| 1 | #ifndef _GRAPHICS_PIPELINE_VULKAN_H
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| 2 | #define _GRAPHICS_PIPELINE_VULKAN_H
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| 3 |
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| 4 | #include "graphics-pipeline.hpp"
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| 5 |
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| 6 | #include <fstream>
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| 7 | #include <iostream>
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| 8 | #include <stdexcept>
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| 9 | #include <vector>
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| 10 |
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| 11 | #include <vulkan/vulkan.h>
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| 12 |
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| 13 | #define GLM_FORCE_RADIANS
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| 14 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE // Since, in Vulkan, the depth range is 0 to 1 instead of -1 to 1
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| 15 | #define GLM_FORCE_RIGHT_HANDED
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| 16 |
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| 17 | #include <glm/glm.hpp>
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| 18 | #include <glm/gtc/matrix_transform.hpp>
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| 19 |
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| 20 | #include "vulkan-utils.hpp"
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| 21 |
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| 22 | using namespace glm;
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| 23 |
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| 24 | // TODO: Maybe change the name of this struct so I can call the list something other than descriptorInfoList
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| 25 | struct DescriptorInfo {
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| 26 | VkDescriptorType type;
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| 27 | VkShaderStageFlags stageFlags;
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| 28 |
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| 29 | // Only one of the below properties should be set
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| 30 | vector<VkDescriptorBufferInfo>* bufferDataList;
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| 31 | VkDescriptorImageInfo* imageData;
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| 32 | };
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| 33 |
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| 34 | template<class VertexType>
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| 35 | class GraphicsPipeline_Vulkan : public GraphicsPipeline {
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| 36 | public:
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| 37 | string vertShaderFile, fragShaderFile;
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| 38 |
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| 39 | GraphicsPipeline_Vulkan();
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| 40 |
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| 41 | GraphicsPipeline_Vulkan(VkPrimitiveTopology topology, VkPhysicalDevice physicalDevice, VkDevice device,
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| 42 | VkRenderPass renderPass, Viewport viewport, size_t vertexCapacity, size_t indexCapacity);
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| 43 | ~GraphicsPipeline_Vulkan();
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| 44 |
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| 45 | size_t getNumVertices();
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| 46 |
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| 47 | void updateRenderPass(VkRenderPass renderPass);
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| 48 |
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| 49 | // Maybe I should rename these to addVertexAttribute (addVaryingAttribute) and addUniformAttribute
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| 50 |
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| 51 | void addAttribute(VkFormat format, size_t offset);
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| 52 |
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| 53 | // TODO: I might be able to use a single VkDescriptorBufferInfo here and reuse it when creating the descriptor sets
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| 54 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags,
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| 55 | vector<VkDescriptorBufferInfo>* bufferData);
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| 56 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData);
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| 57 |
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| 58 | void updateDescriptorInfo(uint32_t index, vector<VkDescriptorBufferInfo>* bufferData, uint32_t size);
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| 59 |
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| 60 | void createPipeline(string vertShaderFile, string fragShaderFile);
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| 61 | void createDescriptorSetLayout();
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| 62 | void createDescriptorPool(uint32_t size);
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| 63 | void createDescriptorSets(uint32_t size);
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| 64 |
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| 65 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage,
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| 66 | const vector<uint32_t>& dynamicOffsets);
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| 67 |
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| 68 | void addObject(const vector<VertexType>& vertices, vector<uint16_t> indices, VkCommandPool commandPool,
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| 69 | VkQueue graphicsQueue);
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| 70 |
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| 71 | void updateObjectVertices(size_t objIndex, const vector<VertexType>& vertices, VkCommandPool commandPool,
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| 72 | VkQueue graphicsQueue);
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| 73 |
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| 74 | void cleanup();
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| 75 | void cleanupBuffers();
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| 76 |
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| 77 | private:
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| 78 | VkPrimitiveTopology topology;
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| 79 | VkPhysicalDevice physicalDevice;
