[99d44b2] | 1 | #include "vulkan-game.hpp"
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[850e84c] | 2 |
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[6fc24c7] | 3 | #include <array>
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[0df3c9a] | 4 | #include <iostream>
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[c1c2021] | 5 | #include <set>
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[0df3c9a] | 6 |
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[5edbd58] | 7 | #include "consts.hpp"
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[c559904] | 8 | #include "logger.hpp"
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[5edbd58] | 9 |
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[771b33a] | 10 | #include "utils.hpp"
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[c1d9b2a] | 11 |
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[0df3c9a] | 12 | using namespace std;
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[b794178] | 13 |
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[4994692] | 14 | // TODO: Update all occurances of instance variables to use this->
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[87c8f1a] | 15 |
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[4994692] | 16 | VulkanGame::VulkanGame(int maxFramesInFlight) : MAX_FRAMES_IN_FLIGHT(maxFramesInFlight) {
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| 17 | this->gui = nullptr;
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| 18 | this->window = nullptr;
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| 19 | this->font = nullptr;
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| 20 | this->fontSDLTexture = nullptr;
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| 21 | this->imageSDLTexture = nullptr;
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| 22 |
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| 23 | this->currentFrame = 0;
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| 24 | this->framebufferResized = false;
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| 25 |
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| 26 | this->object_VP_mats = {};
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| 27 | this->ship_VP_mats = {};
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| 28 | this->asteroid_VP_mats = {};
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[0df3c9a] | 29 | }
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| 30 |
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[99d44b2] | 31 | VulkanGame::~VulkanGame() {
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[0df3c9a] | 32 | }
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| 33 |
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[b6e60b4] | 34 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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[0807aeb] | 35 | seedRandomNums();
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| 36 |
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[2e77b3f] | 37 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 38 |
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| 39 | cout << "Vulkan Game" << endl;
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| 40 |
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[c559904] | 41 | // This gets the runtime version, use SDL_VERSION() for the comppile-time version
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| 42 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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| 43 | SDL_GetVersion(&sdlVersion);
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| 44 |
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| 45 | // TODO: Refactor the logger api to be more flexible,
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| 46 | // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
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| 47 | restart_gl_log();
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| 48 | gl_log("starting SDL\n%s.%s.%s",
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| 49 | to_string(sdlVersion.major).c_str(),
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| 50 | to_string(sdlVersion.minor).c_str(),
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| 51 | to_string(sdlVersion.patch).c_str());
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| 52 |
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| 53 | open_log();
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| 54 | get_log() << "starting SDL" << endl;
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| 55 | get_log() <<
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| 56 | (int)sdlVersion.major << "." <<
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| 57 | (int)sdlVersion.minor << "." <<
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| 58 | (int)sdlVersion.patch << endl;
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| 59 |
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[5edbd58] | 60 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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[0df3c9a] | 61 | return;
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| 62 | }
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[b6e60b4] | 63 |
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[0df3c9a] | 64 | initVulkan();
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| 65 | mainLoop();
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| 66 | cleanup();
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[c559904] | 67 |
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| 68 | close_log();
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[0df3c9a] | 69 | }
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| 70 |
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[0ae182f] | 71 | // TODO: Make some more init functions, or call this initUI if the
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[c559904] | 72 | // amount of things initialized here keeps growing
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[b6e60b4] | 73 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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[c559904] | 74 | // TODO: Put all fonts, textures, and images in the assets folder
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[0df3c9a] | 75 | gui = new GameGui_SDL();
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| 76 |
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[b6e60b4] | 77 | if (gui->init() == RTWO_ERROR) {
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[c559904] | 78 | // TODO: Also print these sorts of errors to the log
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[0df3c9a] | 79 | cout << "UI library could not be initialized!" << endl;
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[b6e60b4] | 80 | cout << gui->getError() << endl;
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[0df3c9a] | 81 | return RTWO_ERROR;
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| 82 | }
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| 83 |
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[b6e60b4] | 84 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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[0df3c9a] | 85 | if (window == nullptr) {
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| 86 | cout << "Window could not be created!" << endl;
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[ed7c953] | 87 | cout << gui->getError() << endl;
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[0df3c9a] | 88 | return RTWO_ERROR;
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| 89 | }
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| 90 |
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[b6e60b4] | 91 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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[a6f6833] | 92 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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[b6e60b4] | 93 |
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[c1d9b2a] | 94 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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| 95 | if (renderer == nullptr) {
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| 96 | cout << "Renderer could not be created!" << endl;
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| 97 | cout << gui->getError() << endl;
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| 98 | return RTWO_ERROR;
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| 99 | }
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| 100 |
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[b794178] | 101 | SDL_VERSION(&sdlVersion);
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| 102 |
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[4ece3bf] | 103 | cout << "SDL "<<
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| 104 | to_string(sdlVersion.major) << "." <<
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| 105 | to_string(sdlVersion.minor) << "." <<
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| 106 | to_string(sdlVersion.patch) << endl;
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[1f25a71] | 107 |
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| 108 | font = TTF_OpenFont("assets/fonts/lazy.ttf", 28);
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| 109 | if (font == nullptr) {
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| 110 | cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
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| 111 | return RTWO_ERROR;
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| 112 | }
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| 113 |
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| 114 | SDL_Surface* fontSDLSurface = TTF_RenderText_Solid(font, "Great success!", { 255, 255, 255 });
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| 115 | if (fontSDLSurface == nullptr) {
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| 116 | cout << "Unable to render text surface! SDL_ttf Error: " << TTF_GetError() << endl;
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| 117 | return RTWO_ERROR;
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| 118 | }
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| 119 |
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| 120 | fontSDLTexture = SDL_CreateTextureFromSurface(renderer, fontSDLSurface);
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| 121 | if (fontSDLTexture == nullptr) {
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| 122 | cout << "Unable to create texture from rendered text! SDL Error: " << SDL_GetError() << endl;
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| 123 | SDL_FreeSurface(fontSDLSurface);
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| 124 | return RTWO_ERROR;
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| 125 | }
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| 126 |
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| 127 | SDL_FreeSurface(fontSDLSurface);
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| 128 |
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| 129 | // TODO: Load a PNG instead
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| 130 | SDL_Surface* imageSDLSurface = SDL_LoadBMP("assets/images/spaceship.bmp");
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| 131 | if (imageSDLSurface == nullptr) {
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| 132 | cout << "Unable to load image " << "spaceship.bmp" << "! SDL Error: " << SDL_GetError() << endl;
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| 133 | return RTWO_ERROR;
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| 134 | }
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| 135 |
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| 136 | imageSDLTexture = SDL_CreateTextureFromSurface(renderer, imageSDLSurface);
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| 137 | if (imageSDLTexture == nullptr) {
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| 138 | cout << "Unable to create texture from BMP surface! SDL Error: " << SDL_GetError() << endl;
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| 139 | SDL_FreeSurface(imageSDLSurface);
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| 140 | return RTWO_ERROR;
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| 141 | }
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| 142 |
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| 143 | SDL_FreeSurface(imageSDLSurface);
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| 144 |
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[b794178] | 145 | // In SDL 2.0.10 (currently, the latest), SDL_TEXTUREACCESS_TARGET is required to get a transparent overlay working
