Changeset adb104f in opengl-game for explosion.frag


Ignore:
Timestamp:
Jan 10, 2019, 4:38:01 AM (6 years ago)
Author:
Dmitry Portnoy <dmp1488@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
8fbd34f
Parents:
db06984
Message:

Make the explosion shader only emit particles for a short time instead of forever and make it look more like an explosion

File:
1 edited

Legend:

Unmodified
Added
Removed
  • explosion.frag

    rdb06984 radb104f  
    55out vec4 frag_color;
    66
    7 vec4 particle_color = vec4 (0.5, 0.5, 0.8, 0.8);
    8 
    97void main() {
    10    frag_color.a = opacity;
    11    frag_color.rgb = particle_color.rgb;
     8   frag_color = vec4(1.0, opacity * opacity, 0.0, opacity);
    129}
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