[3b7d497] | 1 | #include "sdl-game.hpp"
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| 2 |
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[ce9dc9f] | 3 | #include <array>
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[3b7d497] | 4 | #include <iostream>
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| 5 | #include <set>
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| 6 |
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[ce9dc9f] | 7 | #include "IMGUI/imgui_impl_sdl.h"
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[3b7d497] | 8 |
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[ce9dc9f] | 9 | #include "logger.hpp"
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[4a777d2] | 10 | #include "utils.hpp"
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[3b7d497] | 11 |
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[85b5fec] | 12 | #include "gui/imgui/button-imgui.hpp"
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| 13 |
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[3b7d497] | 14 | using namespace std;
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| 15 |
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[ce9dc9f] | 16 | #define IMGUI_UNLIMITED_FRAME_RATE
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[3b7d497] | 17 |
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[8b823e7] | 18 | static void check_imgui_vk_result(VkResult res) {
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| 19 | if (res == VK_SUCCESS) {
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[3b7d497] | 20 | return;
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[ce9dc9f] | 21 | }
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[8b823e7] | 22 |
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| 23 | ostringstream oss;
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| 24 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
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| 25 | if (res < 0) {
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| 26 | throw runtime_error("Fatal: " + oss.str());
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| 27 | } else {
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| 28 | cerr << oss.str();
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[ce9dc9f] | 29 | }
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[3b7d497] | 30 | }
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| 31 |
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| 32 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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[737c26a] | 33 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 34 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 35 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 36 | void* pUserData) {
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[3b7d497] | 37 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 38 |
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[737c26a] | 39 | // TODO: Figure out what the return value means and if it should always be VK_FALSE
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[3b7d497] | 40 | return VK_FALSE;
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| 41 | }
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| 42 |
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[7865c5b] | 43 | VulkanGame::VulkanGame()
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| 44 | : swapChainImageCount(0)
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| 45 | , swapChainMinImageCount(0)
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| 46 | , swapChainSurfaceFormat({})
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| 47 | , swapChainPresentMode(VK_PRESENT_MODE_MAX_ENUM_KHR)
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| 48 | , swapChainExtent{ 0, 0 }
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| 49 | , swapChain(VK_NULL_HANDLE)
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| 50 | , vulkanSurface(VK_NULL_HANDLE)
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| 51 | , sdlVersion({ 0, 0, 0 })
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| 52 | , instance(VK_NULL_HANDLE)
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| 53 | , physicalDevice(VK_NULL_HANDLE)
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| 54 | , device(VK_NULL_HANDLE)
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| 55 | , debugMessenger(VK_NULL_HANDLE)
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| 56 | , resourceCommandPool(VK_NULL_HANDLE)
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| 57 | , renderPass(VK_NULL_HANDLE)
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| 58 | , graphicsQueue(VK_NULL_HANDLE)
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| 59 | , presentQueue(VK_NULL_HANDLE)
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| 60 | , depthImage({})
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| 61 | , shouldRecreateSwapChain(false)
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| 62 | , frameCount(0)
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[e469aed] | 63 | , currentFrame(0)
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[7865c5b] | 64 | , imageIndex(0)
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| 65 | , fpsStartTime(0.0f)
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| 66 | , curTime(0.0f)
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| 67 | , done(false)
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| 68 | , currentRenderScreenFn(nullptr)
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[e469aed] | 69 | , imguiDescriptorPool(VK_NULL_HANDLE)
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[7865c5b] | 70 | , gui(nullptr)
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| 71 | , window(nullptr)
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| 72 | , score(0)
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| 73 | , fps(0.0f) {
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[3b7d497] | 74 | }
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| 75 |
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| 76 | VulkanGame::~VulkanGame() {
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| 77 | }
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| 78 |
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| 79 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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| 80 | cout << "Vulkan Game" << endl;
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| 81 |
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[b8072d3] | 82 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 83 |
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[3b7d497] | 84 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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| 85 | return;
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| 86 | }
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| 87 |
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| 88 | initVulkan();
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| 89 |
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[e469aed] | 90 | initImGuiOverlay();
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[3b7d497] | 91 |
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[4a777d2] | 92 | // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class
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| 93 | // Maybe combine the ubo-related objects into a new class
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| 94 |
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| 95 | initGraphicsPipelines();
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| 96 |
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| 97 | initMatrices();
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| 98 |
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| 99 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
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| 100 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
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| 101 | modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
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| 102 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::normal));
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| 103 | modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
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| 104 |
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[b8072d3] | 105 | createBufferSet(uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, sizeof(UBO_VP_mats),
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| 106 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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| 107 | uniformBufferInfoList_modelPipeline);
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[4a777d2] | 108 |
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| 109 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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| 110 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_modelPipeline);
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| 111 | modelPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
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| 112 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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| 113 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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| 114 |
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| 115 | SceneObject<ModelVertex, SSBO_ModelObject>* texturedSquare = nullptr;
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| 116 |
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[b8072d3] | 117 | // TODO: Ideally, avoid having to make the squares as modified upon creation
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| 118 |
