[99d44b2] | 1 | #include "vulkan-game.hpp"
|
---|
[850e84c] | 2 |
|
---|
[6fc24c7] | 3 | #include <array>
|
---|
[0df3c9a] | 4 | #include <iostream>
|
---|
[4a9416a] | 5 | #include <numeric>
|
---|
[c1c2021] | 6 | #include <set>
|
---|
[0df3c9a] | 7 |
|
---|
[5edbd58] | 8 | #include "consts.hpp"
|
---|
[c559904] | 9 | #include "logger.hpp"
|
---|
[5edbd58] | 10 |
|
---|
[771b33a] | 11 | #include "utils.hpp"
|
---|
[c1d9b2a] | 12 |
|
---|
[0df3c9a] | 13 | using namespace std;
|
---|
[b794178] | 14 |
|
---|
[4994692] | 15 | // TODO: Update all occurances of instance variables to use this->
|
---|
[87c8f1a] | 16 |
|
---|
[4994692] | 17 | VulkanGame::VulkanGame(int maxFramesInFlight) : MAX_FRAMES_IN_FLIGHT(maxFramesInFlight) {
|
---|
| 18 | this->gui = nullptr;
|
---|
| 19 | this->window = nullptr;
|
---|
| 20 | this->font = nullptr;
|
---|
| 21 | this->fontSDLTexture = nullptr;
|
---|
| 22 | this->imageSDLTexture = nullptr;
|
---|
| 23 |
|
---|
| 24 | this->currentFrame = 0;
|
---|
| 25 | this->framebufferResized = false;
|
---|
| 26 |
|
---|
| 27 | this->object_VP_mats = {};
|
---|
| 28 | this->ship_VP_mats = {};
|
---|
| 29 | this->asteroid_VP_mats = {};
|
---|
[237cbec] | 30 | this->laser_VP_mats = {};
|
---|
[4a9416a] | 31 | this->explosion_UBO = {};
|
---|
[0df3c9a] | 32 | }
|
---|
| 33 |
|
---|
[99d44b2] | 34 | VulkanGame::~VulkanGame() {
|
---|
[0df3c9a] | 35 | }
|
---|
| 36 |
|
---|
[b6e60b4] | 37 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
|
---|
[0807aeb] | 38 | seedRandomNums();
|
---|
| 39 |
|
---|
[2e77b3f] | 40 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
|
---|
| 41 |
|
---|
| 42 | cout << "Vulkan Game" << endl;
|
---|
| 43 |
|
---|
[4e705d6] | 44 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
|
---|
| 45 | return;
|
---|
| 46 | }
|
---|
| 47 |
|
---|
[e1f88a9] | 48 | screens[SCREEN_MAIN] = new MainScreen(*renderer, *this);
|
---|
| 49 |
|
---|
| 50 | currentScreen = screens[SCREEN_MAIN];
|
---|
| 51 |
|
---|
[4e705d6] | 52 | initVulkan();
|
---|
| 53 | mainLoop();
|
---|
| 54 | cleanup();
|
---|
| 55 |
|
---|
| 56 | close_log();
|
---|
| 57 | }
|
---|
| 58 |
|
---|
[e1f88a9] | 59 | void VulkanGame::goToScreen(Screen* screen) {
|
---|
| 60 | currentScreen = screen;
|
---|
| 61 | currentScreen->init();
|
---|
| 62 |
|
---|
| 63 | recreateSwapChain();
|
---|
| 64 | }
|
---|
| 65 |
|
---|
| 66 | void VulkanGame::quitGame() {
|
---|
| 67 | this->quit = true;
|
---|
| 68 | }
|
---|
| 69 |
|
---|
[4e705d6] | 70 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
|
---|
[c559904] | 71 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
|
---|
[4e705d6] | 72 |
|
---|
| 73 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
|
---|
| 74 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
|
---|
| 75 |
|
---|
| 76 | cout << "SDL "<<
|
---|
| 77 | to_string(sdlVersion.major) << "." <<
|
---|
| 78 | to_string(sdlVersion.minor) << "." <<
|
---|
| 79 | to_string(sdlVersion.patch) << endl;
|
---|
[c559904] | 80 |
|
---|
| 81 | // TODO: Refactor the logger api to be more flexible,
|
---|
| 82 | // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
|
---|
| 83 | restart_gl_log();
|
---|
| 84 | gl_log("starting SDL\n%s.%s.%s",
|
---|
| 85 | to_string(sdlVersion.major).c_str(),
|
---|
| 86 | to_string(sdlVersion.minor).c_str(),
|
---|
| 87 | to_string(sdlVersion.patch).c_str());
|
---|
| 88 |
|
---|
[4e705d6] | 89 | // TODO: Use open_Log() and related functions instead of gl_log ones
|
---|
[c559904] | 90 | open_log();
|
---|
| 91 | get_log() << "starting SDL" << endl;
|
---|
| 92 | get_log() <<
|
---|
| 93 | (int)sdlVersion.major << "." <<
|
---|
| 94 | (int)sdlVersion.minor << "." <<
|
---|
| 95 | (int)sdlVersion.patch << endl;
|
---|
| 96 |
|
---|
| 97 | // TODO: Put all fonts, textures, and images in the assets folder
|
---|
[0df3c9a] | 98 | gui = new GameGui_SDL();
|
---|
| 99 |
|
---|
[b6e60b4] | 100 | if (gui->init() == RTWO_ERROR) {
|
---|
[c559904] | 101 | // TODO: Also print these sorts of errors to the log
|
---|
[0df3c9a] | 102 | cout << "UI library could not be initialized!" << endl;
|
---|
[b6e60b4] | 103 | cout << gui->getError() << endl;
|
---|
[0df3c9a] | 104 | return RTWO_ERROR;
|
---|
| 105 | }
|
---|
| 106 |
|
---|
[b6e60b4] | 107 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
|
---|
[0df3c9a] | 108 | if (window == nullptr) {
|
---|
| 109 | cout << "Window could not be created!" << endl;
|
---|
[ed7c953] | 110 | cout << gui->getError() << endl;
|
---|
[0df3c9a] | 111 | return RTWO_ERROR;
|
---|
| 112 | }
|
---|
| 113 |
|
---|
[b6e60b4] | 114 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
|
---|
[a6f6833] | 115 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
|
---|
[b6e60b4] | 116 |
|
---|
[c1d9b2a] | 117 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
---|
| 118 | if (renderer == nullptr) {
|
---|
| 119 | cout << "Renderer could not be created!" << endl;
|
---|
| 120 | cout << gui->getError() << endl;
|
---|
| 121 | return RTWO_ERROR;
|
---|
| 122 | }
|
---|
| 123 |
|
---|
[4e705d6] | 124 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
|
---|
| 125 | gui->getWindowWidth(), gui->getWindowHeight());
|
---|
[b794178] | 126 |
|
---|
[4e705d6] | 127 | if (uiOverlay == nullptr) {
|
---|
| 128 | cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
|
---|
| 129 | return RTWO_ERROR;
|
---|
| 130 | }
|
---|
| 131 | if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
|
---|
| 132 | cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
|
---|
| 133 | return RTWO_ERROR;
|
---|
| 134 | }
|
---|
| 135 |
|
---|
| 136 | SDL_SetRenderTarget(renderer, uiOverlay);
|
---|
[1f25a71] | 137 |
|
---|
[e1f88a9] | 138 | // TODO: Print the filename of the font in the error message
|
---|
| 139 |
|
---|
[1f25a71] | 140 | font = TTF_OpenFont("assets/fonts/lazy.ttf", 28);
|
---|
| 141 | if (font == nullptr) {
|
---|
| 142 | cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
|
---|
| 143 | return RTWO_ERROR;
|
---|
| 144 | }
|
---|
| 145 |
|
---|
| 146 | SDL_Surface* fontSDLSurface = TTF_RenderText_Solid(font, "Great success!", { 255, 255, 255 });
|
---|
| 147 | if (fontSDLSurface == nullptr) {
|
---|
| 148 | cout << "Unable to render text surface! SDL_ttf Error: " << TTF_GetError() << endl;
|
---|
| 149 | return RTWO_ERROR;
|
---|
| 150 | }
|
---|
| 151 |
|
---|
| 152 | fontSDLTexture = SDL_CreateTextureFromSurface(renderer, fontSDLSurface);
|
---|
| 153 | if (fontSDLTexture == nullptr) {
|
---|
| 154 | cout << "Unable to create texture from rendered text! SDL Error: " << SDL_GetError() << endl;
|
---|
| 155 | SDL_FreeSurface(fontSDLSurface);
|
---|
| 156 | return RTWO_ERROR;
|
---|
| 157 | }
|
---|
| 158 |
|
---|
| 159 | SDL_FreeSurface(fontSDLSurface);
|
---|
| 160 |
|
---|
| 161 | // TODO: Load a PNG instead
|
---|
| 162 | SDL_Surface* imageSDLSurface = SDL_LoadBMP("assets/images/spaceship.bmp");
|
---|
| 163 | if (imageSDLSurface == nullptr) {
|
---|
| 164 | cout << "Unable to load image " << "spaceship.bmp" << "! SDL Error: " << SDL_GetError() << endl;
|
---|
| 165 | return RTWO_ERROR;
|
---|
| 166 | }
|
---|
| 167 |
|
---|
| 168 | imageSDLTexture = SDL_CreateTextureFromSurface(renderer, imageSDLSurface);
|
---|
| 169 | if (imageSDLTexture == nullptr) {
|
---|
| 170 | cout << "Unable to create texture from BMP surface! SDL Error: " << SDL_GetError() << endl;
|
---|
| 171 | SDL_FreeSurface(imageSDLSurface);
|
---|
| 172 | return RTWO_ERROR;
|
---|
| 173 | }
|
---|
| 174 |
|
---|
| 175 | SDL_FreeSurface(imageSDLSurface);
|
---|
| 176 |
|
---|
[e1f88a9] | 177 | proggyFont = TTF_OpenFont("assets/fonts/ProggyClean.ttf", 16);
|
---|
| 178 | if (proggyFont == nullptr) {
|
---|
| 179 | cout << "Failed to load proggy font! SDL_ttf Error: " << TTF_GetError() << endl;
|
---|
| 180 | return RTWO_ERROR;
|
---|
| 181 | }
|
---|
| 182 |
|
---|
[0df3c9a] | 183 | return RTWO_SUCCESS;
|
---|
| 184 | }
|
---|
| 185 |
|
---|
[99d44b2] | 186 | void VulkanGame::initVulkan() {
|
---|
[c1d9b2a] | 187 | const vector<const char*> validationLayers = {
|
---|
| 188 | "VK_LAYER_KHRONOS_validation"
|
---|
| 189 | };
|
---|
[fe5c3ba] | 190 | const vector<const char*> deviceExtensions = {
|
---|
| 191 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
---|
| 192 | };
|
---|
[c1d9b2a] | 193 |
|
---|
| 194 | createVulkanInstance(validationLayers);
|
---|
| 195 | setupDebugMessenger();
|
---|
[90a424f] | 196 | createVulkanSurface();
|
---|
[fe5c3ba] | 197 | pickPhysicalDevice(deviceExtensions);
|
---|
[c1c2021] | 198 | createLogicalDevice(validationLayers, deviceExtensions);
|
---|
[502bd0b] | 199 | createSwapChain();
|
---|
[f94eea9] | 200 | createImageViews();
|
---|
[6fc24c7] | 201 | createRenderPass();
|
---|
[fa9fa1c] | 202 | createCommandPool();
|
---|
[7d2b0b9] | 203 |
|
---|
[603b5bc] | 204 | createImageResources();
|
---|
| 205 | createFramebuffers();
|
---|
| 206 |
|
---|
[60578ce] | 207 | initMatrices();
|
---|
| 208 |
|
---|
[f97c5e7] | 209 | // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class
|
---|
| 210 | // Maybe combine the ubo-related objects into a new class
|
---|
| 211 |
|
---|
| 212 | initGraphicsPipelines();
|
---|
| 213 |
|
---|
[860a0da] | 214 | overlayPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
|
---|
| 215 | overlayPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
|
---|
| 216 |
|
---|
| 217 | overlayPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
---|
| 218 | VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
|
---|
| 219 |
|
---|
| 220 | addObject(overlayObjects, overlayPipeline,
|
---|
| 221 | {
|
---|
| 222 | {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
| 223 | {{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
| 224 | {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
|
---|
| 225 | {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}}
|
---|
| 226 | }, {
|
---|
| 227 | 0, 1, 2, 2, 3, 0
|
---|
[3b84bb6] | 228 | }, {}, false);
|
---|
[860a0da] | 229 |
|
---|
| 230 | overlayPipeline.createDescriptorSetLayout();
|
---|
| 231 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
|
---|
| 232 | overlayPipeline.createDescriptorPool(swapChainImages);
|
---|
| 233 | overlayPipeline.createDescriptorSets(swapChainImages);
|
---|
| 234 |
|
---|
[f97c5e7] | 235 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
|
---|
| 236 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
|
---|
| 237 | modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
|
---|
[5a1ace0] | 238 | modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
|
---|
[f97c5e7] | 239 |
|
---|
[055750a] | 240 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
[d25381b] | 241 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
|
---|
[f97c5e7] | 242 |
|
---|
| 243 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
[d25381b] | 244 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_modelPipeline);
|
---|
[4994692] | 245 | modelPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
[f97c5e7] | 246 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
---|
| 247 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
|
---|
[5a0242e] | 248 |
|
---|
[4994692] | 249 | SceneObject<ModelVertex, SSBO_ModelObject>* texturedSquare = nullptr;
|
---|
| 250 |
|
---|
| 251 | texturedSquare = &addObject(modelObjects, modelPipeline,
|
---|
[5a1ace0] | 252 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
[1add0ed] | 253 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
| 254 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
| 255 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
| 256 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
[5a1ace0] | 257 | }), {
|
---|
[5a0242e] | 258 | 0, 1, 2, 2, 3, 0
|
---|
[2d87297] | 259 | }, {
|
---|
| 260 | mat4(1.0f)
|
---|
[3b84bb6] | 261 | }, false);
|
---|
[5a0242e] | 262 |
|
---|
[4994692] | 263 | texturedSquare->model_base =
|
---|
[1add0ed] | 264 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -2.0f));
|
---|
[5ba732a] | 265 | texturedSquare->modified = true;
|
---|
[1add0ed] | 266 |
|
---|
[4994692] | 267 | texturedSquare = &addObject(modelObjects, modelPipeline,
|
---|
[5a1ace0] | 268 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
[1add0ed] | 269 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
| 270 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
