj.model_transform * obj.model_base;
|
---|
| 473 | obj.center = vec3(objData.model * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
| 474 |
|
---|
| 475 | obj.modified = false;
|
---|
| 476 |
|
---|
| 477 | updateBufferSet(storageBuffers_modelPipeline, i, objData);
|
---|
[4a777d2] | 478 | }
|
---|
| 479 | }
|
---|
| 480 |
|
---|
[c074f81] | 481 | VulkanUtils::copyDataToMemory(device, &object_VP_mats, uniformBuffers_modelPipeline.memory[imageIndex], 0,
|
---|
| 482 | sizeof(object_VP_mats), false);
|
---|
[4a777d2] | 483 | }
|
---|
| 484 |
|
---|
[3b7d497] | 485 | void VulkanGame::cleanup() {
|
---|
[ce9dc9f] | 486 | // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
---|
| 487 | //vkQueueWaitIdle(g_Queue);
|
---|
[880cfc2] | 488 | VKUTIL_CHECK_RESULT(vkDeviceWaitIdle(device), "failed to wait for device!");
|
---|
[ce9dc9f] | 489 |
|
---|
[e469aed] | 490 | cleanupImGuiOverlay();
|
---|
[ce9dc9f] | 491 |
|
---|
| 492 | cleanupSwapChain();
|
---|
| 493 |
|
---|
[4a777d2] | 494 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
| 495 | // START UNREVIEWED SECTION
|
---|
| 496 |
|
---|
| 497 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
| 498 |
|
---|
| 499 | modelPipeline.cleanupBuffers();
|
---|
| 500 |
|
---|
[996dd3e] | 501 | for (size_t i = 0; i < storageBuffers_modelPipeline.buffers.size(); i++) {
|
---|
| 502 | vkDestroyBuffer(device, storageBuffers_modelPipeline.buffers[i], nullptr);
|
---|
| 503 | vkFreeMemory(device, storageBuffers_modelPipeline.memory[i], nullptr);
|
---|
[9d21aac] | 504 | }
|
---|
| 505 |
|
---|
[4a777d2] | 506 | // END UNREVIEWED SECTION
|
---|
| 507 |
|
---|
[ce9dc9f] | 508 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
|
---|
| 509 |
|
---|
| 510 | vkDestroyDevice(device, nullptr);
|
---|
[7865c5b] | 511 | vkDestroySurfaceKHR(instance, vulkanSurface, nullptr);
|
---|
[3b7d497] | 512 |
|
---|
| 513 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
[ce9dc9f] | 514 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
[3b7d497] | 515 | }
|
---|
| 516 |
|
---|
[ce9dc9f] | 517 | vkDestroyInstance(instance, nullptr);
|
---|
[3b7d497] | 518 |
|
---|
| 519 | gui->destroyWindow();
|
---|
| 520 | gui->shutdown();
|
---|
| 521 | delete gui;
|
---|
| 522 | }
|
---|
| 523 |
|
---|
| 524 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
| 525 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
| 526 | throw runtime_error("validation layers requested, but not available!");
|
---|
| 527 | }
|
---|
| 528 |
|
---|
| 529 | VkApplicationInfo appInfo = {};
|
---|
| 530 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
| 531 | appInfo.pApplicationName = "Vulkan Game";
|
---|
| 532 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 533 | appInfo.pEngineName = "No Engine";
|
---|
| 534 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 535 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
| 536 |
|
---|
| 537 | VkInstanceCreateInfo createInfo = {};
|
---|
| 538 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
| 539 | createInfo.pApplicationInfo = &appInfo;
|
---|
| 540 |
|
---|
| 541 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
| 542 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 543 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
| 544 | }
|
---|
| 545 |
|
---|
| 546 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
| 547 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
| 548 |
|
---|
| 549 | cout << endl << "Extensions:" << endl;
|
---|
| 550 | for (const char* extensionName : extensions) {
|
---|
| 551 | cout << extensionName << endl;
|
---|
| 552 | }
|
---|
| 553 | cout << endl;
|
---|
| 554 |
|
---|
| 555 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
| 556 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 557 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 558 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 559 |
|
---|
| 560 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
| 561 | createInfo.pNext = &debugCreateInfo;
|
---|
[ce9dc9f] | 562 | }
|
---|
| 563 | else {
|
---|
[3b7d497] | 564 | createInfo.enabledLayerCount = 0;
|
---|
| 565 |
|
---|
| 566 | createInfo.pNext = nullptr;
|
---|
| 567 | }
|
---|
| 568 |
|
---|
[ce9dc9f] | 569 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
[3b7d497] | 570 | throw runtime_error("failed to create instance!");
|
---|
| 571 | }
|
---|
| 572 | }
|
---|
| 573 |
|
---|
| 574 | void VulkanGame::setupDebugMessenger() {
|
---|
| 575 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
| 576 | return;
|
---|
| 577 | }
|
---|
| 578 |
|
---|
| 579 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
| 580 | populateDebugMessengerCreateInfo(createInfo);
|
---|
| 581 |
|
---|
[ce9dc9f] | 582 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
[3b7d497] | 583 | throw runtime_error("failed to set up debug messenger!");
|
---|
| 584 | }
|
---|
| 585 | }
|
---|
| 586 |
|
---|
| 587 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
| 588 | createInfo = {};
|
---|
| 589 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
| 590 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
| 591 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
| 592 | createInfo.pfnUserCallback = debugCallback;
|
---|
| 593 | }
|
---|
| 594 |
|
---|
| 595 | void VulkanGame::createVulkanSurface() {
|
---|
[7865c5b] | 596 | if (gui->createVulkanSurface(instance, &vulkanSurface) == RTWO_ERROR) {
|
---|
[3b7d497] | 597 | throw runtime_error("failed to create window surface!");
|
---|
| 598 | }
|
---|
| 599 | }
|
---|
| 600 |
|
---|
| 601 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
| 602 | uint32_t deviceCount = 0;
|
---|
| 603 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 604 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
[3b7d497] | 605 |
|
---|
| 606 | if (deviceCount == 0) {
|
---|
| 607 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
| 608 | }
|
---|
| 609 |
|
---|
| 610 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
| 611 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 612 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
[3b7d497] | 613 |
|
---|
| 614 | cout << endl << "Graphics cards:" << endl;
|
---|
| 615 | for (const VkPhysicalDevice& device : devices) {
|
---|
| 616 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
[ce9dc9f] | 617 | physicalDevice = device;
|
---|
[3b7d497] | 618 | break;
|
---|
| 619 | }
|
---|
| 620 | }
|
---|
| 621 | cout << endl;
|
---|
| 622 |
|
---|
[ce9dc9f] | 623 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
[3b7d497] | 624 | throw runtime_error("failed to find a suitable GPU!");
|
---|
| 625 | }
|
---|
| 626 | }
|
---|
| 627 |
|
---|
| 628 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
| 629 | VkPhysicalDeviceProperties deviceProperties;
|
---|
| 630 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
| 631 |
|
---|
| 632 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
| 633 |
|
---|
[187b0f5] | 634 | // TODO: Eventually, maybe let the user pick out of a set of GPUs in case the user does want to use
|
---|
| 635 | // an integrated GPU. On my laptop, this function returns TRUE for the integrated GPU, but crashes
|
---|
| 636 | // when trying to use it to render. Maybe I just need to figure out which other extensions and features
|
---|
| 637 | // to check.