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| 146 | // However, the latest SDL version available through homebrew on Mac is 2.0.9, which requires SDL_TEXTUREACCESS_STREAMING
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| 147 | // I tried building sdl 2.0.10 (and sdl_image and sdl_ttf) from source on Mac, but had some issues, so this is easier
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| 148 | // until the homebrew recipe is updated
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| 149 | if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch == 9) {
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| 150 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING,
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| 151 | gui->getWindowWidth(), gui->getWindowHeight());
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| 152 | } else {
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| 153 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
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| 154 | gui->getWindowWidth(), gui->getWindowHeight());
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| 155 | }
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| 156 |
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| 157 | if (uiOverlay == nullptr) {
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| 158 | cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
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[1f25a71] | 159 | return RTWO_ERROR;
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[b794178] | 160 | }
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| 161 | if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
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| 162 | cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
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[1f25a71] | 163 | return RTWO_ERROR;
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[b794178] | 164 | }
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| 165 |
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[cd487fb] | 166 | SDL_SetRenderTarget(renderer, uiOverlay);
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| 167 |
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[0df3c9a] | 168 | return RTWO_SUCCESS;
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| 169 | }
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| 170 |
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[99d44b2] | 171 | void VulkanGame::initVulkan() {
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[c1d9b2a] | 172 | const vector<const char*> validationLayers = {
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| 173 | "VK_LAYER_KHRONOS_validation"
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| 174 | };
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[fe5c3ba] | 175 | const vector<const char*> deviceExtensions = {
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| 176 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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| 177 | };
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[c1d9b2a] | 178 |
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| 179 | createVulkanInstance(validationLayers);
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| 180 | setupDebugMessenger();
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[90a424f] | 181 | createVulkanSurface();
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[fe5c3ba] | 182 | pickPhysicalDevice(deviceExtensions);
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[c1c2021] | 183 | createLogicalDevice(validationLayers, deviceExtensions);
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[502bd0b] | 184 | createSwapChain();
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[f94eea9] | 185 | createImageViews();
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[6fc24c7] | 186 | createRenderPass();
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[fa9fa1c] | 187 | createCommandPool();
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[7d2b0b9] | 188 |
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[603b5bc] | 189 | createImageResources();
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| 190 | createFramebuffers();
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| 191 |
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[60578ce] | 192 | initMatrices();
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| 193 |
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[f97c5e7] | 194 | // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class
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| 195 | // Maybe combine the ubo-related objects into a new class
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| 196 |
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| 197 | initGraphicsPipelines();
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| 198 |
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[860a0da] | 199 | overlayPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
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| 200 | overlayPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
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| 201 |
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| 202 | overlayPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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| 203 | VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
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| 204 |
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| 205 | addObject(overlayObjects, overlayPipeline,
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| 206 | {
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| 207 | {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
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| 208 | {{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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| 209 | {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
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| 210 | {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}}
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| 211 | }, {
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| 212 | 0, 1, 2, 2, 3, 0
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[3b84bb6] | 213 | }, {}, false);
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[860a0da] | 214 |
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| 215 | overlayPipeline.createDescriptorSetLayout();
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| 216 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
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| 217 | overlayPipeline.createDescriptorPool(swapChainImages);
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| 218 | overlayPipeline.createDescriptorSets(swapChainImages);
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| 219 |
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[f97c5e7] | 220 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
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| 221 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
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| 222 | modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
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[5a1ace0] | 223 | modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
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[f97c5e7] | 224 |
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[055750a] | 225 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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[d25381b] | 226 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
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[f97c5e7] | 227 |
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| 228 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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[d25381b] | 229 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_modelPipeline);
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[4994692] | 230 | modelPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
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[f97c5e7] | 231 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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| 232 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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[5a0242e] | 233 |
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[4994692] | 234 | SceneObject<ModelVertex, SSBO_ModelObject>* texturedSquare = nullptr;
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| 235 |
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| 236 | texturedSquare = &addObject(modelObjects, modelPipeline,
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[5a1ace0] | 237 | addObjectIndex<ModelVertex>(modelObjects.size(), {
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[1add0ed] | 238 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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| 239 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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| 240 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 241 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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[5a1ace0] | 242 | }), {
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[5a0242e] | 243 | 0, 1, 2, 2, 3, 0
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[2d87297] | 244 | }, {
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| 245 | mat4(1.0f)
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[3b84bb6] | 246 | }, false);
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[5a0242e] | 247 |
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[4994692] | 248 | texturedSquare->model_base =
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[1add0ed] | 249 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -2.0f));
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| 250 | updateObject(modelObjects, modelPipeline, modelObjects.size() - 1);
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| 251 |
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[4994692] | 252 | texturedSquare = &addObject(modelObjects, modelPipeline,
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[5a1ace0] | 253 | addObjectIndex<ModelVertex>(modelObjects.size(), {
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[1add0ed] | 254 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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| 255 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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| 256 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 257 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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[5a1ace0] | 258 | }), {
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[5a0242e] | 259 | 0, 1, 2, 2, 3, 0
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[2d87297] | 260 | }, {
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| 261 | mat4(1.0f)
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[3b84bb6] | 262 | }, false);
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[87c8f1a] | 263 |
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[4994692] | 264 | texturedSquare->model_base =
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[1add0ed] | 265 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -1.5f));
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| 266 | updateObject(modelObjects, modelPipeline, modelObjects.size() - 1);
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| 267 |
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[b8777b7] | 268 | modelPipeline.createDescriptorSetLayout();
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| 269 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
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| 270 | modelPipeline.createDescriptorPool(swapChainImages);
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| 271 | modelPipeline.createDescriptorSets(swapChainImages);
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[7d2b0b9] | 272 |
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[3782d66] | 273 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::pos));
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| 274 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::color));
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[e1308e8] | 275 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::normal));
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[cf727ca] | 276 | shipPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ShipVertex::objIndex));
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[3782d66] | 277 |