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| 80 | VkDevice device;
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| 81 | VkRenderPass renderPass;
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| 82 |
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| 83 | VkPipeline pipeline;
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| 84 | VkPipelineLayout pipelineLayout;
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| 85 |
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| 86 | VkVertexInputBindingDescription bindingDescription;
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| 87 |
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| 88 | vector<VkVertexInputAttributeDescription> attributeDescriptions;
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| 89 | vector<DescriptorInfo> descriptorInfoList;
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| 90 |
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| 91 | VkDescriptorSetLayout descriptorSetLayout;
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| 92 | VkDescriptorPool descriptorPool;
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| 93 | vector<VkDescriptorSet> descriptorSets;
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| 94 |
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| 95 | size_t numVertices;
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| 96 | size_t vertexCapacity;
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| 97 | VkBuffer vertexBuffer;
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| 98 | VkDeviceMemory vertexBufferMemory;
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| 99 |
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| 100 | size_t numIndices;
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| 101 | size_t indexCapacity;
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| 102 | VkBuffer indexBuffer;
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| 103 | VkDeviceMemory indexBufferMemory;
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| 104 |
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| 105 | VkShaderModule createShaderModule(const vector<char>& code);
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| 106 | vector<char> readFile(const string& filename);
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| 107 |
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| 108 | void resizeVertexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue);
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| 109 | void resizeIndexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue);
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| 110 | };
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| 111 |
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| 112 | /*** PUBLIC METHODS ***/
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| 113 |
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| 114 | template<class VertexType>
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| 115 | GraphicsPipeline_Vulkan<VertexType>::GraphicsPipeline_Vulkan() {
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| 116 | }
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| 117 |
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| 118 | // TODO: Verify that vertex capacity and index capacity are both > 0
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| 119 | // TODO: See if it would be feasible to move code in the createPipeline method
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| 120 | // into the constructor. That way, I can also put relevant cleanup code into the destructor
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| 121 | template<class VertexType>
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| 122 | GraphicsPipeline_Vulkan<VertexType>::GraphicsPipeline_Vulkan(VkPrimitiveTopology topology,
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| 123 | VkPhysicalDevice physicalDevice, VkDevice device,
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| 124 | VkRenderPass renderPass, Viewport viewport,
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| 125 | size_t vertexCapacity, size_t indexCapacity)
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| 126 | : topology(topology)
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| 127 | , physicalDevice(physicalDevice)
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| 128 | , device(device)
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| 129 | , renderPass(renderPass) {
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| 130 | // This is a member of the base GraphicsPipeline class
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| 131 | // It currently is not used for the OpenGL pipeline. Either figure out why (since OpenGL certainly has the concept of
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| 132 | // viewports) and use it there too and add viewport the the base class constructor, or create a second base class
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| 133 | // constructor which takes the viewport
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| 134 | this->viewport = viewport;
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| 135 |
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| 136 | // Since there is only one array of vertex data, we use binding = 0
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| 137 | // I'll probably do that for the foreseeable future
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| 138 | // I can calculate the stride myself given info about all the varying attributes
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| 139 | this->bindingDescription.binding = 0;
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| 140 | this->bindingDescription.stride = sizeof(VertexType);
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| 141 | this->bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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| 142 |
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| 143 | this->numVertices = 0;
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| 144 | this->vertexCapacity = vertexCapacity;
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| 145 |
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| 146 | VulkanUtils::createBuffer(device, physicalDevice, vertexCapacity * sizeof(VertexType),
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| 147 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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| 148 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vertexBuffer, vertexBufferMemory);
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| 149 |
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| 150 | this->numIndices = 0;
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| 151 | this->indexCapacity = indexCapacity;
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| 152 |
