source: opengl-game/shaders

feature/imgui-sdl
Name Size Rev Age Author Last Change
../
asteroid.frag 1.9 KB ​ b8efa56   5 years dportnoy In VulkanGame, change the asteroid pipeline to use ModelVertex
asteroid.vert 1.6 KB ​ 67527a5   5 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
explosion.frag 224 bytes ​ 4a9416a   6 years dmitry.portnoy Create a pipeline and shaders to render explosions
explosion.vert 1.7 KB ​ 67527a5   5 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
laser.frag 626 bytes ​ 67527a5   5 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
laser.vert 863 bytes ​ 67527a5   5 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
model.frag 421 bytes ​ a00eb06   5 years dportnoy In VulkanGame, add a normal varying attribute to ModelVertex
model.vert 1.0 KB ​ 67527a5   5 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
overlay.frag 269 bytes ​ f00ee54   7 years dmp1488 Refactor the code to allow different graphics pipelines to use …
overlay.vert 279 bytes ​ f00ee54   7 years dmp1488 Refactor the code to allow different graphics pipelines to use …
ship.frag 2.0 KB ​ 8d92284   5 years dportnoy In VulkanGame, change the ship pipeline to use ModelVertex
ship.vert 1.5 KB ​ 67527a5   5 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
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