Changeset 4a777d2 in opengl-game for sdl-game.cpp
- Timestamp:
- Apr 11, 2021, 12:09:58 AM (4 years ago)
- Branches:
- feature/imgui-sdl
- Children:
- cb6fabb, e8445f0
- Parents:
- b8efa56
- git-author:
- Dmitry Portnoy <dportnoy@…> (04/11/21 00:09:49)
- git-committer:
- Dmitry Portnoy <dportnoy@…> (04/11/21 00:09:58)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
sdl-game.cpp
rb8efa56 r4a777d2 8 8 9 9 #include "logger.hpp" 10 #include "utils.hpp" 10 11 11 12 #include "gui/imgui/button-imgui.hpp" … … 89 90 initImGuiOverlay(); 90 91 92 // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class 93 // Maybe combine the ubo-related objects into a new class 94 95 initGraphicsPipelines(); 96 97 initMatrices(); 98 99 modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos)); 100 modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color)); 101 modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord)); 102 modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::normal)); 103 modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex)); 104 105 createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 106 uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline); 107 108 modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 109 VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_modelPipeline); 110 modelPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT); 111 modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 112 VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor); 113 114 SceneObject<ModelVertex, SSBO_ModelObject>* texturedSquare = nullptr; 115 116 texturedSquare = &addObject(modelObjects, modelPipeline, 117 addObjectIndex<ModelVertex>(modelObjects.size(), 118 addVertexNormals<ModelVertex>({ 119 {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0}, 120 {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0}, 121 {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0}, 122 {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0}, 123 {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0}, 124 {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0} 125 })), { 126 0, 1, 2, 3, 4, 5 127 }, { 128 mat4(1.0f) 129 }, false); 130 131 texturedSquare->model_base = 132 translate(mat4(1.0f), vec3(0.0f, 0.0f, -2.0f)); 133 texturedSquare->modified = true; 134 135 texturedSquare = &addObject(modelObjects, modelPipeline, 136 addObjectIndex<ModelVertex>(modelObjects.size(), 137 addVertexNormals<ModelVertex>({ 138 {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}, 139 {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}}, 140 {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}}, 141 {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}}, 142 {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}, 143 {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}} 144 })), { 145 0, 1, 2, 3, 4, 5 146 }, { 147 mat4(1.0f) 148 }, false); 149 150 texturedSquare->model_base = 151 translate(mat4(1.0f), vec3(0.0f, 0.0f, -1.5f)); 152 texturedSquare->modified = true; 153 154 modelPipeline.createDescriptorSetLayout(); 155 modelPipeline.createPipeline("shaders/model-vert.spv", "shaders/model-frag.spv"); 156 modelPipeline.createDescriptorPool(swapChainImages); 157 modelPipeline.createDescriptorSets(swapChainImages); 158 91 159 currentRenderScreenFn = &VulkanGame::renderMainScreen; 92 160 … … 182 250 createCommandBuffers(); 183 251 createSyncObjects(); 252 } 253 254 void VulkanGame::initGraphicsPipelines() { 255 modelPipeline = GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject>( 256 VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass, 257 { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 16, 24, 10); 258 } 259 260 // TODO: Maybe change the name to initScene() or something similar 261 void VulkanGame::initMatrices() { 262 cam_pos = vec3(0.0f, 0.0f, 2.0f); 263 264 float cam_yaw = 0.0f; 265 float cam_pitch = -50.0f; 266 267 mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f)); 268 mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f)); 269 270 mat4 R_view = pitch_mat * yaw_mat; 271 mat4 T_view = translate(mat4(1.0f), vec3(-cam_pos.x, -cam_pos.y, -cam_pos.z)); 272 viewMat = R_view * T_view; 273 274 projMat = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP); 275 projMat[1][1] *= -1; // flip the y-axis so that +y is up 276 277 object_VP_mats.view = viewMat; 278 object_VP_mats.proj = projMat; 184 279 } 185 280 … … 241 336 cout << "Window resize event detected" << endl; 242 337 shouldRecreateSwapChain = true; 338 break; 339 case UI_EVENT_KEYDOWN: 340 if (e.key.repeat) { 341 break; 342 } 343 344 if (e.key.keycode == SDL_SCANCODE_ESCAPE) { 345 done = true; 346 } else if (e.key.keycode == SDL_SCANCODE_SPACE) { 347 cout << "Adding a plane" << endl; 348 float zOffset = -2.0f + (0.5f * modelObjects.size()); 349 350 SceneObject<ModelVertex, SSBO_ModelObject>& texturedSquare = 351 addObject(modelObjects, modelPipeline, 352 addObjectIndex<ModelVertex>(modelObjects.size(), 353 addVertexNormals<ModelVertex>({ 354 {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0}, 355 {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0}, 356 {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0}, 357 {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0}, 358 {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0}, 359 {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0} 360 })), { 361 0, 1, 2, 3, 4, 5 362 }, { 363 mat4(1.0f) 364 }, true); 365 366 texturedSquare.model_base = 367 translate(mat4(1.0f), vec3(0.0f, 0.0f, zOffset)); 368 texturedSquare.modified = true; 369 // START UNREVIEWED SECTION 370 // END UNREVIEWED SECTION 371 } else { 372 cout << "Key event