|
---|
| 638 | if (deviceProperties.deviceType != VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
---|
| 639 | return false;
|
---|
| 640 | }
|
---|
| 641 |
|
---|
[7865c5b] | 642 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[3b7d497] | 643 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
| 644 | bool swapChainAdequate = false;
|
---|
| 645 |
|
---|
| 646 | if (extensionsSupported) {
|
---|
[7865c5b] | 647 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
| 648 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 649 |
|
---|
| 650 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
[3b7d497] | 651 | }
|
---|
| 652 |
|
---|
| 653 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
| 654 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
| 655 |
|
---|
| 656 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
| 657 | }
|
---|
| 658 |
|
---|
| 659 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
[ce9dc9f] | 660 | const vector<const char*>& deviceExtensions) {
|
---|
[7865c5b] | 661 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[6493e43] | 662 |
|
---|
| 663 | if (!indices.isComplete()) {
|
---|
| 664 | throw runtime_error("failed to find required queue families!");
|
---|
| 665 | }
|
---|
| 666 |
|
---|
| 667 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
| 668 | // using them correctly to get the most benefit out of separate queues
|
---|
[3b7d497] | 669 |
|
---|
| 670 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
[6493e43] | 671 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[3b7d497] | 672 |
|
---|
| 673 | float queuePriority = 1.0f;
|
---|
| 674 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 675 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 676 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 677 | queueCreateInfo.queueCount = 1;
|
---|
| 678 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
| 679 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 680 |
|
---|
| 681 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
| 682 | }
|
---|
| 683 |
|
---|
| 684 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 685 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 686 |
|
---|
| 687 | VkDeviceCreateInfo createInfo = {};
|
---|
| 688 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
| 689 |
|
---|
| 690 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 691 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
| 692 |
|
---|
| 693 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 694 |
|
---|
| 695 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 696 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 697 |
|
---|
| 698 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 699 | // but it's a good idea to set them for backwards compatibility
|
---|
| 700 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 701 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 702 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
[ce9dc9f] | 703 | }
|
---|
| 704 | else {
|
---|
[3b7d497] | 705 | createInfo.enabledLayerCount = 0;
|
---|
| 706 | }
|
---|
| 707 |
|
---|
[ce9dc9f] | 708 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
[3b7d497] | 709 | throw runtime_error("failed to create logical device!");
|
---|
| 710 | }
|
---|
| 711 |
|
---|
[ce9dc9f] | 712 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 713 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
| 714 | }
|
---|
| 715 |
|
---|
| 716 | void VulkanGame::chooseSwapChainProperties() {
|
---|
[7865c5b] | 717 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
| 718 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 719 |
|
---|
| 720 | // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
---|
| 721 | // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
---|
| 722 | // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
---|
| 723 | // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
---|
| 724 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
| 725 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
| 726 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
| 727 |
|
---|
| 728 | #ifdef IMGUI_UNLIMITED_FRAME_RATE
|
---|
| 729 | vector<VkPresentModeKHR> presentModes{
|
---|
| 730 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
| 731 | };
|
---|
| 732 | #else
|
---|
| 733 | vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
| 734 | #endif
|
---|
| 735 |
|
---|
| 736 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
| 737 |
|
---|
| 738 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
| 739 |
|
---|
[7865c5b] | 740 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 741 |
|
---|
| 742 | // If min image count was not specified, request different count of images dependent on selected present mode
|
---|
| 743 | if (swapChainMinImageCount == 0) {
|
---|
| 744 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
| 745 | swapChainMinImageCount = 3;
|
---|
| 746 | }
|
---|
| 747 | else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
| 748 | swapChainMinImageCount = 2;
|
---|
| 749 | }
|
---|
| 750 | else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
| 751 | swapChainMinImageCount = 1;
|
---|
| 752 | }
|
---|
| 753 | else {
|
---|
| 754 | throw runtime_error("unexpected present mode!");
|
---|
| 755 | }
|
---|
| 756 | }
|
---|
| 757 |
|
---|
| 758 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
| 759 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
| 760 | }
|
---|
| 761 | else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
| 762 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
| 763 | }
|
---|
| 764 | }
|
---|
| 765 |
|
---|
| 766 | void VulkanGame::createSwapChain() {