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[4a777d2] | 119 | texturedSquare = &addObject(modelObjects, modelPipeline,
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| 120 | addObjectIndex<ModelVertex>(modelObjects.size(),
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| 121 | addVertexNormals<ModelVertex>({
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| 122 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
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| 123 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
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| 124 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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| 125 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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| 126 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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| 127 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0}
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| 128 | })), {
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| 129 | 0, 1, 2, 3, 4, 5
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| 130 | }, {
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| 131 | mat4(1.0f)
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| 132 | }, false);
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| 133 |
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| 134 | texturedSquare->model_base =
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| 135 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -2.0f));
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| 136 | texturedSquare->modified = true;
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| 137 |
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| 138 | texturedSquare = &addObject(modelObjects, modelPipeline,
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| 139 | addObjectIndex<ModelVertex>(modelObjects.size(),
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| 140 | addVertexNormals<ModelVertex>({
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| 141 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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| 142 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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| 143 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 144 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 145 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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| 146 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}
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| 147 | })), {
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| 148 | 0, 1, 2, 3, 4, 5
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| 149 | }, {
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| 150 | mat4(1.0f)
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| 151 | }, false);
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| 152 |
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| 153 | texturedSquare->model_base =
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| 154 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -1.5f));
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| 155 | texturedSquare->modified = true;
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| 156 |
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| 157 | modelPipeline.createDescriptorSetLayout();
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| 158 | modelPipeline.createPipeline("shaders/model-vert.spv", "shaders/model-frag.spv");
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| 159 | modelPipeline.createDescriptorPool(swapChainImages);
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| 160 | modelPipeline.createDescriptorSets(swapChainImages);
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| 161 |
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[e469aed] | 162 | currentRenderScreenFn = &VulkanGame::renderMainScreen;
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[ce9dc9f] | 163 |
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| 164 | ImGuiIO& io = ImGui::GetIO();
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[6053b24] | 165 |
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[40eb092] | 166 | initGuiValueLists(valueLists);
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[6053b24] | 167 |
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[40eb092] | 168 | valueLists["stats value list"].push_back(UIValue(UIVALUE_INT, "Score", &score));
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| 169 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "FPS", &fps));
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| 170 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "IMGUI FPS", &io.Framerate));
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[3b7d497] | 171 |
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[40eb092] | 172 | renderLoop();
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[3b7d497] | 173 | cleanup();
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| 174 |
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| 175 | close_log();
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| 176 | }
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| 177 |
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| 178 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
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| 179 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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| 180 |
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| 181 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
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| 182 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
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| 183 |
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| 184 | cout << "SDL " <<
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| 185 | to_string(sdlVersion.major) << "." <<
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| 186 | to_string(sdlVersion.minor) << "." <<
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| 187 | to_string(sdlVersion.patch) << endl;
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| 188 |
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| 189 | // TODO: Refactor the logger api to be more flexible,
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| 190 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
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| 191 | restart_gl_log();
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| 192 | gl_log("starting SDL\n%s.%s.%s",
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| 193 | to_string(sdlVersion.major).c_str(),
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| 194 | to_string(sdlVersion.minor).c_str(),
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| 195 | to_string(sdlVersion.patch).c_str());
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| 196 |
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| 197 | // TODO: Use open_Log() and related functions instead of gl_log ones
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| 198 | // TODO: In addition, delete the gl_log functions
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| 199 | open_log();
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| 200 | get_log() << "starting SDL" << endl;
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| 201 | get_log() <<
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| 202 | (int)sdlVersion.major << "." <<
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| 203 | (int)sdlVersion.minor << "." <<
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| 204 | (int)sdlVersion.patch << endl;
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| 205 |
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| 206 | // TODO: Put all fonts, textures, and images in the assets folder
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| 207 | gui = new GameGui_SDL();
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| 208 |
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| 209 | if (gui->init() == RTWO_ERROR) {
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| 210 | // TODO: Also print these sorts of errors to the log
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| 211 | cout << "UI library could not be initialized!" << endl;
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| 212 | cout << gui->getError() << endl;
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[e469aed] | 213 | // TODO: Rename RTWO_ERROR to something else
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[3b7d497] | 214 | return RTWO_ERROR;
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| 215 | }
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| 216 |
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| 217 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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| 218 | if (window == nullptr) {
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| 219 | cout << "Window could not be created!" << endl;
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| 220 | cout << gui->getError() << endl;
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| 221 | return RTWO_ERROR;
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| 222 | }
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| 223 |
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| 224 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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| 225 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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| 226 |
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| 227 | return RTWO_SUCCESS;