| 271 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
| 272 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
[5a1ace0] | 273 | }), {
|
---|
[5a0242e] | 274 | 0, 1, 2, 2, 3, 0
|
---|
[2d87297] | 275 | }, {
|
---|
| 276 | mat4(1.0f)
|
---|
[3b84bb6] | 277 | }, false);
|
---|
[87c8f1a] | 278 |
|
---|
[4994692] | 279 | texturedSquare->model_base =
|
---|
[1add0ed] | 280 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -1.5f));
|
---|
[5ba732a] | 281 | texturedSquare->modified = true;
|
---|
[1add0ed] | 282 |
|
---|
[b8777b7] | 283 | modelPipeline.createDescriptorSetLayout();
|
---|
| 284 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
| 285 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
| 286 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
[7d2b0b9] | 287 |
|
---|
[3782d66] | 288 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::pos));
|
---|
| 289 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::color));
|
---|
[e1308e8] | 290 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::normal));
|
---|
[cf727ca] | 291 | shipPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ShipVertex::objIndex));
|
---|
[3782d66] | 292 |
|
---|
[055750a] | 293 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 294 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
[3782d66] | 295 |
|
---|
| 296 | shipPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
| 297 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_shipPipeline);
|
---|
[4994692] | 298 | shipPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
[3782d66] | 299 |
|
---|
[e1308e8] | 300 | // TODO: With the normals, indexing basically becomes pointless since no vertices will have exactly
|
---|
| 301 | // the same data. Add an option to make some pipelines not use indexing
|
---|
[4994692] | 302 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = addObject(shipObjects, shipPipeline,
|
---|
[0fe8433] | 303 | addObjectIndex<ShipVertex>(shipObjects.size(),
|
---|
[cf727ca] | 304 | addVertexNormals<ShipVertex>({
|
---|
[3e8cc8b] | 305 |
|
---|
[3782d66] | 306 | //back
|
---|
| 307 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 308 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 309 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 310 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 311 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 312 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 313 |
|
---|
| 314 | // left back
|
---|
| 315 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 316 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 317 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 318 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 319 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 320 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 321 |
|
---|
| 322 | // right back
|
---|
| 323 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 324 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 325 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 326 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 327 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 328 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 329 |
|
---|
| 330 | // left mid
|
---|
| 331 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 332 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 333 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 334 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 335 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 336 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 337 |
|
---|
| 338 | // right mid
|
---|
| 339 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 340 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 341 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 342 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 343 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 344 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 345 |
|
---|
| 346 | // left front
|
---|
| 347 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 348 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 349 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 350 |
|
---|
| 351 | // right front
|
---|
| 352 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 353 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 354 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 355 |
|
---|
| 356 | // top back
|
---|
| 357 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 358 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 359 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 360 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 361 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 362 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 363 |
|
---|
| 364 | // bottom back
|
---|
| 365 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 366 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 367 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 368 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 369 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 370 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 371 |
|
---|
| 372 | // top mid
|
---|
| 373 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 374 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 375 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 376 | {{ -0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 377 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 378 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 379 |
|
---|
| 380 | // bottom mid
|
---|
| 381 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 382 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 383 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 384 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 385 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 386 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 387 |
|
---|
| 388 | // top front
|
---|
| 389 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 390 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 391 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 392 |
|
---|
| 393 | // bottom front
|
---|
| 394 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 395 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 396 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 397 |
|
---|
| 398 | // left wing start back
|
---|
| 399 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 400 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 401 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 402 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 403 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 404 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 405 |
|
---|
| 406 | // left wing start top
|
---|
| 407 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 408 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 409 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 410 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 411 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 412 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 413 |
|
---|
| 414 | // left wing start front
|
---|
| 415 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 416 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 417 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 418 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 419 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 420 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 421 |
|
---|
| 422 | // left wing start bottom
|
---|
| 423 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 424 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 425 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 426 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 427 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 428 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 429 |
|
---|
| 430 | // left wing end outside
|
---|
| 431 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 432 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 433 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 434 |
|
---|
| 435 | // left wing end top
|
---|
| 436 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 437 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 438 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 439 |
|
---|
| 440 | // left wing end front
|
---|
| 441 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 442 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 443 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 444 |
|
---|
| 445 | // left wing end bottom
|
---|
| 446 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 447 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 448 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 449 |
|
---|
| 450 | // right wing start back
|
---|
| 451 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 452 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 453 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 454 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 455 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 456 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 457 |
|
---|
| 458 | // right wing start top
|
---|
| 459 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 460 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 461 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 462 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 463 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 464 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 465 |
|
---|
| 466 | // right wing start front
|
---|
| 467 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 468 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 469 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 470 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 471 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 472 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 473 |
|
---|
| 474 | // right wing start bottom
|
---|
| 475 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 476 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 477 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 478 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 479 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 480 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 481 |
|
---|
| 482 | // right wing end outside
|
---|
| 483 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 484 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 485 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 486 |
|
---|
| 487 | // right wing end top
|
---|
| 488 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 489 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 490 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 491 |
|
---|
| 492 | // right wing end front
|
---|
| 493 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 494 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 495 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 496 |
|
---|
| 497 | // right wing end bottom
|
---|
| 498 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 499 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 500 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
[3b84bb6] | 501 | })), {
|
---|
[3782d66] | 502 | 0, 1, 2, 3, 4, 5,
|
---|
| 503 | 6, 7, 8, 9, 10, 11,
|
---|
| 504 | 12, 13, 14, 15, 16, 17,
|
---|
| 505 | 18, 19, 20, 21, 22, 23,
|
---|
| 506 | 24, 25, 26, 27, 28, 29,
|
---|
| 507 | 30, 31, 32,
|
---|
| 508 | 33, 34, 35,
|
---|
| 509 | 36, 37, 38, 39, 40, 41,
|
---|
| 510 | 42, 43, 44, 45, 46, 47,
|
---|
| 511 | 48, 49, 50, 51, 52, 53,
|
---|
| 512 | 54, 55, 56, 57, 58, 59,
|
---|
| 513 | 60, 61, 62,
|
---|
| 514 | 63, 64, 65,
|
---|
| 515 | 66, 67, 68, 69, 70, 71,
|
---|
| 516 | 72, 73, 74, 75, 76, 77,
|
---|
| 517 | 78, 79, 80, 81, 82, 83,
|
---|
| 518 | 84, 85, 86, 87, 88, 89,
|
---|
| 519 | 90, 91, 92,
|
---|
| 520 | 93, 94, 95,
|
---|
| 521 | 96, 97, 98,
|
---|
| 522 | 99, 100, 101,
|
---|
| 523 | 102, 103, 104, 105, 106, 107,
|
---|