|
---|
[7865c5b] | 767 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 768 |
|
---|
| 769 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
| 770 |
|
---|
| 771 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
| 772 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
[7865c5b] | 773 | createInfo.surface = vulkanSurface;
|
---|
[ce9dc9f] | 774 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
| 775 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
| 776 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
| 777 | createInfo.imageExtent = swapChainExtent;
|
---|
| 778 | createInfo.imageArrayLayers = 1;
|
---|
| 779 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
| 780 |
|
---|
| 781 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
[7865c5b] | 782 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 783 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[6493e43] | 784 |
|
---|
[ce9dc9f] | 785 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
| 786 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
| 787 | createInfo.queueFamilyIndexCount = 2;
|
---|
| 788 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
| 789 | }
|
---|
| 790 | else {
|
---|
| 791 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
| 792 | createInfo.queueFamilyIndexCount = 0;
|
---|
| 793 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
| 794 | }
|
---|
| 795 |
|
---|
| 796 | createInfo.preTransform = capabilities.currentTransform;
|
---|
| 797 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
| 798 | createInfo.presentMode = swapChainPresentMode;
|
---|
| 799 | createInfo.clipped = VK_TRUE;
|
---|
| 800 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
| 801 |
|
---|
| 802 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
| 803 | throw runtime_error("failed to create swap chain!");
|
---|
| 804 | }
|
---|
| 805 |
|
---|
| 806 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
| 807 | throw runtime_error("failed to get swap chain image count!");
|
---|
| 808 | }
|
---|
| 809 |
|
---|
| 810 | swapChainImages.resize(swapChainImageCount);
|
---|
| 811 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
| 812 | throw runtime_error("failed to get swap chain images!");
|
---|
| 813 | }
|
---|
[3b7d497] | 814 | }
|
---|
| 815 |
|
---|
[ce9dc9f] | 816 | void VulkanGame::createImageViews() {
|
---|
| 817 | swapChainImageViews.resize(swapChainImageCount);
|
---|
[6493e43] | 818 |
|
---|
[ce9dc9f] | 819 | for (uint32_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
| 820 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
| 821 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
| 822 | }
|
---|
[6493e43] | 823 | }
|
---|
| 824 |
|
---|
[e469aed] | 825 | void VulkanGame::createResourceCommandPool() {
|
---|
| 826 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
| 827 |
|
---|
| 828 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 829 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 830 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 831 | poolInfo.flags = 0;
|
---|
| 832 |
|
---|
| 833 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
| 834 | throw runtime_error("failed to create resource command pool!");
|
---|
| 835 | }
|
---|
| 836 | }
|
---|
| 837 |
|
---|
| 838 | void VulkanGame::createImageResources() {
|
---|
| 839 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
[8dcbf62] | 840 | depthImage, graphicsQueue);
|
---|
[4a777d2] | 841 |
|
---|
| 842 | createTextureSampler();
|
---|
| 843 |
|
---|
| 844 | // TODO: Move all images/textures somewhere into the assets folder
|
---|
| 845 |
|
---|
| 846 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/texture.jpg",
|
---|
| 847 | floorTextureImage, graphicsQueue);
|
---|
| 848 |
|
---|
| 849 | floorTextureImageDescriptor = {};
|
---|
| 850 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
| 851 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
| 852 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
[e469aed] | 853 | }
|
---|
| 854 |
|
---|
| 855 | VkFormat VulkanGame::findDepthFormat() {
|
---|
| 856 | return VulkanUtils::findSupportedFormat(
|
---|
| 857 | physicalDevice,
|
---|
[a3cefaa] | 858 | { VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
[e469aed] | 859 | VK_IMAGE_TILING_OPTIMAL,
|
---|
| 860 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
| 861 | );
|
---|
| 862 | }
|
---|
| 863 |
|
---|
[ce9dc9f] | 864 | void VulkanGame::createRenderPass() {
|
---|
| 865 | VkAttachmentDescription colorAttachment = {};
|
---|
| 866 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
| 867 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 868 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // Set to VK_ATTACHMENT_LOAD_OP_DONT_CARE to disable clearing
|
---|
| 869 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
| 870 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 871 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 872 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 873 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
| 874 |
|
---|
| 875 | VkAttachmentReference colorAttachmentRef = {};
|
---|
| 876 | colorAttachmentRef.attachment = 0;
|
---|
| 877 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
| 878 |
|
---|
| 879 | VkAttachmentDescription depthAttachment = {};
|
---|
| 880 | depthAttachment.format = findDepthFormat();
|
---|
| 881 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 882 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 883 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 884 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 885 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 886 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 887 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 888 |
