1 | #include <vulkan/vulkan.h>
|
---|
2 |
|
---|
3 | #include <SDL2/SDL.h>
|
---|
4 | #include <SDL2/SDL_vulkan.h>
|
---|
5 |
|
---|
6 | //#define _USE_MATH_DEFINES // Will be needed when/if I need to # include <cmath>
|
---|
7 |
|
---|
8 | #define GLM_FORCE_RADIANS
|
---|
9 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
---|
10 | #include <glm/vec4.hpp>
|
---|
11 | #include <glm/mat4x4.hpp>
|
---|
12 |
|
---|
13 | #include <iostream>
|
---|
14 | #include <vector>
|
---|
15 | #include <stdexcept>
|
---|
16 | #include <cstdlib>
|
---|
17 |
|
---|
18 | #include "game-gui-sdl.hpp"
|
---|
19 |
|
---|
20 | using namespace std;
|
---|
21 | using namespace glm;
|
---|
22 |
|
---|
23 | bool checkValidationLayerSupport();
|
---|
24 | vector<const char*> getRequiredExtensions(SDL_Window* window);
|
---|
25 |
|
---|
26 | const int SCREEN_WIDTH = 800;
|
---|
27 | const int SCREEN_HEIGHT = 600;
|
---|
28 |
|
---|
29 | const vector<const char*> validationLayers = {
|
---|
30 | "VK_LAYER_KHRONOS_validation"
|
---|
31 | };
|
---|
32 |
|
---|
33 | #ifdef NDEBUG
|
---|
34 | const bool enableValidationLayers = false;
|
---|
35 | #else
|
---|
36 | const bool enableValidationLayers = true;
|
---|
37 | #endif
|
---|
38 |
|
---|
39 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
|
---|
40 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
---|
41 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
---|
42 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
---|
43 | void* pUserData) {
|
---|
44 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
---|
45 |
|
---|
46 | return VK_FALSE;
|
---|
47 | }
|
---|
48 |
|
---|
49 | VkResult CreateDebugUtilsMessengerEXT(VkInstance instance,
|
---|
50 | const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
|
---|
51 | const VkAllocationCallbacks* pAllocator,
|
---|
52 | VkDebugUtilsMessengerEXT* pDebugMessenger) {
|
---|
53 | auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(
|
---|
54 | instance, "vkCreateDebugUtilsMessengerEXT");
|
---|
55 |
|
---|
56 | if (func != nullptr) {
|
---|
57 | return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
|
---|
58 | } else {
|
---|
59 | return VK_ERROR_EXTENSION_NOT_PRESENT;
|
---|
60 | }
|
---|
61 | }
|
---|
62 |
|
---|
63 | class VulkanGame {
|
---|
64 | public:
|
---|
65 | void run() {
|
---|
66 | if (initWindow() == RTWO_ERROR) {
|
---|
67 | return;
|
---|
68 | }
|
---|
69 | initVulkan();
|
---|
70 | createInstance();
|
---|
71 | mainLoop();
|
---|
72 | cleanup();
|
---|
73 | }
|
---|
74 | private:
|
---|
75 | GameGui_SDL gui;
|
---|
76 | SDL_Window* window = NULL;
|
---|
77 |
|
---|
78 | VkInstance instance;
|
---|
79 | VkDebugUtilsMessengerEXT debugMessenger;
|
---|
80 |
|
---|
81 | // both SDL and GLFW create window functions return NULL on failure
|
---|
82 | bool initWindow() {
|
---|
83 | if (gui.Init() == RTWO_ERROR) {
|
---|
84 | cout << "UI library could not be initialized!" << endl;
|
---|
85 | return RTWO_ERROR;
|
---|
86 | } else {
|
---|
87 | // On Apple's OS X you must set the NSHighResolutionCapable Info.plist property to YES,
|
---|
88 | // otherwise you will not receive a High DPI OpenGL canvas.
|
---|
89 |
|
---|
90 | // TODO: Move this into some generic method in game-gui-sdl
|
---|
91 | window = SDL_CreateWindow("Vulkan Game",
|
---|
92 | SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
---|
93 | SCREEN_WIDTH, SCREEN_HEIGHT,
|
---|
94 | SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN);
|
---|
95 |
|
---|
96 | if (window == NULL) {
|
---|
97 | cout << "Window could not be created!" << endl;
|
---|
98 | return RTWO_ERROR;
|
---|
99 | } else {
|
---|
100 | return RTWO_SUCCESS;
|
---|
101 | }
|
---|
102 | }
|
---|
103 | }
|
---|
104 |
|
---|
105 | void initVulkan() {
|
---|
106 | createInstance();
|
---|
107 | setupDebugMessenger();
|
---|
108 | }
|
---|
109 |
|
---|
110 | void createInstance() {
|
---|
111 | if (enableValidationLayers && !checkValidationLayerSupport()) {
|
---|
112 | throw runtime_error("validation layers requested, but not available!");
|
---|
113 | }
|
---|
114 |
|
---|
115 | VkApplicationInfo appInfo = {};
|
---|
116 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
117 | appInfo.pApplicationName = "Vulkan Game";
|
---|
118 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
119 | appInfo.pEngineName = "No Engine";
|
---|
120 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
121 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
122 |
|
---|
123 | VkInstanceCreateInfo createInfo = {};
|
---|
124 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
125 | createInfo.pApplicationInfo = &appInfo;
|
---|
126 |
|
---|
127 | auto extensions = getRequiredExtensions(window);
|
---|
128 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