| 524 | 108, 109, 110, 111, 112, 113,
|
---|
| 525 | 114, 115, 116, 117, 118, 119,
|
---|
| 526 | 120, 121, 122, 123, 124, 125,
|
---|
| 527 | 126, 127, 128,
|
---|
| 528 | 129, 130, 131,
|
---|
| 529 | 132, 133, 134,
|
---|
| 530 | 135, 136, 137,
|
---|
[2d87297] | 531 | }, {
|
---|
| 532 | mat4(1.0f)
|
---|
[3b84bb6] | 533 | }, false);
|
---|
[3782d66] | 534 |
|
---|
[52a02e6] | 535 | ship.model_base =
|
---|
| 536 | translate(mat4(1.0f), vec3(0.0f, -1.2f, 1.65f)) *
|
---|
| 537 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
| 538 | ship.modified = true;
|
---|
| 539 |
|
---|
[3782d66] | 540 | shipPipeline.createDescriptorSetLayout();
|
---|
| 541 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
| 542 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
| 543 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
| 544 |
|
---|
[3e8cc8b] | 545 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::pos));
|
---|
| 546 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::color));
|
---|
| 547 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::normal));
|
---|
| 548 | asteroidPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&AsteroidVertex::objIndex));
|
---|
| 549 |
|
---|
| 550 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 551 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
| 552 |
|
---|
| 553 | asteroidPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
| 554 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_asteroidPipeline);
|
---|
[4994692] | 555 | asteroidPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
[3e8cc8b] | 556 |
|
---|
| 557 | asteroidPipeline.createDescriptorSetLayout();
|
---|
| 558 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
| 559 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
| 560 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
| 561 |
|
---|
[237cbec] | 562 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::pos));
|
---|
| 563 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::texCoord));
|
---|
| 564 | laserPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&LaserVertex::objIndex));
|
---|
| 565 |
|
---|
| 566 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 567 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
| 568 |
|
---|
| 569 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
| 570 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_laserPipeline);
|
---|
| 571 | laserPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
|
---|
| 572 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
---|
| 573 | VK_SHADER_STAGE_FRAGMENT_BIT, &laserTextureImageDescriptor);
|
---|
| 574 |
|
---|
| 575 | laserPipeline.createDescriptorSetLayout();
|
---|
| 576 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
| 577 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
| 578 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
| 579 |
|
---|
[4a9416a] | 580 | explosionPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ExplosionVertex::particleStartVelocity));
|
---|
| 581 | explosionPipeline.addAttribute(VK_FORMAT_R32_SFLOAT, offset_of(&ExplosionVertex::particleStartTime));
|
---|
| 582 | explosionPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ExplosionVertex::objIndex));
|
---|
| 583 |
|
---|
| 584 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 585 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
| 586 |
|
---|
| 587 | explosionPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
| 588 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_explosionPipeline);
|
---|
| 589 | explosionPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
| 590 |
|
---|
| 591 | explosionPipeline.createDescriptorSetLayout();
|
---|
| 592 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
| 593 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
| 594 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
| 595 |
|
---|
[b8777b7] | 596 | cout << "Created all the graphics pipelines" << endl;
|
---|
[34bdf3a] | 597 |
|
---|
| 598 | createCommandBuffers();
|
---|
| 599 |
|
---|
| 600 | createSyncObjects();
|
---|
[0df3c9a] | 601 | }
|
---|
| 602 |
|
---|
[f97c5e7] | 603 | void VulkanGame::initGraphicsPipelines() {
|
---|
[52a02e6] | 604 | overlayPipeline = GraphicsPipeline_Vulkan<OverlayVertex, void*>(
|
---|
| 605 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
[860a0da] | 606 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 4, 6, 0);
|
---|
[3782d66] | 607 |
|
---|
[52a02e6] | 608 | modelPipeline = GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject>(
|
---|
| 609 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
[860a0da] | 610 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 16, 24, 10);
|
---|
[2d87297] | 611 |
|
---|
[52a02e6] | 612 | shipPipeline = GraphicsPipeline_Vulkan<ShipVertex, SSBO_ModelObject>(
|
---|
| 613 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
[860a0da] | 614 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 138, 138, 10);
|
---|
[3e8cc8b] | 615 |
|
---|
[52a02e6] | 616 | asteroidPipeline = GraphicsPipeline_Vulkan<AsteroidVertex, SSBO_Asteroid>(
|
---|
| 617 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
[860a0da] | 618 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 24, 36, 10);
|
---|
[237cbec] | 619 |
|
---|
[52a02e6] | 620 | laserPipeline = GraphicsPipeline_Vulkan<LaserVertex, SSBO_Laser>(
|
---|
| 621 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
[237cbec] | 622 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 8, 18, 2);
|
---|
[4a9416a] | 623 |
|
---|
| 624 | explosionPipeline = GraphicsPipeline_Vulkan<ExplosionVertex, SSBO_Explosion>(
|
---|
| 625 | VK_PRIMITIVE_TOPOLOGY_POINT_LIST, physicalDevice, device, renderPass,
|
---|
| 626 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height },
|
---|
| 627 | swapChainImages, EXPLOSION_PARTICLE_COUNT, EXPLOSION_PARTICLE_COUNT, 2);
|
---|
[f97c5e7] | 628 | }
|
---|
| 629 |
|
---|
[683dd55] | 630 | // TODO: Maybe changes the name to initScene() or something similar
|
---|
[15104a8] | 631 | void VulkanGame::initMatrices() {
|
---|
[4994692] | 632 | this->cam_pos = vec3(0.0f, 0.0f, 2.0f);
|
---|
[15104a8] | 633 |
|
---|
| 634 | float cam_yaw = 0.0f;
|
---|
[a79be34] | 635 | float cam_pitch = -50.0f;
|
---|
[15104a8] | 636 |
|
---|
| 637 | mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f));
|
---|
| 638 | mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
| 639 |
|
---|
[f97c5e7] | 640 | mat4 R_view = pitch_mat * yaw_mat;
|
---|
[4994692] | 641 | mat4 T_view = translate(mat4(1.0f), vec3(-this->cam_pos.x, -this->cam_pos.y, -this->cam_pos.z));
|
---|
[22217d4] | 642 | viewMat = R_view * T_view;
|
---|
[15104a8] | 643 |
|
---|
[22217d4] | 644 | projMat = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP);
|
---|
| 645 | projMat[1][1] *= -1; // flip the y-axis so that +y is up
|
---|
[15104a8] | 646 |
|
---|
[22217d4] | 647 | object_VP_mats.view = viewMat;
|
---|
| 648 | object_VP_mats.proj = projMat;
|
---|
[3782d66] | 649 |
|
---|
[22217d4] | 650 | ship_VP_mats.view = viewMat;
|
---|
| 651 | ship_VP_mats.proj = projMat;
|
---|
[3e8cc8b] | 652 |
|
---|
[22217d4] | 653 | asteroid_VP_mats.view = viewMat;
|
---|
| 654 | asteroid_VP_mats.proj = projMat;
|
---|
[237cbec] | 655 |
|
---|
| 656 | laser_VP_mats.view = viewMat;
|
---|
| 657 | laser_VP_mats.proj = projMat;
|
---|
[4a9416a] | 658 |
|
---|
| 659 | explosion_UBO.view = viewMat;
|
---|
| 660 | explosion_UBO.proj = projMat;
|
---|
[15104a8] | 661 | }
|
---|
| 662 |
|
---|
[99d44b2] | 663 | void VulkanGame::mainLoop() {
|
---|
[f6521fb] | 664 | UIEvent e;
|
---|
[e1f88a9] | 665 | this->quit = false;
|
---|
[0df3c9a] | 666 |
|
---|
[0807aeb] | 667 | this->startTime = high_resolution_clock::now();
|
---|
[6104594] | 668 | curTime = duration<float, seconds::period>(high_resolution_clock::now() - this->startTime).count();
|
---|
[4ece3bf] | 669 |
|
---|
[6104594] | 670 | lastSpawn_asteroid = curTime;
|
---|
[4ece3bf] | 671 |
|
---|
[e1f88a9] | 672 | while (!this->quit) {
|
---|
[4ece3bf] | 673 |
|
---|
[6104594] | 674 | this->prevTime = curTime;
|
---|
| 675 | curTime = duration<float, seconds::period>(high_resolution_clock::now() - this->startTime).count();
|
---|
| 676 | this->elapsedTime = curTime - this->prevTime;
|
---|
[4ece3bf] | 677 |
|
---|
[27c40ce] | 678 | gui->processEvents();
|
---|
| 679 |
|
---|
[f6521fb] | 680 | while (gui->pollEvent(&e)) {
|
---|
| 681 | switch(e.type) {
|
---|
| 682 | case UI_EVENT_QUIT:
|
---|
| 683 | cout << "Quit event detected" << endl;
|
---|
[e1f88a9] | 684 | this->quit = true;
|
---|
[f6521fb] | 685 | break;
|
---|
| 686 | case UI_EVENT_WINDOW:
|
---|
| 687 | cout << "Window event detected" << endl;
|
---|
| 688 | // Currently unused
|
---|
| 689 | break;
|
---|
[0e09340] | 690 | case UI_EVENT_WINDOWRESIZE:
|
---|
| 691 | cout << "Window resize event detected" << endl;
|
---|
| 692 | framebufferResized = true;
|
---|
| 693 | break;
|
---|
[e3bef3a] | 694 | case UI_EVENT_KEYDOWN:
|
---|
[4994692] | 695 | if (e.key.repeat) {
|
---|
| 696 | break;
|
---|
| 697 | }
|
---|
| 698 |
|
---|
[f6521fb] | 699 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
|
---|
[e1f88a9] | 700 | this->quit = true;
|
---|
[e3bef3a] | 701 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
|
---|
| 702 | cout << "Adding a plane" << endl;
|
---|
[0fe8433] | 703 | float zOffset = -2.0f + (0.5f * modelObjects.size());
|
---|
[5a0242e] | 704 |
|
---|
[4994692] | 705 | SceneObject<ModelVertex, SSBO_ModelObject>& texturedSquare =
|
---|
| 706 | addObject(modelObjects, modelPipeline,
|
---|
| 707 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
| 708 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
| 709 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
| 710 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
| 711 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
| 712 | }), {
|
---|
| 713 | 0, 1, 2, 2, 3, 0
|
---|
| 714 | }, {
|
---|
| 715 | mat4(1.0f)
|
---|
| 716 | }, true);
|
---|
| 717 |
|
---|
| 718 | texturedSquare.model_base =
|
---|
[1add0ed] | 719 | translate(mat4(1.0f), vec3(0.0f, 0.0f, zOffset));
|
---|
[5ba732a] | 720 | texturedSquare.modified = true;
|
---|
[1f81ecc] | 721 | } else if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx == -1) {
|
---|
| 722 | // TODO: When I start actually removing objects from the object vectors,
|
---|
| 723 | // I will need to update the indices since they might become incorrect
|
---|
| 724 | // or invalid as objects get moved around
|
---|
| 725 |
|
---|
| 726 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
| 727 |
|
---|
| 728 | addLaser(
|
---|
| 729 | vec3(-0.21f, -1.19f, 1.76f) + offset,
|
---|
| 730 | vec3(-0.21f, -1.19f, -3.0f) + offset,
|
---|
[4a9416a] | 731 | LASER_COLOR, 0.03f);
|
---|
[1f81ecc] | 732 |
|
---|
| 733 | leftLaserIdx = laserObjects.size() - 1;
|
---|
| 734 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx == -1) {
|
---|
| 735 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
| 736 |
|
---|
| 737 | addLaser(
|
---|
| 738 | vec3(0.21f, -1.19f, 1.76f) + offset,
|
---|
| 739 | vec3(0.21f, -1.19f, -3.0f) + offset,
|
---|
[4a9416a] | 740 | LASER_COLOR, 0.03f);
|
---|
[1f81ecc] | 741 |
|
---|
| 742 | rightLaserIdx = laserObjects.size() - 1;
|
---|
[f6521fb] | 743 | } else {
|
---|
| 744 | cout << "Key event detected" << endl;
|
---|
| 745 | }
|
---|
| 746 | break;
|
---|
[5a0242e] | 747 | case UI_EVENT_KEYUP:
|
---|
[1f81ecc] | 748 | if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx != -1) {
|
---|
| 749 | laserObjects[leftLaserIdx].ssbo.deleted = true;
|
---|
| 750 | laserObjects[leftLaserIdx].modified = true;
|
---|
| 751 | leftLaserIdx = -1;
|
---|
[7297892] | 752 |
|
---|
| 753 | if (leftLaserEffect != nullptr) {
|
---|
| 754 | leftLaserEffect->deleted = true;
|
---|
| 755 | leftLaserEffect = nullptr;
|
---|
| 756 | }
|
---|
[1f81ecc] | 757 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx != -1) {
|
---|
| 758 | laserObjects[rightLaserIdx].ssbo.deleted = true;
|
---|
| 759 | laserObjects[rightLaserIdx].modified = true;
|
---|
| 760 | rightLaserIdx = -1;
|
---|
[7297892] | 761 |
|
---|
| 762 | if (rightLaserEffect != nullptr) {
|
---|
| 763 | rightLaserEffect->deleted = true;
|
---|
| 764 | rightLaserEffect = nullptr;
|
---|
| 765 | }
|
---|
