Changeset 90880fb in opengl-game for sdl-game.hpp
- Timestamp:
- Jun 17, 2021, 11:59:14 PM (4 years ago)
- Branches:
- feature/imgui-sdl
- Children:
- 2f4ff8c
- Parents:
- 5ea0a37
- git-author:
- Dmitry Portnoy <dportnoy@…> (06/13/21 23:57:17)
- git-committer:
- Dmitry Portnoy <dportnoy@…> (06/17/21 23:59:14)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
sdl-game.hpp
r5ea0a37 r90880fb 225 225 GraphicsPipeline_Vulkan<ModelVertex> modelPipeline; 226 226 227 BufferSet uniformBuffers_modelPipeline; 227 228 BufferSet storageBuffers_modelPipeline; 229 230 VulkanBuffer<UBO_VP_mats> vp_mats_modelPipeline; 228 231 VulkanBuffer<SSBO_ModelObject> objects_modelPipeline; 229 BufferSet uniformBuffers_modelPipeline;230 232 231 233 // TODO: Maybe make the ubo objects part of the pipeline class since there's only one ubo … … 238 240 239 241 vector<SceneObject<ModelVertex>> modelObjects; 240 241 UBO_VP_mats object_VP_mats;242 242 243 243 /*** High-level vars ***/
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