129 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
130 |
|
---|
131 | if (enableValidationLayers) {
|
---|
132 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
133 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
134 | } else {
|
---|
135 | createInfo.enabledLayerCount = 0;
|
---|
136 | }
|
---|
137 |
|
---|
138 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
139 | throw runtime_error("failed to create instance!");
|
---|
140 | }
|
---|
141 | }
|
---|
142 |
|
---|
143 | void setupDebugMessenger() {
|
---|
144 | if (!enableValidationLayers) return;
|
---|
145 |
|
---|
146 | VkDebugUtilsMessengerCreateInfoEXT createInfo = {};
|
---|
147 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
148 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
149 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
150 | createInfo.pfnUserCallback = debugCallback;
|
---|
151 | createInfo.pUserData = nullptr;
|
---|
152 |
|
---|
153 | if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
154 | throw runtime_error("failed to setup debug messenger!");
|
---|
155 | }
|
---|
156 | }
|
---|
157 |
|
---|
158 | void mainLoop() {
|
---|
159 | // TODO: Create some generic event-handling functions in game-gui-*
|
---|
160 | SDL_Event e;
|
---|
161 | bool quit = false;
|
---|
162 |
|
---|
163 | /*
|
---|
164 | SDL_Surface* screenSurface = nullptr;
|
---|
165 | VkSurfaceKHR surface;
|
---|
166 |
|
---|
167 | if (!SDL_Vulkan_CreateSurface(window, instance, &surface)) {
|
---|
168 | cout << "Couild not create Vulkan surface" << endl;
|
---|
169 | }
|
---|
170 |
|
---|
171 | screenSurface = SDL_GetWindowSurface(window);
|
---|
172 | cout << "Got here" << endl;
|
---|
173 | cout << (screenSurface == nullptr ? "true" : "false") << endl;
|
---|
174 |
|
---|
175 | SDL_FillRect(screenSurface, nullptr, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
|
---|
176 | cout << "Filled" << endl;
|
---|
177 |
|
---|
178 | SDL_UpdateWindowSurface(window);
|
---|
179 | cout << "Updated" << endl;
|
---|
180 | */
|
---|
181 |
|
---|
182 | while (!quit) {
|
---|
183 | while (SDL_PollEvent(&e)) {
|
---|
184 | if (e.type == SDL_QUIT) {
|
---|
185 | quit = true;
|
---|
186 | }
|
---|
187 | if (e.type == SDL_KEYDOWN) {
|
---|
188 | quit = true;
|
---|
189 | }
|
---|
190 | if (e.type == SDL_MOUSEBUTTONDOWN) {
|
---|
191 | quit = true;
|
---|
192 | }
|
---|
193 | }
|
---|
194 | }
|
---|
195 | }
|
---|
196 |
|
---|
197 | void cleanup() {
|
---|
198 | vkDestroyInstance(instance, nullptr);
|
---|
199 |
|
---|
200 | // TODO: Move this into some generic method in game-gui-sdl
|
---|
201 | SDL_DestroyWindow(window);
|
---|
202 |
|
---|
203 | gui.Shutdown();
|
---|
204 | }
|
---|
205 | };
|
---|
206 |
|
---|
207 | vector<const char*> getRequiredExtensions(SDL_Window* window) {
|
---|
208 | uint32_t extensionCount;
|
---|
209 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr);
|
---|
210 |
|
---|
211 | vector<const char*> extensions(extensionCount);
|
---|
212 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensions.data());
|
---|
213 |
|
---|
214 | if (enableValidationLayers) {
|
---|
215 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
216 | }
|
---|
217 |
|
---|
218 | return extensions;
|
---|
219 | }
|
---|
220 |
|
---|
221 | bool checkValidationLayerSupport() {
|
---|
222 | uint32_t layerCount;
|
---|
223 | vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
|
---|
224 |
|
---|
225 | vector<VkLayerProperties> availableLayers(layerCount);
|
---|
226 | vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
|
---|
227 |
|
---|
228 | for (const char* layerName : validationLayers) {
|
---|
229 | bool layerFound = false;
|
---|
230 |
|
---|
231 | for (const auto& layerProperties : availableLayers) {
|
---|
232 | if (strcmp(layerName, layerProperties.layerName) == 0) {
|
---|
233 | layerFound = true;
|
---|
234 | break;
|
---|
235 | }
|
---|
236 | }
|
---|
237 |
|
---|
238 | if (!layerFound) {
|
---|
239 | return false;
|
---|
240 | }
|
---|
241 | }
|
---|
242 |
|
---|
243 | return true;
|
---|
244 | }
|
---|
245 |
|
---|
246 | int main() {
|
---|
247 |
|
---|
248 | #ifdef NDEBUG
|
---|
249 | cout << "DEBUGGING IS OFF" << endl;
|
---|
250 | #else
|
---|
251 | cout << "DEBUGGING IS ON" << endl;
|
---|
252 | #endif
|
---|
253 | /*
|
---|
254 | mat4 matrix;
|
---|
255 | vec4 vec;
|
---|
256 | vec4 test = matrix * vec;
|
---|
257 | */
|
---|
258 |
|
---|
259 | cout << "Starting Vulkan game..." << endl;
|
---|
260 |
|
---|
261 | VulkanGame game;
|
---|
262 |
|
---|
263 | try {
|
---|
264 | game.run();
|
---|
265 | } catch (const exception& e) {
|
---|
266 | cerr << e.what() << endl;
|
---|
267 | return EXIT_FAILURE;
|
---|
268 | }
|
---|
269 |
|
---|
270 | cout << "Finished running the game" << endl;
|
---|
271 |
|
---|
272 | return EXIT_SUCCESS;
|
---|
273 | }
|
---|