Changeset 8d92284 in opengl-game for vulkan-game.hpp
- Timestamp:
- Apr 10, 2021, 1:31:20 AM (4 years ago)
- Branches:
- feature/imgui-sdl
- Children:
- b8efa56
- Parents:
- a00eb06
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
vulkan-game.hpp
ra00eb06 r8d92284 47 47 vec3 color; 48 48 vec2 texCoord; 49 vec3 normal;50 unsigned int objIndex;51 };52 53 struct ShipVertex {54 vec3 pos;55 vec3 color;56 49 vec3 normal; 57 50 unsigned int objIndex; … … 309 302 // wouldn't work since the whole pipeline couldn't have a common set of descriptors for the textures 310 303 GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject> modelPipeline; 311 GraphicsPipeline_Vulkan< ShipVertex, SSBO_ModelObject> shipPipeline;304 GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject> shipPipeline; 312 305 GraphicsPipeline_Vulkan<AsteroidVertex, SSBO_Asteroid> asteroidPipeline; 313 306 GraphicsPipeline_Vulkan<LaserVertex, SSBO_Laser> laserPipeline; … … 330 323 UBO_VP_mats object_VP_mats; 331 324 332 vector<SceneObject< ShipVertex, SSBO_ModelObject>> shipObjects;325 vector<SceneObject<ModelVertex, SSBO_ModelObject>> shipObjects; 333 326 334 327 vector<VkBuffer> uniformBuffers_shipPipeline;
Note:
See TracChangeset
for help on using the changeset viewer.