source:
opengl-game/shaders
| Name | Size | Rev | Age | Author | Last Change |
|---|---|---|---|---|---|
| ../ | |||||
| ship.vert | 1.5 KB | 67527a5 | 4 years | Switch all per-object buffers to be dynamic uniform buffers instead of … | |
| ship.frag | 2.0 KB | 8d92284 | 5 years | In VulkanGame, change the ship pipeline to use ModelVertex | |
| overlay.vert | 279 bytes | f00ee54 | 6 years | Refactor the code to allow different graphics pipelines to use … | |
| overlay.frag | 269 bytes | f00ee54 | 6 years | Refactor the code to allow different graphics pipelines to use … | |
| model.vert | 1.0 KB | 67527a5 | 4 years | Switch all per-object buffers to be dynamic uniform buffers instead of … | |
| model.frag | 421 bytes | a00eb06 | 5 years | In VulkanGame, add a normal varying attribute to ModelVertex | |
| laser.vert | 863 bytes | 67527a5 | 4 years | Switch all per-object buffers to be dynamic uniform buffers instead of … | |
| laser.frag | 626 bytes | 67527a5 | 4 years | Switch all per-object buffers to be dynamic uniform buffers instead of … | |
| explosion.vert | 1.7 KB | 67527a5 | 4 years | Switch all per-object buffers to be dynamic uniform buffers instead of … | |
| explosion.frag | 224 bytes | 4a9416a | 6 years | Create a pipeline and shaders to render explosions | |
| asteroid.vert | 1.6 KB | 67527a5 | 4 years | Switch all per-object buffers to be dynamic uniform buffers instead of … | |
| asteroid.frag | 1.9 KB | b8efa56 | 5 years | In VulkanGame, change the asteroid pipeline to use ModelVertex | |
|
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