| 1 | #ifndef _GRAPHICS_PIPELINE_VULKAN_H
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| 2 | #define _GRAPHICS_PIPELINE_VULKAN_H
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| 3 |
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| 4 | #include "graphics-pipeline.hpp"
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| 5 |
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| 6 | #include <vector>
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| 7 |
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| 8 | #include <vulkan/vulkan.h>
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| 9 |
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| 10 | // TODO: Maybe change the name of this struct so I can call the list something other than descriptorInfoList
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| 11 | struct DescriptorInfo {
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| 12 | VkDescriptorType type;
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| 13 | VkShaderStageFlags stageFlags;
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| 14 |
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| 15 | // Only one of the below properties should be set
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| 16 | vector<VkDescriptorBufferInfo>* bufferDataList;
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| 17 | VkDescriptorImageInfo* imageData;
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| 18 | };
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| 19 |
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| 20 | class GraphicsPipeline_Vulkan : public GraphicsPipeline {
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| 21 | public:
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| 22 | GraphicsPipeline_Vulkan(VkPhysicalDevice physicalDevice, VkDevice device, VkRenderPass renderPass,
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| 23 | Viewport viewport, int vertexSize);
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| 24 | ~GraphicsPipeline_Vulkan();
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| 25 |
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| 26 | template<class VertexType, class IndexType>
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| 27 | void bindData(const vector<VertexType>& vertices, const vector<IndexType>& indices,
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| 28 | VkCommandPool commandPool, VkQueue graphicsQueue);
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| 29 |
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| 30 | void createVertexBuffer(const void* bufferData, int vertexSize, VkCommandPool commandPool,
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| 31 | VkQueue graphicsQueue);
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| 32 | void createIndexBuffer(const void* bufferData, int indexSize, VkCommandPool commandPool,
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| 33 | VkQueue graphicsQueue);
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| 34 |
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| 35 | // Maybe I should rename these to addVertexAttribute (addVaryingAttribute) and addUniformAttribute
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| 36 |
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| 37 | void addAttribute(VkFormat format, size_t offset);
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| 38 |
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| 39 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData);
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| 40 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData);
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| 41 |
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| 42 | void createPipeline(string vertShaderFile, string fragShaderFile);
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| 43 | void createDescriptorSetLayout();
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| 44 | void createDescriptorPool(vector<VkImage>& swapChainImages);
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| 45 | void createDescriptorSets(vector<VkImage>& swapChainImages);
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| 46 |
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| 47 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage);
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| 48 |
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| 49 | void cleanup();
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| 50 | void cleanupBuffers();
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| 51 |
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| 52 | private:
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| 53 | VkShaderModule createShaderModule(const vector<char>& code);
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| 54 | vector<char> readFile(const string& filename);
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| 55 |
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| 56 | VkPhysicalDevice physicalDevice;
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| 57 | VkDevice device;
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| 58 | VkRenderPass renderPass;
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| 59 |
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| 60 | VkPipeline pipeline;
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| 61 | VkPipelineLayout pipelineLayout;
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| 62 |
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| 63 | VkVertexInputBindingDescription bindingDescription;
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| 64 |
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| 65 | vector<VkVertexInputAttributeDescription> attributeDescriptions;
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| 66 | vector<DescriptorInfo> descriptorInfoList;
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| 67 |
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| 68 | VkDescriptorSetLayout descriptorSetLayout;
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| 69 | VkDescriptorPool descriptorPool;
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| 70 | vector<VkDescriptorSet> descriptorSets;
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| 71 |
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| 72 | size_t numVertices;
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| 73 | size_t vertexCapacity;
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| 74 | VkBuffer vertexBuffer;
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| 75 | VkDeviceMemory vertexBufferMemory;
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| 76 |
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| 77 | size_t numIndices;
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| 78 | size_t indexCapacity;
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| 79 | VkBuffer indexBuffer;
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| 80 | VkDeviceMemory indexBufferMemory;
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| 81 | };
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| 82 |
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| 83 | // TODO: Probably better to template the whole class and to also combine this function
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| 84 | // and the constructor since I call this right after the constructor anyway
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| 85 | template<class VertexType, class IndexType>
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| 86 | void GraphicsPipeline_Vulkan::bindData(const vector<VertexType>& vertices, const vector<IndexType>& indices,
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| 87 | VkCommandPool commandPool, VkQueue graphicsQueue) {
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| 88 | numVertices = vertices.size();
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| 89 | vertexCapacity = numVertices * 2;
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| 90 | createVertexBuffer(vertices.data(), sizeof(VertexType), commandPool, graphicsQueue);
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| 91 |
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| 92 | numIndices = indices.size();
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| 93 | indexCapacity = numIndices * 2;
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| 94 | createIndexBuffer(indices.data(), sizeof(IndexType), commandPool, graphicsQueue);
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| 95 | }
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| 96 |
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| 97 | #endif // _GRAPHICS_PIPELINE_VULKAN_H
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