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| 153 | VulkanUtils::createBuffer(device, physicalDevice, indexCapacity * sizeof(uint16_t),
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| 154 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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| 155 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexBuffer, indexBufferMemory);
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| 156 | }
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| 157 |
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| 158 | // TODO: Move as much cleanup as I can into the destructor
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| 159 | template<class VertexType>
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| 160 | GraphicsPipeline_Vulkan<VertexType>::~GraphicsPipeline_Vulkan() {
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| 161 | }
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| 162 |
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| 163 | template<class VertexType>
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| 164 | size_t GraphicsPipeline_Vulkan<VertexType>::getNumVertices() {
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| 165 | return numVertices;
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| 166 | }
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| 167 |
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| 168 | template<class VertexType>
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| 169 | void GraphicsPipeline_Vulkan<VertexType>::updateRenderPass(VkRenderPass renderPass) {
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| 170 | this->renderPass = renderPass;
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| 171 | }
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| 172 |
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| 173 | template<class VertexType>
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| 174 | void GraphicsPipeline_Vulkan<VertexType>::addAttribute(VkFormat format, size_t offset) {
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| 175 | VkVertexInputAttributeDescription attributeDesc = {};
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| 176 |
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| 177 | attributeDesc.binding = 0;
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| 178 | attributeDesc.location = this->attributeDescriptions.size();
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| 179 | attributeDesc.format = format;
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| 180 | attributeDesc.offset = offset;
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| 181 |
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| 182 | this->attributeDescriptions.push_back(attributeDesc);
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| 183 | }
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| 184 |
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| 185 | template<class VertexType>
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| 186 | void GraphicsPipeline_Vulkan<VertexType>::addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags,
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| 187 | vector<VkDescriptorBufferInfo>* bufferData) {
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| 188 | this->descriptorInfoList.push_back({ type, stageFlags, bufferData, nullptr });
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| 189 | }
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| 190 |
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| 191 | template<class VertexType>
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| 192 | void GraphicsPipeline_Vulkan<VertexType>::addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags,
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| 193 | VkDescriptorImageInfo* imageData) {
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| 194 | this->descriptorInfoList.push_back({ type, stageFlags, nullptr, imageData });
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| 195 | }
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| 196 |
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| 197 | // TODO: Maybe make an analogous one for updating image info
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| 198 | // Also, I may want to rewrite this function to call vkUpdateDescriptorSets once and call it once
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| 199 | // per swapchain image from VulkanGame
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| 200 | template<class VertexType>
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| 201 | void GraphicsPipeline_Vulkan<VertexType>::updateDescriptorInfo(uint32_t index,
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| 202 | vector<VkDescriptorBufferInfo>* bufferData,
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| 203 | uint32_t size) {
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| 204 | this->descriptorInfoList[index].bufferDataList = bufferData;
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| 205 |
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| 206 | // TODO: This code was mostly copied from createDescriptorSets. I should make some common function they both use
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| 207 | // for updating descriptor sets
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| 208 | for (size_t i = 0; i < size; i++) {
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| 209 | VkWriteDescriptorSet descriptorWrite = {};
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| 210 |
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| 211 | descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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| 212 | descriptorWrite.dstSet = this->descriptorSets[i];
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| 213 | descriptorWrite.dstBinding = index;
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| 214 | descriptorWrite.dstArrayElement = 0;
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| 215 | descriptorWrite.descriptorType = this->descriptorInfoList[index].type;
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| 216 | descriptorWrite.descriptorCount = 1;
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| 217 | descriptorWrite.pBufferInfo = nullptr;
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| 218 | descriptorWrite.pImageInfo = nullptr;
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| 219 | descriptorWrite.pTexelBufferView = nullptr;
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| 220 |
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| 221 | // This method is only intended for updated descriptor sets of type VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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| 222 | // but I'm leaving that in here for completeness
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| 223 | switch (descriptorWrite.descriptorType) {