|
---|
| 889 | VkAttachmentReference depthAttachmentRef = {};
|
---|
| 890 | depthAttachmentRef.attachment = 1;
|
---|
| 891 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 892 |
|
---|
| 893 | VkSubpassDescription subpass = {};
|
---|
| 894 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
| 895 | subpass.colorAttachmentCount = 1;
|
---|
| 896 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
| 897 | //subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
| 898 |
|
---|
| 899 | VkSubpassDependency dependency = {};
|
---|
| 900 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
| 901 | dependency.dstSubpass = 0;
|
---|
| 902 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 903 | dependency.srcAccessMask = 0;
|
---|
| 904 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 905 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
| 906 |
|
---|
| 907 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
| 908 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
| 909 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
| 910 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 911 | renderPassInfo.pAttachments = attachments.data();
|
---|
| 912 | renderPassInfo.subpassCount = 1;
|
---|
| 913 | renderPassInfo.pSubpasses = &subpass;
|
---|
| 914 | renderPassInfo.dependencyCount = 1;
|
---|
| 915 | renderPassInfo.pDependencies = &dependency;
|
---|
| 916 |
|
---|
| 917 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
| 918 | throw runtime_error("failed to create render pass!");
|
---|
| 919 | }
|
---|
| 920 |
|
---|
| 921 | // We do not create a pipeline by default as this is also used by examples' main.cpp,
|
---|
| 922 | // but secondary viewport in multi-viewport mode may want to create one with:
|
---|
| 923 | //ImGui_ImplVulkan_CreatePipeline(device, g_Allocator, VK_NULL_HANDLE, g_MainWindowData.RenderPass, VK_SAMPLE_COUNT_1_BIT, &g_MainWindowData.Pipeline);
|
---|
| 924 | }
|
---|
| 925 |
|
---|
| 926 | void VulkanGame::createCommandPools() {
|
---|
| 927 | commandPools.resize(swapChainImageCount);
|
---|
| 928 |
|
---|
[7865c5b] | 929 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 930 |
|
---|
| 931 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 932 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 933 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 934 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 935 | poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
---|
[880cfc2] | 936 |
|
---|
[ce9dc9f] | 937 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPools[i]) != VK_SUCCESS) {
|
---|
| 938 | throw runtime_error("failed to create graphics command pool!");
|
---|
| 939 | }
|
---|
[6493e43] | 940 | }
|
---|
[ce9dc9f] | 941 | }
|
---|
[6493e43] | 942 |
|
---|
[4a777d2] | 943 | void VulkanGame::createTextureSampler() {
|
---|
| 944 | VkSamplerCreateInfo samplerInfo = {};
|
---|
| 945 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
| 946 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
| 947 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
| 948 |
|
---|
| 949 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 950 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 951 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 952 |
|
---|
| 953 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
| 954 | samplerInfo.maxAnisotropy = 16;
|
---|
| 955 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
| 956 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
| 957 | samplerInfo.compareEnable = VK_FALSE;
|
---|
| 958 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
| 959 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
| 960 | samplerInfo.mipLodBias = 0.0f;
|
---|
| 961 | samplerInfo.minLod = 0.0f;
|
---|
| 962 | samplerInfo.maxLod = 0.0f;
|
---|
| 963 |
|
---|
| 964 | VKUTIL_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler),
|
---|
| 965 | "failed to create texture sampler!");
|
---|
| 966 | }
|
---|
| 967 |
|
---|
[ce9dc9f] | 968 | void VulkanGame::createFramebuffers() {
|
---|
| 969 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
| 970 |
|
---|
| 971 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
| 972 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
| 973 | framebufferInfo.renderPass = renderPass;
|
---|
| 974 | framebufferInfo.width = swapChainExtent.width;
|
---|
| 975 | framebufferInfo.height = swapChainExtent.height;
|
---|
| 976 | framebufferInfo.layers = 1;
|
---|
| 977 |
|
---|
| 978 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 979 | array<VkImageView, 2> attachments = {
|
---|
| 980 | swapChainImageViews[i],
|
---|
| 981 | depthImage.imageView
|
---|
| 982 | };
|
---|
| 983 |
|
---|
| 984 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 985 | framebufferInfo.pAttachments = attachments.data();
|
---|
| 986 |
|
---|
| 987 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
| 988 | throw runtime_error("failed to create framebuffer!");
|
---|
| 989 | }
|
---|
| 990 | }
|
---|
| 991 | }
|
---|
| 992 |
|
---|
| 993 | void VulkanGame::createCommandBuffers() {
|
---|
| 994 | commandBuffers.resize(swapChainImageCount);
|
---|
| 995 |
|
---|
| 996 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 997 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
| 998 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
| 999 | allocInfo.commandPool = commandPools[i];
|
---|
| 1000 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
| 1001 | allocInfo.commandBufferCount = 1;
|
---|
| 1002 |
|
---|