[1f81ecc] | 766 | }
|
---|
[5a0242e] | 767 | break;
|
---|
[f6521fb] | 768 | case UI_EVENT_MOUSEBUTTONDOWN:
|
---|
| 769 | case UI_EVENT_MOUSEBUTTONUP:
|
---|
| 770 | case UI_EVENT_MOUSEMOTION:
|
---|
| 771 | break;
|
---|
[a0da009] | 772 | case UI_EVENT_UNKNOWN:
|
---|
[4e705d6] | 773 | //cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
|
---|
[a0da009] | 774 | break;
|
---|
[c61323a] | 775 | default:
|
---|
| 776 | cout << "Unhandled UI event: " << e.type << endl;
|
---|
[0df3c9a] | 777 | }
|
---|
[e1f88a9] | 778 |
|
---|
| 779 | currentScreen->handleEvent(e);
|
---|
[0df3c9a] | 780 | }
|
---|
[c1d9b2a] | 781 |
|
---|
[cd1cb0f] | 782 | // Check which keys are held down
|
---|
| 783 |
|
---|
[4994692] | 784 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = shipObjects[0];
|
---|
| 785 |
|
---|
[cd1cb0f] | 786 | if (gui->keyPressed(SDL_SCANCODE_LEFT)) {
|
---|
[4994692] | 787 | float distance = -this->shipSpeed * this->elapsedTime;
|
---|
| 788 |
|
---|
| 789 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
[2da64ef] | 790 | * shipObjects[0].model_transform;
|
---|
[5ba732a] | 791 | ship.modified = true;
|
---|
[1f81ecc] | 792 |
|
---|
| 793 | if (leftLaserIdx != -1) {
|
---|
| 794 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
| 795 | }
|
---|
| 796 | if (rightLaserIdx != -1) {
|
---|
| 797 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
| 798 | }
|
---|
[cd1cb0f] | 799 | } else if (gui->keyPressed(SDL_SCANCODE_RIGHT)) {
|
---|
[4994692] | 800 | float distance = this->shipSpeed * this->elapsedTime;
|
---|
| 801 |
|
---|
| 802 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
[2da64ef] | 803 | * shipObjects[0].model_transform;
|
---|
[5ba732a] | 804 | ship.modified = true;
|
---|
[1f81ecc] | 805 |
|
---|
| 806 | if (leftLaserIdx != -1) {
|
---|
| 807 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
| 808 | }
|
---|
| 809 | if (rightLaserIdx != -1) {
|
---|
| 810 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
| 811 | }
|
---|
[4ece3bf] | 812 | }
|
---|
[3e8cc8b] | 813 |
|
---|
[e1f88a9] | 814 | // renderUI();
|
---|
| 815 | currentScreen->renderUI();
|
---|
| 816 |
|
---|
| 817 | // Copy the UI image to a vulkan texture
|
---|
| 818 | VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, commandPool, uiOverlay, renderer,
|
---|
| 819 | sdlOverlayImage, graphicsQueue);
|
---|
| 820 |
|
---|
[a0c5f28] | 821 | renderScene();
|
---|
[0df3c9a] | 822 | }
|
---|
[c1c2021] | 823 |
|
---|
| 824 | vkDeviceWaitIdle(device);
|
---|
[0df3c9a] | 825 | }
|
---|
| 826 |
|
---|
[2da64ef] | 827 | // TODO: The only updates that need to happen once per Vulkan image are the SSBO ones,
|
---|
| 828 | // which are already handled by updateObject(). Move this code to a different place,
|
---|
| 829 | // where it will run just once per frame
|
---|
[8e02b6b] | 830 | void VulkanGame::updateScene(uint32_t currentImage) {
|
---|
[5ba732a] | 831 | for (SceneObject<ModelVertex, SSBO_ModelObject>& model : this->modelObjects) {
|
---|
| 832 | model.model_transform =
|
---|
[2da64ef] | 833 | translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) *
|
---|
[6104594] | 834 | rotate(mat4(1.0f), curTime * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
[5ba732a] | 835 | model.modified = true;
|
---|
[2da64ef] | 836 | }
|
---|
[3e8cc8b] | 837 |
|
---|
[3950236] | 838 | if (leftLaserIdx != -1) {
|
---|
| 839 | updateLaserTarget(leftLaserIdx);
|
---|
| 840 | }
|
---|
| 841 | if (rightLaserIdx != -1) {
|
---|
| 842 | updateLaserTarget(rightLaserIdx);
|
---|
| 843 | }
|
---|
| 844 |
|
---|
[7297892] | 845 | for (vector<BaseEffectOverTime*>::iterator it = effects.begin(); it != effects.end(); ) {
|
---|
| 846 | if ((*it)->deleted) {
|
---|
| 847 | delete *it;
|
---|
| 848 | it = effects.erase(it);
|
---|
| 849 | } else {
|
---|
| 850 | BaseEffectOverTime* eot = *it;
|
---|
| 851 |
|
---|
| 852 | eot->applyEffect();
|
---|
| 853 |
|
---|
| 854 | it++;
|
---|
| 855 | }
|
---|
| 856 | }
|
---|
| 857 |
|
---|
[5ba732a] | 858 | for (SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid : this->asteroidObjects) {
|
---|
| 859 | if (!asteroid.ssbo.deleted) {
|
---|
| 860 | vec3 objCenter = vec3(viewMat * vec4(asteroid.center, 1.0f));
|
---|
| 861 |
|
---|
[4a9416a] | 862 | if (asteroid.ssbo.hp <= 0.0f) {
|
---|
[5ba732a] | 863 | asteroid.ssbo.deleted = true;
|
---|
[2ba5617] | 864 |
|
---|
[4a9416a] | 865 | // TODO: Optimize this so I don't recalculate the camera rotation every time
|
---|
| 866 | // TODO: Also, avoid re-declaring cam_pitch
|
---|
| 867 | float cam_pitch = -50.0f;
|
---|
| 868 | mat4 pitch_mat = rotate(mat4(1.0f), radians(cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
| 869 | mat4 model_mat = translate(mat4(1.0f), asteroid.center) * pitch_mat;
|
---|
| 870 |
|
---|
| 871 | addExplosion(model_mat, 0.5f, curTime);
|
---|
| 872 |
|
---|
| 873 | // TODO: Increment player's score here
|
---|
| 874 | } else if ((objCenter.z - asteroid.radius) > -NEAR_CLIP) {
|
---|
| 875 | asteroid.ssbo.deleted = true;
|
---|
[2ba5617] | 876 | } else {
|
---|
[5ba732a] | 877 | asteroid.model_transform =
|
---|
[2ba5617] | 878 | translate(mat4(1.0f), vec3(0.0f, 0.0f, this->asteroidSpeed * this->elapsedTime)) *
|
---|
[5ba732a] | 879 | asteroid.model_transform;
|
---|
[2ba5617] | 880 | }
|
---|
[0807aeb] | 881 |
|
---|
[5ba732a] | 882 | asteroid.modified = true;
|
---|
[0807aeb] | 883 | }
|
---|
| 884 | }
|
---|
| 885 |
|
---|
[6104594] | 886 | if (curTime - this->lastSpawn_asteroid > this->spawnRate_asteroid) {
|
---|
| 887 | this->lastSpawn_asteroid = curTime;
|
---|
[0807aeb] | 888 |
|
---|
[4994692] | 889 | SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid = addObject(
|
---|
| 890 | asteroidObjects, asteroidPipeline,
|
---|
[0807aeb] | 891 | addObjectIndex<AsteroidVertex>(asteroidObjects.size(),
|
---|
[6104594] | 892 | addVertexNormals<AsteroidVertex>({
|
---|
| 893 |
|
---|
| 894 | // front
|
---|
| 895 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 896 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 897 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 898 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 899 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 900 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 901 |
|
---|
| 902 | // top
|
---|
| 903 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 904 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 905 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 906 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 907 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 908 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 909 |
|
---|
| 910 | // bottom
|
---|
| 911 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 912 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 913 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 914 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 915 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 916 | {{ 1.0f, -1.0f, -1.0}, {0.4f, 0.4f, 0.4f}},
|
---|
| 917 |
|
---|
| 918 | // back
|
---|
| 919 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 920 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 921 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 922 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 923 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 924 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 925 |
|
---|
| 926 | // right
|
---|
| 927 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 928 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 929 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 930 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 931 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 932 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 933 |
|
---|
| 934 | // left
|
---|
| 935 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 936 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 937 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 938 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 939 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 940 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 941 | })), {
|
---|
| 942 | 0, 1, 2, 3, 4, 5,
|
---|
| 943 | 6, 7, 8, 9, 10, 11,
|
---|
| 944 | 12, 13, 14, 15, 16, 17,
|
---|
| 945 | 18, 19, 20, 21, 22, 23,
|
---|
| 946 | 24, 25, 26, 27, 28, 29,
|
---|
| 947 | 30, 31, 32, 33, 34, 35,
|
---|
[0807aeb] | 948 | }, {
|
---|
| 949 | mat4(1.0f),
|
---|
| 950 | 10.0f,
|
---|
[4994692] | 951 | false
|
---|
[0807aeb] | 952 | }, true);
|
---|
| 953 |
|
---|
[2ba5617] | 954 | // This accounts for the scaling in model_base.
|
---|
| 955 | // Dividing by 8 instead of 10 since the bounding radius algorithm
|
---|
| 956 | // under-calculates the true value.
|
---|
| 957 | // TODO: Figure out the best way to take scaling into account when calculating the radius
|
---|
| 958 | // Keep in mind that the main complicating factor is the currently poor radius calculation
|
---|
[4994692] | 959 | asteroid.radius /= 8.0f;
|
---|
[2ba5617] | 960 |
|
---|
[4994692] | 961 | asteroid.model_base =
|
---|
[2ba5617] | 962 | translate(mat4(1.0f), vec3(getRandomNum(-1.3f, 1.3f), -1.2f, getRandomNum(-5.5f, -4.5f))) *
|
---|
[0807aeb] | 963 | rotate(mat4(1.0f), radians(60.0f), vec3(1.0f, 1.0f, -1.0f)) *
|
---|
| 964 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
[5ba732a] | 965 | asteroid.modified = true;
|
---|
| 966 | }
|
---|
| 967 |
|
---|
[4a9416a] | 968 | for (SceneObject<ExplosionVertex, SSBO_Explosion>& explosion : this->explosionObjects) {
|
---|
| 969 | if (!explosion.ssbo.deleted) {
|
---|
| 970 | if (curTime > (explosion.ssbo.explosionStartTime + explosion.ssbo.explosionDuration)) {
|
---|
| 971 | explosion.ssbo.deleted = true;
|
---|
| 972 | explosion.modified = true;
|
---|
| 973 | }
|
---|
| 974 | }
|
---|
| 975 | }
|
---|
| 976 |
|
---|
[5ba732a] | 977 | for (size_t i = 0; i < shipObjects.size(); i++) {
|
---|
| 978 | if (shipObjects[i].modified) {
|
---|
| 979 | updateObject(shipObjects, shipPipeline, i);
|
---|
| 980 | }
|
---|
| 981 | }
|
---|
[0807aeb] | 982 |
|
---|
[5ba732a] | 983 | for (size_t i = 0; i < modelObjects.size(); i++) {
|
---|
| 984 | if (modelObjects[i].modified) {
|
---|
| 985 | updateObject(modelObjects, modelPipeline, i);
|
---|
| 986 | }
|
---|
| 987 | }
|
---|
| 988 |
|
---|
| 989 | for (size_t i = 0; i < asteroidObjects.size(); i++) {
|
---|
| 990 | if (asteroidObjects[i].modified) {
|
---|
| 991 | updateObject(asteroidObjects, asteroidPipeline, i);
|
---|
| 992 | }
|
---|
[0807aeb] | 993 | }
|
---|
| 994 |
|
---|
[237cbec] | 995 | for (size_t i = 0; i < laserObjects.size(); i++) {
|
---|
| 996 | if (laserObjects[i].modified) {
|
---|
| 997 | updateObject(laserObjects, laserPipeline, i);
|
---|
| 998 | }
|
---|
| 999 | }
|
---|
| 1000 |
|
---|
[4a9416a] | 1001 | for (size_t i = 0; i < explosionObjects.size(); i++) {
|
---|
| 1002 | if (explosionObjects[i].modified) {
|
---|
| 1003 | updateObject(explosionObjects, explosionPipeline, i);
|
---|
| 1004 | }
|
---|
| 1005 | }
|
---|
| 1006 |
|
---|
| 1007 | explosion_UBO.cur_time = curTime;
|
---|
| 1008 |
|
---|
[d25381b] | 1009 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_modelPipeline[currentImage], 0, object_VP_mats);
|
---|
[055750a] | 1010 |
|
---|
[5a1ace0] | 1011 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_shipPipeline[currentImage], 0, ship_VP_mats);
|
---|
[055750a] | 1012 |
|
---|
[5a1ace0] | 1013 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_asteroidPipeline[currentImage], 0, asteroid_VP_mats);
|
---|
[237cbec] | 1014 |
|
---|
| 1015 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_laserPipeline[currentImage], 0, laser_VP_mats);
|
---|
[4a9416a] | 1016 |
|
---|
| 1017 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_explosionPipeline[currentImage], 0, explosion_UBO);
|
---|
[8e02b6b] | 1018 | }
|
---|
| 1019 |
|
---|
[a0c5f28] | 1020 | void VulkanGame::renderUI() {
|
---|
[d2d9286] | 1021 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
|
---|
[a0c5f28] | 1022 | SDL_RenderClear(renderer);
|
---|
[d2d9286] | 1023 |
|
---|
| 1024 | SDL_Rect rect = {280, 220, 100, 100};
|
---|
| 1025 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
---|
| 1026 | SDL_RenderFillRect(renderer, &rect);
