[826df16] | 1 | #include <vulkan/vulkan.h>
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[03f4c64] | 2 |
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[826df16] | 3 | #include <SDL2/SDL.h>
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| 4 | #include <SDL2/SDL_vulkan.h>
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| 5 |
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| 6 | //#define _USE_MATH_DEFINES // Will be needed when/if I need to # include <cmath>
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[03f4c64] | 7 |
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| 8 | #define GLM_FORCE_RADIANS
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| 9 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE
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| 10 | #include <glm/vec4.hpp>
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| 11 | #include <glm/mat4x4.hpp>
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| 12 |
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| 13 | #include <iostream>
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[826df16] | 14 | #include <vector>
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| 15 | #include <stdexcept>
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| 16 | #include <cstdlib>
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| 17 |
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| 18 | #include "game-gui-sdl.hpp"
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[03f4c64] | 19 |
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| 20 | using namespace std;
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| 21 | using namespace glm;
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| 22 |
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[b6127d2] | 23 | bool checkValidationLayerSupport();
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| 24 | vector<const char*> getRequiredExtensions(SDL_Window* window);
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| 25 |
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[826df16] | 26 | const int SCREEN_WIDTH = 800;
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| 27 | const int SCREEN_HEIGHT = 600;
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| 28 |
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| 29 | const vector<const char*> validationLayers = {
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| 30 | "VK_LAYER_KHRONOS_validation"
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| 31 | };
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| 32 |
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| 33 | #ifdef NDEBUG
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| 34 | const bool enableValidationLayers = false;
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| 35 | #else
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| 36 | const bool enableValidationLayers = true;
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| 37 | #endif
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| 38 |
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[b6127d2] | 39 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 40 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 41 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 42 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 43 | void* pUserData) {
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| 44 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 45 |
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| 46 | return VK_FALSE;
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| 47 | }
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| 48 |
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| 49 | VkResult CreateDebugUtilsMessengerEXT(VkInstance instance,
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| 50 | const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
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| 51 | const VkAllocationCallbacks* pAllocator,
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| 52 | VkDebugUtilsMessengerEXT* pDebugMessenger) {
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| 53 | auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(
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| 54 | instance, "vkCreateDebugUtilsMessengerEXT");
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| 55 |
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| 56 | if (func != nullptr) {
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| 57 | return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
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| 58 | } else {
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| 59 | return VK_ERROR_EXTENSION_NOT_PRESENT;
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| 60 | }
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| 61 | }
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| 62 |
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[826df16] | 63 | class VulkanGame {
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| 64 | public:
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| 65 | void run() {
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| 66 | if (initWindow() == RTWO_ERROR) {
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| 67 | return;
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| 68 | }
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| 69 | initVulkan();
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| 70 | createInstance();
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| 71 | mainLoop();
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| 72 | cleanup();
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| 73 | }
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| 74 | private:
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| 75 | GameGui_SDL gui;
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| 76 | SDL_Window* window = NULL;
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| 77 |
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| 78 | VkInstance instance;
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[b6127d2] | 79 | VkDebugUtilsMessengerEXT debugMessenger;
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[826df16] | 80 |
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| 81 | // both SDL and GLFW create window functions return NULL on failure
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| 82 | bool initWindow() {
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| 83 | if (gui.Init() == RTWO_ERROR) {
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| 84 | cout << "UI library could not be initialized!" << endl;
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| 85 | return RTWO_ERROR;
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| 86 | } else {
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| 87 | // On Apple's OS X you must set the NSHighResolutionCapable Info.plist property to YES,
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| 88 | // otherwise you will not receive a High DPI OpenGL canvas.
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| 89 |
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| 90 | // TODO: Move this into some generic method in game-gui-sdl
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| 91 | window = SDL_CreateWindow("Vulkan Game",
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| 92 | SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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| 93 | SCREEN_WIDTH, SCREEN_HEIGHT,
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| 94 | SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN);
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| 95 |
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| 96 | if (window == NULL) {
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| 97 | cout << "Window could not be created!" << endl;
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| 98 | return RTWO_ERROR;
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| 99 | } else {
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| 100 | return RTWO_SUCCESS;
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| 101 | }
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| 102 | }
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| 103 | }
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| 104 |
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| 105 | void initVulkan() {
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| 106 | createInstance();
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[7dcd925] | 107 | setupDebugMessenger();
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[826df16] | 108 | }
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| 109 |
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| 110 | void createInstance() {
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[b6127d2] | 111 | if (enableValidationLayers && !checkValidationLayerSupport()) {
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| 112 | throw runtime_error("validation layers requested, but not available!");
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| 113 | }
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| 114 |
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[826df16] | 115 | VkApplicationInfo appInfo = {};
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| 116 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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| 117 | appInfo.pApplicationName = "Vulkan Game";
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| 118 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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| 119 | appInfo.pEngineName = "No Engine";
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| 120 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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| 121 | appInfo.apiVersion = VK_API_VERSION_1_0;
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| 122 |
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| 123 | VkInstanceCreateInfo createInfo = {};
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| 124 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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| 125 | createInfo.pApplicationInfo = &appInfo;
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| 126 |
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[b6127d2] | 127 | auto extensions = getRequiredExtensions(window);
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| 128 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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| 129 | createInfo.ppEnabledExtensionNames = extensions.data();
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[826df16] | 130 |
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[b6127d2] | 131 | if (enableValidationLayers) {
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| 132 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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| 133 | createInfo.ppEnabledLayerNames = validationLayers.data();
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| 134 | } else {
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| 135 | createInfo.enabledLayerCount = 0;
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| 136 | }