detected" << endl; 373 } 243 374 break; 244 375 case UI_EVENT_KEYUP: … … 277 408 } 278 409 410 updateScene(); 411 279 412 // TODO: Move this into a renderImGuiOverlay() function 280 413 ImGui_ImplVulkan_NewFrame(); … … 296 429 } 297 430 431 // TODO: The only updates that need to happen once per Vulkan image are the SSBO ones, 432 // which are already handled by updateObject(). Move this code to a different place, 433 // where it will run just once per frame 434 void VulkanGame::updateScene() { 435 for (SceneObject<ModelVertex, SSBO_ModelObject>& model : this->modelObjects) { 436 model.model_transform = 437 translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) * 438 rotate(mat4(1.0f), curTime * radians(90.0f), vec3(0.0f, 0.0f, 1.0f)); 439 model.modified = true; 440 } 441 442 for (size_t i = 0; i < modelObjects.size(); i++) { 443 if (modelObjects[i].modified) { 444 updateObject(modelObjects, modelPipeline, i); 445 } 446 } 447 448 VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_modelPipeline[imageIndex], 0, object_VP_mats); 449 } 450 298 451 void VulkanGame::cleanup() { 299 452 // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals) … … 304 457 305 458 cleanupSwapChain(); 459 460 VulkanUtils::destroyVulkanImage(device, floorTextureImage); 461 // START UNREVIEWED SECTION 462 463 vkDestroySampler(device, textureSampler, nullptr); 464 465 modelPipeline.cleanupBuffers(); 466 467 // END UNREVIEWED SECTION 306 468 307 469 vkDestroyCommandPool(device, resourceCommandPool, nullptr); … … 638 800 VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent, 639 801 depthImage, graphicsQueue); 802 803 createTextureSampler(); 804 805 // TODO: Move all images/textures somewhere into the assets folder 806 807 VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/texture.jpg", 808 floorTextureImage, graphicsQueue); 809 810 floorTextureImageDescriptor = {}; 811 floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; 812 floorTextureImageDescriptor.imageView = floorTextureImage.imageView; 813 floorTextureImageDescriptor.sampler = textureSampler; 640 814 } 641 815 … … 726 900 } 727 901 } 902 } 903 904 void VulkanGame::createTextureSampler() { 905 VkSamplerCreateInfo samplerInfo = {}; 906 samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; 907 samplerInfo.magFilter = VK_FILTER_LINEAR; 908 samplerInfo.minFilter = VK_FILTER_LINEAR; 909 910 samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; 911 samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; 912 samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; 913 914 samplerInfo.anisotropyEnable = VK_TRUE; 915 samplerInfo.maxAnisotropy = 16; 916 samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK; 917 samplerInfo.unnormalizedCoordinates = VK_FALSE; 918 samplerInfo.compareEnable = VK_FALSE; 919 samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS; 920 samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; 921 samplerInfo.mipLodBias = 0.0f; 922 samplerInfo.minLod = 0.0f; 923 samplerInfo.maxLod = 0.0f; 924 925 VKUTIL_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler), 926 "failed to create texture sampler!"); 728 927 } 729 928 … … 881 1080 } 882 1081 1082 void VulkanGame::createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags, 1083 vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, 1084 vector<VkDescriptorBufferInfo>& bufferInfoList) { 1085 buffers.resize(swapChainImageCount); 1086 buffersMemory.resize(swapChainImageCount); 1087 bufferInfoList.resize(swapChainImageCount); 1088 1089 for (size_t i = 0; i < swapChainImageCount; i++) { 1090 VulkanUtils::createBuffer(device, physicalDevice, bufferSize, flags, 1091 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, 1092 buffers[i], buffersMemory[i]); 1093 1094 bufferInfoList[i].buffer = buffers[i]; 1095 bufferInfoList[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now 1096 bufferInfoList[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE 1097 } 1098 } 1099 883 1100 void VulkanGame::renderFrame(ImDrawData* draw_data) { 884 1101 VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(), … … 926 1143 927 1144 vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); 1145 1146 // TODO: Find a more elegant, per-screen solution for this 1147 if (currentRenderScreenFn == &VulkanGame::renderGameScreen) { 1148 modelPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex); 1149 1150 1151 1152 1153 } 928 1154 929 1155 ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]); … … 999 1225 createSyncObjects(); 1000 1226 1001 // TODO: Update pipelines here 1227 // TODO: Move UBO creation/management into GraphicsPipeline_Vulkan, like I did with SSBOs 1228 // TODO: Check if the shader stages and maybe some other properties of the pipeline can be re-used 1229 // instead of recreated every time 1230 1231 createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 1232 uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline); 1233 1234 modelPipeline.updateRenderPass(renderPass); 1235 modelPipeline.createPipeline("shaders/model-vert.spv", "shaders/model-frag.spv"); 1236 modelPipeline.createDescriptorPool(swapChainImages); 1237 modelPipeline.createDescriptorSets(swapChainImages); 1002 1238 1003 1239 imageIndex = 0; … … 1014 1250 vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]); 1015 1251 vkDestroyCommandPool(device, commandPools[i], nullptr); 1252 } 1253 1254 modelPipeline.cleanup(); 1255 1256 for (size_t i = 0; i < uniformBuffers_modelPipeline.size(); i++) { 1257 vkDestroyBuffer(device, uniformBuffers_modelPipeline[i], nullptr); 1258 vkFreeMemory(device, uniformBuffersMemory_modelPipeline[i], nullptr); 1016 1259 } 1017 1260
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