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| 224 | case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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| 225 | case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
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| 226 | case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
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| 227 | descriptorWrite.pBufferInfo = &(*this->descriptorInfoList[index].bufferDataList)[i];
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| 228 | break;
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| 229 | case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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| 230 | descriptorWrite.pImageInfo = this->descriptorInfoList[index].imageData;
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| 231 | break;
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| 232 | default:
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| 233 | throw runtime_error("Unknown descriptor type: " + to_string(descriptorWrite.descriptorType));
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| 234 | }
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| 235 |
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| 236 | // TODO: Instead, assert that (bufferData->size() == swapChainImages.size() (now just changed to size)
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| 237 | if (bufferData->size() != size) {
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| 238 | cout << "ALERT ALERT ALERT: SIZE MISMATCH!!!!!!!" << endl;
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| 239 | }
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| 240 |
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| 241 | vkUpdateDescriptorSets(this->device, 1, &descriptorWrite, 0, nullptr);
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| 242 | }
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| 243 | }
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| 244 |
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| 245 | template<class VertexType>
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| 246 | void GraphicsPipeline_Vulkan<VertexType>::createPipeline(string vertShaderFile, string fragShaderFile) {
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| 247 | this->vertShaderFile = vertShaderFile;
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| 248 | this->fragShaderFile = fragShaderFile;
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| 249 |
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| 250 | vector<char> vertShaderCode = readFile(vertShaderFile);
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| 251 | vector<char> fragShaderCode = readFile(fragShaderFile);
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| 252 |
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| 253 | VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
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| 254 | VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
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| 255 |
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| 256 | VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
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| 257 | vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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| 258 | vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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| 259 | vertShaderStageInfo.module = vertShaderModule;
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| 260 | vertShaderStageInfo.pName = "main";
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| 261 |
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| 262 | VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
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| 263 | fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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| 264 | fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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| 265 | fragShaderStageInfo.module = fragShaderModule;
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| 266 | fragShaderStageInfo.pName = "main";
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| 267 |
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| 268 | VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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| 269 |
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| 270 | VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
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| 271 | vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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| 272 |
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| 273 | vertexInputInfo.vertexBindingDescriptionCount = 1;
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| 274 | vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(this->attributeDescriptions.size());
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| 275 | vertexInputInfo.pVertexBindingDescriptions = &this->bindingDescription;
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| 276 | vertexInputInfo.pVertexAttributeDescriptions = this->attributeDescriptions.data();
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| 277 |
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| 278 | VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
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| 279 | inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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| 280 | inputAssembly.topology = this->topology;
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| 281 | inputAssembly.primitiveRestartEnable = VK_FALSE;
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| 282 |
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| 283 | VkViewport viewport = {};
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| 284 | viewport.x = (float)this->viewport.x;
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| 285 | viewport.y = (float)this->viewport.y;
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| 286 | viewport.width = (float)this->viewport.width;
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| 287 | viewport.height = (float)this->viewport.height;
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| 288 | viewport.minDepth = 0.0f;
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| 289 | viewport.maxDepth = 1.0f;
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| 290 |
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| 291 | VkRect2D scissor = {};
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| 292 | scissor.offset = { 0, 0 };
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| 293 | scissor.extent = { (uint32_t)this->viewport.width, (uint32_t)this->viewport.height };
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| 294 |
