- Timestamp:
- Aug 5, 2017, 2:24:43 AM (8 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- d0b9596
- Parents:
- c40990d
- File:
-
- 1 edited
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test.vert
rc40990d r8b7cfcf 1 1 #version 410 2 2 3 // using layout() doens't work on OSX, so use glBindAttribLocation() in the C++ code instead 4 // layout(position = 0) in vec3 vertex_position; 5 // layout(position = 1) in vec3 vertex_color; 6 3 7 in vec3 vertex_position; 8 in vec3 vertex_color; 9 10 out vec3 color; 4 11 5 12 void main() { 13 color = vertex_color; 6 14 gl_Position = vec4(vertex_position, 1.0); 7 15 }
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