Changeset e5d4aca in opengl-game for TODO.txt


Ignore:
Timestamp:
Aug 22, 2019, 2:19:56 AM (6 years ago)
Author:
Dmitry Portnoy <dmitry.portnoy@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
6544020
Parents:
c8c6da8
Message:

Create separate descriptor pools and descriptor sets for each shader group and start removing unnecessary elements from the overlay shaders

File:
1 edited

Legend:

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  • TODO.txt

    rc8c6da8 re5d4aca  
    1818   -Maybe separate out the camera controls
    1919-Turn the game into more of an overhead view RTS where you can use the mouse to select and move ships
     20
     21Apparently a new pipeline is required for every type of shader
     22However, it seems like I should only need one swap chain
     23Seems like I'll have to create a new set of framebuffers and a new set of command buffers as well
     24
     25I will definitely have to create new command buffers, since that's where I specify the vertex buffers and
     26index buffer for the draw operation
     27
     28We'll need to have a separate command buffer for every framebuffer in the swapchain
     29
     30Actually, I could probably just have multiple vkCmdDraw calls in each command buffer and rebind to a different
     31pipeline between each one
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