Changeset aa7707d in opengl-game for gui/panel.cpp
- Timestamp:
 - Jul 25, 2020, 8:05:57 PM (5 years ago)
 - Branches:
 - feature/imgui-sdl, master
 - Children:
 - 681dbe8
 - Parents:
 - 6bfd91c
 - File:
 - 
      
- 1 edited
 
- 
          
  gui/panel.cpp (modified) (3 diffs)
 
 
Legend:
- Unmodified
 - Added
 - Removed
 
- 
      
gui/panel.cpp
r6bfd91c raa7707d 3 3 #include <iostream> 4 4 5 #include <SDL2/SDL2_gfxPrimitives.h>5 // #include <SDL2/SDL2_gfxPrimitives.h> 6 6 7 7 using namespace std; … … 42 42 SDL_RenderClear(&this->renderer); 43 43 44 /* 44 45 roundedBoxRGBA(&this->renderer, 0, 0, this->width, this->height, 45 46 8, 0x33, 0x33, 0x33, 0xFF); 47 */ 46 48 47 49 int borderThickness = 1; … … 52 54 uint8_t colorA = this->color & 0xFF; 53 55 56 /* 54 57 roundedBoxRGBA(&this->renderer, borderThickness, borderThickness, 55 58 this->width - borderThickness, this->height - borderThickness, 56 59 8, colorR, colorG, colorB, colorA); 60 */ 57 61 58 62 for (UIElement*& uiElement : this->uiElements) {  
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