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[055750a] | 278 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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| 279 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
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[3782d66] | 280 |
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| 281 | shipPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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| 282 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_shipPipeline);
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[4994692] | 283 | shipPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
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[3782d66] | 284 |
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[e1308e8] | 285 | // TODO: With the normals, indexing basically becomes pointless since no vertices will have exactly
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| 286 | // the same data. Add an option to make some pipelines not use indexing
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[4994692] | 287 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = addObject(shipObjects, shipPipeline,
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[0fe8433] | 288 | addObjectIndex<ShipVertex>(shipObjects.size(),
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[cf727ca] | 289 | addVertexNormals<ShipVertex>({
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[3e8cc8b] | 290 |
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[3782d66] | 291 | //back
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| 292 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 293 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 294 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 295 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 296 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 297 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 298 |
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| 299 | // left back
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| 300 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 301 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 302 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 303 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 304 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 305 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 306 |
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| 307 | // right back
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| 308 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 309 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 310 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 311 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
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| 312 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 313 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
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| 314 |
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| 315 | // left mid
|
---|
| 316 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 317 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 318 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 319 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 320 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 321 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 322 |
|
---|
| 323 | // right mid
|
---|
| 324 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 325 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 326 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 327 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 328 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 329 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 330 |
|
---|
| 331 | // left front
|
---|
| 332 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 333 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 334 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 335 |
|
---|
| 336 | // right front
|
---|
| 337 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 338 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 339 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 340 |
|
---|
| 341 | // top back
|
---|
| 342 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 343 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 344 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 345 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 346 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 347 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 348 |
|
---|
| 349 | // bottom back
|
---|
| 350 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 351 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 352 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 353 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 354 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 355 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 356 |
|
---|
| 357 | // top mid
|
---|
| 358 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 359 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 360 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 361 | {{ -0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 362 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 363 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 364 |
|
---|
| 365 | // bottom mid
|
---|
| 366 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 367 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 368 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 369 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 370 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 371 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
| 372 |
|
---|
| 373 | // top front
|
---|
| 374 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 375 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 376 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 377 |
|
---|
| 378 | // bottom front
|
---|
| 379 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 380 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 381 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 382 |
|
---|
| 383 | // left wing start back
|
---|
| 384 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 385 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 386 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 387 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 388 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 389 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 390 |
|
---|
| 391 | // left wing start top
|
---|
| 392 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 393 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 394 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 395 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 396 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 397 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 398 |
|
---|
| 399 | // left wing start front
|
---|
| 400 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 401 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 402 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 403 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 404 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 405 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 406 |
|
---|
| 407 | // left wing start bottom
|
---|
| 408 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 409 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 410 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 411 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 412 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 413 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 414 |
|
---|
| 415 | // left wing end outside
|
---|
| 416 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 417 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 418 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 419 |
|
---|
| 420 | // left wing end top
|
---|
| 421 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 422 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 423 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 424 |
|
---|
| 425 | // left wing end front
|
---|
| 426 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 427 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 428 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 429 |
|
---|
| 430 | // left wing end bottom
|
---|
| 431 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 432 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 433 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 434 |
|
---|
| 435 | // right wing start back
|
---|
| 436 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 437 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 438 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 439 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 440 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 441 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 442 |
|
---|
| 443 | // right wing start top
|
---|
| 444 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 445 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 446 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 447 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 448 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 449 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 450 |
|
---|
| 451 | // right wing start front
|
---|
| 452 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 453 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 454 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 455 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 456 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 457 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 458 |
|
---|
| 459 | // right wing start bottom
|
---|
| 460 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 461 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 462 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 463 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 464 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 465 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 466 |
|
---|
| 467 | // right wing end outside
|
---|
| 468 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 469 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 470 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 471 |
|
---|
| 472 | // right wing end top
|
---|
| 473 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 474 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 475 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 476 |
|
---|
| 477 | // right wing end front
|
---|
| 478 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 479 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 480 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 481 |
|
---|
| 482 | // right wing end bottom
|
---|
| 483 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 484 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
| 485 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
[3b84bb6] | 486 | })), {
|
---|
[3782d66] | 487 | 0, 1, 2, 3, 4, 5,
|
---|
| 488 | 6, 7, 8, 9, 10, 11,
|
---|
| 489 | 12, 13, 14, 15, 16, 17,
|
---|
| 490 | 18, 19, 20, 21, 22, 23,
|
---|
| 491 | 24, 25, 26, 27, 28, 29,
|
---|
| 492 | 30, 31, 32,
|
---|
| 493 | 33, 34, 35,
|
---|
| 494 | 36, 37, 38, 39, 40, 41,
|
---|
| 495 | 42, 43, 44, 45, 46, 47,
|
---|
| 496 | 48, 49, 50, 51, 52, 53,
|
---|
| 497 | 54, 55, 56, 57, 58, 59,
|
---|
| 498 | 60, 61, 62,
|
---|
| 499 | 63, 64, 65,
|
---|
| 500 | 66, 67, 68, 69, 70, 71,
|
---|
| 501 | 72, 73, 74, 75, 76, 77,
|
---|
| 502 | 78, 79, 80, 81, 82, 83,
|
---|
| 503 | 84, 85, 86, 87, 88, 89,
|
---|
| 504 | 90, 91, 92,
|
---|
| 505 | 93, 94, 95,
|
---|
| 506 | 96, 97, 98,
|
---|
| 507 | 99, 100, 101,
|
---|
| 508 | 102, 103, 104, 105, 106, 107,
|
---|
| 509 | 108, 109, 110, 111, 112, 113,
|
---|
| 510 | 114, 115, 116, 117, 118, 119,
|
---|
| 511 | 120, 121, 122, 123, 124, 125,
|
---|
| 512 | 126, 127, 128,
|
---|
| 513 | 129, 130, 131,
|
---|
| 514 | 132, 133, 134,
|
---|
| 515 | 135, 136, 137,
|
---|
[2d87297] | 516 | }, {
|
---|
| 517 | mat4(1.0f)
|
---|
[3b84bb6] | 518 | }, false);
|
---|
[3782d66] | 519 |
|
---|
| 520 | shipPipeline.createDescriptorSetLayout();
|
---|
| 521 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
| 522 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
| 523 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
| 524 |
|
---|
[3e8cc8b] | 525 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::pos));
|
---|
| 526 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::color));
|
---|
| 527 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::normal));
|
---|
| 528 | asteroidPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&AsteroidVertex::objIndex));
|
---|
| 529 |