| 1003 | if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers[i]) != VK_SUCCESS) {
|
---|
[880cfc2] | 1004 | throw runtime_error("failed to allocate command buffer!");
|
---|
[6493e43] | 1005 | }
|
---|
[ce9dc9f] | 1006 | }
|
---|
| 1007 | }
|
---|
| 1008 |
|
---|
| 1009 | void VulkanGame::createSyncObjects() {
|
---|
| 1010 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
| 1011 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
| 1012 | inFlightFences.resize(swapChainImageCount);
|
---|
[6493e43] | 1013 |
|
---|
[ce9dc9f] | 1014 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
| 1015 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
| 1016 |
|
---|
| 1017 | VkFenceCreateInfo fenceInfo = {};
|
---|
| 1018 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
| 1019 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
| 1020 |
|
---|
| 1021 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
[e469aed] | 1022 | VKUTIL_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]),
|
---|
| 1023 | "failed to create image acquired sempahore for a frame!");
|
---|
[ce9dc9f] | 1024 |
|
---|
[e469aed] | 1025 | VKUTIL_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]),
|
---|
| 1026 | "failed to create render complete sempahore for a frame!");
|
---|
[ce9dc9f] | 1027 |
|
---|
[e469aed] | 1028 | VKUTIL_CHECK_RESULT(vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]),
|
---|
| 1029 | "failed to create fence for a frame!");
|
---|
[6493e43] | 1030 | }
|
---|
[ce9dc9f] | 1031 | }
|
---|
| 1032 |
|
---|
[e469aed] | 1033 | void VulkanGame::initImGuiOverlay() {
|
---|
| 1034 | vector<VkDescriptorPoolSize> pool_sizes {
|
---|
| 1035 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
---|
| 1036 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
---|
| 1037 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
---|
| 1038 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
---|
| 1039 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
---|
| 1040 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
---|
| 1041 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
---|
| 1042 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
---|
| 1043 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
---|
| 1044 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
---|
| 1045 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
---|
| 1046 | };
|
---|
| 1047 |
|
---|
| 1048 | VkDescriptorPoolCreateInfo pool_info = {};
|
---|
| 1049 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
---|
| 1050 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
---|
| 1051 | pool_info.maxSets = 1000 * pool_sizes.size();
|
---|
| 1052 | pool_info.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
|
---|
| 1053 | pool_info.pPoolSizes = pool_sizes.data();
|
---|
| 1054 |
|
---|
| 1055 | VKUTIL_CHECK_RESULT(vkCreateDescriptorPool(device, &pool_info, nullptr, &imguiDescriptorPool),
|
---|
| 1056 | "failed to create IMGUI descriptor pool!");
|
---|
| 1057 |
|
---|
| 1058 | // TODO: Do this in one place and save it instead of redoing it every time I need a queue family index
|
---|
| 1059 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
| 1060 |
|
---|
| 1061 | // Setup Dear ImGui context
|
---|
| 1062 | IMGUI_CHECKVERSION();
|
---|
| 1063 | ImGui::CreateContext();
|
---|
| 1064 | ImGuiIO& io = ImGui::GetIO();
|
---|
| 1065 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
---|
| 1066 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
---|
| 1067 |
|
---|
| 1068 | // Setup Dear ImGui style
|
---|
| 1069 | ImGui::StyleColorsDark();
|
---|
| 1070 | //ImGui::StyleColorsClassic();
|
---|
| 1071 |
|
---|
| 1072 | // Setup Platform/Renderer bindings
|
---|
| 1073 | ImGui_ImplSDL2_InitForVulkan(window);
|
---|
| 1074 | ImGui_ImplVulkan_InitInfo init_info = {};
|
---|
| 1075 | init_info.Instance = instance;
|
---|
| 1076 | init_info.PhysicalDevice = physicalDevice;
|
---|
| 1077 | init_info.Device = device;
|
---|
| 1078 | init_info.QueueFamily = indices.graphicsFamily.value();
|
---|
| 1079 | init_info.Queue = graphicsQueue;
|
---|
| 1080 | init_info.DescriptorPool = imguiDescriptorPool;
|
---|
| 1081 | init_info.Allocator = nullptr;
|
---|
| 1082 | init_info.MinImageCount = swapChainMinImageCount;
|
---|
| 1083 | init_info.ImageCount = swapChainImageCount;
|
---|
| 1084 | init_info.CheckVkResultFn = check_imgui_vk_result;
|
---|
| 1085 | ImGui_ImplVulkan_Init(&init_info, renderPass);
|
---|
| 1086 |
|
---|
| 1087 | // Load Fonts
|
---|
| 1088 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
---|
| 1089 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
---|
| 1090 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
---|
| 1091 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
---|
| 1092 | // - Read 'docs/FONTS.md' for more instructions and details.
|
---|
| 1093 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
---|
| 1094 | //io.Fonts->AddFontDefault();
|
---|
| 1095 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
---|
| 1096 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
---|
| 1097 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
---|
| 1098 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
---|
| 1099 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
---|
| 1100 | //assert(font != NULL);
|
---|
| 1101 |
|
---|
| 1102 | // Upload Fonts
|
---|
| 1103 |
|
---|
| 1104 | VkCommandBuffer commandBuffer = VulkanUtils::beginSingleTimeCommands(device, resourceCommandPool);
|
---|
| 1105 |
|
---|
| 1106 | ImGui_ImplVulkan_CreateFontsTexture(commandBuffer);
|
---|
| 1107 |
|
---|
| 1108 | VulkanUtils::endSingleTimeCommands(device, resourceCommandPool, commandBuffer, graphicsQueue);