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| 228 | }
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| 229 |
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| 230 | void VulkanGame::initVulkan() {
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| 231 | const vector<const char*> validationLayers = {
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| 232 | "VK_LAYER_KHRONOS_validation"
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| 233 | };
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| 234 | const vector<const char*> deviceExtensions = {
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| 235 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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| 236 | };
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| 237 |
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| 238 | createVulkanInstance(validationLayers);
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| 239 | setupDebugMessenger();
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| 240 | createVulkanSurface();
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| 241 | pickPhysicalDevice(deviceExtensions);
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| 242 | createLogicalDevice(validationLayers, deviceExtensions);
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[ce9dc9f] | 243 | chooseSwapChainProperties();
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| 244 | createSwapChain();
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| 245 | createImageViews();
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| 246 |
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[737c26a] | 247 | createResourceCommandPool();
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[e469aed] | 248 | createImageResources();
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[ce9dc9f] | 249 |
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[e469aed] | 250 | createRenderPass();
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| 251 | createCommandPools();
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[ce9dc9f] | 252 | createFramebuffers();
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| 253 | createCommandBuffers();
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| 254 | createSyncObjects();
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[3b7d497] | 255 | }
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| 256 |
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[4a777d2] | 257 | void VulkanGame::initGraphicsPipelines() {
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| 258 | modelPipeline = GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject>(
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| 259 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
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| 260 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 16, 24, 10);
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| 261 | }
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| 262 |
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| 263 | // TODO: Maybe change the name to initScene() or something similar
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| 264 | void VulkanGame::initMatrices() {
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| 265 | cam_pos = vec3(0.0f, 0.0f, 2.0f);
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| 266 |
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| 267 | float cam_yaw = 0.0f;
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| 268 | float cam_pitch = -50.0f;
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| 269 |
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| 270 | mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f));
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| 271 | mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f));
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| 272 |
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| 273 | mat4 R_view = pitch_mat * yaw_mat;
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| 274 | mat4 T_view = translate(mat4(1.0f), vec3(-cam_pos.x, -cam_pos.y, -cam_pos.z));
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| 275 | viewMat = R_view * T_view;
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| 276 |
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| 277 | projMat = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP);
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| 278 | projMat[1][1] *= -1; // flip the y-axis so that +y is up
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| 279 |
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| 280 | object_VP_mats.view = viewMat;
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| 281 | object_VP_mats.proj = projMat;
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| 282 | }
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| 283 |
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[40eb092] | 284 | void VulkanGame::renderLoop() {
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[187b0f5] | 285 | startTime = steady_clock::now();
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| 286 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
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[40eb092] | 287 |
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| 288 | fpsStartTime = curTime;
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| 289 | frameCount = 0;
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| 290 |
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| 291 | ImGuiIO& io = ImGui::GetIO();
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| 292 |
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| 293 | done = false;
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| 294 | while (!done) {
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| 295 |
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[5081b9a] | 296 | prevTime = curTime;
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[187b0f5] | 297 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
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[5081b9a] | 298 | elapsedTime = curTime - prevTime;
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[40eb092] | 299 |
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| 300 | if (curTime - fpsStartTime >= 1.0f) {
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| 301 | fps = (float)frameCount / (curTime - fpsStartTime);
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| 302 |
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| 303 | frameCount = 0;
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| 304 | fpsStartTime = curTime;
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| 305 | }
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| 306 |
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| 307 | frameCount++;
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| 308 |
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| 309 | gui->processEvents();
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| 310 |
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| 311 | UIEvent uiEvent;
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| 312 | while (gui->pollEvent(&uiEvent)) {
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| 313 | GameEvent& e = uiEvent.event;
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| 314 | SDL_Event sdlEvent = uiEvent.rawEvent.sdl;
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| 315 |
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| 316 | ImGui_ImplSDL2_ProcessEvent(&sdlEvent);
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[5081b9a] | 317 | if ((e.type == UI_EVENT_MOUSEBUTTONDOWN || e.type == UI_EVENT_MOUSEBUTTONUP || e.type == UI_EVENT_UNKNOWN) &&
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| 318 | io.WantCaptureMouse) {
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| 319 | if (sdlEvent.type == SDL_MOUSEWHEEL || sdlEvent.type == SDL_MOUSEBUTTONDOWN ||
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| 320 | sdlEvent.type == SDL_MOUSEBUTTONUP) {
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[40eb092] | 321 | continue;
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| 322 | }
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| 323 | }
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[5081b9a] | 324 | if ((e.type == UI_EVENT_KEYDOWN || e.type == UI_EVENT_KEYUP) && io.WantCaptureKeyboard) {
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[40eb092] | 325 | if (sdlEvent.type == SDL_KEYDOWN || sdlEvent.type == SDL_KEYUP) {
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| 326 | continue;
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| 327 | }
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| 328 | }
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| 329 | if (io.WantTextInput) {
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| 330 | // show onscreen keyboard if on mobile
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| 331 | }
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| 332 |
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| 333 | switch (e.type) {
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[5081b9a] | 334 | case UI_EVENT_QUIT:
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| 335 | cout << "Quit event detected" << endl;
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| 336 | done = true;
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| 337 | break;
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| 338 | case UI_EVENT_WINDOWRESIZE:
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| 339 | cout << "Window resize event detected" << endl;
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| 340 | shouldRecreateSwapChain = true;
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| 341 | break;
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[4a777d2] | 342 | case UI_EVENT_KEYDOWN:
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| 343 | if (e.key.repeat) {
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| 344 | break;
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| 345 | }
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| 346 |
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| 347 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
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| 348 | done = true;
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| 349 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
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| 350 | cout << "Adding a plane" << endl;
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| 351 | float zOffset = -2.0f + (0.5f * modelObjects.size());
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| 352 |
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| 353 | SceneObject<ModelVertex, SSBO_ModelObject>& texturedSquare =
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| 354 | addObject(modelObjects, modelPipeline,
|
---|
| 355 | addObjectIndex<ModelVertex>(modelObjects.size(),
|
---|
| 356 | addVertexNormals<ModelVertex>({
|
---|
| 357 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
|
---|
| 358 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
|
---|
| 359 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
|
---|
| 360 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
|
---|
| 361 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
|
---|
| 362 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0}
|
---|
| 363 | })), {
|
---|
| 364 | 0, 1, 2, 3, 4, 5
|
---|
| 365 | }, {
|
---|
| 366 | mat4(1.0f)
|
---|
| 367 | }, true);
|
---|
| 368 |
|
---|
| 369 | texturedSquare.model_base =
|
---|
| 370 | translate(mat4(1.0f), vec3(0.0f, 0.0f, zOffset));
|
---|
| 371 | texturedSquare.modified = true;
|
---|
| 372 | // START UNREVIEWED SECTION
|
---|
| 373 | // END UNREVIEWED SECTION
|
---|
| 374 | } else {
|
---|
| 375 | cout << "Key event detected" << endl;
|
---|
| 376 | }
|
---|
| 377 | break;
|
---|
[5081b9a] | 378 | case UI_EVENT_KEYUP:
|
---|
| 379 | // START UNREVIEWED SECTION
|
---|
| 380 | // END UNREVIEWED SECTION
|
---|
| 381 | break;
|
---|
| 382 | case UI_EVENT_WINDOW:
|
---|
| 383 | case UI_EVENT_MOUSEBUTTONDOWN:
|
---|
| 384 | case UI_EVENT_MOUSEBUTTONUP:
|
---|
| 385 | case UI_EVENT_MOUSEMOTION:
|
---|
| 386 | break;
|
---|
| 387 | case UI_EVENT_UNHANDLED:
|
---|
| 388 | cout << "Unhandled event type: 0x" << hex << sdlEvent.type << dec << endl;
|
---|
| 389 | break;
|
---|
| 390 | case UI_EVENT_UNKNOWN:
|
---|
| 391 | default:
|
---|
| 392 | cout << "Unknown event type: 0x" << hex << sdlEvent.type << dec << endl;
|
---|
| 393 | break;
|
---|
[40eb092] | 394 | }
|
---|
| 395 | }
|
---|
| 396 |
|
---|
| 397 | if (shouldRecreateSwapChain) {
|
---|
| 398 | gui->refreshWindowSize();
|
---|
| 399 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
| 400 |
|
---|
| 401 | if (!isMinimized) {
|
---|
| 402 | // TODO: This should be used if the min image count changes, presumably because a new surface was created
|
---|
| 403 | // with a different image count or something like that. Maybe I want to add code to query for a new min image count
|
---|
| 404 | // during swapchain recreation to take advantage of this
|
---|
| 405 | ImGui_ImplVulkan_SetMinImageCount(swapChainMinImageCount);
|
---|
| 406 |
|
---|
| 407 | recreateSwapChain();
|
---|
| 408 |
|
---|
| 409 | shouldRecreateSwapChain = false;
|
---|
| 410 | }
|
---|
| 411 | }
|
---|
| 412 |
|
---|
[4a777d2] | 413 | updateScene();
|
---|
| 414 |
|
---|
[e469aed] | 415 | // TODO: Move this into a renderImGuiOverlay() function
|
---|
[40eb092] | 416 | ImGui_ImplVulkan_NewFrame();
|
---|
| 417 | ImGui_ImplSDL2_NewFrame(window);
|
---|
| 418 | ImGui::NewFrame();
|
---|
| 419 |
|
---|
[85b5fec] | 420 | (this->*currentRenderScreenFn)(gui->getWindowWidth(), gui->getWindowHeight());
|
---|
[40eb092] | 421 |
|
---|
| 422 | ImGui::Render();
|
---|
| 423 |
|
---|
| 424 | gui->refreshWindowSize();
|
---|
| 425 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
| 426 |
|
---|
| 427 | if (!isMinimized) {
|
---|
| 428 | renderFrame(ImGui::GetDrawData());
|
---|
| 429 | presentFrame();
|
---|
| 430 | }
|
---|
| 431 | }
|
---|
| 432 | }
|
---|
| 433 |
|
---|
[4a777d2] | 434 | // TODO: The only updates that need to happen once per Vulkan image are the SSBO ones,
|
---|
| 435 | // which are already handled by updateObject(). Move this code to a different place,
|
---|
| 436 | // where it will run just once per frame
|
---|
| 437 | void VulkanGame::updateScene() {
|
---|
| 438 | for (SceneObject<ModelVertex, SSBO_ModelObject>& model : this->modelObjects) {
|
---|
| 439 | model.model_transform =
|
---|
| 440 | translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) *
|
---|
| 441 | rotate(mat4(1.0f), curTime * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
| 442 | model.modified = true;
|
---|
| 443 | }
|
---|
| 444 |
|
---|
| 445 | for (size_t i = 0; i < modelObjects.size(); i++) {
|
---|
| 446 | if (modelObjects[i].modified) {
|
---|
| 447 | updateObject(modelObjects, modelPipeline, i);
|
---|
| 448 | }
|
---|
| 449 | }
|
---|
| 450 |
|
---|
[e8445f0] | 451 | VulkanUtils::copyDataToMemory(device, object_VP_mats, uniformBuffersMemory_modelPipeline[imageIndex], 0);
|
---|
[4a777d2] | 452 | }
|
---|
| 453 |
|
---|
[3b7d497] | 454 | void VulkanGame::cleanup() {
|
---|
[ce9dc9f] | 455 | // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
---|
| 456 | //vkQueueWaitIdle(g_Queue);
|
---|
[880cfc2] | 457 | VKUTIL_CHECK_RESULT(vkDeviceWaitIdle(device), "failed to wait for device!");
|
---|
[ce9dc9f] | 458 |
|
---|
[e469aed] | 459 | cleanupImGuiOverlay();
|
---|
[ce9dc9f] | 460 |
|
---|
| 461 | cleanupSwapChain();
|
---|
| 462 |
|
---|
[4a777d2] | 463 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
| 464 | // START UNREVIEWED SECTION
|
---|
| 465 |
|
---|
| 466 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
| 467 |
|
---|
| 468 | modelPipeline.cleanupBuffers();
|
---|
| 469 |
|
---|
| 470 | // END UNREVIEWED SECTION
|
---|
| 471 |
|
---|
[ce9dc9f] | 472 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
|
---|
| 473 |
|
---|
| 474 | vkDestroyDevice(device, nullptr);
|
---|
[7865c5b] | 475 | vkDestroySurfaceKHR(instance, vulkanSurface, nullptr);
|
---|
[3b7d497] | 476 |
|
---|
| 477 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
[ce9dc9f] | 478 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
[3b7d497] | 479 | }
|
---|
| 480 |
|
---|
[ce9dc9f] | 481 | vkDestroyInstance(instance, nullptr);
|
---|
[3b7d497] | 482 |
|
---|
| 483 | gui->destroyWindow();
|
---|
| 484 | gui->shutdown();
|
---|
| 485 | delete gui;
|
---|
| 486 | }
|
---|
| 487 |
|
---|
| 488 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
| 489 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
| 490 | throw runtime_error("validation layers requested, but not available!");
|
---|
| 491 | }
|
---|
| 492 |
|
---|
| 493 | VkApplicationInfo appInfo = {};
|
---|
| 494 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
| 495 | appInfo.pApplicationName = "Vulkan Game";
|
---|
| 496 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 497 | appInfo.pEngineName = "No Engine";
|
---|
| 498 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 499 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
| 500 |
|
---|
| 501 | VkInstanceCreateInfo createInfo = {};
|
---|
| 502 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
| 503 | createInfo.pApplicationInfo = &appInfo;
|
---|
| 504 |
|
---|
| 505 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
| 506 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 507 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
| 508 | }
|
---|
| 509 |
|
---|
| 510 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
| 511 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
| 512 |
|
---|
| 513 | cout << endl << "Extensions:" << endl;
|
---|
| 514 | for (const char* extensionName : extensions) {
|
---|
| 515 | cout << extensionName << endl;
|
---|
| 516 | }
|
---|
| 517 | cout << endl;
|
---|
| 518 |
|
---|
| 519 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
| 520 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 521 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 522 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 523 |
|
---|
| 524 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
| 525 | createInfo.pNext = &debugCreateInfo;
|
---|
[ce9dc9f] | 526 | }
|
---|
| 527 | else {
|
---|
[3b7d497] | 528 | createInfo.enabledLayerCount = 0;
|
---|
| 529 |
|
---|
| 530 | createInfo.pNext = nullptr;
|
---|
| 531 | }
|
---|
| 532 |
|
---|
[ce9dc9f] | 533 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
[3b7d497] | 534 | throw runtime_error("failed to create instance!");
|
---|
| 535 | }
|
---|
| 536 | }
|
---|
| 537 |
|
---|
| 538 | void VulkanGame::setupDebugMessenger() {
|
---|
| 539 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
| 540 | return;
|
---|
| 541 | }
|
---|
| 542 |
|
---|
| 543 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
| 544 | populateDebugMessengerCreateInfo(createInfo);
|
---|
| 545 |
|
---|
[ce9dc9f] | 546 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
[3b7d497] | 547 | throw runtime_error("failed to set up debug messenger!");
|
---|
| 548 | }
|
---|
| 549 | }
|
---|
| 550 |
|
---|
| 551 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
| 552 | createInfo = {};
|
---|
| 553 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
| 554 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
| 555 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
| 556 | createInfo.pfnUserCallback = debugCallback;
|
---|
| 557 | }
|
---|
| 558 |
|
---|
| 559 | void VulkanGame::createVulkanSurface() {
|
---|
[7865c5b] | 560 | if (gui->createVulkanSurface(instance, &vulkanSurface) == RTWO_ERROR) {
|
---|
[3b7d497] | 561 | throw runtime_error("failed to create window surface!");
|
---|
| 562 | }
|
---|
