Changeset e6c26b8 in network-game for client/Client/GameRender.h


Ignore:
Timestamp:
Oct 1, 2013, 8:08:24 PM (12 years ago)
Author:
Dmitry Portnoy <dportnoy@…>
Branches:
master
Children:
95ffe57
Parents:
373089e
Message:

The client dynamically allocates memory for players and passes around a map with player pointers and some includes are now in individual files instead of in Common.h

File:
1 edited

Legend:

Unmodified
Added
Removed
  • client/Client/GameRender.h

    r373089e re6c26b8  
    2424public:
    2525   static void drawMap(WorldMap* gameMap);
    26    static void drawPlayers(map<unsigned int, Player>& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId);
    2726   static void drawPlayers(map<unsigned int, Player*>& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId);
    2827};
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