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| 295 | VkPipelineViewportStateCreateInfo viewportState = {};
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| 296 | viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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| 297 | viewportState.viewportCount = 1;
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| 298 | viewportState.pViewports = &viewport;
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| 299 | viewportState.scissorCount = 1;
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| 300 | viewportState.pScissors = &scissor;
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| 301 |
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| 302 | VkPipelineRasterizationStateCreateInfo rasterizer = {};
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| 303 | rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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| 304 | rasterizer.depthClampEnable = VK_FALSE;
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| 305 | rasterizer.rasterizerDiscardEnable = VK_FALSE;
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| 306 | rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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| 307 | rasterizer.lineWidth = 1.0f;
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| 308 | rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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| 309 | rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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| 310 | rasterizer.depthBiasEnable = VK_FALSE;
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| 311 |
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| 312 | VkPipelineMultisampleStateCreateInfo multisampling = {};
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| 313 | multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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| 314 | multisampling.sampleShadingEnable = VK_FALSE;
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| 315 | multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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| 316 |
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| 317 | VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
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| 318 | colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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| 319 | colorBlendAttachment.blendEnable = VK_TRUE;
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| 320 | colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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| 321 | colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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| 322 | colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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| 323 | colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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| 324 | colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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| 325 | colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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| 326 |
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| 327 | VkPipelineColorBlendStateCreateInfo colorBlending = {};
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| 328 | colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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| 329 | colorBlending.logicOpEnable = VK_FALSE;
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| 330 | colorBlending.logicOp = VK_LOGIC_OP_COPY;
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| 331 | colorBlending.attachmentCount = 1;
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| 332 | colorBlending.pAttachments = &colorBlendAttachment;
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| 333 | colorBlending.blendConstants[0] = 0.0f;
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| 334 | colorBlending.blendConstants[1] = 0.0f;
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| 335 | colorBlending.blendConstants[2] = 0.0f;
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| 336 | colorBlending.blendConstants[3] = 0.0f;
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| 337 |
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| 338 | VkPipelineDepthStencilStateCreateInfo depthStencil = {};
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| 339 | depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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| 340 | depthStencil.depthTestEnable = VK_TRUE;
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| 341 | depthStencil.depthWriteEnable = VK_TRUE;
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| 342 | depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
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| 343 | depthStencil.depthBoundsTestEnable = VK_FALSE;
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| 344 | depthStencil.minDepthBounds = 0.0f;
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| 345 | depthStencil.maxDepthBounds = 1.0f;
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| 346 | depthStencil.stencilTestEnable = VK_FALSE;
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| 347 | depthStencil.front = {};
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| 348 | depthStencil.back = {};
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| 349 |
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| 350 | VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
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| 351 | pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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| 352 | pipelineLayoutInfo.setLayoutCount = 1;
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| 353 | pipelineLayoutInfo.pSetLayouts = &this->descriptorSetLayout;
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| 354 | pipelineLayoutInfo.pushConstantRangeCount = 0;
|
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| 355 |
|
|---|
| 356 | if (vkCreatePipelineLayout(this->device, &pipelineLayoutInfo, nullptr, &this->pipelineLayout) != VK_SUCCESS) {
|
|---|
| 357 | throw runtime_error("failed to create pipeline layout!");
|
|---|
| 358 | }
|
|---|
| 359 |
|
|---|
| 360 | VkGraphicsPipelineCreateInfo pipelineInfo = {};
|
|---|
| 361 | pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|---|
| 362 | pipelineInfo.stageCount = 2;
|
|---|
| 363 | pipelineInfo.pStages = shaderStages;
|
|---|
| 364 | pipelineInfo.pVertexInputState = &vertexInputInfo;
|
|---|
| 365 | pipelineInfo.pInputAssemblyState = &inputAssembly;
|
|---|
| 366 | pipelineInfo.pViewportState = &viewportState;
|
|---|
| 367 | pipelineInfo.pRasterizationState = &rasterizer;
|
|---|
| 368 | pipelineInfo.pMultisampleState = &multisampling;
|
|---|