| 563 | }
|
---|
| 564 |
|
---|
| 565 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
| 566 | uint32_t deviceCount = 0;
|
---|
| 567 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 568 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
[3b7d497] | 569 |
|
---|
| 570 | if (deviceCount == 0) {
|
---|
| 571 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
| 572 | }
|
---|
| 573 |
|
---|
| 574 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
| 575 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 576 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
[3b7d497] | 577 |
|
---|
| 578 | cout << endl << "Graphics cards:" << endl;
|
---|
| 579 | for (const VkPhysicalDevice& device : devices) {
|
---|
| 580 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
[ce9dc9f] | 581 | physicalDevice = device;
|
---|
[3b7d497] | 582 | break;
|
---|
| 583 | }
|
---|
| 584 | }
|
---|
| 585 | cout << endl;
|
---|
| 586 |
|
---|
[ce9dc9f] | 587 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
[3b7d497] | 588 | throw runtime_error("failed to find a suitable GPU!");
|
---|
| 589 | }
|
---|
| 590 | }
|
---|
| 591 |
|
---|
| 592 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
| 593 | VkPhysicalDeviceProperties deviceProperties;
|
---|
| 594 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
| 595 |
|
---|
| 596 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
| 597 |
|
---|
[187b0f5] | 598 | // TODO: Eventually, maybe let the user pick out of a set of GPUs in case the user does want to use
|
---|
| 599 | // an integrated GPU. On my laptop, this function returns TRUE for the integrated GPU, but crashes
|
---|
| 600 | // when trying to use it to render. Maybe I just need to figure out which other extensions and features
|
---|
| 601 | // to check.
|
---|
| 602 | if (deviceProperties.deviceType != VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
---|
| 603 | return false;
|
---|
| 604 | }
|
---|
| 605 |
|
---|
[7865c5b] | 606 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[3b7d497] | 607 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
| 608 | bool swapChainAdequate = false;
|
---|
| 609 |
|
---|
| 610 | if (extensionsSupported) {
|
---|
[7865c5b] | 611 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
| 612 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 613 |
|
---|
| 614 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
[3b7d497] | 615 | }
|
---|
| 616 |
|
---|
| 617 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
| 618 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
| 619 |
|
---|
| 620 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
| 621 | }
|
---|
| 622 |
|
---|
| 623 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
[ce9dc9f] | 624 | const vector<const char*>& deviceExtensions) {
|
---|
[7865c5b] | 625 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[6493e43] | 626 |
|
---|
| 627 | if (!indices.isComplete()) {
|
---|
| 628 | throw runtime_error("failed to find required queue families!");
|
---|
| 629 | }
|
---|
| 630 |
|
---|
| 631 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
| 632 | // using them correctly to get the most benefit out of separate queues
|
---|
[3b7d497] | 633 |
|
---|
| 634 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
[6493e43] | 635 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[3b7d497] | 636 |
|
---|
| 637 | float queuePriority = 1.0f;
|
---|
| 638 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 639 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 640 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 641 | queueCreateInfo.queueCount = 1;
|
---|
| 642 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
| 643 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 644 |
|
---|
| 645 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
| 646 | }
|
---|
| 647 |
|
---|
| 648 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 649 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 650 |
|
---|
| 651 | VkDeviceCreateInfo createInfo = {};
|
---|
| 652 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
| 653 |
|
---|
| 654 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 655 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
| 656 |
|
---|
| 657 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 658 |
|
---|
| 659 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 660 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 661 |
|
---|
| 662 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 663 | // but it's a good idea to set them for backwards compatibility
|
---|
| 664 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 665 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 666 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
[ce9dc9f] | 667 | }
|
---|
| 668 | else {
|
---|
[3b7d497] | 669 | createInfo.enabledLayerCount = 0;
|
---|
| 670 | }
|
---|
| 671 |
|
---|
[ce9dc9f] | 672 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
[3b7d497] | 673 | throw runtime_error("failed to create logical device!");
|
---|
| 674 | }
|
---|
| 675 |
|
---|
[ce9dc9f] | 676 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 677 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
| 678 | }
|
---|
| 679 |
|
---|
| 680 | void VulkanGame::chooseSwapChainProperties() {
|
---|
[7865c5b] | 681 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
| 682 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 683 |
|
---|
| 684 | // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
---|
| 685 | // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
---|
| 686 | // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
---|
| 687 | // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
---|
| 688 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
| 689 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
| 690 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
| 691 |
|
---|
| 692 | #ifdef IMGUI_UNLIMITED_FRAME_RATE
|
---|
| 693 | vector<VkPresentModeKHR> presentModes{
|
---|
| 694 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
| 695 | };
|
---|
| 696 | #else
|
---|
| 697 | vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
| 698 | #endif
|
---|
| 699 |
|
---|
| 700 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
| 701 |
|
---|
| 702 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
| 703 |
|
---|
[7865c5b] | 704 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 705 |
|
---|
| 706 | // If min image count was not specified, request different count of images dependent on selected present mode
|
---|
| 707 | if (swapChainMinImageCount == 0) {
|
---|
| 708 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
| 709 | swapChainMinImageCount = 3;
|
---|
| 710 | }
|
---|
| 711 | else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
| 712 | swapChainMinImageCount = 2;
|
---|
| 713 | }
|
---|
| 714 | else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
| 715 | swapChainMinImageCount = 1;
|
---|
| 716 | }
|
---|
| 717 | else {
|
---|
| 718 | throw runtime_error("unexpected present mode!");
|
---|
| 719 | }
|
---|
| 720 | }
|
---|
| 721 |
|
---|
| 722 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
| 723 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
| 724 | }
|
---|
| 725 | else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
| 726 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
| 727 | }
|
---|
| 728 | }
|
---|
| 729 |
|
---|
| 730 | void VulkanGame::createSwapChain() {
|
---|
[7865c5b] | 731 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 732 |
|
---|
| 733 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
| 734 |
|
---|
| 735 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
| 736 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
[7865c5b] | 737 | createInfo.surface = vulkanSurface;
|
---|
[ce9dc9f] | 738 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
| 739 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
| 740 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
| 741 | createInfo.imageExtent = swapChainExtent;
|
---|
| 742 | createInfo.imageArrayLayers = 1;
|
---|
| 743 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
| 744 |
|
---|
| 745 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
[7865c5b] | 746 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 747 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[6493e43] | 748 |
|
---|
[ce9dc9f] | 749 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
| 750 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
| 751 | createInfo.queueFamilyIndexCount = 2;
|
---|
| 752 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
| 753 | }
|
---|
| 754 | else {
|
---|
| 755 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
| 756 | createInfo.queueFamilyIndexCount = 0;
|
---|
| 757 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
| 758 | }
|
---|
| 759 |
|
---|
| 760 | createInfo.preTransform = capabilities.currentTransform;
|
---|
| 761 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
| 762 | createInfo.presentMode = swapChainPresentMode;
|
---|
| 763 | createInfo.clipped = VK_TRUE;
|
---|
| 764 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
| 765 |
|
---|
| 766 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
| 767 | throw runtime_error("failed to create swap chain!");
|
---|
| 768 | }
|
---|
| 769 |
|
---|
| 770 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
| 771 | throw runtime_error("failed to get swap chain image count!");
|
---|
| 772 | }
|
---|
| 773 |
|
---|
| 774 | swapChainImages.resize(swapChainImageCount);
|
---|
| 775 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
| 776 | throw runtime_error("failed to get swap chain images!");
|
---|
| 777 | }
|
---|
[3b7d497] | 778 | }
|
---|
| 779 |
|
---|
[ce9dc9f] | 780 | void VulkanGame::createImageViews() {
|
---|
| 781 | swapChainImageViews.resize(swapChainImageCount);
|
---|
[6493e43] | 782 |
|
---|
[ce9dc9f] | 783 | for (uint32_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