|
---|
| 1027 |
|
---|
[1f25a71] | 1028 | rect = {10, 10, 0, 0};
|
---|
| 1029 | SDL_QueryTexture(fontSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
|
---|
| 1030 | SDL_RenderCopy(renderer, fontSDLTexture, nullptr, &rect);
|
---|
| 1031 |
|
---|
| 1032 | rect = {10, 80, 0, 0};
|
---|
| 1033 | SDL_QueryTexture(imageSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
|
---|
| 1034 | SDL_RenderCopy(renderer, imageSDLTexture, nullptr, &rect);
|
---|
| 1035 |
|
---|
[d2d9286] | 1036 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
|
---|
| 1037 | SDL_RenderDrawLine(renderer, 50, 5, 150, 500);
|
---|
| 1038 |
|
---|
| 1039 | VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, commandPool, uiOverlay, renderer,
|
---|
| 1040 | sdlOverlayImage, graphicsQueue);
|
---|
[a0c5f28] | 1041 | }
|
---|
| 1042 |
|
---|
[e1f88a9] | 1043 | // TODO: Maybe move all/most of this to the base Screen class
|
---|
[a0c5f28] | 1044 | void VulkanGame::renderScene() {
|
---|
[87c8f1a] | 1045 | vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, numeric_limits<uint64_t>::max());
|
---|
| 1046 |
|
---|
| 1047 | uint32_t imageIndex;
|
---|
| 1048 |
|
---|
[4e705d6] | 1049 | // TODO: Recreate the swap chain here if the user went to a new screen
|
---|
| 1050 |
|
---|
[d2d9286] | 1051 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
| 1052 | imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
| 1053 |
|
---|
| 1054 | if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
| 1055 | recreateSwapChain();
|
---|
| 1056 | return;
|
---|
| 1057 | } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
|
---|
| 1058 | throw runtime_error("failed to acquire swap chain image!");
|
---|
| 1059 | }
|
---|
| 1060 |
|
---|
[8e02b6b] | 1061 | // TODO: Figure out a more elegant way to only do updates and render the UI once per scene render
|
---|
| 1062 | // Probably move some of the renderScene() code into a higher function that updates the UI, and renders
|
---|
| 1063 | // the UI and scene
|
---|
| 1064 | updateScene(imageIndex);
|
---|
[f985231] | 1065 |
|
---|
[d2d9286] | 1066 | VkSubmitInfo submitInfo = {};
|
---|
| 1067 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
| 1068 |
|
---|
| 1069 | VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
|
---|
| 1070 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
| 1071 |
|
---|
| 1072 | submitInfo.waitSemaphoreCount = 1;
|
---|
| 1073 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
| 1074 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
| 1075 | submitInfo.commandBufferCount = 1;
|
---|
| 1076 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
| 1077 |
|
---|
| 1078 | VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
|
---|
| 1079 |
|
---|
| 1080 | submitInfo.signalSemaphoreCount = 1;
|
---|
| 1081 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
| 1082 |
|
---|
| 1083 | vkResetFences(device, 1, &inFlightFences[currentFrame]);
|
---|
| 1084 |
|
---|
| 1085 | if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
|
---|
| 1086 | throw runtime_error("failed to submit draw command buffer!");
|
---|
| 1087 | }
|
---|
| 1088 |
|
---|
| 1089 | VkPresentInfoKHR presentInfo = {};
|
---|
| 1090 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
| 1091 | presentInfo.waitSemaphoreCount = 1;
|
---|
| 1092 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
| 1093 |
|
---|
| 1094 | VkSwapchainKHR swapChains[] = { swapChain };
|
---|
| 1095 | presentInfo.swapchainCount = 1;
|
---|
| 1096 | presentInfo.pSwapchains = swapChains;
|
---|
| 1097 | presentInfo.pImageIndices = &imageIndex;
|
---|
| 1098 | presentInfo.pResults = nullptr;
|
---|
| 1099 |
|
---|
| 1100 | result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
| 1101 |
|
---|
| 1102 | if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
|
---|
| 1103 | framebufferResized = false;
|
---|
| 1104 | recreateSwapChain();
|
---|
| 1105 | } else if (result != VK_SUCCESS) {
|
---|
| 1106 | throw runtime_error("failed to present swap chain image!");
|
---|
| 1107 | }
|
---|
| 1108 |
|
---|
[87c8f1a] | 1109 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
| 1110 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
[a0c5f28] | 1111 | }
|
---|
| 1112 |
|
---|
[99d44b2] | 1113 | void VulkanGame::cleanup() {
|
---|
[c1c2021] | 1114 | cleanupSwapChain();
|
---|
| 1115 |
|
---|
[e83b155] | 1116 | VulkanUtils::destroyVulkanImage(device, sdlOverlayImage);
|
---|
[4994692] | 1117 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
[237cbec] | 1118 | VulkanUtils::destroyVulkanImage(device, laserTextureImage);
|
---|
[e83b155] | 1119 |
|
---|
| 1120 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
| 1121 |
|
---|
[b8777b7] | 1122 | modelPipeline.cleanupBuffers();
|
---|
| 1123 | overlayPipeline.cleanupBuffers();
|
---|
[3782d66] | 1124 | shipPipeline.cleanupBuffers();
|
---|
[3e8cc8b] | 1125 | asteroidPipeline.cleanupBuffers();
|
---|
[237cbec] | 1126 | laserPipeline.cleanupBuffers();
|
---|
[4a9416a] | 1127 | explosionPipeline.cleanupBuffers();
|
---|
[b794178] | 1128 |
|
---|
[34bdf3a] | 1129 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
| 1130 | vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
|
---|
| 1131 | vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
|
---|
| 1132 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
| 1133 | }
|
---|
| 1134 |
|
---|
[fa9fa1c] | 1135 | vkDestroyCommandPool(device, commandPool, nullptr);
|
---|
[c1c2021] | 1136 | vkDestroyDevice(device, nullptr);
|
---|
| 1137 | vkDestroySurfaceKHR(instance, surface, nullptr);
|
---|
| 1138 |
|
---|
[c1d9b2a] | 1139 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 1140 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
| 1141 | }
|
---|
[c1c2021] | 1142 |
|
---|
[c1d9b2a] | 1143 | vkDestroyInstance(instance, nullptr);
|
---|
| 1144 |
|
---|
[e1f88a9] | 1145 | delete screens[SCREEN_MAIN];
|
---|
| 1146 |
|
---|
[b794178] | 1147 | // TODO: Check if any of these functions accept null parameters
|
---|
| 1148 | // If they do, I don't need to check for that
|
---|
| 1149 |
|
---|
[1f25a71] | 1150 | if (fontSDLTexture != nullptr) {
|
---|
| 1151 | SDL_DestroyTexture(fontSDLTexture);
|
---|
| 1152 | fontSDLTexture = nullptr;
|
---|
| 1153 | }
|
---|
| 1154 |
|
---|
| 1155 | if (imageSDLTexture != nullptr) {
|
---|
| 1156 | SDL_DestroyTexture(imageSDLTexture);
|
---|
| 1157 | imageSDLTexture = nullptr;
|
---|
| 1158 | }
|
---|
| 1159 |
|
---|
| 1160 | TTF_CloseFont(font);
|
---|
| 1161 | font = nullptr;
|
---|
| 1162 |
|
---|
[e1f88a9] | 1163 | if (proggyFont != nullptr) {
|
---|
| 1164 | TTF_CloseFont(proggyFont);
|
---|
| 1165 | proggyFont = nullptr;
|
---|
| 1166 | }
|
---|
| 1167 |
|
---|
[4e705d6] | 1168 | if (uiOverlay != nullptr) {
|
---|
| 1169 | SDL_DestroyTexture(uiOverlay);
|
---|
| 1170 | uiOverlay = nullptr;
|
---|
| 1171 | }
|
---|
| 1172 |
|
---|
[c1d9b2a] | 1173 | SDL_DestroyRenderer(renderer);
|
---|
| 1174 | renderer = nullptr;
|
---|
| 1175 |
|
---|
[b6e60b4] | 1176 | gui->destroyWindow();
|
---|
| 1177 | gui->shutdown();
|
---|
[0df3c9a] | 1178 | delete gui;
|
---|
[c1d9b2a] | 1179 | }
|
---|
| 1180 |
|
---|
| 1181 | void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
|
---|
| 1182 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
| 1183 | throw runtime_error("validation layers requested, but not available!");
|
---|
| 1184 | }
|
---|
| 1185 |
|
---|
| 1186 | VkApplicationInfo appInfo = {};
|
---|
| 1187 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
| 1188 | appInfo.pApplicationName = "Vulkan Game";
|
---|
| 1189 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 1190 | appInfo.pEngineName = "No Engine";
|
---|
| 1191 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 1192 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
| 1193 |
|
---|
| 1194 | VkInstanceCreateInfo createInfo = {};
|
---|
| 1195 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
| 1196 | createInfo.pApplicationInfo = &appInfo;
|
---|
| 1197 |
|
---|
| 1198 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
| 1199 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 1200 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
| 1201 | }
|
---|
| 1202 |
|
---|
| 1203 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
| 1204 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
| 1205 |
|
---|
| 1206 | cout << endl << "Extensions:" << endl;
|
---|
| 1207 | for (const char* extensionName : extensions) {
|
---|
| 1208 | cout << extensionName << endl;
|
---|
| 1209 | }
|
---|
| 1210 | cout << endl;
|
---|
| 1211 |
|
---|
| 1212 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
| 1213 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 1214 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 1215 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 1216 |
|
---|
| 1217 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
| 1218 | createInfo.pNext = &debugCreateInfo;
|
---|
| 1219 | } else {
|
---|
| 1220 | createInfo.enabledLayerCount = 0;
|
---|
| 1221 |
|
---|
| 1222 | createInfo.pNext = nullptr;
|
---|
| 1223 | }
|
---|
| 1224 |
|
---|
| 1225 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
| 1226 | throw runtime_error("failed to create instance!");
|
---|
| 1227 | }
|
---|
| 1228 | }
|
---|
| 1229 |
|
---|
| 1230 | void VulkanGame::setupDebugMessenger() {
|
---|
| 1231 | if (!ENABLE_VALIDATION_LAYERS) return;
|
---|
| 1232 |
|
---|
| 1233 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
| 1234 | populateDebugMessengerCreateInfo(createInfo);
|
---|
| 1235 |
|
---|
| 1236 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
| 1237 | throw runtime_error("failed to set up debug messenger!");
|
---|
| 1238 | }
|
---|
| 1239 | }
|
---|
| 1240 |
|
---|
| 1241 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
| 1242 | createInfo = {};
|
---|
| 1243 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
| 1244 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
| 1245 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
| 1246 | createInfo.pfnUserCallback = debugCallback;
|
---|
| 1247 | }
|
---|
| 1248 |
|
---|
| 1249 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
|
---|
| 1250 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
---|
| 1251 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
---|
| 1252 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
---|
| 1253 | void* pUserData) {
|
---|
| 1254 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
---|
| 1255 |
|
---|
| 1256 | return VK_FALSE;
|
---|
| 1257 | }
|
---|
[90a424f] | 1258 |
|
---|
| 1259 | void VulkanGame::createVulkanSurface() {
|
---|
| 1260 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
| 1261 | throw runtime_error("failed to create window surface!");
|
---|
| 1262 | }
|
---|
| 1263 | }
|
---|
| 1264 |
|
---|
[fe5c3ba] | 1265 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
[90a424f] | 1266 | uint32_t deviceCount = 0;
|
---|
| 1267 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
| 1268 |
|
---|
| 1269 | if (deviceCount == 0) {
|
---|
| 1270 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
| 1271 | }
|
---|
| 1272 |
|
---|
| 1273 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
| 1274 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
| 1275 |
|
---|
| 1276 | cout << endl << "Graphics cards:" << endl;
|
---|
| 1277 | for (const VkPhysicalDevice& device : devices) {
|
---|
[fe5c3ba] | 1278 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
[90a424f] | 1279 | physicalDevice = device;
|
---|
| 1280 | break;
|
---|
| 1281 | }
|
---|
| 1282 | }
|
---|
| 1283 | cout << endl;
|
---|
| 1284 |
|
---|
| 1285 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
| 1286 | throw runtime_error("failed to find a suitable GPU!");
|
---|
| 1287 | }
|
---|
| 1288 | }
|
---|
| 1289 |
|
---|
[fa9fa1c] | 1290 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice,
|
---|
| 1291 | const vector<const char*>& deviceExtensions) {
|
---|
[90a424f] | 1292 | VkPhysicalDeviceProperties deviceProperties;
|
---|
[fa9fa1c] | 1293 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
[90a424f] | 1294 |
|
---|
| 1295 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
| 1296 |
|
---|
