- Timestamp:
- Aug 22, 2019, 2:19:56 AM (6 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- 6544020
- Parents:
- c8c6da8
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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TODO.txt
rc8c6da8 re5d4aca 18 18 -Maybe separate out the camera controls 19 19 -Turn the game into more of an overhead view RTS where you can use the mouse to select and move ships 20 21 Apparently a new pipeline is required for every type of shader 22 However, it seems like I should only need one swap chain 23 Seems like I'll have to create a new set of framebuffers and a new set of command buffers as well 24 25 I will definitely have to create new command buffers, since that's where I specify the vertex buffers and 26 index buffer for the draw operation 27 28 We'll need to have a separate command buffer for every framebuffer in the swapchain 29 30 Actually, I could probably just have multiple vkCmdDraw calls in each command buffer and rebind to a different 31 pipeline between each one
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