| 784 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
| 785 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
| 786 | }
|
---|
[6493e43] | 787 | }
|
---|
| 788 |
|
---|
[e469aed] | 789 | void VulkanGame::createResourceCommandPool() {
|
---|
| 790 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
| 791 |
|
---|
| 792 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 793 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 794 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 795 | poolInfo.flags = 0;
|
---|
| 796 |
|
---|
| 797 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
| 798 | throw runtime_error("failed to create resource command pool!");
|
---|
| 799 | }
|
---|
| 800 | }
|
---|
| 801 |
|
---|
| 802 | void VulkanGame::createImageResources() {
|
---|
| 803 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
| 804 | depthImage, graphicsQueue);
|
---|
[4a777d2] | 805 |
|
---|
| 806 | createTextureSampler();
|
---|
| 807 |
|
---|
| 808 | // TODO: Move all images/textures somewhere into the assets folder
|
---|
| 809 |
|
---|
| 810 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/texture.jpg",
|
---|
| 811 | floorTextureImage, graphicsQueue);
|
---|
| 812 |
|
---|
| 813 | floorTextureImageDescriptor = {};
|
---|
| 814 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
| 815 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
| 816 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
[e469aed] | 817 | }
|
---|
| 818 |
|
---|
| 819 | VkFormat VulkanGame::findDepthFormat() {
|
---|
| 820 | return VulkanUtils::findSupportedFormat(
|
---|
| 821 | physicalDevice,
|
---|
| 822 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
| 823 | VK_IMAGE_TILING_OPTIMAL,
|
---|
| 824 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
| 825 | );
|
---|
| 826 | }
|
---|
| 827 |
|
---|
[ce9dc9f] | 828 | void VulkanGame::createRenderPass() {
|
---|
| 829 | VkAttachmentDescription colorAttachment = {};
|
---|
| 830 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
| 831 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 832 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // Set to VK_ATTACHMENT_LOAD_OP_DONT_CARE to disable clearing
|
---|
| 833 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
| 834 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 835 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 836 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 837 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
| 838 |
|
---|
| 839 | VkAttachmentReference colorAttachmentRef = {};
|
---|
| 840 | colorAttachmentRef.attachment = 0;
|
---|
| 841 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
| 842 |
|
---|
| 843 | VkAttachmentDescription depthAttachment = {};
|
---|
| 844 | depthAttachment.format = findDepthFormat();
|
---|
| 845 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 846 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 847 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 848 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 849 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 850 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 851 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 852 |
|
---|
| 853 | VkAttachmentReference depthAttachmentRef = {};
|
---|
| 854 | depthAttachmentRef.attachment = 1;
|
---|
| 855 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 856 |
|
---|
| 857 | VkSubpassDescription subpass = {};
|
---|
| 858 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
| 859 | subpass.colorAttachmentCount = 1;
|
---|
| 860 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
| 861 | //subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
| 862 |
|
---|
| 863 | VkSubpassDependency dependency = {};
|
---|
| 864 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
| 865 | dependency.dstSubpass = 0;
|
---|
| 866 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 867 | dependency.srcAccessMask = 0;
|
---|
| 868 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 869 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
| 870 |
|
---|
| 871 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
| 872 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
| 873 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
| 874 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 875 | renderPassInfo.pAttachments = attachments.data();
|
---|
| 876 | renderPassInfo.subpassCount = 1;
|
---|
| 877 | renderPassInfo.pSubpasses = &subpass;
|
---|
| 878 | renderPassInfo.dependencyCount = 1;
|
---|
| 879 | renderPassInfo.pDependencies = &dependency;
|
---|
| 880 |
|
---|
| 881 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
| 882 | throw runtime_error("failed to create render pass!");
|
---|
| 883 | }
|
---|
| 884 |
|
---|
| 885 | // We do not create a pipeline by default as this is also used by examples' main.cpp,
|
---|
| 886 | // but secondary viewport in multi-viewport mode may want to create one with:
|
---|
| 887 | //ImGui_ImplVulkan_CreatePipeline(device, g_Allocator, VK_NULL_HANDLE, g_MainWindowData.RenderPass, VK_SAMPLE_COUNT_1_BIT, &g_MainWindowData.Pipeline);
|
---|
| 888 | }
|
---|
| 889 |
|
---|
| 890 | void VulkanGame::createCommandPools() {
|
---|
| 891 | commandPools.resize(swapChainImageCount);
|
---|
| 892 |
|
---|
[7865c5b] | 893 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
[ce9dc9f] | 894 |
|
---|
| 895 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 896 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 897 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 898 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 899 | poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
---|
[880cfc2] | 900 |
|
---|
[ce9dc9f] | 901 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPools[i]) != VK_SUCCESS) {
|
---|
| 902 | throw runtime_error("failed to create graphics command pool!");
|
---|
| 903 | }
|
---|
[6493e43] | 904 | }
|
---|
[ce9dc9f] | 905 | }
|
---|
[6493e43] | 906 |
|
---|
[4a777d2] | 907 | void VulkanGame::createTextureSampler() {
|
---|
| 908 | VkSamplerCreateInfo samplerInfo = {};
|
---|
| 909 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
| 910 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
| 911 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
| 912 |
|
---|
| 913 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 914 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 915 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
| 916 |
|
---|
| 917 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
| 918 | samplerInfo.maxAnisotropy = 16;
|
---|
| 919 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
| 920 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
| 921 | samplerInfo.compareEnable = VK_FALSE;
|
---|
| 922 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
| 923 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
| 924 | samplerInfo.mipLodBias = 0.0f;
|
---|
| 925 | samplerInfo.minLod = 0.0f;
|
---|
| 926 | samplerInfo.maxLod = 0.0f;
|
---|
| 927 |
|
---|
| 928 | VKUTIL_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler),
|
---|
| 929 | "failed to create texture sampler!");
|
---|
| 930 | }
|
---|
| 931 |
|
---|
[ce9dc9f] | 932 | void VulkanGame::createFramebuffers() {
|
---|
| 933 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
| 934 |
|
---|
| 935 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
| 936 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
| 937 | framebufferInfo.renderPass = renderPass;
|
---|
| 938 | framebufferInfo.width = swapChainExtent.width;
|
---|
| 939 | framebufferInfo.height = swapChainExtent.height;
|
---|
| 940 | framebufferInfo.layers = 1;
|
---|
| 941 |
|
---|
| 942 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 943 | array<VkImageView, 2> attachments = {
|
---|
| 944 | swapChainImageViews[i],
|
---|
| 945 | depthImage.imageView
|
---|
| 946 | };
|
---|
| 947 |
|
---|
| 948 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 949 | framebufferInfo.pAttachments = attachments.data();
|
---|
| 950 |
|
---|
| 951 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
| 952 | throw runtime_error("failed to create framebuffer!");
|
---|
| 953 | }
|
---|
| 954 | }
|
---|
| 955 | }
|
---|
| 956 |
|
---|
| 957 | void VulkanGame::createCommandBuffers() {
|
---|
| 958 | commandBuffers.resize(swapChainImageCount);
|
---|
| 959 |
|
---|
| 960 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 961 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
| 962 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
| 963 | allocInfo.commandPool = commandPools[i];
|
---|
| 964 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
| 965 | allocInfo.commandBufferCount = 1;
|
---|
| 966 |
|
---|
| 967 | if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers[i]) != VK_SUCCESS) {
|
---|
[880cfc2] | 968 | throw runtime_error("failed to allocate command buffer!");
|
---|
[6493e43] | 969 | }
|
---|
[ce9dc9f] | 970 | }
|
---|
| 971 | }
|
---|
| 972 |
|
---|
| 973 | void VulkanGame::createSyncObjects() {
|
---|
| 974 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
| 975 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
| 976 | inFlightFences.resize(swapChainImageCount);
|
---|
[6493e43] | 977 |
|
---|
[ce9dc9f] | 978 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
| 979 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
| 980 |
|
---|
| 981 | VkFenceCreateInfo fenceInfo = {};
|
---|
| 982 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
| 983 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
| 984 |
|
---|
| 985 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
[e469aed] | 986 | VKUTIL_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]),
|
---|
| 987 | "failed to create image acquired sempahore for a frame!");
|
---|
[ce9dc9f] | 988 |
|
---|
[e469aed] | 989 | VKUTIL_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]),
|
---|
| 990 | "failed to create render complete sempahore for a frame!");
|
---|
[ce9dc9f] | 991 |
|
---|