|
---|
| 530 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 531 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
| 532 |
|
---|
| 533 | asteroidPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
| 534 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_asteroidPipeline);
|
---|
[4994692] | 535 | asteroidPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
[3e8cc8b] | 536 |
|
---|
| 537 | asteroidPipeline.createDescriptorSetLayout();
|
---|
| 538 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
| 539 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
| 540 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
| 541 |
|
---|
[b8777b7] | 542 | cout << "Created all the graphics pipelines" << endl;
|
---|
[34bdf3a] | 543 |
|
---|
| 544 | createCommandBuffers();
|
---|
| 545 |
|
---|
| 546 | createSyncObjects();
|
---|
[cd1cb0f] | 547 |
|
---|
[4994692] | 548 | ship.model_base =
|
---|
[cd1cb0f] | 549 | translate(mat4(1.0f), vec3(0.0f, -1.2f, 1.65f)) *
|
---|
| 550 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
[2da64ef] | 551 | updateObject(shipObjects, shipPipeline, 0);
|
---|
[0df3c9a] | 552 | }
|
---|
| 553 |
|
---|
[f97c5e7] | 554 | void VulkanGame::initGraphicsPipelines() {
|
---|
[2d87297] | 555 | overlayPipeline = GraphicsPipeline_Vulkan<OverlayVertex, void*>(physicalDevice, device, renderPass,
|
---|
[860a0da] | 556 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 4, 6, 0);
|
---|
[3782d66] | 557 |
|
---|
[2d87297] | 558 | modelPipeline = GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject>(physicalDevice, device, renderPass,
|
---|
[860a0da] | 559 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 16, 24, 10);
|
---|
[2d87297] | 560 |
|
---|
| 561 | shipPipeline = GraphicsPipeline_Vulkan<ShipVertex, SSBO_ModelObject>(physicalDevice, device, renderPass,
|
---|
[860a0da] | 562 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 138, 138, 10);
|
---|
[3e8cc8b] | 563 |
|
---|
[2d87297] | 564 | asteroidPipeline = GraphicsPipeline_Vulkan<AsteroidVertex, SSBO_Asteroid>(physicalDevice, device, renderPass,
|
---|
[860a0da] | 565 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 24, 36, 10);
|
---|
[f97c5e7] | 566 | }
|
---|
| 567 |
|
---|
[683dd55] | 568 | // TODO: Maybe changes the name to initScene() or something similar
|
---|
[15104a8] | 569 | void VulkanGame::initMatrices() {
|
---|
[4994692] | 570 | this->cam_pos = vec3(0.0f, 0.0f, 2.0f);
|
---|
[15104a8] | 571 |
|
---|
| 572 | float cam_yaw = 0.0f;
|
---|
[a79be34] | 573 | float cam_pitch = -50.0f;
|
---|
[15104a8] | 574 |
|
---|
| 575 | mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f));
|
---|
| 576 | mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
| 577 |
|
---|
[f97c5e7] | 578 | mat4 R_view = pitch_mat * yaw_mat;
|
---|
[4994692] | 579 | mat4 T_view = translate(mat4(1.0f), vec3(-this->cam_pos.x, -this->cam_pos.y, -this->cam_pos.z));
|
---|
[22217d4] | 580 | viewMat = R_view * T_view;
|
---|
[15104a8] | 581 |
|
---|
[22217d4] | 582 | projMat = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP);
|
---|
| 583 | projMat[1][1] *= -1; // flip the y-axis so that +y is up
|
---|
[15104a8] | 584 |
|
---|
[22217d4] | 585 | object_VP_mats.view = viewMat;
|
---|
| 586 | object_VP_mats.proj = projMat;
|
---|
[3782d66] | 587 |
|
---|
[22217d4] | 588 | ship_VP_mats.view = viewMat;
|
---|
| 589 | ship_VP_mats.proj = projMat;
|
---|
[3e8cc8b] | 590 |
|
---|
[22217d4] | 591 | asteroid_VP_mats.view = viewMat;
|
---|
| 592 | asteroid_VP_mats.proj = projMat;
|
---|
[15104a8] | 593 | }
|
---|
| 594 |
|
---|
[99d44b2] | 595 | void VulkanGame::mainLoop() {
|
---|
[f6521fb] | 596 | UIEvent e;
|
---|
[0df3c9a] | 597 | bool quit = false;
|
---|
| 598 |
|
---|
[0807aeb] | 599 | this->startTime = high_resolution_clock::now();
|
---|
| 600 | this->curTime = duration<float, seconds::period>(high_resolution_clock::now() - this->startTime).count();
|
---|
[4ece3bf] | 601 |
|
---|
[0807aeb] | 602 | lastSpawn_asteroid = this->curTime;
|
---|
[4ece3bf] | 603 |
|
---|
[0807aeb] | 604 | while (!quit) {
|
---|
[4ece3bf] | 605 |
|
---|
[0807aeb] | 606 | this->prevTime = this->curTime;
|
---|
| 607 | this->curTime = duration<float, seconds::period>(high_resolution_clock::now() - this->startTime).count();
|
---|
| 608 | this->elapsedTime = this->curTime - this->prevTime;
|
---|
[4ece3bf] | 609 |
|
---|
[27c40ce] | 610 | gui->processEvents();
|
---|
| 611 |
|
---|
[f6521fb] | 612 | while (gui->pollEvent(&e)) {
|
---|
| 613 | switch(e.type) {
|
---|
| 614 | case UI_EVENT_QUIT:
|
---|
| 615 | cout << "Quit event detected" << endl;
|
---|
| 616 | quit = true;
|
---|
| 617 | break;
|
---|
| 618 | case UI_EVENT_WINDOW:
|
---|
| 619 | cout << "Window event detected" << endl;
|
---|
| 620 | // Currently unused
|
---|
| 621 | break;
|
---|
[0e09340] | 622 | case UI_EVENT_WINDOWRESIZE:
|
---|
| 623 | cout << "Window resize event detected" << endl;
|
---|
| 624 | framebufferResized = true;
|
---|
| 625 | break;
|
---|
[e3bef3a] | 626 | case UI_EVENT_KEYDOWN:
|
---|
[4994692] | 627 | if (e.key.repeat) {
|
---|
| 628 | break;
|
---|
| 629 | }
|
---|
| 630 |
|
---|
[f6521fb] | 631 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
|
---|
| 632 | quit = true;
|
---|
[e3bef3a] | 633 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
|
---|
| 634 | cout << "Adding a plane" << endl;
|
---|
[0fe8433] | 635 | float zOffset = -2.0f + (0.5f * modelObjects.size());
|
---|
[5a0242e] | 636 |
|
---|
[4994692] | 637 | SceneObject<ModelVertex, SSBO_ModelObject>& texturedSquare =
|
---|
| 638 | addObject(modelObjects, modelPipeline,
|
---|
| 639 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
| 640 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
| 641 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
| 642 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
| 643 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
| 644 | }), {
|
---|
| 645 | 0, 1, 2, 2, 3, 0
|
---|
| 646 | }, {
|
---|
| 647 | mat4(1.0f)
|
---|
| 648 | }, true);
|
---|
| 649 |
|
---|
| 650 | texturedSquare.model_base =
|
---|
[1add0ed] | 651 | translate(mat4(1.0f), vec3(0.0f, 0.0f, zOffset));
|
---|
| 652 | updateObject(modelObjects, modelPipeline, modelObjects.size() - 1);
|
---|
[f6521fb] | 653 | } else {
|
---|
| 654 | cout << "Key event detected" << endl;
|
---|
| 655 | }
|
---|
| 656 | break;
|
---|
[5a0242e] | 657 | case UI_EVENT_KEYUP:
|
---|
| 658 | break;
|
---|
[f6521fb] | 659 | case UI_EVENT_MOUSEBUTTONDOWN:
|
---|
| 660 | cout << "Mouse button down event detected" << endl;
|
---|
| 661 | break;
|
---|
| 662 | case UI_EVENT_MOUSEBUTTONUP:
|
---|
| 663 | cout << "Mouse button up event detected" << endl;
|
---|
| 664 | break;
|
---|
| 665 | case UI_EVENT_MOUSEMOTION:
|
---|
| 666 | break;
|
---|
[a0da009] | 667 | case UI_EVENT_UNKNOWN:
|
---|
| 668 | cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
|
---|
| 669 | break;
|
---|
[c61323a] | 670 | default:
|
---|
| 671 | cout << "Unhandled UI event: " << e.type << endl;
|
---|
[0df3c9a] | 672 | }
|
---|
| 673 | }
|
---|
[c1d9b2a] | 674 |
|
---|
[cd1cb0f] | 675 | // Check which keys are held down
|
---|
| 676 |
|
---|
[4994692] | 677 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = shipObjects[0];
|
---|
| 678 |
|
---|
[cd1cb0f] | 679 | if (gui->keyPressed(SDL_SCANCODE_LEFT)) {
|
---|
[4994692] | 680 | float distance = -this->shipSpeed * this->elapsedTime;
|
---|
| 681 |
|
---|
| 682 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
[2da64ef] | 683 | * shipObjects[0].model_transform;
|
---|
| 684 |
|
---|
| 685 | updateObject(shipObjects, shipPipeline, 0);
|
---|
[cd1cb0f] | 686 | } else if (gui->keyPressed(SDL_SCANCODE_RIGHT)) {
|
---|
[4994692] | 687 | float distance = this->shipSpeed * this->elapsedTime;
|
---|
| 688 |
|
---|
| 689 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
[2da64ef] | 690 | * shipObjects[0].model_transform;
|
---|
[cd1cb0f] | 691 |
|
---|
[2da64ef] | 692 | updateObject(shipObjects, shipPipeline, 0);
|
---|
[4ece3bf] | 693 | }
|
---|
[3e8cc8b] | 694 |
|
---|
[a0c5f28] | 695 | renderUI();
|
---|
| 696 | renderScene();
|
---|
[0df3c9a] | 697 | }
|
---|
[c1c2021] | 698 |
|
---|
| 699 | vkDeviceWaitIdle(device);
|
---|
[0df3c9a] | 700 | }
|
---|
| 701 |
|
---|
[2da64ef] | 702 | // TODO: The only updates that need to happen once per Vulkan image are the SSBO ones,
|
---|
| 703 | // which are already handled by updateObject(). Move this code to a different place,
|
---|
| 704 | // where it will run just once per frame
|
---|
[8e02b6b] | 705 | void VulkanGame::updateScene(uint32_t currentImage) {
|
---|
[2da64ef] | 706 | for (int i = 0; i < modelObjects.size(); i++) {
|
---|
| 707 | modelObjects[i].model_transform =
|
---|
| 708 | translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) *
|
---|
[0807aeb] | 709 | rotate(mat4(1.0f), this->curTime * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
[055750a] | 710 |
|
---|
[2da64ef] | 711 | updateObject(modelObjects, modelPipeline, i);
|
---|
| 712 | }
|
---|
[3e8cc8b] | 713 |
|
---|
[2ba5617] | 714 | for (int i = 0; i < this->asteroidObjects.size(); i++) {
|
---|
| 715 | if (!this->asteroidObjects[i].ssbo.deleted) {
|
---|
| 716 | vec3 objCenter = vec3(viewMat * vec4(this->asteroidObjects[i].center, 1.0f));
|
---|
| 717 |
|
---|
| 718 | if ((objCenter.z - this->asteroidObjects[i].radius) > -NEAR_CLIP) {
|
---|
| 719 | this->asteroidObjects[i].ssbo.deleted = true;
|
---|
| 720 | } else {
|
---|
| 721 | this->asteroidObjects[i].model_transform =
|
---|
| 722 | translate(mat4(1.0f), vec3(0.0f, 0.0f, this->asteroidSpeed * this->elapsedTime)) *
|
---|
| 723 | this->asteroidObjects[i].model_transform;
|
---|
| 724 | }
|
---|
[0807aeb] | 725 |
|
---|
| 726 | updateObject(asteroidObjects, asteroidPipeline, i);
|
---|
| 727 | }
|
---|
| 728 | }
|
---|
| 729 |
|
---|
| 730 | if (this->curTime - this->lastSpawn_asteroid > this->spawnRate_asteroid) {
|
---|
| 731 | this->lastSpawn_asteroid = this->curTime;
|
---|
| 732 |
|
---|
[4994692] | 733 | SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid = addObject(
|
---|
| 734 | asteroidObjects, asteroidPipeline,
|
---|
[0807aeb] | 735 | addObjectIndex<AsteroidVertex>(asteroidObjects.size(),
|
---|
| 736 | addVertexNormals<AsteroidVertex>({
|
---|
| 737 |
|
---|
| 738 | // front
|
---|
| 739 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 740 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 741 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 742 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 743 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 744 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 745 |
|
---|
| 746 | // top
|
---|
| 747 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 748 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 749 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 750 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 751 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 752 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 753 |
|
---|
| 754 | // bottom
|
---|
| 755 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 756 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 757 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 758 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 759 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 760 | {{ 1.0f, -1.0f, -1.0}, {0.4f, 0.4f, 0.4f}},
|
---|
| 761 |
|
---|
| 762 | // back
|
---|
| 763 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 764 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 765 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 766 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 767 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 768 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 769 |
|
---|
| 770 | // right
|
---|
| 771 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 772 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 773 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 774 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 775 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 776 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 777 |
|
---|
| 778 | // left
|
---|
| 779 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 780 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 781 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 782 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 783 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 784 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
| 785 | })), {
|
---|
| 786 | 0, 1, 2, 3, 4, 5,
|
---|
| 787 | 6, 7, 8, 9, 10, 11,
|
---|
| 788 | 12, 13, 14, 15, 16, 17,
|
---|
| 789 | 18, 19, 20, 21, 22, 23,
|
---|
| 790 | 24, 25, 26, 27, 28, 29,
|
---|
| 791 | 30, 31, 32, 33, 34, 35,
|
---|
| 792 | }, {
|
---|
| 793 | mat4(1.0f),
|
---|
| 794 | 10.0f,
|
---|
[4994692] | 795 | false
|
---|
[0807aeb] | 796 | }, true);
|
---|
| 797 |
|
---|
[2ba5617] | 798 | // This accounts for the scaling in model_base.