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[826df16] | 137 |
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| 138 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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| 139 | throw runtime_error("failed to create instance!");
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| 140 | }
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| 141 | }
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| 142 |
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[b6127d2] | 143 | void setupDebugMessenger() {
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| 144 | if (!enableValidationLayers) return;
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| 145 |
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| 146 | VkDebugUtilsMessengerCreateInfoEXT createInfo = {};
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| 147 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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| 148 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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| 149 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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| 150 | createInfo.pfnUserCallback = debugCallback;
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| 151 | createInfo.pUserData = nullptr;
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| 152 |
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| 153 | if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
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| 154 | throw runtime_error("failed to setup debug messenger!");
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| 155 | }
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| 156 | }
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| 157 |
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[826df16] | 158 | void mainLoop() {
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| 159 | // TODO: Create some generic event-handling functions in game-gui-*
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| 160 | SDL_Event e;
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| 161 | bool quit = false;
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| 162 |
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| 163 | /*
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| 164 | SDL_Surface* screenSurface = nullptr;
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| 165 | VkSurfaceKHR surface;
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| 166 |
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| 167 | if (!SDL_Vulkan_CreateSurface(window, instance, &surface)) {
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| 168 | cout << "Couild not create Vulkan surface" << endl;
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| 169 | }
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| 170 |
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| 171 | screenSurface = SDL_GetWindowSurface(window);
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| 172 | cout << "Got here" << endl;
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| 173 | cout << (screenSurface == nullptr ? "true" : "false") << endl;
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[03f4c64] | 174 |
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[826df16] | 175 | SDL_FillRect(screenSurface, nullptr, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
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| 176 | cout << "Filled" << endl;
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| 177 |
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| 178 | SDL_UpdateWindowSurface(window);
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| 179 | cout << "Updated" << endl;
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| 180 | */
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| 181 |
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[7dcd925] | 182 | while (!quit) {
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[826df16] | 183 | while (SDL_PollEvent(&e)) {
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| 184 | if (e.type == SDL_QUIT) {
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| 185 | quit = true;
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| 186 | }
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| 187 | if (e.type == SDL_KEYDOWN) {
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| 188 | quit = true;
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| 189 | }
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| 190 | if (e.type == SDL_MOUSEBUTTONDOWN) {
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| 191 | quit = true;
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| 192 | }
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| 193 | }
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| 194 | }
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| 195 | }
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| 196 |
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| 197 | void cleanup() {
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| 198 | vkDestroyInstance(instance, nullptr);
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| 199 |
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| 200 | // TODO: Move this into some generic method in game-gui-sdl
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| 201 | SDL_DestroyWindow(window);
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| 202 |
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| 203 | gui.Shutdown();
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| 204 | }
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| 205 | };
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| 206 |
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[b6127d2] | 207 | vector<const char*> getRequiredExtensions(SDL_Window* window) {
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| 208 | uint32_t extensionCount;
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| 209 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr);
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[826df16] | 210 |
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[b6127d2] | 211 | vector<const char*> extensions(extensionCount);
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| 212 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensions.data());
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[826df16] | 213 |
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[b6127d2] | 214 | if (enableValidationLayers) {
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| 215 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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| 216 | }
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| 217 |
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| 218 | return extensions;
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| 219 | }
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[03f4c64] | 220 |
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[b6127d2] | 221 | bool checkValidationLayerSupport() {
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| 222 | uint32_t layerCount;
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| 223 | vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
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[03f4c64] | 224 |
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[b6127d2] | 225 | vector<VkLayerProperties> availableLayers(layerCount);
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| 226 | vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
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[03f4c64] | 227 |
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[b6127d2] | 228 | for (const char* layerName : validationLayers) {
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| 229 | bool layerFound = false;
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[03f4c64] | 230 |
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[b6127d2] | 231 | for (const auto& layerProperties : availableLayers) {
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| 232 | if (strcmp(layerName, layerProperties.layerName) == 0) {
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| 233 | layerFound = true;
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| 234 | break;
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| 235 | }
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| 236 | }
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| 237 |
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| 238 | if (!layerFound) {
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| 239 | return false;
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| 240 | }
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[03f4c64] | 241 | }
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| 242 |
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[b6127d2] | 243 | return true;
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| 244 | }
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[03f4c64] | 245 |
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[b6127d2] | 246 | int main() {
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[826df16] | 247 |
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[b6127d2] | 248 | #ifdef NDEBUG
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| 249 | cout << "DEBUGGING IS OFF" << endl;
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| 250 | #else
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| 251 | cout << "DEBUGGING IS ON" << endl;
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| 252 | #endif
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[826df16] | 253 | /*
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| 254 | mat4 matrix;
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| 255 | vec4 vec;
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| 256 | vec4 test = matrix * vec;
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| 257 | */
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| 258 |
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| 259 | cout << "Starting Vulkan game..." << endl;
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| 260 |
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| 261 | VulkanGame game;
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| 262 |
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| 263 | try {
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| 264 | game.run();
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| 265 | } catch (const exception& e) {
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| 266 | cerr << e.what() << endl;
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| 267 | return EXIT_FAILURE;
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| 268 | }
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[03f4c64] | 269 |
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[826df16] | 270 | cout << "Finished running the game" << endl;
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[03f4c64] | 271 |
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[826df16] | 272 | return EXIT_SUCCESS;
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[03f4c64] | 273 | }
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