[fa9fa1c] | 1297 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 1298 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
[90a424f] | 1299 | bool swapChainAdequate = false;
|
---|
| 1300 |
|
---|
| 1301 | if (extensionsSupported) {
|
---|
[fa9fa1c] | 1302 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
[90a424f] | 1303 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
---|
| 1304 | }
|
---|
| 1305 |
|
---|
| 1306 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
[fa9fa1c] | 1307 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
[90a424f] | 1308 |
|
---|
| 1309 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
[c1c2021] | 1310 | }
|
---|
| 1311 |
|
---|
| 1312 | void VulkanGame::createLogicalDevice(
|
---|
[055750a] | 1313 | const vector<const char*> validationLayers, const vector<const char*>& deviceExtensions) {
|
---|
[c1c2021] | 1314 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 1315 |
|
---|
[b794178] | 1316 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
[c1c2021] | 1317 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
| 1318 |
|
---|
| 1319 | float queuePriority = 1.0f;
|
---|
| 1320 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 1321 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 1322 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 1323 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
| 1324 | queueCreateInfo.queueCount = 1;
|
---|
| 1325 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 1326 |
|
---|
[b794178] | 1327 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
[c1c2021] | 1328 | }
|
---|
| 1329 |
|
---|
| 1330 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 1331 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 1332 |
|
---|
| 1333 | VkDeviceCreateInfo createInfo = {};
|
---|
| 1334 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
[b794178] | 1335 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 1336 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
[c1c2021] | 1337 |
|
---|
| 1338 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 1339 |
|
---|
| 1340 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 1341 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 1342 |
|
---|
| 1343 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 1344 | // but it's a good idea to set them for backwards compatibility
|
---|
| 1345 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 1346 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 1347 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 1348 | } else {
|
---|
| 1349 | createInfo.enabledLayerCount = 0;
|
---|
| 1350 | }
|
---|
| 1351 |
|
---|
| 1352 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
| 1353 | throw runtime_error("failed to create logical device!");
|
---|
| 1354 | }
|
---|
| 1355 |
|
---|
| 1356 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 1357 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
[502bd0b] | 1358 | }
|
---|
| 1359 |
|
---|
| 1360 | void VulkanGame::createSwapChain() {
|
---|
| 1361 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
| 1362 |
|
---|
| 1363 | VkSurfaceFormatKHR surfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(swapChainSupport.formats);
|
---|
| 1364 | VkPresentModeKHR presentMode = VulkanUtils::chooseSwapPresentMode(swapChainSupport.presentModes);
|
---|
| 1365 | VkExtent2D extent = VulkanUtils::chooseSwapExtent(swapChainSupport.capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
| 1366 |
|
---|
| 1367 | uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
---|
| 1368 | if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
|
---|
| 1369 | imageCount = swapChainSupport.capabilities.maxImageCount;
|
---|
| 1370 | }
|
---|
| 1371 |
|
---|
| 1372 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
| 1373 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
| 1374 | createInfo.surface = surface;
|
---|
| 1375 | createInfo.minImageCount = imageCount;
|
---|
| 1376 | createInfo.imageFormat = surfaceFormat.format;
|
---|
| 1377 | createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
---|
| 1378 | createInfo.imageExtent = extent;
|
---|
| 1379 | createInfo.imageArrayLayers = 1;
|
---|
| 1380 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
| 1381 |
|
---|
| 1382 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 1383 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
| 1384 |
|
---|
| 1385 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
| 1386 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
| 1387 | createInfo.queueFamilyIndexCount = 2;
|
---|
| 1388 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
[f94eea9] | 1389 | } else {
|
---|
[502bd0b] | 1390 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
| 1391 | createInfo.queueFamilyIndexCount = 0;
|
---|
| 1392 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
| 1393 | }
|
---|
| 1394 |
|
---|
| 1395 | createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
---|
| 1396 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
| 1397 | createInfo.presentMode = presentMode;
|
---|
| 1398 | createInfo.clipped = VK_TRUE;
|
---|
| 1399 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
| 1400 |
|
---|
| 1401 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
| 1402 | throw runtime_error("failed to create swap chain!");
|
---|
| 1403 | }
|
---|
| 1404 |
|
---|
| 1405 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
---|
| 1406 | swapChainImages.resize(imageCount);
|
---|
| 1407 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
---|
| 1408 |
|
---|
| 1409 | swapChainImageFormat = surfaceFormat.format;
|
---|
[603b5bc] | 1410 | swapChainExtent = extent;
|
---|
[f94eea9] | 1411 | }
|
---|
| 1412 |
|
---|
| 1413 | void VulkanGame::createImageViews() {
|
---|
| 1414 | swapChainImageViews.resize(swapChainImages.size());
|
---|
| 1415 |
|
---|
| 1416 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
| 1417 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainImageFormat,
|
---|
| 1418 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
| 1419 | }
|
---|
| 1420 | }
|
---|
| 1421 |
|
---|
[6fc24c7] | 1422 | void VulkanGame::createRenderPass() {
|
---|
| 1423 | VkAttachmentDescription colorAttachment = {};
|
---|
| 1424 | colorAttachment.format = swapChainImageFormat;
|
---|
| 1425 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 1426 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 1427 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
| 1428 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 1429 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 1430 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 1431 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
| 1432 |
|
---|
| 1433 | VkAttachmentReference colorAttachmentRef = {};
|
---|
| 1434 | colorAttachmentRef.attachment = 0;
|
---|
| 1435 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
| 1436 |
|
---|
| 1437 | VkAttachmentDescription depthAttachment = {};
|
---|
| 1438 | depthAttachment.format = findDepthFormat();
|
---|
| 1439 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 1440 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 1441 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 1442 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 1443 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 1444 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 1445 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 1446 |
|
---|
| 1447 | VkAttachmentReference depthAttachmentRef = {};
|
---|
| 1448 | depthAttachmentRef.attachment = 1;
|
---|
| 1449 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 1450 |
|
---|
| 1451 | VkSubpassDescription subpass = {};
|
---|
| 1452 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
| 1453 | subpass.colorAttachmentCount = 1;
|
---|
| 1454 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
| 1455 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
| 1456 |
|
---|
| 1457 | VkSubpassDependency dependency = {};
|
---|
| 1458 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
| 1459 | dependency.dstSubpass = 0;
|
---|
| 1460 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 1461 | dependency.srcAccessMask = 0;
|
---|
| 1462 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 1463 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
| 1464 |
|
---|
| 1465 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
| 1466 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
| 1467 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
| 1468 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 1469 | renderPassInfo.pAttachments = attachments.data();
|
---|
| 1470 | renderPassInfo.subpassCount = 1;
|
---|
| 1471 | renderPassInfo.pSubpasses = &subpass;
|
---|
| 1472 | renderPassInfo.dependencyCount = 1;
|
---|
| 1473 | renderPassInfo.pDependencies = &dependency;
|
---|
| 1474 |
|
---|
| 1475 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
| 1476 | throw runtime_error("failed to create render pass!");
|
---|
| 1477 | }
|
---|
| 1478 | }
|
---|
| 1479 |
|
---|
| 1480 | VkFormat VulkanGame::findDepthFormat() {
|
---|
| 1481 | return VulkanUtils::findSupportedFormat(
|
---|
| 1482 | physicalDevice,
|
---|
| 1483 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
| 1484 | VK_IMAGE_TILING_OPTIMAL,
|
---|
| 1485 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
| 1486 | );
|
---|
| 1487 | }
|
---|
| 1488 |
|
---|
[fa9fa1c] | 1489 | void VulkanGame::createCommandPool() {
|
---|
| 1490 | QueueFamilyIndices queueFamilyIndices = VulkanUtils::findQueueFamilies(physicalDevice, surface);;
|
---|
| 1491 |
|
---|
| 1492 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 1493 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 1494 | poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
---|
| 1495 | poolInfo.flags = 0;
|
---|
| 1496 |
|
---|
| 1497 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
---|
| 1498 | throw runtime_error("failed to create graphics command pool!");
|
---|
| 1499 | }
|
---|
| 1500 | }
|
---|
| 1501 |
|
---|
[603b5bc] | 1502 | void VulkanGame::createImageResources() {
|
---|
| 1503 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
| 1504 | depthImage, graphicsQueue);
|
---|
[b794178] | 1505 |
|
---|
[603b5bc] | 1506 | createTextureSampler();
|
---|
[b794178] | 1507 |
|
---|
[4994692] | 1508 | // TODO: Move all images/textures somewhere into the assets folder
|
---|
[b794178] | 1509 |
|
---|
[603b5bc] | 1510 | VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
|
---|
| 1511 |
|
---|
[b794178] | 1512 | sdlOverlayImageDescriptor = {};
|
---|
| 1513 | sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
| 1514 | sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
|
---|
| 1515 | sdlOverlayImageDescriptor.sampler = textureSampler;
|
---|
[4994692] | 1516 |
|
---|
| 1517 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/texture.jpg",
|
---|
| 1518 | floorTextureImage, graphicsQueue);
|
---|
| 1519 |
|
---|
| 1520 | floorTextureImageDescriptor = {};
|
---|
| 1521 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
| 1522 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
| 1523 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
[237cbec] | 1524 |
|
---|
| 1525 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/laser.png",
|
---|
| 1526 | laserTextureImage, graphicsQueue);
|
---|
| 1527 |
|
---|
| 1528 | laserTextureImageDescriptor = {};
|
---|
| 1529 | laserTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
| 1530 | laserTextureImageDescriptor.imageView = laserTextureImage.imageView;
|
---|
| 1531 | laserTextureImageDescriptor.sampler = textureSampler;
|
---|
[b794178] | 1532 | }
|
---|
| 1533 |
|
---|
| 1534 | void VulkanGame::createTextureSampler() {
|
---|
| 1535 | VkSamplerCreateInfo samplerInfo = {};
|
---|
| 1536 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
| 1537 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
| 1538 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
| 1539 |
|
---|
| 1540 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 1541 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 1542 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 1543 |
|
---|
| 1544 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
| 1545 | samplerInfo.maxAnisotropy = 16;
|
---|