|
---|
| 1109 |
|
---|
| 1110 | ImGui_ImplVulkan_DestroyFontUploadObjects();
|
---|
| 1111 | }
|
---|
| 1112 |
|
---|
| 1113 | void VulkanGame::cleanupImGuiOverlay() {
|
---|
| 1114 | ImGui_ImplVulkan_Shutdown();
|
---|
| 1115 | ImGui_ImplSDL2_Shutdown();
|
---|
| 1116 | ImGui::DestroyContext();
|
---|
| 1117 |
|
---|
| 1118 | vkDestroyDescriptorPool(device, imguiDescriptorPool, nullptr);
|
---|
| 1119 | }
|
---|
| 1120 |
|
---|
[8aa4888] | 1121 | void VulkanGame::createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags usages, VkMemoryPropertyFlags properties,
|
---|
[c163d81] | 1122 | BufferSet& set) {
|
---|
[8aa4888] | 1123 | set.usages = usages;
|
---|
| 1124 | set.properties = properties;
|
---|
| 1125 |
|
---|
[c163d81] | 1126 | set.buffers.resize(swapChainImageCount);
|
---|
| 1127 | set.memory.resize(swapChainImageCount);
|
---|
| 1128 | set.infoSet.resize(swapChainImageCount);
|
---|
[4a777d2] | 1129 |
|
---|
| 1130 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
[8aa4888] | 1131 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, usages, properties, set.buffers[i], set.memory[i]);
|
---|
[4a777d2] | 1132 |
|
---|
[c163d81] | 1133 | set.infoSet[i].buffer = set.buffers[i];
|
---|
| 1134 | set.infoSet[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
| 1135 | set.infoSet[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
[4a777d2] | 1136 | }
|
---|
| 1137 | }
|
---|
| 1138 |
|
---|
[bb76950] | 1139 | void VulkanGame::resizeBufferSet(BufferSet& set, VkDeviceSize newSize, VkCommandPool commandPool,
|
---|
| 1140 | VkQueue graphicsQueue, bool copyData) {
|
---|
| 1141 | for (size_t i = 0; i < set.buffers.size(); i++) {
|
---|
| 1142 | VkBuffer newBuffer;
|
---|
| 1143 | VkDeviceMemory newMemory;
|
---|
| 1144 |
|
---|
| 1145 | VulkanUtils::createBuffer(device, physicalDevice, newSize, set.usages, set.properties, newBuffer, newMemory);
|
---|
| 1146 |
|
---|
| 1147 | if (copyData) {
|
---|
| 1148 | VulkanUtils::copyBuffer(device, commandPool, set.buffers[i], newBuffer, 0, 0, set.infoSet[i].range,
|
---|
| 1149 | graphicsQueue);
|
---|
| 1150 | }
|
---|
| 1151 |
|
---|
| 1152 | vkDestroyBuffer(device, set.buffers[i], nullptr);
|
---|
| 1153 | vkFreeMemory(device, set.memory[i], nullptr);
|
---|
| 1154 |
|
---|
| 1155 | set.buffers[i] = newBuffer;
|
---|
| 1156 | set.memory[i] = newMemory;
|
---|
| 1157 |
|
---|
| 1158 | set.infoSet[i].buffer = set.buffers[i];
|
---|
| 1159 | set.infoSet[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
| 1160 | set.infoSet[i].range = newSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
| 1161 | }
|
---|
| 1162 | }
|
---|
| 1163 |
|
---|
[4e2c709] | 1164 | void VulkanGame::renderFrame(ImDrawData* draw_data) {
|
---|
| 1165 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
| 1166 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
| 1167 |
|
---|
[880cfc2] | 1168 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 1169 | shouldRecreateSwapChain = true;
|
---|
| 1170 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
[28ea92f] | 1171 | shouldRecreateSwapChain = true;
|
---|
[4e2c709] | 1172 | return;
|
---|
[28ea92f] | 1173 | } else {
|
---|
[4e2c709] | 1174 | VKUTIL_CHECK_RESULT(result, "failed to acquire swap chain image!");
|
---|
| 1175 | }
|
---|
| 1176 |
|
---|
[880cfc2] | 1177 | VKUTIL_CHECK_RESULT(
|
---|
| 1178 | vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()),
|
---|
[4e2c709] | 1179 | "failed waiting for fence!");
|
---|
| 1180 |
|
---|
| 1181 | VKUTIL_CHECK_RESULT(vkResetFences(device, 1, &inFlightFences[imageIndex]),
|
---|
| 1182 | "failed to reset fence!");
|
---|
| 1183 |
|
---|
| 1184 | VKUTIL_CHECK_RESULT(vkResetCommandPool(device, commandPools[imageIndex], 0),
|
---|
| 1185 | "failed to reset command pool!");
|
---|
| 1186 |
|
---|
[880cfc2] | 1187 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
| 1188 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
[e469aed] | 1189 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
---|
[4e2c709] | 1190 |
|
---|
[880cfc2] | 1191 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers[imageIndex], &beginInfo),
|
---|
[4e2c709] | 1192 | "failed to begin recording command buffer!");
|
---|
| 1193 |
|
---|
| 1194 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
| 1195 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
| 1196 | renderPassInfo.renderPass = renderPass;
|
---|
| 1197 | renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
---|
[e469aed] | 1198 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
[4e2c709] | 1199 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
| 1200 |
|
---|
| 1201 | array<VkClearValue, 2> clearValues = {};
|
---|
[e469aed] | 1202 | clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
|
---|
[4e2c709] | 1203 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
| 1204 |
|
---|
| 1205 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
| 1206 | renderPassInfo.pClearValues = clearValues.data();
|
---|
| 1207 |
|
---|
| 1208 | vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
| 1209 |
|
---|
[4a777d2] | 1210 | // TODO: Find a more elegant, per-screen solution for this
|
---|
| 1211 | if (currentRenderScreenFn == &VulkanGame::renderGameScreen) {
|
---|
[567fa88] | 1212 | modelPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex, {});
|
---|
[4a777d2] | 1213 |
|
---|
| 1214 |
|
---|
| 1215 |
|
---|
| 1216 |
|
---|
| 1217 | }
|
---|
| 1218 |
|
---|
[4e2c709] | 1219 | ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]);
|
---|
| 1220 |
|
---|
| 1221 | vkCmdEndRenderPass(commandBuffers[imageIndex]);
|
---|
| 1222 |
|
---|
| 1223 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(commandBuffers[imageIndex]),