| 369 | pipelineInfo.pDepthStencilState = &depthStencil;
|
|---|
| 370 | pipelineInfo.pColorBlendState = &colorBlending;
|
|---|
| 371 | pipelineInfo.pDynamicState = nullptr;
|
|---|
| 372 | pipelineInfo.layout = this->pipelineLayout;
|
|---|
| 373 | pipelineInfo.renderPass = this->renderPass;
|
|---|
| 374 | pipelineInfo.subpass = 0;
|
|---|
| 375 | pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
|
|---|
| 376 | pipelineInfo.basePipelineIndex = -1;
|
|---|
| 377 |
|
|---|
| 378 | if (vkCreateGraphicsPipelines(this->device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &this->pipeline) != VK_SUCCESS) {
|
|---|
| 379 | throw runtime_error("failed to create graphics pipeline!");
|
|---|
| 380 | }
|
|---|
| 381 |
|
|---|
| 382 | vkDestroyShaderModule(this->device, vertShaderModule, nullptr);
|
|---|
| 383 | vkDestroyShaderModule(this->device, fragShaderModule, nullptr);
|
|---|
| 384 | }
|
|---|
| 385 |
|
|---|
| 386 | template<class VertexType>
|
|---|
| 387 | void GraphicsPipeline_Vulkan<VertexType>::createDescriptorSetLayout() {
|
|---|
| 388 | vector<VkDescriptorSetLayoutBinding> bindings(this->descriptorInfoList.size());
|
|---|
| 389 |
|
|---|
| 390 | for (size_t i = 0; i < bindings.size(); i++) {
|
|---|
| 391 | bindings[i].binding = i;
|
|---|
| 392 | bindings[i].descriptorCount = 1;
|
|---|
| 393 | bindings[i].descriptorType = this->descriptorInfoList[i].type;
|
|---|
| 394 | bindings[i].stageFlags = this->descriptorInfoList[i].stageFlags;
|
|---|
| 395 | bindings[i].pImmutableSamplers = nullptr;
|
|---|
| 396 | }
|
|---|
| 397 |
|
|---|
| 398 | VkDescriptorSetLayoutCreateInfo layoutInfo = {};
|
|---|
| 399 | layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|---|
| 400 | layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
|
|---|
| 401 | layoutInfo.pBindings = bindings.data();
|
|---|
| 402 |
|
|---|
| 403 | if (vkCreateDescriptorSetLayout(this->device, &layoutInfo, nullptr, &this->descriptorSetLayout) != VK_SUCCESS) {
|
|---|
| 404 | throw runtime_error("failed to create descriptor set layout!");
|
|---|
| 405 | }
|
|---|
| 406 | }
|
|---|
| 407 |
|
|---|
| 408 | template<class VertexType>
|
|---|
| 409 | void GraphicsPipeline_Vulkan<VertexType>::createDescriptorPool(uint32_t size) {
|
|---|
| 410 | vector<VkDescriptorPoolSize> poolSizes(this->descriptorInfoList.size());
|
|---|
| 411 |
|
|---|
| 412 | for (size_t i = 0; i < poolSizes.size(); i++) {
|
|---|
| 413 | poolSizes[i].type = this->descriptorInfoList[i].type;
|
|---|
| 414 | poolSizes[i].descriptorCount = size;
|
|---|
| 415 | }
|
|---|
| 416 |
|
|---|
| 417 | VkDescriptorPoolCreateInfo poolInfo = {};
|
|---|
| 418 | poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
|---|
| 419 | poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
|
|---|
| 420 | poolInfo.pPoolSizes = poolSizes.data();
|
|---|
| 421 | poolInfo.maxSets = size;
|
|---|
| 422 |
|
|---|
| 423 | if (vkCreateDescriptorPool(this->device, &poolInfo, nullptr, &this->descriptorPool) != VK_SUCCESS) {
|
|---|
| 424 | throw runtime_error("failed to create descriptor pool!");
|
|---|
| 425 | }
|
|---|
| 426 | }
|
|---|
| 427 |
|
|---|
| 428 | template<class VertexType>
|
|---|
| 429 | void GraphicsPipeline_Vulkan<VertexType>::createDescriptorSets(uint32_t size) {
|
|---|
| 430 | vector<VkDescriptorSetLayout> layouts(size, this->descriptorSetLayout);
|
|---|
| 431 |
|
|---|
| 432 | VkDescriptorSetAllocateInfo allocInfo = {};
|
|---|
| 433 | allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|---|
| 434 | allocInfo.descriptorPool = this->descriptorPool;
|
|---|
| 435 | allocInfo.descriptorSetCount = size;
|
|---|
| 436 | allocInfo.pSetLayouts = layouts.data();
|
|---|
| 437 |
|
|---|
| 438 | this->descriptorSets.resize(size);
|
|---|
| 439 | if (vkAllocateDescriptorSets(device, &allocInfo, this->descriptorSets.data()) != VK_SUCCESS) {
|
|---|
| 440 | throw runtime_error("failed to allocate descriptor sets!");
|
|---|
| 441 | }
|
|---|
| 442 |
|
|---|
| 443 | for (size_t i = 0; i < size; i++) {
|
|---|
| 444 | vector<VkWriteDescriptorSet> descriptorWrites(this->descriptorInfoList.size());
|
|---|
| 445 |
|
|---|
| 446 | for (size_t j = 0; j < descriptorWrites.size(); j++) {
|
|---|
| 447 | descriptorWrites[j].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|---|
| 448 | descriptorWrites[j].dstSet = this->descriptorSets[i];
|
|---|
| 449 | descriptorWrites[j].dstBinding = j;
|
|---|
| 450 | descriptorWrites[j].dstArrayElement = 0;
|
|---|
| 451 | descriptorWrites[j].descriptorType = this->descriptorInfoList[j].type;
|
|---|
| 452 | descriptorWrites[j].descriptorCount = 1;
|
|---|
| 453 | descriptorWrites[j].pBufferInfo = nullptr;
|
|---|
| 454 | descriptorWrites[j].pImageInfo = nullptr;
|
|---|
| 455 | descriptorWrites[j].pTexelBufferView = nullptr;
|
|---|
| 456 |
|
|---|
| 457 | switch (descriptorWrites[j].descriptorType) {
|
|---|
| 458 | case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
|
|---|
| 459 | case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
|
|---|
| 460 | case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
|---|
| 461 | descriptorWrites[j].pBufferInfo = &(*this->descriptorInfoList[j].bufferDataList)[i];
|
|---|
| 462 | break;
|
|---|
| 463 | case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
|
|---|
| 464 | descriptorWrites[j].pImageInfo = this->descriptorInfoList[j].imageData;
|
|---|
| 465 | break;
|
|---|
| 466 | default:
|
|---|
| 467 | throw runtime_error("Unknown descriptor type: " + to_string(descriptorWrites[j].descriptorType));
|
|---|
| 468 | }
|
|---|
| 469 | }
|
|---|
| 470 |
|
|---|
| 471 | vkUpdateDescriptorSets(this->device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
|
|---|
| 472 | }
|
|---|
| 473 | }
|
|---|
| 474 |
|
|---|
| 475 | template<class VertexType>
|
|---|
| 476 | void GraphicsPipeline_Vulkan<VertexType>::createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage,
|
|---|
| 477 | const vector<uint32_t>& dynamicOffsets) {
|
|---|
| 478 | vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|---|
| 479 |
|
|---|
| 480 | // If more dynamic UBOs are added, this needs to become an array of offsets
|
|---|
| 481 | vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1,
|
|---|
| 482 | &descriptorSets[currentImage], dynamicOffsets.size(), dynamicOffsets.data());
|
|---|
| 483 |
|
|---|
| 484 | VkBuffer vertexBuffers[] = { vertexBuffer };
|
|---|
| 485 | VkDeviceSize offsets[] = { 0 };
|
|---|
| 486 | vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
|
|---|
| 487 |
|
|---|
| 488 | vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT16);
|
|---|
| 489 |
|
|---|
| 490 | vkCmdDrawIndexed(commandBuffer, static_cast<uint32_t>(numIndices), 1, 0, 0, 0);
|
|---|
| 491 | }
|
|---|
| 492 |
|
|---|
| 493 | template<class VertexType>
|
|---|
| 494 | void GraphicsPipeline_Vulkan<VertexType>::addObject(const vector<VertexType>& vertices, vector<uint16_t> indices,
|
|---|
| 495 | VkCommandPool commandPool, VkQueue graphicsQueue) {
|
|---|
| 496 | // TODO: When resizing the vertex or index buffer, take deleted objects into account.