| 1546 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
| 1547 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
| 1548 | samplerInfo.compareEnable = VK_FALSE;
|
---|
| 1549 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
| 1550 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
| 1551 | samplerInfo.mipLodBias = 0.0f;
|
---|
| 1552 | samplerInfo.minLod = 0.0f;
|
---|
| 1553 | samplerInfo.maxLod = 0.0f;
|
---|
| 1554 |
|
---|
| 1555 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
---|
| 1556 | throw runtime_error("failed to create texture sampler!");
|
---|
| 1557 | }
|
---|
| 1558 | }
|
---|
| 1559 |
|
---|
[603b5bc] | 1560 | void VulkanGame::createFramebuffers() {
|
---|
| 1561 | swapChainFramebuffers.resize(swapChainImageViews.size());
|
---|
| 1562 |
|
---|
| 1563 | for (size_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
| 1564 | array<VkImageView, 2> attachments = {
|
---|
| 1565 | swapChainImageViews[i],
|
---|
| 1566 | depthImage.imageView
|
---|
| 1567 | };
|
---|
| 1568 |
|
---|
| 1569 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
| 1570 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
| 1571 | framebufferInfo.renderPass = renderPass;
|
---|
| 1572 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 1573 | framebufferInfo.pAttachments = attachments.data();
|
---|
| 1574 | framebufferInfo.width = swapChainExtent.width;
|
---|
| 1575 | framebufferInfo.height = swapChainExtent.height;
|
---|
| 1576 | framebufferInfo.layers = 1;
|
---|
| 1577 |
|
---|
| 1578 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
| 1579 | throw runtime_error("failed to create framebuffer!");
|
---|
| 1580 | }
|
---|
| 1581 | }
|
---|
| 1582 | }
|
---|
| 1583 |
|
---|
| 1584 | void VulkanGame::createCommandBuffers() {
|
---|
| 1585 | commandBuffers.resize(swapChainImages.size());
|
---|
| 1586 |
|
---|
| 1587 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
| 1588 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
| 1589 | allocInfo.commandPool = commandPool;
|
---|
| 1590 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
| 1591 | allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
|
---|
| 1592 |
|
---|
| 1593 | if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
|
---|
| 1594 | throw runtime_error("failed to allocate command buffers!");
|
---|
| 1595 | }
|
---|
| 1596 |
|
---|
| 1597 | for (size_t i = 0; i < commandBuffers.size(); i++) {
|
---|
| 1598 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
| 1599 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
| 1600 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
---|
| 1601 | beginInfo.pInheritanceInfo = nullptr;
|
---|
| 1602 |
|
---|
| 1603 | if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
|
---|
| 1604 | throw runtime_error("failed to begin recording command buffer!");
|
---|
| 1605 | }
|
---|
| 1606 |
|
---|
| 1607 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
| 1608 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
| 1609 | renderPassInfo.renderPass = renderPass;
|
---|
| 1610 | renderPassInfo.framebuffer = swapChainFramebuffers[i];
|
---|
| 1611 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
| 1612 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
| 1613 |
|
---|
| 1614 | array<VkClearValue, 2> clearValues = {};
|
---|
| 1615 | clearValues[0].color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
|
---|
| 1616 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
| 1617 |
|
---|
| 1618 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
| 1619 | renderPassInfo.pClearValues = clearValues.data();
|
---|
| 1620 |
|
---|
| 1621 | vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
| 1622 |
|
---|
[e1f88a9] | 1623 | /*
|
---|
[b8777b7] | 1624 | modelPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
[3782d66] | 1625 | shipPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
[3e8cc8b] | 1626 | asteroidPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
[237cbec] | 1627 | laserPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
[4a9416a] | 1628 | explosionPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
[3782d66] | 1629 |
|
---|
| 1630 | // Always render this pipeline last
|
---|
[b8777b7] | 1631 | overlayPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
[e1f88a9] | 1632 | */
|
---|
| 1633 |
|
---|
| 1634 | currentScreen->createRenderCommands(commandBuffers[i], i);
|
---|
[603b5bc] | 1635 |
|
---|
| 1636 | vkCmdEndRenderPass(commandBuffers[i]);
|
---|
| 1637 |
|
---|
| 1638 | if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
|
---|
| 1639 | throw runtime_error("failed to record command buffer!");
|
---|
| 1640 | }
|
---|
| 1641 | }
|
---|
| 1642 | }
|
---|
| 1643 |
|
---|
[34bdf3a] | 1644 | void VulkanGame::createSyncObjects() {
|
---|
| 1645 | imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
| 1646 | renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
| 1647 | inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
| 1648 |
|
---|
| 1649 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
| 1650 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
| 1651 |
|
---|
| 1652 | VkFenceCreateInfo fenceInfo = {};
|
---|
| 1653 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
| 1654 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
| 1655 |
|
---|
| 1656 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
| 1657 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
|
---|
| 1658 | vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
|
---|
| 1659 | vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
| 1660 | throw runtime_error("failed to create synchronization objects for a frame!");
|
---|
| 1661 | }
|
---|
| 1662 | }
|
---|
| 1663 | }
|
---|
| 1664 |
|
---|
[52a02e6] | 1665 | void VulkanGame::addLaser(vec3 start, vec3 end, vec3 color, float width) {
|
---|
[1f81ecc] | 1666 | vec3 ray = end - start;
|
---|
| 1667 | float length = glm::length(ray);
|
---|
| 1668 |
|
---|
| 1669 | SceneObject<LaserVertex, SSBO_Laser>& laser = addObject(
|
---|
| 1670 | laserObjects, laserPipeline,
|
---|
| 1671 | addObjectIndex<LaserVertex>(laserObjects.size(), {
|
---|
| 1672 | {{ width / 2, 0.0f, -width / 2 }, {1.0f, 0.5f }},
|
---|
| 1673 | {{-width / 2, 0.0f, -width / 2 }, {0.0f, 0.5f }},
|
---|
| 1674 | {{-width / 2, 0.0f, 0.0f }, {0.0f, 0.0f }},
|
---|
| 1675 | {{ width / 2, 0.0f, 0.0f }, {1.0f, 0.0f }},
|
---|
[3950236] | 1676 | {{ width / 2, 0.0f, -length + width / 2}, {1.0f, 0.51f}},
|
---|
[1f81ecc] | 1677 | {{-width / 2, 0.0f, -length + width / 2}, {0.0f, 0.51f}},
|
---|
| 1678 | {{ width / 2, 0.0f, -length, }, {1.0f, 1.0f }},
|
---|
| 1679 | {{-width / 2, 0.0f, -length }, {0.0f, 1.0f }}
|
---|
| 1680 | }), {
|
---|
| 1681 | 0, 1, 2, 0, 2, 3,
|
---|
| 1682 | 4, 5, 1, 4, 1, 0,
|
---|
| 1683 | 6, 7, 5, 6, 5, 4
|
---|
| 1684 | }, {
|
---|
| 1685 | mat4(1.0f),
|
---|
| 1686 | color,
|
---|
| 1687 | false
|
---|
| 1688 | }, true);
|
---|
| 1689 |
|
---|
| 1690 | float xAxisRotation = asin(ray.y / length);
|
---|
| 1691 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
| 1692 |
|
---|
| 1693 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
| 1694 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
| 1695 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
| 1696 |
|
---|
| 1697 | // To project point P onto line AB:
|
---|
| 1698 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
| 1699 | vec3 projOnLaser = start + glm::dot(this->cam_pos - start, ray) / (length * length) * ray;
|
---|
| 1700 | vec3 laserToCam = this->cam_pos - projOnLaser;
|
---|
| 1701 |
|
---|
| 1702 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
| 1703 |
|
---|
[3950236] | 1704 | laser.targetAsteroid = nullptr;
|
---|
| 1705 |
|
---|
[1f81ecc] | 1706 | laser.model_base =
|
---|
| 1707 | rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
| 1708 |
|
---|
| 1709 | laser.model_transform =
|
---|
| 1710 | translate(mat4(1.0f), start) *
|
---|
| 1711 | rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
| 1712 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f));
|
---|
| 1713 |
|
---|
| 1714 | laser.modified = true;
|
---|
| 1715 | }
|
---|
| 1716 |
|
---|
| 1717 | void VulkanGame::translateLaser(size_t index, const vec3& translation) {
|
---|
| 1718 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
| 1719 |
|
---|
| 1720 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
| 1721 | // and then re-used here
|
---|
| 1722 |
|
---|
| 1723 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
| 1724 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
| 1725 |
|
---|
| 1726 | vec3 ray = end - start;
|
---|
| 1727 | float length = glm::length(ray);
|
---|
| 1728 |
|
---|
| 1729 | float xAxisRotation = asin(ray.y / length);
|
---|
| 1730 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
| 1731 |
|
---|
| 1732 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
| 1733 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
| 1734 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
| 1735 |
|
---|
| 1736 | // To project point P onto line AB:
|
---|
| 1737 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
| 1738 | vec3 projOnLaser = start + glm::dot(cam_pos - start, ray) / (length*length) * ray;
|
---|
| 1739 | vec3 laserToCam = cam_pos - projOnLaser;
|
---|
| 1740 |
|
---|
| 1741 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
| 1742 |
|
---|
| 1743 | laser.model_base = rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
| 1744 | laser.model_transform = translate(mat4(1.0f), translation) * laser.model_transform;
|
---|
| 1745 |
|
---|
| 1746 | laser.modified = true;
|
---|
| 1747 | }
|
---|
| 1748 |
|
---|
[3950236] | 1749 | void VulkanGame::updateLaserTarget(size_t index) {
|
---|
| 1750 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
| 1751 |
|
---|
| 1752 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
| 1753 | // and then re-used here
|
---|
| 1754 |
|
---|
| 1755 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
| 1756 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
| 1757 |
|
---|
| 1758 | vec3 intersection(0.0f), closestIntersection(0.0f);
|
---|
| 1759 | SceneObject<AsteroidVertex, SSBO_Asteroid>* closestAsteroid = nullptr;
|
---|
| 1760 | unsigned int closestAsteroidIndex = -1;
|
---|
| 1761 |
|
---|
| 1762 | for (int i = 0; i < this->asteroidObjects.size(); i++) {
|
---|
| 1763 | if (!this->asteroidObjects[i].ssbo.deleted &&
|
---|
| 1764 | this->getLaserAndAsteroidIntersection(this->asteroidObjects[i], start, end, intersection)) {
|
---|
| 1765 | // TODO: Implement a more generic algorithm for testing the closest object by getting the distance between the points
|
---|
| 1766 | // TODO: Also check which intersection is close to the start of the laser. This would make the algorithm work
|
---|
| 1767 | // regardless of which way -Z is pointing
|
---|
| 1768 | if (closestAsteroid == nullptr || intersection.z > closestIntersection.z) {
|
---|
| 1769 | // TODO: At this point, find the real intersection of the laser with one of the asteroid's sides
|
---|
| 1770 | closestAsteroid = &asteroidObjects[i];
|
---|
| 1771 | closestIntersection = intersection;
|
---|
| 1772 | closestAsteroidIndex = i;
|
---|
| 1773 | }
|
---|
| 1774 | }
|
---|
| 1775 | }
|
---|
| 1776 |
|
---|
| 1777 | float width = laser.vertices[0].pos.x - laser.vertices[1].pos.x;
|
---|
| 1778 |
|
---|
| 1779 | if (laser.targetAsteroid != closestAsteroid) {
|
---|
[7297892] | 1780 | if (laser.targetAsteroid != nullptr) {
|
---|
| 1781 | if (index == leftLaserIdx && leftLaserEffect != nullptr) {
|
---|
| 1782 | leftLaserEffect->deleted = true;
|
---|
| 1783 | } else if (index == rightLaserIdx && rightLaserEffect != nullptr) {
|
---|
| 1784 | rightLaserEffect->deleted = true;
|
---|
| 1785 | }
|
---|
| 1786 | }
|
---|
| 1787 |
|
---|
| 1788 | EffectOverTime<AsteroidVertex, SSBO_Asteroid>* eot = nullptr;
|
---|
| 1789 |
|
---|
| 1790 | if (closestAsteroid != nullptr) {
|
---|
| 1791 | // TODO: Use some sort of smart pointer instead
|
---|
| 1792 | eot = new EffectOverTime(asteroidPipeline, asteroidObjects, closestAsteroidIndex,
|
---|
| 1793 | offset_of(&SSBO_Asteroid::hp), -20.0f);
|
---|
| 1794 | effects.push_back(eot);
|
---|
| 1795 | }
|
---|
| 1796 |
|
---|
| 1797 | if (index == leftLaserIdx) {