|
---|
| 1224 | "failed to record command buffer!");
|
---|
| 1225 |
|
---|
| 1226 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
|
---|
[880cfc2] | 1227 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
[4e2c709] | 1228 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 1229 |
|
---|
| 1230 | VkSubmitInfo submitInfo = {};
|
---|
| 1231 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
| 1232 | submitInfo.waitSemaphoreCount = 1;
|
---|
| 1233 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
[880cfc2] | 1234 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
[4e2c709] | 1235 | submitInfo.commandBufferCount = 1;
|
---|
| 1236 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
| 1237 | submitInfo.signalSemaphoreCount = 1;
|
---|
| 1238 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
| 1239 |
|
---|
| 1240 | VKUTIL_CHECK_RESULT(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]),
|
---|
| 1241 | "failed to submit draw command buffer!");
|
---|
| 1242 | }
|
---|
| 1243 |
|
---|
| 1244 | void VulkanGame::presentFrame() {
|
---|
| 1245 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 1246 |
|
---|
| 1247 | VkPresentInfoKHR presentInfo = {};
|
---|
| 1248 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
| 1249 | presentInfo.waitSemaphoreCount = 1;
|
---|
| 1250 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
| 1251 | presentInfo.swapchainCount = 1;
|
---|
| 1252 | presentInfo.pSwapchains = &swapChain;
|
---|
| 1253 | presentInfo.pImageIndices = &imageIndex;
|
---|
| 1254 | presentInfo.pResults = nullptr;
|
---|
| 1255 |
|
---|
| 1256 | VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
| 1257 |
|
---|
[880cfc2] | 1258 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 1259 | shouldRecreateSwapChain = true;
|
---|
| 1260 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
[28ea92f] | 1261 | shouldRecreateSwapChain = true;
|
---|
[4e2c709] | 1262 | return;
|
---|
[880cfc2] | 1263 | } else {
|
---|
| 1264 | VKUTIL_CHECK_RESULT(result, "failed to present swap chain image!");
|
---|
[4e2c709] | 1265 | }
|
---|
| 1266 |
|
---|
| 1267 | currentFrame = (currentFrame + 1) % swapChainImageCount;
|
---|
| 1268 | }
|
---|
| 1269 |
|
---|
[ce9dc9f] | 1270 | void VulkanGame::recreateSwapChain() {
|
---|
| 1271 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
| 1272 | throw runtime_error("failed to wait for device!");
|
---|
[6493e43] | 1273 | }
|
---|
| 1274 |
|
---|
[ce9dc9f] | 1275 | cleanupSwapChain();
|
---|
| 1276 |
|
---|
| 1277 | createSwapChain();
|
---|
| 1278 | createImageViews();
|
---|
| 1279 |
|
---|
| 1280 | // The depth buffer does need to be recreated with the swap chain since its dimensions depend on the window size
|
---|
| 1281 | // and resizing the window is a common reason to recreate the swapchain
|
---|
| 1282 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
[8dcbf62] | 1283 | depthImage, graphicsQueue);
|
---|
[ce9dc9f] | 1284 |
|
---|
[e469aed] | 1285 | createRenderPass();
|
---|
| 1286 | createCommandPools();
|
---|
[ce9dc9f] | 1287 | createFramebuffers();
|
---|
| 1288 | createCommandBuffers();
|
---|
| 1289 | createSyncObjects();
|
---|
[187b0f5] | 1290 |
|
---|
[4a777d2] | 1291 | // TODO: Move UBO creation/management into GraphicsPipeline_Vulkan, like I did with SSBOs
|
---|
| 1292 | // TODO: Check if the shader stages and maybe some other properties of the pipeline can be re-used
|
---|
| 1293 | // instead of recreated every time
|
---|
| 1294 |
|
---|
[9d21aac] | 1295 | createBufferSet(sizeof(UBO_VP_mats),
|
---|
[b8072d3] | 1296 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
[c163d81] | 1297 | uniformBuffers_modelPipeline);
|
---|
[4a777d2] | 1298 |
|
---|
| 1299 | modelPipeline.updateRenderPass(renderPass);
|
---|
| 1300 | modelPipeline.createPipeline("shaders/model-vert.spv", "shaders/model-frag.spv");
|
---|
[58453c3] | 1301 | modelPipeline.createDescriptorPool(swapChainImages.size());
|
---|
| 1302 | modelPipeline.createDescriptorSets(swapChainImages.size());
|
---|
[e469aed] | 1303 |
|
---|
[187b0f5] | 1304 | imageIndex = 0;
|
---|
[ce9dc9f] | 1305 | }
|
---|
| 1306 |
|
---|
| 1307 | void VulkanGame::cleanupSwapChain() {
|
---|
| 1308 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
| 1309 |
|
---|
| 1310 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
| 1311 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
[6493e43] | 1312 | }
|
---|
| 1313 |
|
---|
[ce9dc9f] | 1314 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1315 | vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]);
|
---|
| 1316 | vkDestroyCommandPool(device, commandPools[i], nullptr);
|
---|
| 1317 | }
|
---|
| 1318 |
|
---|
[4a777d2] | 1319 | modelPipeline.cleanup();
|
---|
| 1320 |
|
---|
[c163d81] | 1321 | for (size_t i = 0; i < uniformBuffers_modelPipeline.buffers.size(); i++) {
|
---|
| 1322 | vkDestroyBuffer(device, uniformBuffers_modelPipeline.buffers[i], nullptr);
|
---|
| 1323 | vkFreeMemory(device, uniformBuffers_modelPipeline.memory[i], nullptr);
|
---|
[4a777d2] | 1324 | }
|
---|
| 1325 |
|
---|
[ce9dc9f] | 1326 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1327 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
| 1328 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
| 1329 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
[6493e43] | 1330 | }
|
---|
[ce9dc9f] | 1331 |
|
---|
| 1332 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
| 1333 |
|
---|
| 1334 | for (VkImageView imageView : swapChainImageViews) {
|
---|
| 1335 | vkDestroyImageView(device, imageView, nullptr);
|
---|
| 1336 | }
|
---|
| 1337 |
|
---|
| 1338 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