|
|---|
| 497 | // Remove their data from the buffer and determine the new size of the bufer based on # of remining objects
|
|---|
| 498 |
|
|---|
| 499 | // If # non-deleted objects > currentCapacity / 2
|
|---|
| 500 | // - resize and double capacity
|
|---|
| 501 | // else If # non-deleted objects < currentCapacity / 4
|
|---|
| 502 | // - resize amd halve capacity
|
|---|
| 503 | // else
|
|---|
| 504 | // - don't resize, but rewrite data in the buffer to only have non-deleted objects
|
|---|
| 505 |
|
|---|
| 506 | if (this->numVertices + vertices.size() > this->vertexCapacity) {
|
|---|
| 507 | resizeVertexBuffer(commandPool, graphicsQueue);
|
|---|
| 508 | }
|
|---|
| 509 | VulkanUtils::copyDataToBuffer(this->device, this->physicalDevice, commandPool, vertices,
|
|---|
| 510 | this->vertexBuffer, this->numVertices, graphicsQueue);
|
|---|
| 511 | this->numVertices += vertices.size();
|
|---|
| 512 |
|
|---|
| 513 | if (this->numIndices + indices.size() > this->indexCapacity) {
|
|---|
| 514 | resizeIndexBuffer(commandPool, graphicsQueue);
|
|---|
| 515 | }
|
|---|
| 516 | VulkanUtils::copyDataToBuffer(this->device, this->physicalDevice, commandPool, indices,
|
|---|
| 517 | this->indexBuffer, this->numIndices, graphicsQueue);
|
|---|
| 518 | this->numIndices += indices.size();
|
|---|
| 519 | }
|
|---|
| 520 |
|
|---|
| 521 | // Should only be used if the number of vertices has not changed
|
|---|
| 522 | template<class VertexType>
|
|---|
| 523 | void GraphicsPipeline_Vulkan<VertexType>::updateObjectVertices(size_t objIndex,
|
|---|
| 524 | const vector<VertexType>& vertices, VkCommandPool commandPool, VkQueue graphicsQueue) {
|
|---|
| 525 | VulkanUtils::copyDataToBuffer(this->device, this->physicalDevice, commandPool, vertices,
|
|---|
| 526 | this->vertexBuffer, objIndex * vertices.size(), graphicsQueue);
|
|---|
| 527 | }
|
|---|
| 528 |
|
|---|
| 529 | template<class VertexType>
|
|---|
| 530 | void GraphicsPipeline_Vulkan<VertexType>::cleanup() {
|
|---|
| 531 | vkDestroyPipeline(device, pipeline, nullptr);
|
|---|
| 532 | vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
|---|
| 533 |
|
|---|
| 534 | // TODO: I read that the pipeline layout does not have to be recreated every time
|
|---|
| 535 | // Try only creating it once
|
|---|
| 536 | vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
|---|
| 537 | }
|
|---|
| 538 |
|
|---|
| 539 | template<class VertexType>
|
|---|
| 540 | void GraphicsPipeline_Vulkan<VertexType>::cleanupBuffers() {
|
|---|
| 541 | vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
|---|
| 542 |
|
|---|
| 543 | vkDestroyBuffer(device, vertexBuffer, nullptr);
|
|---|
| 544 | vkFreeMemory(device, vertexBufferMemory, nullptr);
|
|---|
| 545 | vkDestroyBuffer(device, indexBuffer, nullptr);
|
|---|
| 546 | vkFreeMemory(device, indexBufferMemory, nullptr);
|
|---|
| 547 | }
|
|---|
| 548 |
|
|---|
| 549 | /*** PRIVATE METHODS ***/
|
|---|
| 550 |
|
|---|
| 551 | template<class VertexType>
|
|---|
| 552 | VkShaderModule GraphicsPipeline_Vulkan<VertexType>::createShaderModule(const vector<char>& code) {
|
|---|
| 553 | VkShaderModuleCreateInfo createInfo = {};
|
|---|
| 554 | createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|---|
| 555 | createInfo.codeSize = code.size();
|
|---|
| 556 | createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