|
---|
| 1798 | leftLaserEffect = eot;
|
---|
| 1799 | } else if (index == rightLaserIdx) {
|
---|
| 1800 | rightLaserEffect = eot;
|
---|
| 1801 | }
|
---|
| 1802 |
|
---|
[3950236] | 1803 | laser.targetAsteroid = closestAsteroid;
|
---|
| 1804 | }
|
---|
| 1805 |
|
---|
| 1806 | // Make the laser go past the end of the screen if it doesn't hit anything
|
---|
| 1807 | float length = closestAsteroid == nullptr ? 5.24f : glm::length(closestIntersection - start);
|
---|
| 1808 |
|
---|
| 1809 | laser.vertices[4].pos.z = -length + width / 2;
|
---|
| 1810 | laser.vertices[5].pos.z = -length + width / 2;
|
---|
| 1811 | laser.vertices[6].pos.z = -length;
|
---|
| 1812 | laser.vertices[7].pos.z = -length;
|
---|
| 1813 |
|
---|
| 1814 | // TODO: Consider if I want to set a flag and do this update in in updateScene() instead
|
---|
| 1815 | updateObjectVertices(this->laserPipeline, laser, index);
|
---|
| 1816 | }
|
---|
| 1817 |
|
---|
| 1818 | // TODO: Determine if I should pass start and end by reference or value since they don't get changed
|
---|
| 1819 | // Probably use const reference
|
---|
| 1820 | bool VulkanGame::getLaserAndAsteroidIntersection(SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid,
|
---|
| 1821 | vec3& start, vec3& end, vec3& intersection) {
|
---|
| 1822 | /*
|
---|
| 1823 | ### LINE EQUATIONS ###
|
---|
| 1824 | x = x1 + u * (x2 - x1)
|
---|
| 1825 | y = y1 + u * (y2 - y1)
|
---|
| 1826 | z = z1 + u * (z2 - z1)
|
---|
| 1827 |
|
---|
| 1828 | ### SPHERE EQUATION ###
|
---|
| 1829 | (x - x3)^2 + (y - y3)^2 + (z - z3)^2 = r^2
|
---|
| 1830 |
|
---|
| 1831 | ### QUADRATIC EQUATION TO SOLVE ###
|
---|
| 1832 | a*u^2 + b*u + c = 0
|
---|
| 1833 | WHERE THE CONSTANTS ARE
|
---|
| 1834 | a = (x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2
|
---|
| 1835 | b = 2*( (x2 - x1)*(x1 - x3) + (y2 - y1)*(y1 - y3) + (z2 - z1)*(z1 - z3) )
|
---|
| 1836 | c = x3^2 + y3^2 + z3^2 + x1^2 + y1^2 + z1^2 - 2(x3*x1 + y3*y1 + z3*z1) - r^2
|
---|
| 1837 |
|
---|
| 1838 | u = (-b +- sqrt(b^2 - 4*a*c)) / 2a
|
---|
| 1839 |
|
---|
| 1840 | If the value under the root is >= 0, we got an intersection
|
---|
| 1841 | If the value > 0, there are two solutions. Take the one closer to 0, since that's the
|
---|
| 1842 | one closer to the laser start point
|
---|
| 1843 | */
|
---|
| 1844 |
|
---|
| 1845 | vec3& center = asteroid.center;
|
---|
| 1846 |
|
---|
| 1847 | float a = pow(end.x - start.x, 2) + pow(end.y - start.y, 2) + pow(end.z - start.z, 2);
|
---|
| 1848 | float b = 2 * ((start.x - end.x) * (start.x - center.x) + (end.y - start.y) * (start.y - center.y) +
|
---|
| 1849 | (end.z - start.z) * (start.z - center.z));
|
---|
| 1850 | float c = pow(center.x, 2) + pow(center.y, 2) + pow(center.z, 2) + pow(start.x, 2) + pow(start.y, 2) +
|
---|
| 1851 | pow(start.z, 2) - 2 * (center.x * start.x + center.y * start.y + center.z * start.z) -
|
---|
| 1852 | pow(asteroid.radius, 2);
|
---|
| 1853 | float discriminant = pow(b, 2) - 4 * a * c;
|
---|
| 1854 |
|
---|
| 1855 | if (discriminant >= 0.0f) {
|
---|
| 1856 | // In this case, the negative root will always give the point closer to the laser start point
|
---|
| 1857 | float u = (-b - sqrt(discriminant)) / (2 * a);
|
---|
| 1858 |
|
---|
| 1859 | // Check that the intersection is within the line segment corresponding to the laser
|
---|
| 1860 | if (0.0f <= u && u <= 1.0f) {
|
---|
| 1861 | intersection = start + u * (end - start);
|
---|
| 1862 | return true;
|
---|
| 1863 | }
|
---|
| 1864 | }
|
---|
| 1865 |
|
---|
| 1866 | return false;
|
---|
| 1867 | }
|
---|
| 1868 |
|
---|
[055750a] | 1869 | void VulkanGame::createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
|
---|
| 1870 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList) {
|
---|
| 1871 | buffers.resize(swapChainImages.size());
|
---|
| 1872 | buffersMemory.resize(swapChainImages.size());
|
---|
| 1873 | bufferInfoList.resize(swapChainImages.size());
|
---|
| 1874 |
|
---|
| 1875 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
| 1876 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, flags,
|
---|
| 1877 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
| 1878 | buffers[i], buffersMemory[i]);
|
---|
| 1879 |
|
---|
| 1880 | bufferInfoList[i].buffer = buffers[i];
|
---|
| 1881 | bufferInfoList[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
| 1882 | bufferInfoList[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
| 1883 | }
|
---|
| 1884 | }
|
---|
| 1885 |
|
---|
[4a9416a] | 1886 | void VulkanGame::addExplosion(mat4 model_mat, float duration, float cur_time) {
|
---|
| 1887 | vector<ExplosionVertex> vertices;
|
---|
| 1888 | vertices.reserve(EXPLOSION_PARTICLE_COUNT);
|
---|
| 1889 |
|
---|
| 1890 | float particle_start_time = 0.0f;
|
---|
| 1891 |
|
---|
| 1892 | for (int i = 0; i < EXPLOSION_PARTICLE_COUNT; i++) {
|
---|
| 1893 | float randx = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
| 1894 | float randy = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
| 1895 |
|
---|
| 1896 | vertices.push_back({ vec3(randx, randy, 0.0f), particle_start_time});
|
---|
| 1897 |
|
---|
| 1898 | particle_start_time += .01f;
|
---|
| 1899 | // TODO: Get this working
|
---|
| 1900 | // particle_start_time += 1.0f * EXPLOSION_PARTICLE_COUNT / duration
|
---|
| 1901 | }
|
---|
| 1902 |
|
---|
| 1903 | // Fill the indices with the the first EXPLOSION_PARTICLE_COUNT ints
|
---|
| 1904 | vector<uint16_t> indices(EXPLOSION_PARTICLE_COUNT);
|
---|
| 1905 | iota(indices.begin(), indices.end(), 0);
|
---|
| 1906 |
|
---|
| 1907 | SceneObject<ExplosionVertex, SSBO_Explosion>& explosion = addObject(
|
---|
| 1908 | explosionObjects, explosionPipeline,
|
---|
| 1909 | addObjectIndex(explosionObjects.size(), vertices),
|
---|
| 1910 | indices, {
|
---|
| 1911 | mat4(1.0f),
|
---|
| 1912 | cur_time,
|
---|
| 1913 | duration,
|
---|
| 1914 | false
|
---|
| 1915 | }, true);
|
---|
| 1916 |
|
---|
| 1917 | explosion.model_base = model_mat;
|
---|
| 1918 | explosion.model_transform = mat4(1.0f);
|
---|
| 1919 |
|
---|
| 1920 | explosion.modified = true;
|
---|
| 1921 | }
|
---|
| 1922 |
|
---|
[e3bef3a] | 1923 | // TODO: Fix the crash that happens when alt-tabbing
|
---|
[d2d9286] | 1924 | void VulkanGame::recreateSwapChain() {
|
---|
| 1925 | cout << "Recreating swap chain" << endl;
|
---|
| 1926 | gui->refreshWindowSize();
|
---|
| 1927 |
|
---|
| 1928 | while (gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0 ||
|
---|
| 1929 | (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0) {
|
---|
| 1930 | SDL_WaitEvent(nullptr);
|
---|
| 1931 | gui->refreshWindowSize();
|
---|
| 1932 | }
|
---|
| 1933 |
|
---|
| 1934 | vkDeviceWaitIdle(device);
|
---|
| 1935 |
|
---|
[0ae182f] | 1936 | cleanupSwapChain();
|
---|
| 1937 |
|
---|
| 1938 | createSwapChain();
|
---|
| 1939 | createImageViews();
|
---|
| 1940 | createRenderPass();
|
---|
| 1941 |
|
---|
| 1942 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
| 1943 | depthImage, graphicsQueue);
|
---|
| 1944 | createFramebuffers();
|
---|
[f97c5e7] | 1945 |
|
---|
[2da64ef] | 1946 | // TODO: Move UBO creation/management into GraphicsPipeline_Vulkan, like I did with SSBOs
|
---|
| 1947 |
|
---|
[055750a] | 1948 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
[d25381b] | 1949 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
|
---|
[0ae182f] | 1950 |
|
---|
[b8777b7] | 1951 | modelPipeline.updateRenderPass(renderPass);
|
---|
| 1952 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
| 1953 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
| 1954 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
[0ae182f] | 1955 |
|
---|
[b8777b7] | 1956 | overlayPipeline.updateRenderPass(renderPass);
|
---|
| 1957 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
|
---|
| 1958 | overlayPipeline.createDescriptorPool(swapChainImages);
|
---|
| 1959 | overlayPipeline.createDescriptorSets(swapChainImages);
|
---|
[0ae182f] | 1960 |
|
---|
[055750a] | 1961 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 1962 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
[3782d66] | 1963 |
|
---|
| 1964 | shipPipeline.updateRenderPass(renderPass);
|
---|
| 1965 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
| 1966 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
| 1967 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
| 1968 |
|
---|
[3e8cc8b] | 1969 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 1970 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
| 1971 |
|
---|
| 1972 | asteroidPipeline.updateRenderPass(renderPass);
|
---|
| 1973 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
| 1974 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
| 1975 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
| 1976 |
|
---|
[237cbec] | 1977 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 1978 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
| 1979 |
|
---|
| 1980 | laserPipeline.updateRenderPass(renderPass);
|
---|
| 1981 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
| 1982 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
| 1983 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
| 1984 |
|
---|
[4a9416a] | 1985 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 1986 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
| 1987 |
|
---|
| 1988 | explosionPipeline.updateRenderPass(renderPass);
|
---|
| 1989 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
| 1990 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
| 1991 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
| 1992 |
|
---|
[0ae182f] | 1993 | createCommandBuffers();
|
---|
[d2d9286] | 1994 | }
|
---|
| 1995 |
|
---|
[f94eea9] | 1996 | void VulkanGame::cleanupSwapChain() {
|
---|
[603b5bc] | 1997 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
| 1998 |
|
---|
| 1999 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
| 2000 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
| 2001 | }
|
---|
| 2002 |
|
---|
| 2003 | vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
|
---|
| 2004 |
|
---|
[b8777b7] | 2005 | overlayPipeline.cleanup();
|
---|
[860a0da] | 2006 | modelPipeline.cleanup();
|
---|
[3782d66] | 2007 | shipPipeline.cleanup();
|
---|
[3e8cc8b] | 2008 | asteroidPipeline.cleanup();
|
---|
[237cbec] | 2009 | laserPipeline.cleanup();
|
---|
[4a9416a] | 2010 | explosionPipeline.cleanup();
|
---|
[b794178] | 2011 |
|
---|
[d25381b] | 2012 | for (size_t i = 0; i < uniformBuffers_modelPipeline.size(); i++) {
|
---|
| 2013 | vkDestroyBuffer(device, uniformBuffers_modelPipeline[i], nullptr);
|
---|
| 2014 | vkFreeMemory(device, uniformBuffersMemory_modelPipeline[i], nullptr);
|
---|
[055750a] | 2015 | }
|
---|
| 2016 |
|
---|
[3782d66] | 2017 | for (size_t i = 0; i < uniformBuffers_shipPipeline.size(); i++) {
|
---|
| 2018 | vkDestroyBuffer(device, uniformBuffers_shipPipeline[i], nullptr);
|
---|
| 2019 | vkFreeMemory(device, uniformBuffersMemory_shipPipeline[i], nullptr);
|
---|
| 2020 | }
|
---|
[055750a] | 2021 |
|
---|
[3e8cc8b] | 2022 | for (size_t i = 0; i < uniformBuffers_asteroidPipeline.size(); i++) {
|
---|
| 2023 | vkDestroyBuffer(device, uniformBuffers_asteroidPipeline[i], nullptr);
|
---|
| 2024 | vkFreeMemory(device, uniformBuffersMemory_asteroidPipeline[i], nullptr);
|
---|
| 2025 | }
|
---|
| 2026 |
|
---|
[237cbec] | 2027 | for (size_t i = 0; i < uniformBuffers_laserPipeline.size(); i++) {
|
---|
| 2028 | vkDestroyBuffer(device, uniformBuffers_laserPipeline[i], nullptr);
|
---|
| 2029 | vkFreeMemory(device, uniformBuffersMemory_laserPipeline[i], nullptr);
|
---|
| 2030 | }
|
---|
| 2031 |
|
---|
[4a9416a] | 2032 | for (size_t i = 0; i < uniformBuffers_explosionPipeline.size(); i++) {
|
---|
| 2033 | vkDestroyBuffer(device, uniformBuffers_explosionPipeline[i], nullptr);
|
---|
| 2034 | vkFreeMemory(device, uniformBuffersMemory_explosionPipeline[i], nullptr);
|
---|
| 2035 | }
|
---|
| 2036 |
|
---|
[860a0da] | 2037 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
| 2038 |
|
---|
| 2039 | for (VkImageView imageView : swapChainImageViews) {
|
---|
| 2040 | vkDestroyImageView(device, imageView, nullptr);
|
---|
[3e8cc8b] | 2041 | }
|
---|
[860a0da] | 2042 |
|
---|
| 2043 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
[cc4a8b5] | 2044 | }
|
---|