|
---|
| 799 | // Dividing by 8 instead of 10 since the bounding radius algorithm
|
---|
| 800 | // under-calculates the true value.
|
---|
| 801 | // TODO: Figure out the best way to take scaling into account when calculating the radius
|
---|
| 802 | // Keep in mind that the main complicating factor is the currently poor radius calculation
|
---|
[4994692] | 803 | asteroid.radius /= 8.0f;
|
---|
[2ba5617] | 804 |
|
---|
[4994692] | 805 | asteroid.model_base =
|
---|
[2ba5617] | 806 | translate(mat4(1.0f), vec3(getRandomNum(-1.3f, 1.3f), -1.2f, getRandomNum(-5.5f, -4.5f))) *
|
---|
[0807aeb] | 807 | rotate(mat4(1.0f), radians(60.0f), vec3(1.0f, 1.0f, -1.0f)) *
|
---|
| 808 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
| 809 |
|
---|
| 810 | updateObject(asteroidObjects, asteroidPipeline, asteroidObjects.size() - 1);
|
---|
| 811 | }
|
---|
| 812 |
|
---|
[d25381b] | 813 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_modelPipeline[currentImage], 0, object_VP_mats);
|
---|
[055750a] | 814 |
|
---|
[5a1ace0] | 815 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_shipPipeline[currentImage], 0, ship_VP_mats);
|
---|
[055750a] | 816 |
|
---|
[5a1ace0] | 817 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_asteroidPipeline[currentImage], 0, asteroid_VP_mats);
|
---|
[8e02b6b] | 818 | }
|
---|
| 819 |
|
---|
[a0c5f28] | 820 | void VulkanGame::renderUI() {
|
---|
[d2d9286] | 821 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
|
---|
[a0c5f28] | 822 | SDL_RenderClear(renderer);
|
---|
[d2d9286] | 823 |
|
---|
| 824 | SDL_Rect rect = {280, 220, 100, 100};
|
---|
| 825 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
---|
| 826 | SDL_RenderFillRect(renderer, &rect);
|
---|
| 827 |
|
---|
[1f25a71] | 828 | rect = {10, 10, 0, 0};
|
---|
| 829 | SDL_QueryTexture(fontSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
|
---|
| 830 | SDL_RenderCopy(renderer, fontSDLTexture, nullptr, &rect);
|
---|
| 831 |
|
---|
| 832 | rect = {10, 80, 0, 0};
|
---|
| 833 | SDL_QueryTexture(imageSDLTexture, nullptr, nullptr, &(rect.w), &(rect.h));
|
---|
| 834 | SDL_RenderCopy(renderer, imageSDLTexture, nullptr, &rect);
|
---|
| 835 |
|
---|
[d2d9286] | 836 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
|
---|
| 837 | SDL_RenderDrawLine(renderer, 50, 5, 150, 500);
|
---|
| 838 |
|
---|
| 839 | VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, commandPool, uiOverlay, renderer,
|
---|
| 840 | sdlOverlayImage, graphicsQueue);
|
---|
[a0c5f28] | 841 | }
|
---|
| 842 |
|
---|
| 843 | void VulkanGame::renderScene() {
|
---|
[87c8f1a] | 844 | vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, numeric_limits<uint64_t>::max());
|
---|
| 845 |
|
---|
| 846 | uint32_t imageIndex;
|
---|
| 847 |
|
---|
[d2d9286] | 848 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
| 849 | imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
| 850 |
|
---|
| 851 | if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
| 852 | recreateSwapChain();
|
---|
| 853 | return;
|
---|
| 854 | } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
|
---|
| 855 | throw runtime_error("failed to acquire swap chain image!");
|
---|
| 856 | }
|
---|
| 857 |
|
---|
[8e02b6b] | 858 | // TODO: Figure out a more elegant way to only do updates and render the UI once per scene render
|
---|
| 859 | // Probably move some of the renderScene() code into a higher function that updates the UI, and renders
|
---|
| 860 | // the UI and scene
|
---|
| 861 | updateScene(imageIndex);
|
---|
[f985231] | 862 |
|
---|
[d2d9286] | 863 | VkSubmitInfo submitInfo = {};
|
---|
| 864 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
| 865 |
|
---|
| 866 | VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
|
---|
| 867 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
| 868 |
|
---|
| 869 | submitInfo.waitSemaphoreCount = 1;
|
---|
| 870 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
| 871 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
| 872 | submitInfo.commandBufferCount = 1;
|
---|
| 873 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
| 874 |
|
---|
| 875 | VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
|
---|
| 876 |
|
---|
| 877 | submitInfo.signalSemaphoreCount = 1;
|
---|
| 878 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
| 879 |
|
---|
| 880 | vkResetFences(device, 1, &inFlightFences[currentFrame]);
|
---|
| 881 |
|
---|
| 882 | if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
|
---|
| 883 | throw runtime_error("failed to submit draw command buffer!");
|
---|
| 884 | }
|
---|
| 885 |
|
---|
| 886 | VkPresentInfoKHR presentInfo = {};
|
---|
| 887 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
| 888 | presentInfo.waitSemaphoreCount = 1;
|
---|
| 889 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
| 890 |
|
---|
| 891 | VkSwapchainKHR swapChains[] = { swapChain };
|
---|
| 892 | presentInfo.swapchainCount = 1;
|
---|
| 893 | presentInfo.pSwapchains = swapChains;
|
---|
| 894 | presentInfo.pImageIndices = &imageIndex;
|
---|
| 895 | presentInfo.pResults = nullptr;
|
---|
| 896 |
|
---|
| 897 | result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
| 898 |
|
---|
| 899 | if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
|
---|
| 900 | framebufferResized = false;
|
---|
| 901 | recreateSwapChain();
|
---|
| 902 | } else if (result != VK_SUCCESS) {
|
---|
| 903 | throw runtime_error("failed to present swap chain image!");
|
---|
| 904 | }
|
---|
| 905 |
|
---|
[87c8f1a] | 906 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
| 907 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
---|
[a0c5f28] | 908 | }
|
---|
| 909 |
|
---|
[99d44b2] | 910 | void VulkanGame::cleanup() {
|
---|
[c1c2021] | 911 | cleanupSwapChain();
|
---|
| 912 |
|
---|
[e83b155] | 913 | VulkanUtils::destroyVulkanImage(device, sdlOverlayImage);
|
---|
[4994692] | 914 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
[e83b155] | 915 |
|
---|
| 916 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
| 917 |
|
---|
[b8777b7] | 918 | modelPipeline.cleanupBuffers();
|
---|
| 919 | overlayPipeline.cleanupBuffers();
|
---|
[3782d66] | 920 | shipPipeline.cleanupBuffers();
|
---|
[3e8cc8b] | 921 | asteroidPipeline.cleanupBuffers();
|
---|
[b794178] | 922 |
|
---|
[34bdf3a] | 923 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
| 924 | vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
|
---|
| 925 | vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
|
---|
| 926 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
| 927 | }
|
---|
| 928 |
|
---|
[fa9fa1c] | 929 | vkDestroyCommandPool(device, commandPool, nullptr);
|
---|
[c1c2021] | 930 | vkDestroyDevice(device, nullptr);
|
---|
| 931 | vkDestroySurfaceKHR(instance, surface, nullptr);
|
---|
| 932 |
|
---|
[c1d9b2a] | 933 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 934 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
| 935 | }
|
---|
[c1c2021] | 936 |
|
---|
[c1d9b2a] | 937 | vkDestroyInstance(instance, nullptr);
|
---|
| 938 |
|
---|
[b794178] | 939 | // TODO: Check if any of these functions accept null parameters
|
---|
| 940 | // If they do, I don't need to check for that
|
---|
| 941 |
|
---|
| 942 | if (uiOverlay != nullptr) {
|
---|
| 943 | SDL_DestroyTexture(uiOverlay);
|
---|
| 944 | uiOverlay = nullptr;
|
---|
| 945 | }
|
---|
| 946 |
|
---|
[1f25a71] | 947 | if (fontSDLTexture != nullptr) {
|
---|
| 948 | SDL_DestroyTexture(fontSDLTexture);
|
---|
| 949 | fontSDLTexture = nullptr;
|
---|
| 950 | }
|
---|
| 951 |
|
---|
| 952 | if (imageSDLTexture != nullptr) {
|
---|
| 953 | SDL_DestroyTexture(imageSDLTexture);
|
---|
| 954 | imageSDLTexture = nullptr;
|
---|
| 955 | }
|
---|
| 956 |
|
---|
| 957 | TTF_CloseFont(font);
|
---|
| 958 | font = nullptr;
|
---|
| 959 |
|
---|
[c1d9b2a] | 960 | SDL_DestroyRenderer(renderer);
|
---|
| 961 | renderer = nullptr;
|
---|
| 962 |
|
---|
[b6e60b4] | 963 | gui->destroyWindow();
|
---|
| 964 | gui->shutdown();
|
---|
[0df3c9a] | 965 | delete gui;
|
---|
[c1d9b2a] | 966 | }
|
---|
| 967 |
|
---|
| 968 | void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
|
---|
| 969 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
| 970 | throw runtime_error("validation layers requested, but not available!");
|
---|
| 971 | }
|
---|
| 972 |
|
---|
| 973 | VkApplicationInfo appInfo = {};
|
---|
| 974 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
| 975 | appInfo.pApplicationName = "Vulkan Game";
|
---|
| 976 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 977 | appInfo.pEngineName = "No Engine";
|
---|
| 978 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 979 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
| 980 |
|
---|
| 981 | VkInstanceCreateInfo createInfo = {};
|
---|
| 982 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
| 983 | createInfo.pApplicationInfo = &appInfo;
|
---|
| 984 |
|
---|
| 985 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