[6493e43] | 1339 | }
|
---|
[40eb092] | 1340 |
|
---|
[85b5fec] | 1341 | void VulkanGame::renderMainScreen(int width, int height) {
|
---|
[40eb092] | 1342 | {
|
---|
| 1343 | int padding = 4;
|
---|
[85b5fec] | 1344 | ImGui::SetNextWindowPos(vec2(-padding, -padding), ImGuiCond_Once);
|
---|
| 1345 | ImGui::SetNextWindowSize(vec2(width + 2 * padding, height + 2 * padding), ImGuiCond_Always);
|
---|
[40eb092] | 1346 | ImGui::Begin("WndMain", nullptr,
|
---|
| 1347 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1348 | ImGuiWindowFlags_NoResize |
|
---|
| 1349 | ImGuiWindowFlags_NoMove);
|
---|
| 1350 |
|
---|
[85b5fec] | 1351 | ButtonImGui btn("New Game");
|
---|
| 1352 |
|
---|
| 1353 | ImGui::InvisibleButton("", vec2(10, height / 6));
|
---|
| 1354 | if (btn.draw((width - btn.getWidth()) / 2)) {
|
---|
[40eb092] | 1355 | goToScreen(&VulkanGame::renderGameScreen);
|
---|
| 1356 | }
|
---|
| 1357 |
|
---|
[85b5fec] | 1358 | ButtonImGui btn2("Quit");
|
---|
| 1359 |
|
---|
| 1360 | ImGui::InvisibleButton("", vec2(10, 15));
|
---|
| 1361 | if (btn2.draw((width - btn2.getWidth()) / 2)) {
|
---|
[40eb092] | 1362 | quitGame();
|
---|
| 1363 | }
|
---|
| 1364 |
|
---|
| 1365 | ImGui::End();
|
---|
| 1366 | }
|
---|
| 1367 | }
|
---|
| 1368 |
|
---|
[85b5fec] | 1369 | void VulkanGame::renderGameScreen(int width, int height) {
|
---|
[40eb092] | 1370 | {
|
---|
[85b5fec] | 1371 | ImGui::SetNextWindowSize(vec2(130, 65), ImGuiCond_Once);
|
---|
| 1372 | ImGui::SetNextWindowPos(vec2(10, 50), ImGuiCond_Once);
|
---|
[40eb092] | 1373 | ImGui::Begin("WndStats", nullptr,
|
---|
| 1374 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1375 | ImGuiWindowFlags_NoResize |
|
---|
| 1376 | ImGuiWindowFlags_NoMove);
|
---|
| 1377 |
|
---|
| 1378 | //ImGui::Text(ImGui::GetIO().Framerate);
|
---|
| 1379 | renderGuiValueList(valueLists["stats value list"]);
|
---|
| 1380 |
|
---|
| 1381 | ImGui::End();
|
---|
| 1382 | }
|
---|
| 1383 |
|
---|
| 1384 | {
|
---|
[85b5fec] | 1385 | ImGui::SetNextWindowSize(vec2(250, 35), ImGuiCond_Once);
|
---|
| 1386 | ImGui::SetNextWindowPos(vec2(width - 260, 10), ImGuiCond_Always);
|
---|
[40eb092] | 1387 | ImGui::Begin("WndMenubar", nullptr,
|
---|
| 1388 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1389 | ImGuiWindowFlags_NoResize |
|
---|
| 1390 | ImGuiWindowFlags_NoMove);
|
---|
[85b5fec] | 1391 | ImGui::InvisibleButton("", vec2(155, 18));
|
---|
[40eb092] | 1392 | ImGui::SameLine();
|
---|
| 1393 | if (ImGui::Button("Main Menu")) {
|
---|
| 1394 | goToScreen(&VulkanGame::renderMainScreen);
|
---|
| 1395 | }
|
---|
| 1396 | ImGui::End();
|
---|
| 1397 | }
|
---|
| 1398 |
|
---|
| 1399 | {
|
---|
[85b5fec] | 1400 | ImGui::SetNextWindowSize(vec2(200, 200), ImGuiCond_Once);
|
---|
| 1401 | ImGui::SetNextWindowPos(vec2(width - 210, 60), ImGuiCond_Always);
|
---|
[40eb092] | 1402 | ImGui::Begin("WndDebug", nullptr,
|
---|
| 1403 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1404 | ImGuiWindowFlags_NoResize |
|
---|
| 1405 | ImGuiWindowFlags_NoMove);
|
---|
| 1406 |
|
---|
| 1407 | renderGuiValueList(valueLists["debug value list"]);
|
---|
| 1408 |
|
---|
| 1409 | ImGui::End();
|
---|
| 1410 | }
|
---|
| 1411 | }
|
---|
| 1412 |
|
---|
| 1413 | void VulkanGame::initGuiValueLists(map<string, vector<UIValue>>& valueLists) {
|
---|
| 1414 | valueLists["stats value list"] = vector<UIValue>();
|
---|
| 1415 | valueLists["debug value list"] = vector<UIValue>();
|
---|
| 1416 | }
|
---|
| 1417 |
|
---|
[85b5fec] | 1418 | // TODO: Probably turn this into a UI widget class
|
---|
[40eb092] | 1419 | void VulkanGame::renderGuiValueList(vector<UIValue>& values) {
|
---|
| 1420 | float maxWidth = 0.0f;
|
---|
| 1421 | float cursorStartPos = ImGui::GetCursorPosX();
|
---|
| 1422 |
|
---|
| 1423 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
| 1424 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
| 1425 |
|
---|
| 1426 | if (maxWidth < textWidth)
|
---|
| 1427 | maxWidth = textWidth;
|
---|
| 1428 | }
|
---|
| 1429 |
|
---|
| 1430 | stringstream ss;
|
---|
| 1431 |
|
---|
| 1432 | // TODO: Possibly implement this based on gui/ui-value.hpp instead and use templates
|
---|
| 1433 | // to keep track of the type. This should make it a bit easier to use and maintain
|
---|
| 1434 | // Also, implement this in a way that's agnostic to the UI renderer.
|
---|
| 1435 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
| 1436 | ss.str("");
|
---|
| 1437 | ss.clear();
|
---|
| 1438 |
|
---|
| 1439 | switch (it->type) {
|
---|
| 1440 | case UIVALUE_INT:
|
---|
| 1441 | ss << it->label << ": " << *(unsigned int*)it->value;
|
---|
| 1442 | break;
|
---|
| 1443 | case UIVALUE_DOUBLE:
|
---|
| 1444 | ss << it->label << ": " << *(double*)it->value;
|
---|
| 1445 | break;
|
---|
| 1446 | }
|
---|
| 1447 |
|
---|
| 1448 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
| 1449 |
|
---|
| 1450 | ImGui::SetCursorPosX(cursorStartPos + maxWidth - textWidth);
|
---|
| 1451 | //ImGui::Text("%s", ss.str().c_str());
|
---|
| 1452 | ImGui::Text("%s: %.1f", it->label.c_str(), *(float*)it->value);
|
---|
| 1453 | }
|
---|
| 1454 | }
|
---|
| 1455 |
|
---|
[85b5fec] | 1456 | void VulkanGame::goToScreen(void (VulkanGame::* renderScreenFn)(int width, int height)) {
|
---|
[40eb092] | 1457 | currentRenderScreenFn = renderScreenFn;
|
---|
[85b5fec] | 1458 |
|
---|
| 1459 | // TODO: Maybe just set shouldRecreateSwapChain to true instead. Check this render loop logic
|
---|
| 1460 | // to make sure there'd be no issues
|
---|
| 1461 | //recreateSwapChain();
|
---|
[40eb092] | 1462 | }
|
---|
| 1463 |
|
---|
| 1464 | void VulkanGame::quitGame() {
|
---|
| 1465 | done = true;
|
---|
| 1466 | }
|
---|