Changeset f00ee54 in opengl-game for shaders/overlay.vert
- Timestamp:
- Aug 25, 2019, 12:58:06 AM (6 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- 721e8be
- Parents:
- d53ef6a
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
shaders/overlay.vert
rd53ef6a rf00ee54 3 3 4 4 layout(location = 0) in vec3 inPosition; 5 layout(location = 1) in vec3 inColor; 6 layout(location = 2) in vec2 inTexCoord; 5 layout(location = 1) in vec2 inTexCoord; 7 6 8 layout(location = 0) out vec3 fragColor; 9 layout(location = 1) out vec2 fragTexCoord; 10 layout(location = 2) out uint isOverlay; 7 layout(location = 0) out vec2 fragTexCoord; 11 8 12 9 void main() { 13 if (gl_VertexIndex < 0) { 14 fragColor = inColor; 15 isOverlay = 0; 16 } else { 17 fragColor = inColor; 18 isOverlay = 1; 19 } 10 fragTexCoord = inTexCoord; 20 11 21 fragTexCoord = inTexCoord;22 12 gl_Position = vec4(inPosition, 1.0); 23 13 }
Note:
See TracChangeset
for help on using the changeset viewer.