| 986 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 987 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
| 988 | }
|
---|
| 989 |
|
---|
| 990 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
| 991 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
| 992 |
|
---|
| 993 | cout << endl << "Extensions:" << endl;
|
---|
| 994 | for (const char* extensionName : extensions) {
|
---|
| 995 | cout << extensionName << endl;
|
---|
| 996 | }
|
---|
| 997 | cout << endl;
|
---|
| 998 |
|
---|
| 999 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
| 1000 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 1001 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 1002 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 1003 |
|
---|
| 1004 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
| 1005 | createInfo.pNext = &debugCreateInfo;
|
---|
| 1006 | } else {
|
---|
| 1007 | createInfo.enabledLayerCount = 0;
|
---|
| 1008 |
|
---|
| 1009 | createInfo.pNext = nullptr;
|
---|
| 1010 | }
|
---|
| 1011 |
|
---|
| 1012 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
| 1013 | throw runtime_error("failed to create instance!");
|
---|
| 1014 | }
|
---|
| 1015 | }
|
---|
| 1016 |
|
---|
| 1017 | void VulkanGame::setupDebugMessenger() {
|
---|
| 1018 | if (!ENABLE_VALIDATION_LAYERS) return;
|
---|
| 1019 |
|
---|
| 1020 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
| 1021 | populateDebugMessengerCreateInfo(createInfo);
|
---|
| 1022 |
|
---|
| 1023 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
| 1024 | throw runtime_error("failed to set up debug messenger!");
|
---|
| 1025 | }
|
---|
| 1026 | }
|
---|
| 1027 |
|
---|
| 1028 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
| 1029 | createInfo = {};
|
---|
| 1030 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
| 1031 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
| 1032 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
| 1033 | createInfo.pfnUserCallback = debugCallback;
|
---|
| 1034 | }
|
---|
| 1035 |
|
---|
| 1036 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
|
---|
| 1037 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
---|
| 1038 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
---|
| 1039 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
---|
| 1040 | void* pUserData) {
|
---|
| 1041 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
---|
| 1042 |
|
---|
| 1043 | return VK_FALSE;
|
---|
| 1044 | }
|
---|
[90a424f] | 1045 |
|
---|
| 1046 | void VulkanGame::createVulkanSurface() {
|
---|
| 1047 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
| 1048 | throw runtime_error("failed to create window surface!");
|
---|
| 1049 | }
|
---|
| 1050 | }
|
---|
| 1051 |
|
---|
[fe5c3ba] | 1052 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
[90a424f] | 1053 | uint32_t deviceCount = 0;
|
---|
| 1054 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
| 1055 |
|
---|
| 1056 | if (deviceCount == 0) {
|
---|
| 1057 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
| 1058 | }
|
---|
| 1059 |
|
---|
| 1060 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
| 1061 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
| 1062 |
|
---|
| 1063 | cout << endl << "Graphics cards:" << endl;
|
---|
| 1064 | for (const VkPhysicalDevice& device : devices) {
|
---|
[fe5c3ba] | 1065 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
[90a424f] | 1066 | physicalDevice = device;
|
---|
| 1067 | break;
|
---|
| 1068 | }
|
---|
| 1069 | }
|
---|
| 1070 | cout << endl;
|
---|
| 1071 |
|
---|
| 1072 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
| 1073 | throw runtime_error("failed to find a suitable GPU!");
|
---|
| 1074 | }
|
---|
| 1075 | }
|
---|
| 1076 |
|
---|
[fa9fa1c] | 1077 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice,
|
---|
| 1078 | const vector<const char*>& deviceExtensions) {
|
---|
[90a424f] | 1079 | VkPhysicalDeviceProperties deviceProperties;
|
---|
[fa9fa1c] | 1080 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
[90a424f] | 1081 |
|
---|
| 1082 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
| 1083 |
|
---|
[fa9fa1c] | 1084 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 1085 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
[90a424f] | 1086 | bool swapChainAdequate = false;
|
---|
| 1087 |
|
---|
| 1088 | if (extensionsSupported) {
|
---|
[fa9fa1c] | 1089 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
[90a424f] | 1090 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
---|
| 1091 | }
|
---|
| 1092 |
|
---|
| 1093 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
[fa9fa1c] | 1094 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
[90a424f] | 1095 |
|
---|
| 1096 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
[c1c2021] | 1097 | }
|
---|
| 1098 |
|
---|
| 1099 | void VulkanGame::createLogicalDevice(
|
---|
[055750a] | 1100 | const vector<const char*> validationLayers, const vector<const char*>& deviceExtensions) {
|
---|
[c1c2021] | 1101 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 1102 |
|
---|
[b794178] | 1103 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
[c1c2021] | 1104 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
| 1105 |
|
---|
| 1106 | float queuePriority = 1.0f;
|
---|
| 1107 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 1108 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 1109 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 1110 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
| 1111 | queueCreateInfo.queueCount = 1;
|
---|
| 1112 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 1113 |
|
---|
[b794178] | 1114 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
[c1c2021] | 1115 | }
|
---|
| 1116 |
|
---|
| 1117 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 1118 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 1119 |
|
---|
| 1120 | VkDeviceCreateInfo createInfo = {};
|
---|
| 1121 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
[b794178] | 1122 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 1123 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
[c1c2021] | 1124 |
|
---|
| 1125 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 1126 |
|
---|
| 1127 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 1128 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 1129 |
|
---|
| 1130 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 1131 | // but it's a good idea to set them for backwards compatibility
|
---|
| 1132 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 1133 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 1134 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 1135 | } else {
|
---|
| 1136 | createInfo.enabledLayerCount = 0;
|
---|
| 1137 | }
|
---|
| 1138 |
|
---|
| 1139 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
| 1140 | throw runtime_error("failed to create logical device!");
|
---|
| 1141 | }
|
---|
| 1142 |
|
---|
| 1143 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 1144 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
[502bd0b] | 1145 | }
|
---|
| 1146 |
|
---|
| 1147 | void VulkanGame::createSwapChain() {
|
---|
| 1148 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
| 1149 |
|
---|
| 1150 | VkSurfaceFormatKHR surfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(swapChainSupport.formats);
|
---|
| 1151 | VkPresentModeKHR presentMode = VulkanUtils::chooseSwapPresentMode(swapChainSupport.presentModes);
|
---|
| 1152 | VkExtent2D extent = VulkanUtils::chooseSwapExtent(swapChainSupport.capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
| 1153 |
|
---|
| 1154 | uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
---|
| 1155 | if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
|
---|
| 1156 | imageCount = swapChainSupport.capabilities.maxImageCount;
|
---|
| 1157 | }
|
---|
| 1158 |
|
---|
| 1159 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
| 1160 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
| 1161 | createInfo.surface = surface;
|
---|
| 1162 | createInfo.minImageCount = imageCount;
|
---|
| 1163 | createInfo.imageFormat = surfaceFormat.format;
|
---|
| 1164 | createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
---|
| 1165 | createInfo.imageExtent = extent;
|
---|
| 1166 | createInfo.imageArrayLayers = 1;
|
---|
| 1167 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
| 1168 |
|
---|
| 1169 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 1170 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
| 1171 |
|
---|
| 1172 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
| 1173 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
| 1174 | createInfo.queueFamilyIndexCount = 2;
|
---|
| 1175 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
[f94eea9] | 1176 | } else {
|
---|
[502bd0b] | 1177 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
| 1178 | createInfo.queueFamilyIndexCount = 0;
|
---|
| 1179 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
| 1180 | }
|
---|
| 1181 |
|
---|