[e469aed] | 992 | VKUTIL_CHECK_RESULT(vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]),
|
---|
| 993 | "failed to create fence for a frame!");
|
---|
[6493e43] | 994 | }
|
---|
[ce9dc9f] | 995 | }
|
---|
| 996 |
|
---|
[e469aed] | 997 | void VulkanGame::initImGuiOverlay() {
|
---|
| 998 | vector<VkDescriptorPoolSize> pool_sizes {
|
---|
| 999 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
---|
| 1000 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
---|
| 1001 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
---|
| 1002 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
---|
| 1003 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
---|
| 1004 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
---|
| 1005 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
---|
| 1006 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
---|
| 1007 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
---|
| 1008 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
---|
| 1009 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
---|
| 1010 | };
|
---|
| 1011 |
|
---|
| 1012 | VkDescriptorPoolCreateInfo pool_info = {};
|
---|
| 1013 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
---|
| 1014 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
---|
| 1015 | pool_info.maxSets = 1000 * pool_sizes.size();
|
---|
| 1016 | pool_info.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
|
---|
| 1017 | pool_info.pPoolSizes = pool_sizes.data();
|
---|
| 1018 |
|
---|
| 1019 | VKUTIL_CHECK_RESULT(vkCreateDescriptorPool(device, &pool_info, nullptr, &imguiDescriptorPool),
|
---|
| 1020 | "failed to create IMGUI descriptor pool!");
|
---|
| 1021 |
|
---|
| 1022 | // TODO: Do this in one place and save it instead of redoing it every time I need a queue family index
|
---|
| 1023 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
| 1024 |
|
---|
| 1025 | // Setup Dear ImGui context
|
---|
| 1026 | IMGUI_CHECKVERSION();
|
---|
| 1027 | ImGui::CreateContext();
|
---|
| 1028 | ImGuiIO& io = ImGui::GetIO();
|
---|
| 1029 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
---|
| 1030 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
---|
| 1031 |
|
---|
| 1032 | // Setup Dear ImGui style
|
---|
| 1033 | ImGui::StyleColorsDark();
|
---|
| 1034 | //ImGui::StyleColorsClassic();
|
---|
| 1035 |
|
---|
| 1036 | // Setup Platform/Renderer bindings
|
---|
| 1037 | ImGui_ImplSDL2_InitForVulkan(window);
|
---|
| 1038 | ImGui_ImplVulkan_InitInfo init_info = {};
|
---|
| 1039 | init_info.Instance = instance;
|
---|
| 1040 | init_info.PhysicalDevice = physicalDevice;
|
---|
| 1041 | init_info.Device = device;
|
---|
| 1042 | init_info.QueueFamily = indices.graphicsFamily.value();
|
---|
| 1043 | init_info.Queue = graphicsQueue;
|
---|
| 1044 | init_info.DescriptorPool = imguiDescriptorPool;
|
---|
| 1045 | init_info.Allocator = nullptr;
|
---|
| 1046 | init_info.MinImageCount = swapChainMinImageCount;
|
---|
| 1047 | init_info.ImageCount = swapChainImageCount;
|
---|
| 1048 | init_info.CheckVkResultFn = check_imgui_vk_result;
|
---|
| 1049 | ImGui_ImplVulkan_Init(&init_info, renderPass);
|
---|
| 1050 |
|
---|
| 1051 | // Load Fonts
|
---|
| 1052 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
---|
| 1053 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
---|
| 1054 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
---|
| 1055 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
---|
| 1056 | // - Read 'docs/FONTS.md' for more instructions and details.
|
---|
| 1057 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
---|
| 1058 | //io.Fonts->AddFontDefault();
|
---|
| 1059 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
---|
| 1060 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
---|
| 1061 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
---|
| 1062 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
---|
| 1063 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
---|
| 1064 | //assert(font != NULL);
|
---|
| 1065 |
|
---|
| 1066 | // Upload Fonts
|
---|
| 1067 |
|
---|
| 1068 | VkCommandBuffer commandBuffer = VulkanUtils::beginSingleTimeCommands(device, resourceCommandPool);
|
---|
| 1069 |
|
---|
| 1070 | ImGui_ImplVulkan_CreateFontsTexture(commandBuffer);
|
---|
| 1071 |
|
---|
| 1072 | VulkanUtils::endSingleTimeCommands(device, resourceCommandPool, commandBuffer, graphicsQueue);
|
---|
| 1073 |
|
---|
| 1074 | ImGui_ImplVulkan_DestroyFontUploadObjects();
|
---|
| 1075 | }
|
---|
| 1076 |
|
---|
| 1077 | void VulkanGame::cleanupImGuiOverlay() {
|
---|
| 1078 | ImGui_ImplVulkan_Shutdown();
|
---|
| 1079 | ImGui_ImplSDL2_Shutdown();
|
---|
| 1080 | ImGui::DestroyContext();
|
---|
| 1081 |
|
---|
| 1082 | vkDestroyDescriptorPool(device, imguiDescriptorPool, nullptr);
|
---|
| 1083 | }
|
---|
| 1084 |
|
---|
[b8072d3] | 1085 | void VulkanGame::createBufferSet(vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory,
|
---|
| 1086 | VkDeviceSize bufferSize, VkBufferUsageFlags flags, VkMemoryPropertyFlags properties,
|
---|
[4a777d2] | 1087 | vector<VkDescriptorBufferInfo>& bufferInfoList) {
|
---|
| 1088 | buffers.resize(swapChainImageCount);
|
---|
| 1089 | buffersMemory.resize(swapChainImageCount);
|
---|
| 1090 | bufferInfoList.resize(swapChainImageCount);
|
---|
| 1091 |
|
---|
| 1092 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
[b8072d3] | 1093 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, flags, properties, buffers[i], buffersMemory[i]);
|
---|
[4a777d2] | 1094 |
|
---|
| 1095 | bufferInfoList[i].buffer = buffers[i];
|
---|
| 1096 | bufferInfoList[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
| 1097 | bufferInfoList[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
| 1098 | }
|
---|
| 1099 | }
|
---|
| 1100 |
|
---|
[4e2c709] | 1101 | void VulkanGame::renderFrame(ImDrawData* draw_data) {
|
---|
| 1102 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
| 1103 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
| 1104 |
|
---|
[880cfc2] | 1105 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 1106 | shouldRecreateSwapChain = true;
|
---|
| 1107 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
[28ea92f] | 1108 | shouldRecreateSwapChain = true;
|
---|
[4e2c709] | 1109 | return;
|
---|
[28ea92f] | 1110 | } else {
|
---|
[4e2c709] | 1111 | VKUTIL_CHECK_RESULT(result, "failed to acquire swap chain image!");
|
---|
| 1112 | }
|
---|
| 1113 |
|
---|
[880cfc2] | 1114 | VKUTIL_CHECK_RESULT(
|
---|
| 1115 | vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()),
|
---|
[4e2c709] | 1116 | "failed waiting for fence!");
|
---|
| 1117 |
|
---|
| 1118 | VKUTIL_CHECK_RESULT(vkResetFences(device, 1, &inFlightFences[imageIndex]),
|
---|
| 1119 | "failed to reset fence!");
|
---|
| 1120 |
|
---|
| 1121 | VKUTIL_CHECK_RESULT(vkResetCommandPool(device, commandPools[imageIndex], 0),
|
---|
| 1122 | "failed to reset command pool!");
|
---|
| 1123 |
|
---|
[880cfc2] | 1124 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
| 1125 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
[e469aed] | 1126 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
---|
[4e2c709] | 1127 |
|
---|
[880cfc2] | 1128 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers[imageIndex], &beginInfo),
|
---|
[4e2c709] | 1129 | "failed to begin recording command buffer!");
|
---|
| 1130 |
|
---|
| 1131 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
| 1132 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
| 1133 | renderPassInfo.renderPass = renderPass;
|
---|
| 1134 | renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
---|
[e469aed] | 1135 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
[4e2c709] | 1136 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
| 1137 |
|
---|
| 1138 | array<VkClearValue, 2> clearValues = {};
|
---|
[e469aed] | 1139 | clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
|
---|
[4e2c709] | 1140 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
| 1141 |
|
---|
| 1142 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
| 1143 | renderPassInfo.pClearValues = clearValues.data();
|
---|
| 1144 |
|
---|
| 1145 | vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
| 1146 |
|
---|
[4a777d2] | 1147 | // TODO: Find a more elegant, per-screen solution for this
|
---|
| 1148 | if (currentRenderScreenFn == &VulkanGame::renderGameScreen) {
|
---|
| 1149 | modelPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
| 1150 |
|
---|
| 1151 |
|
---|
| 1152 |
|
---|
| 1153 |
|
---|
| 1154 | }
|
---|
| 1155 |
|
---|
[4e2c709] | 1156 | ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]);
|
---|
| 1157 |
|
---|
| 1158 | vkCmdEndRenderPass(commandBuffers[imageIndex]);
|
---|
| 1159 |
|
---|
| 1160 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(commandBuffers[imageIndex]),
|
---|
| 1161 | "failed to record command buffer!");
|
---|
| 1162 |
|
---|
| 1163 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
|
---|
[880cfc2] | 1164 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
[4e2c709] | 1165 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 1166 |
|
---|
| 1167 | VkSubmitInfo submitInfo = {};
|
---|
| 1168 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
| 1169 | submitInfo.waitSemaphoreCount = 1;
|
---|
| 1170 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
[880cfc2] | 1171 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
[4e2c709] | 1172 | submitInfo.commandBufferCount = 1;
|
---|
| 1173 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
| 1174 | submitInfo.signalSemaphoreCount = 1;
|
---|
| 1175 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
| 1176 |
|
---|
| 1177 | VKUTIL_CHECK_RESULT(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]),
|
---|
| 1178 | "failed to submit draw command buffer!");
|
---|
| 1179 | }
|
---|
| 1180 |
|
---|
| 1181 | void VulkanGame::presentFrame() {
|
---|
| 1182 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 1183 |
|
---|
| 1184 | VkPresentInfoKHR presentInfo = {};
|
---|
| 1185 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
