Changeset f6521fb in opengl-game for vulkan-game.cpp
- Timestamp:
- Sep 13, 2019, 1:30:24 AM (6 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- c61323a
- Parents:
- 203ab1b
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
vulkan-game.cpp
r203ab1b rf6521fb 61 61 62 62 void VulkanGame::mainLoop() { 63 SDL_Event e; 64 //MouseEvent mouseEvent; 63 UIEvent e; 65 64 bool quit = false; 66 65 67 66 while (!quit) { 68 /*69 67 gui->processEvents(); 70 68 71 if (gui->getKeyEvent(SDLK_ESCAPE) == RTWO_KEY_EVENT_PRESSED) { 72 quit = true; 73 } 74 75 while (gui->pollMouseEvent(&mouseEvent)) { 76 cout << "Mouse click detected at (" << mouseEvent.x << ", " << mouseEvent.y << ")" << endl; 77 } 78 */ 79 80 while (SDL_PollEvent(&e)) { 81 if (e.type == SDL_QUIT) { 82 quit = true; 83 } 84 if (e.type == SDL_KEYDOWN) { 85 quit = true; 86 } 87 if (e.type == SDL_MOUSEBUTTONDOWN) { 88 quit = true; 69 while (gui->pollEvent(&e)) { 70 switch(e.type) { 71 case UI_EVENT_QUIT: 72 cout << "Quit event detected" << endl; 73 quit = true; 74 break; 75 case UI_EVENT_WINDOW: 76 cout << "Window event detected" << endl; 77 // Currently unused 78 break; 79 case UI_EVENT_KEY: 80 if (e.key.keycode == SDL_SCANCODE_ESCAPE) { 81 quit = true; 82 } else { 83 cout << "Key event detected" << endl; 84 } 85 break; 86 case UI_EVENT_MOUSEBUTTONDOWN: 87 cout << "Mouse button down event detected" << endl; 88 break; 89 case UI_EVENT_MOUSEBUTTONUP: 90 cout << "Mouse button up event detected" << endl; 91 break; 92 case UI_EVENT_MOUSEMOTION: 93 break; 89 94 } 90 95 }
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