| 1182 | createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
---|
| 1183 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
| 1184 | createInfo.presentMode = presentMode;
|
---|
| 1185 | createInfo.clipped = VK_TRUE;
|
---|
| 1186 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
| 1187 |
|
---|
| 1188 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
| 1189 | throw runtime_error("failed to create swap chain!");
|
---|
| 1190 | }
|
---|
| 1191 |
|
---|
| 1192 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
---|
| 1193 | swapChainImages.resize(imageCount);
|
---|
| 1194 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
---|
| 1195 |
|
---|
| 1196 | swapChainImageFormat = surfaceFormat.format;
|
---|
[603b5bc] | 1197 | swapChainExtent = extent;
|
---|
[f94eea9] | 1198 | }
|
---|
| 1199 |
|
---|
| 1200 | void VulkanGame::createImageViews() {
|
---|
| 1201 | swapChainImageViews.resize(swapChainImages.size());
|
---|
| 1202 |
|
---|
| 1203 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
| 1204 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainImageFormat,
|
---|
| 1205 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
| 1206 | }
|
---|
| 1207 | }
|
---|
| 1208 |
|
---|
[6fc24c7] | 1209 | void VulkanGame::createRenderPass() {
|
---|
| 1210 | VkAttachmentDescription colorAttachment = {};
|
---|
| 1211 | colorAttachment.format = swapChainImageFormat;
|
---|
| 1212 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 1213 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 1214 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
| 1215 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 1216 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 1217 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 1218 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
| 1219 |
|
---|
| 1220 | VkAttachmentReference colorAttachmentRef = {};
|
---|
| 1221 | colorAttachmentRef.attachment = 0;
|
---|
| 1222 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
| 1223 |
|
---|
| 1224 | VkAttachmentDescription depthAttachment = {};
|
---|
| 1225 | depthAttachment.format = findDepthFormat();
|
---|
| 1226 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 1227 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 1228 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 1229 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 1230 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 1231 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 1232 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 1233 |
|
---|
| 1234 | VkAttachmentReference depthAttachmentRef = {};
|
---|
| 1235 | depthAttachmentRef.attachment = 1;
|
---|
| 1236 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 1237 |
|
---|
| 1238 | VkSubpassDescription subpass = {};
|
---|
| 1239 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
| 1240 | subpass.colorAttachmentCount = 1;
|
---|
| 1241 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
| 1242 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
| 1243 |
|
---|
| 1244 | VkSubpassDependency dependency = {};
|
---|
| 1245 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
| 1246 | dependency.dstSubpass = 0;
|
---|
| 1247 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 1248 | dependency.srcAccessMask = 0;
|
---|
| 1249 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 1250 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
| 1251 |
|
---|
| 1252 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
| 1253 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
| 1254 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
| 1255 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 1256 | renderPassInfo.pAttachments = attachments.data();
|
---|
| 1257 | renderPassInfo.subpassCount = 1;
|
---|
| 1258 | renderPassInfo.pSubpasses = &subpass;
|
---|
| 1259 | renderPassInfo.dependencyCount = 1;
|
---|
| 1260 | renderPassInfo.pDependencies = &dependency;
|
---|
| 1261 |
|
---|
| 1262 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
| 1263 | throw runtime_error("failed to create render pass!");
|
---|
| 1264 | }
|
---|
| 1265 | }
|
---|
| 1266 |
|
---|
| 1267 | VkFormat VulkanGame::findDepthFormat() {
|
---|
| 1268 | return VulkanUtils::findSupportedFormat(
|
---|
| 1269 | physicalDevice,
|
---|
| 1270 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
| 1271 | VK_IMAGE_TILING_OPTIMAL,
|
---|
| 1272 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
| 1273 | );
|
---|
| 1274 | }
|
---|
| 1275 |
|
---|
[fa9fa1c] | 1276 | void VulkanGame::createCommandPool() {
|
---|
| 1277 | QueueFamilyIndices queueFamilyIndices = VulkanUtils::findQueueFamilies(physicalDevice, surface);;
|
---|
| 1278 |
|
---|
| 1279 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 1280 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 1281 | poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
---|
| 1282 | poolInfo.flags = 0;
|
---|
| 1283 |
|
---|
| 1284 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
---|
| 1285 | throw runtime_error("failed to create graphics command pool!");
|
---|
| 1286 | }
|
---|
| 1287 | }
|
---|
| 1288 |
|
---|
[603b5bc] | 1289 | void VulkanGame::createImageResources() {
|
---|
| 1290 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
| 1291 | depthImage, graphicsQueue);
|
---|
[b794178] | 1292 |
|
---|
[603b5bc] | 1293 | createTextureSampler();
|
---|
[b794178] | 1294 |
|
---|
[4994692] | 1295 | // TODO: Move all images/textures somewhere into the assets folder
|
---|
[b794178] | 1296 |
|
---|
[603b5bc] | 1297 | VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
|
---|
| 1298 |
|
---|
[b794178] | 1299 | sdlOverlayImageDescriptor = {};
|
---|
| 1300 | sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
| 1301 | sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
|
---|
| 1302 | sdlOverlayImageDescriptor.sampler = textureSampler;
|
---|
[4994692] | 1303 |
|
---|
| 1304 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/texture.jpg",
|
---|
| 1305 | floorTextureImage, graphicsQueue);
|
---|
| 1306 |
|
---|
| 1307 | floorTextureImageDescriptor = {};
|
---|
| 1308 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
| 1309 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
| 1310 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
[b794178] | 1311 | }
|
---|
| 1312 |
|
---|
| 1313 | void VulkanGame::createTextureSampler() {
|
---|
| 1314 | VkSamplerCreateInfo samplerInfo = {};
|
---|
| 1315 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
| 1316 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
| 1317 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
| 1318 |
|
---|
| 1319 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 1320 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 1321 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 1322 |
|
---|
| 1323 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
| 1324 | samplerInfo.maxAnisotropy = 16;
|
---|
| 1325 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
| 1326 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
| 1327 | samplerInfo.compareEnable = VK_FALSE;
|
---|
| 1328 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
| 1329 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
| 1330 | samplerInfo.mipLodBias = 0.0f;
|
---|
| 1331 | samplerInfo.minLod = 0.0f;
|
---|
| 1332 | samplerInfo.maxLod = 0.0f;
|
---|
| 1333 |
|
---|
| 1334 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
---|
| 1335 | throw runtime_error("failed to create texture sampler!");
|
---|
| 1336 | }
|
---|
| 1337 | }
|
---|
| 1338 |
|
---|
[603b5bc] | 1339 | void VulkanGame::createFramebuffers() {
|
---|
| 1340 | swapChainFramebuffers.resize(swapChainImageViews.size());
|
---|
| 1341 |
|
---|
| 1342 | for (size_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
| 1343 | array<VkImageView, 2> attachments = {
|
---|
| 1344 | swapChainImageViews[i],
|
---|
| 1345 | depthImage.imageView
|
---|
| 1346 | };
|
---|
| 1347 |
|
---|
| 1348 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
| 1349 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
| 1350 | framebufferInfo.renderPass = renderPass;
|
---|
| 1351 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 1352 | framebufferInfo.pAttachments = attachments.data();
|
---|
| 1353 | framebufferInfo.width = swapChainExtent.width;
|
---|
| 1354 | framebufferInfo.height = swapChainExtent.height;
|
---|
| 1355 | framebufferInfo.layers = 1;
|
---|
| 1356 |
|
---|
| 1357 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
| 1358 | throw runtime_error("failed to create framebuffer!");
|
---|
| 1359 | }
|
---|
| 1360 | }
|
---|
| 1361 | }
|
---|
| 1362 |
|
---|
| 1363 | void VulkanGame::createCommandBuffers() {
|
---|
| 1364 | commandBuffers.resize(swapChainImages.size());
|
---|
| 1365 |
|
---|
| 1366 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
| 1367 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
| 1368 | allocInfo.commandPool = commandPool;