| 1186 | presentInfo.waitSemaphoreCount = 1;
|
---|
| 1187 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
| 1188 | presentInfo.swapchainCount = 1;
|
---|
| 1189 | presentInfo.pSwapchains = &swapChain;
|
---|
| 1190 | presentInfo.pImageIndices = &imageIndex;
|
---|
| 1191 | presentInfo.pResults = nullptr;
|
---|
| 1192 |
|
---|
| 1193 | VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
| 1194 |
|
---|
[880cfc2] | 1195 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 1196 | shouldRecreateSwapChain = true;
|
---|
| 1197 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
[28ea92f] | 1198 | shouldRecreateSwapChain = true;
|
---|
[4e2c709] | 1199 | return;
|
---|
[880cfc2] | 1200 | } else {
|
---|
| 1201 | VKUTIL_CHECK_RESULT(result, "failed to present swap chain image!");
|
---|
[4e2c709] | 1202 | }
|
---|
| 1203 |
|
---|
| 1204 | currentFrame = (currentFrame + 1) % swapChainImageCount;
|
---|
| 1205 | }
|
---|
| 1206 |
|
---|
[ce9dc9f] | 1207 | void VulkanGame::recreateSwapChain() {
|
---|
| 1208 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
| 1209 | throw runtime_error("failed to wait for device!");
|
---|
[6493e43] | 1210 | }
|
---|
| 1211 |
|
---|
[ce9dc9f] | 1212 | cleanupSwapChain();
|
---|
| 1213 |
|
---|
| 1214 | createSwapChain();
|
---|
| 1215 | createImageViews();
|
---|
| 1216 |
|
---|
| 1217 | // The depth buffer does need to be recreated with the swap chain since its dimensions depend on the window size
|
---|
| 1218 | // and resizing the window is a common reason to recreate the swapchain
|
---|
| 1219 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
| 1220 | depthImage, graphicsQueue);
|
---|
| 1221 |
|
---|
[e469aed] | 1222 | createRenderPass();
|
---|
| 1223 | createCommandPools();
|
---|
[ce9dc9f] | 1224 | createFramebuffers();
|
---|
| 1225 | createCommandBuffers();
|
---|
| 1226 | createSyncObjects();
|
---|
[187b0f5] | 1227 |
|
---|
[4a777d2] | 1228 | // TODO: Move UBO creation/management into GraphicsPipeline_Vulkan, like I did with SSBOs
|
---|
| 1229 | // TODO: Check if the shader stages and maybe some other properties of the pipeline can be re-used
|
---|
| 1230 | // instead of recreated every time
|
---|
| 1231 |
|
---|
[b8072d3] | 1232 | createBufferSet(uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, sizeof(UBO_VP_mats),
|
---|
| 1233 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
| 1234 | uniformBufferInfoList_modelPipeline);
|
---|
[4a777d2] | 1235 |
|
---|
| 1236 | modelPipeline.updateRenderPass(renderPass);
|
---|
| 1237 | modelPipeline.createPipeline("shaders/model-vert.spv", "shaders/model-frag.spv");
|
---|
| 1238 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
| 1239 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
[e469aed] | 1240 |
|
---|
[187b0f5] | 1241 | imageIndex = 0;
|
---|
[ce9dc9f] | 1242 | }
|
---|
| 1243 |
|
---|
| 1244 | void VulkanGame::cleanupSwapChain() {
|
---|
| 1245 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
| 1246 |
|
---|
| 1247 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
| 1248 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
[6493e43] | 1249 | }
|
---|
| 1250 |
|
---|
[ce9dc9f] | 1251 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1252 | vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]);
|
---|
| 1253 | vkDestroyCommandPool(device, commandPools[i], nullptr);
|
---|
| 1254 | }
|
---|
| 1255 |
|
---|
[4a777d2] | 1256 | modelPipeline.cleanup();
|
---|
| 1257 |
|
---|
| 1258 | for (size_t i = 0; i < uniformBuffers_modelPipeline.size(); i++) {
|
---|
| 1259 | vkDestroyBuffer(device, uniformBuffers_modelPipeline[i], nullptr);
|
---|
| 1260 | vkFreeMemory(device, uniformBuffersMemory_modelPipeline[i], nullptr);
|
---|
| 1261 | }
|
---|
| 1262 |
|
---|
[ce9dc9f] | 1263 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 1264 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
| 1265 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
| 1266 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
[6493e43] | 1267 | }
|
---|
[ce9dc9f] | 1268 |
|
---|
| 1269 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
| 1270 |
|
---|
| 1271 | for (VkImageView imageView : swapChainImageViews) {
|
---|
| 1272 | vkDestroyImageView(device, imageView, nullptr);
|
---|
| 1273 | }
|
---|
| 1274 |
|
---|
| 1275 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
[6493e43] | 1276 | }
|
---|
[40eb092] | 1277 |
|
---|
[85b5fec] | 1278 | void VulkanGame::renderMainScreen(int width, int height) {
|
---|
[40eb092] | 1279 | {
|
---|
| 1280 | int padding = 4;
|
---|
[85b5fec] | 1281 | ImGui::SetNextWindowPos(vec2(-padding, -padding), ImGuiCond_Once);
|
---|
| 1282 | ImGui::SetNextWindowSize(vec2(width + 2 * padding, height + 2 * padding), ImGuiCond_Always);
|
---|
[40eb092] | 1283 | ImGui::Begin("WndMain", nullptr,
|
---|
| 1284 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1285 | ImGuiWindowFlags_NoResize |
|
---|
| 1286 | ImGuiWindowFlags_NoMove);
|
---|
| 1287 |
|
---|
[85b5fec] | 1288 | ButtonImGui btn("New Game");
|
---|
| 1289 |
|
---|
| 1290 | ImGui::InvisibleButton("", vec2(10, height / 6));
|
---|
| 1291 | if (btn.draw((width - btn.getWidth()) / 2)) {
|
---|
[40eb092] | 1292 | goToScreen(&VulkanGame::renderGameScreen);
|
---|
| 1293 | }
|
---|
| 1294 |
|
---|
[85b5fec] | 1295 | ButtonImGui btn2("Quit");
|
---|
| 1296 |
|
---|
| 1297 | ImGui::InvisibleButton("", vec2(10, 15));
|
---|
| 1298 | if (btn2.draw((width - btn2.getWidth()) / 2)) {
|
---|
[40eb092] | 1299 | quitGame();
|
---|
| 1300 | }
|
---|
| 1301 |
|
---|
| 1302 | ImGui::End();
|
---|
| 1303 | }
|
---|
| 1304 | }
|
---|
| 1305 |
|
---|
[85b5fec] | 1306 | void VulkanGame::renderGameScreen(int width, int height) {
|
---|
[40eb092] | 1307 | {
|
---|
[85b5fec] | 1308 | ImGui::SetNextWindowSize(vec2(130, 65), ImGuiCond_Once);
|
---|
| 1309 | ImGui::SetNextWindowPos(vec2(10, 50), ImGuiCond_Once);
|
---|
[40eb092] | 1310 | ImGui::Begin("WndStats", nullptr,
|
---|
| 1311 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1312 | ImGuiWindowFlags_NoResize |
|
---|
| 1313 | ImGuiWindowFlags_NoMove);
|
---|
| 1314 |
|
---|
| 1315 | //ImGui::Text(ImGui::GetIO().Framerate);
|
---|
| 1316 | renderGuiValueList(valueLists["stats value list"]);
|
---|
| 1317 |
|
---|
| 1318 | ImGui::End();
|
---|
| 1319 | }
|
---|
| 1320 |
|
---|
| 1321 | {
|
---|
[85b5fec] | 1322 | ImGui::SetNextWindowSize(vec2(250, 35), ImGuiCond_Once);
|
---|
| 1323 | ImGui::SetNextWindowPos(vec2(width - 260, 10), ImGuiCond_Always);
|
---|
[40eb092] | 1324 | ImGui::Begin("WndMenubar", nullptr,
|
---|
| 1325 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1326 | ImGuiWindowFlags_NoResize |
|
---|
| 1327 | ImGuiWindowFlags_NoMove);
|
---|
[85b5fec] | 1328 | ImGui::InvisibleButton("", vec2(155, 18));
|
---|
[40eb092] | 1329 | ImGui::SameLine();
|
---|
| 1330 | if (ImGui::Button("Main Menu")) {
|
---|
| 1331 | goToScreen(&VulkanGame::renderMainScreen);
|
---|
| 1332 | }
|
---|
| 1333 | ImGui::End();
|
---|
| 1334 | }
|
---|
| 1335 |
|
---|
| 1336 | {
|
---|
[85b5fec] | 1337 | ImGui::SetNextWindowSize(vec2(200, 200), ImGuiCond_Once);
|
---|
| 1338 | ImGui::SetNextWindowPos(vec2(width - 210, 60), ImGuiCond_Always);
|
---|
[40eb092] | 1339 | ImGui::Begin("WndDebug", nullptr,
|
---|
| 1340 | ImGuiWindowFlags_NoTitleBar |
|
---|
| 1341 | ImGuiWindowFlags_NoResize |
|
---|
| 1342 | ImGuiWindowFlags_NoMove);
|
---|
| 1343 |
|
---|
| 1344 | renderGuiValueList(valueLists["debug value list"]);
|
---|
| 1345 |
|
---|
| 1346 | ImGui::End();
|
---|
| 1347 | }
|
---|
| 1348 | }
|
---|
| 1349 |
|
---|
| 1350 | void VulkanGame::initGuiValueLists(map<string, vector<UIValue>>& valueLists) {
|
---|
| 1351 | valueLists["stats value list"] = vector<UIValue>();
|
---|
| 1352 | valueLists["debug value list"] = vector<UIValue>();
|
---|
| 1353 | }
|
---|
| 1354 |
|
---|
[85b5fec] | 1355 | // TODO: Probably turn this into a UI widget class
|
---|
[40eb092] | 1356 | void VulkanGame::renderGuiValueList(vector<UIValue>& values) {
|
---|
| 1357 | float maxWidth = 0.0f;
|
---|
| 1358 | float cursorStartPos = ImGui::GetCursorPosX();
|
---|
| 1359 |
|
---|
| 1360 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
| 1361 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
| 1362 |
|
---|
| 1363 | if (maxWidth < textWidth)
|
---|
| 1364 | maxWidth = textWidth;
|
---|
| 1365 | }
|
---|
| 1366 |
|
---|
| 1367 | stringstream ss;
|
---|
| 1368 |
|
---|
| 1369 | // TODO: Possibly implement this based on gui/ui-value.hpp instead and use templates
|
---|
| 1370 | // to keep track of the type. This should make it a bit easier to use and maintain
|
---|
| 1371 | // Also, implement this in a way that's agnostic to the UI renderer.
|
---|
| 1372 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
| 1373 | ss.str("");
|
---|
| 1374 | ss.clear();
|
---|
| 1375 |
|
---|
| 1376 | switch (it->type) {
|
---|
| 1377 | case UIVALUE_INT:
|
---|
| 1378 | ss << it->label << ": " << *(unsigned int*)it->value;
|
---|
| 1379 | break;
|
---|
| 1380 | case UIVALUE_DOUBLE:
|
---|
| 1381 | ss << it->label << ": " << *(double*)it->value;
|
---|
| 1382 | break;
|
---|
| 1383 | }
|
---|
| 1384 |
|
---|
| 1385 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
| 1386 |
|
---|
| 1387 | ImGui::SetCursorPosX(cursorStartPos + maxWidth - textWidth);
|
---|
| 1388 | //ImGui::Text("%s", ss.str().c_str());
|
---|
| 1389 | ImGui::Text("%s: %.1f", it->label.c_str(), *(float*)it->value);
|
---|
| 1390 | }
|
---|
| 1391 | }
|
---|
| 1392 |
|
---|
[85b5fec] | 1393 | void VulkanGame::goToScreen(void (VulkanGame::* renderScreenFn)(int width, int height)) {
|
---|
[40eb092] | 1394 | currentRenderScreenFn = renderScreenFn;
|
---|
[85b5fec] | 1395 |
|
---|
| 1396 | // TODO: Maybe just set shouldRecreateSwapChain to true instead. Check this render loop logic
|
---|
| 1397 | // to make sure there'd be no issues
|
---|
| 1398 | //recreateSwapChain();
|
---|
[40eb092] | 1399 | }
|
---|
| 1400 |
|
---|
| 1401 | void VulkanGame::quitGame() {
|
---|
| 1402 | done = true;
|
---|
| 1403 | }
|
---|