|
|---|
| 557 |
|
|---|
| 558 | VkShaderModule shaderModule;
|
|---|
| 559 | if (vkCreateShaderModule(this->device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
|
|---|
| 560 | throw runtime_error("failed to create shader module!");
|
|---|
| 561 | }
|
|---|
| 562 |
|
|---|
| 563 | return shaderModule;
|
|---|
| 564 | }
|
|---|
| 565 |
|
|---|
| 566 | template<class VertexType>
|
|---|
| 567 | vector<char> GraphicsPipeline_Vulkan<VertexType>::readFile(const string& filename) {
|
|---|
| 568 | ifstream file(filename, ios::ate | ios::binary);
|
|---|
| 569 |
|
|---|
| 570 | if (!file.is_open()) {
|
|---|
| 571 | throw runtime_error("failed to open file!");
|
|---|
| 572 | }
|
|---|
| 573 |
|
|---|
| 574 | size_t fileSize = (size_t)file.tellg();
|
|---|
| 575 | vector<char> buffer(fileSize);
|
|---|
| 576 |
|
|---|
| 577 | file.seekg(0);
|
|---|
| 578 | file.read(buffer.data(), fileSize);
|
|---|
| 579 |
|
|---|
| 580 | file.close();
|
|---|
| 581 |
|
|---|
| 582 | return buffer;
|
|---|
| 583 | }
|
|---|
| 584 |
|
|---|
| 585 | template<class VertexType>
|
|---|
| 586 | void GraphicsPipeline_Vulkan<VertexType>::resizeVertexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue) {
|
|---|
| 587 | VkBuffer newVertexBuffer;
|
|---|
| 588 | VkDeviceMemory newVertexBufferMemory;
|
|---|
| 589 | this->vertexCapacity *= 2;
|
|---|
| 590 |
|
|---|
| 591 | VulkanUtils::createBuffer(this->device, this->physicalDevice, this->vertexCapacity * sizeof(VertexType),
|
|---|
| 592 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
|---|
| 593 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, newVertexBuffer, newVertexBufferMemory);
|
|---|
| 594 |
|
|---|
| 595 | VulkanUtils::copyBuffer(this->device, commandPool, vertexBuffer, newVertexBuffer, 0, 0, numVertices * sizeof(VertexType), graphicsQueue);
|
|---|
| 596 |
|
|---|
| 597 | vkDestroyBuffer(this->device, vertexBuffer, nullptr);
|
|---|
| 598 | vkFreeMemory(this->device, vertexBufferMemory, nullptr);
|
|---|
| 599 |
|
|---|
| 600 | vertexBuffer = newVertexBuffer;
|
|---|
| 601 | vertexBufferMemory = newVertexBufferMemory;
|
|---|
| 602 | }
|
|---|
| 603 |
|
|---|
| 604 | template<class VertexType>
|
|---|
| 605 | void GraphicsPipeline_Vulkan<VertexType>::resizeIndexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue) {
|
|---|
| 606 | VkBuffer newIndexBuffer;
|
|---|
| 607 | VkDeviceMemory newIndexBufferMemory;
|
|---|
| 608 | this->indexCapacity *= 2;
|
|---|
| 609 |
|
|---|
| 610 | VulkanUtils::createBuffer(this->device, this->physicalDevice, this->indexCapacity * sizeof(uint16_t),
|
|---|
| 611 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
|---|
| 612 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, newIndexBuffer, newIndexBufferMemory);
|
|---|
| 613 |
|
|---|
| 614 | VulkanUtils::copyBuffer(this->device, commandPool, indexBuffer, newIndexBuffer, 0, 0, numIndices * sizeof(uint16_t), graphicsQueue);
|
|---|
| 615 |
|
|---|
| 616 | vkDestroyBuffer(this->device, indexBuffer, nullptr);
|
|---|
| 617 | vkFreeMemory(this->device, indexBufferMemory, nullptr);
|
|---|
| 618 |
|
|---|
| 619 | indexBuffer = newIndexBuffer;
|
|---|
| 620 | indexBufferMemory = newIndexBufferMemory;
|
|---|
| 621 | }
|
|---|
| 622 |
|
|---|
| 623 | #endif // _GRAPHICS_PIPELINE_VULKAN_H
|
|---|