|
---|
| 1369 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
| 1370 | allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
|
---|
| 1371 |
|
---|
| 1372 | if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
|
---|
| 1373 | throw runtime_error("failed to allocate command buffers!");
|
---|
| 1374 | }
|
---|
| 1375 |
|
---|
| 1376 | for (size_t i = 0; i < commandBuffers.size(); i++) {
|
---|
| 1377 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
| 1378 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
| 1379 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
---|
| 1380 | beginInfo.pInheritanceInfo = nullptr;
|
---|
| 1381 |
|
---|
| 1382 | if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
|
---|
| 1383 | throw runtime_error("failed to begin recording command buffer!");
|
---|
| 1384 | }
|
---|
| 1385 |
|
---|
| 1386 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
| 1387 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
| 1388 | renderPassInfo.renderPass = renderPass;
|
---|
| 1389 | renderPassInfo.framebuffer = swapChainFramebuffers[i];
|
---|
| 1390 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
| 1391 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
| 1392 |
|
---|
| 1393 | array<VkClearValue, 2> clearValues = {};
|
---|
| 1394 | clearValues[0].color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
|
---|
| 1395 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
| 1396 |
|
---|
| 1397 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
| 1398 | renderPassInfo.pClearValues = clearValues.data();
|
---|
| 1399 |
|
---|
| 1400 | vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
| 1401 |
|
---|
[b8777b7] | 1402 | modelPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
[3782d66] | 1403 | shipPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
[3e8cc8b] | 1404 | asteroidPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
[3782d66] | 1405 |
|
---|
| 1406 | // Always render this pipeline last
|
---|
[b8777b7] | 1407 | overlayPipeline.createRenderCommands(commandBuffers[i], i);
|
---|
[603b5bc] | 1408 |
|
---|
| 1409 | vkCmdEndRenderPass(commandBuffers[i]);
|
---|
| 1410 |
|
---|
| 1411 | if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
|
---|
| 1412 | throw runtime_error("failed to record command buffer!");
|
---|
| 1413 | }
|
---|
| 1414 | }
|
---|
| 1415 | }
|
---|
| 1416 |
|
---|
[34bdf3a] | 1417 | void VulkanGame::createSyncObjects() {
|
---|
| 1418 | imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
| 1419 | renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
| 1420 | inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
|
---|
| 1421 |
|
---|
| 1422 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
| 1423 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
| 1424 |
|
---|
| 1425 | VkFenceCreateInfo fenceInfo = {};
|
---|
| 1426 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
| 1427 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
| 1428 |
|
---|
| 1429 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
---|
| 1430 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
|
---|
| 1431 | vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
|
---|
| 1432 | vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
| 1433 | throw runtime_error("failed to create synchronization objects for a frame!");
|
---|
| 1434 | }
|
---|
| 1435 | }
|
---|
| 1436 | }
|
---|
| 1437 |
|
---|
[055750a] | 1438 | void VulkanGame::createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
|
---|
| 1439 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList) {
|
---|
| 1440 | buffers.resize(swapChainImages.size());
|
---|
| 1441 | buffersMemory.resize(swapChainImages.size());
|
---|
| 1442 | bufferInfoList.resize(swapChainImages.size());
|
---|
| 1443 |
|
---|
| 1444 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
| 1445 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, flags,
|
---|
| 1446 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
| 1447 | buffers[i], buffersMemory[i]);
|
---|
| 1448 |
|
---|
| 1449 | bufferInfoList[i].buffer = buffers[i];
|
---|
| 1450 | bufferInfoList[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
| 1451 | bufferInfoList[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
| 1452 | }
|
---|
| 1453 | }
|
---|
| 1454 |
|
---|
[e3bef3a] | 1455 | // TODO: Fix the crash that happens when alt-tabbing
|
---|
[d2d9286] | 1456 | void VulkanGame::recreateSwapChain() {
|
---|
| 1457 | cout << "Recreating swap chain" << endl;
|
---|
| 1458 | gui->refreshWindowSize();
|
---|
| 1459 |
|
---|
| 1460 | while (gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0 ||
|
---|
| 1461 | (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0) {
|
---|
| 1462 | SDL_WaitEvent(nullptr);
|
---|
| 1463 | gui->refreshWindowSize();
|
---|
| 1464 | }
|
---|
| 1465 |
|
---|
| 1466 | vkDeviceWaitIdle(device);
|
---|
| 1467 |
|
---|
[0ae182f] | 1468 | cleanupSwapChain();
|
---|
| 1469 |
|
---|
| 1470 | createSwapChain();
|
---|
| 1471 | createImageViews();
|
---|
| 1472 | createRenderPass();
|
---|
| 1473 |
|
---|
| 1474 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
---|
| 1475 | depthImage, graphicsQueue);
|
---|
| 1476 | createFramebuffers();
|
---|
[f97c5e7] | 1477 |
|
---|
[2da64ef] | 1478 | // TODO: Move UBO creation/management into GraphicsPipeline_Vulkan, like I did with SSBOs
|
---|
| 1479 |
|
---|
[055750a] | 1480 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
[d25381b] | 1481 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
|
---|
[0ae182f] | 1482 |
|
---|
[b8777b7] | 1483 | modelPipeline.updateRenderPass(renderPass);
|
---|
| 1484 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
| 1485 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
| 1486 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
[0ae182f] | 1487 |
|
---|
[b8777b7] | 1488 | overlayPipeline.updateRenderPass(renderPass);
|
---|
| 1489 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
|
---|
| 1490 | overlayPipeline.createDescriptorPool(swapChainImages);
|
---|
| 1491 | overlayPipeline.createDescriptorSets(swapChainImages);
|
---|
[0ae182f] | 1492 |
|
---|
[055750a] | 1493 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 1494 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
[3782d66] | 1495 |
|
---|
| 1496 | shipPipeline.updateRenderPass(renderPass);
|
---|
| 1497 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
| 1498 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
| 1499 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
| 1500 |
|
---|
[3e8cc8b] | 1501 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
| 1502 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
| 1503 |
|
---|
| 1504 | asteroidPipeline.updateRenderPass(renderPass);
|
---|
| 1505 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
| 1506 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
| 1507 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
| 1508 |
|
---|
[0ae182f] | 1509 | createCommandBuffers();
|
---|
[d2d9286] | 1510 | }
|
---|
| 1511 |
|
---|
[f94eea9] | 1512 | void VulkanGame::cleanupSwapChain() {
|
---|
[603b5bc] | 1513 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
| 1514 |
|
---|
| 1515 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
| 1516 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
| 1517 | }
|
---|
| 1518 |
|
---|
| 1519 | vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
|
---|
| 1520 |
|
---|
[b8777b7] | 1521 | overlayPipeline.cleanup();
|
---|
[860a0da] | 1522 | modelPipeline.cleanup();
|
---|
[3782d66] | 1523 | shipPipeline.cleanup();
|
---|
[3e8cc8b] | 1524 | asteroidPipeline.cleanup();
|
---|
[b794178] | 1525 |
|
---|
[d25381b] | 1526 | for (size_t i = 0; i < uniformBuffers_modelPipeline.size(); i++) {
|
---|
| 1527 | vkDestroyBuffer(device, uniformBuffers_modelPipeline[i], nullptr);
|
---|
| 1528 | vkFreeMemory(device, uniformBuffersMemory_modelPipeline[i], nullptr);
|
---|
[055750a] | 1529 | }
|
---|
| 1530 |
|
---|
[3782d66] | 1531 | for (size_t i = 0; i < uniformBuffers_shipPipeline.size(); i++) {
|
---|
| 1532 | vkDestroyBuffer(device, uniformBuffers_shipPipeline[i], nullptr);
|
---|
| 1533 | vkFreeMemory(device, uniformBuffersMemory_shipPipeline[i], nullptr);
|
---|
| 1534 | }
|
---|
[055750a] | 1535 |
|
---|
[3e8cc8b] | 1536 | for (size_t i = 0; i < uniformBuffers_asteroidPipeline.size(); i++) {
|
---|
| 1537 | vkDestroyBuffer(device, uniformBuffers_asteroidPipeline[i], nullptr);
|
---|
| 1538 | vkFreeMemory(device, uniformBuffersMemory_asteroidPipeline[i], nullptr);
|
---|
| 1539 | }
|
---|
| 1540 |
|
---|
[860a0da] | 1541 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
| 1542 |
|
---|
| 1543 | for (VkImageView imageView : swapChainImageViews) {
|
---|
| 1544 | vkDestroyImageView(device, imageView, nullptr);
|
---|
[3e8cc8b] | 1545 | }
|
---|
[860a0da] | 1546 |
|
---|
| 1547 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
[cc4a8b5] | 1548 | }
|
---|