| 1 | #ifndef _GRAPHICS_PIPELINE_VULKAN_H
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| 2 | #define _GRAPHICS_PIPELINE_VULKAN_H
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| 3 |
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| 4 | #include "graphics-pipeline.hpp"
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| 5 |
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| 6 | #include <fstream>
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| 7 | #include <stdexcept>
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| 8 | #include <vector>
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| 9 |
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| 10 | #include <vulkan/vulkan.h>
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| 11 |
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| 12 | #define GLM_FORCE_RADIANS
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| 13 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE // Since, in Vulkan, the depth range is 0 to 1 instead of -1 to 1
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| 14 | #define GLM_FORCE_RIGHT_HANDED
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| 15 |
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| 16 | #include <glm/glm.hpp>
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| 17 | #include <glm/gtc/matrix_transform.hpp>
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| 18 |
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| 19 | #include "vulkan-utils.hpp"
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| 20 |
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| 21 | using namespace glm;
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| 22 |
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| 23 | // TODO: Maybe change the name of this struct so I can call the list something other than descriptorInfoList
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| 24 | struct DescriptorInfo {
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| 25 | VkDescriptorType type;
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| 26 | VkShaderStageFlags stageFlags;
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| 27 |
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| 28 | // Only one of the below properties should be set
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| 29 | vector<VkDescriptorBufferInfo>* bufferDataList;
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| 30 | VkDescriptorImageInfo* imageData;
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| 31 | };
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| 32 |
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| 33 | template<class VertexType, class SSBOType>
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| 34 | class GraphicsPipeline_Vulkan : public GraphicsPipeline {
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| 35 | public:
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| 36 | GraphicsPipeline_Vulkan();
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| 37 | GraphicsPipeline_Vulkan(VkPhysicalDevice physicalDevice, VkDevice device, VkRenderPass renderPass,
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| 38 | Viewport viewport, size_t vertexCapacity, size_t indexCapacity);
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| 39 | ~GraphicsPipeline_Vulkan();
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| 40 |
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| 41 | size_t getNumVertices();
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| 42 |
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| 43 | void updateRenderPass(VkRenderPass renderPass);
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| 44 |
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| 45 | // Maybe I should rename these to addVertexAttribute (addVaryingAttribute) and addUniformAttribute
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| 46 |
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| 47 | void addAttribute(VkFormat format, size_t offset);
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| 48 |
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| 49 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData);
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| 50 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData);
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| 51 |
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| 52 | void createPipeline(string vertShaderFile, string fragShaderFile);
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| 53 | void createDescriptorSetLayout();
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| 54 | void createDescriptorPool(vector<VkImage>& swapChainImages);
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| 55 | void createDescriptorSets(vector<VkImage>& swapChainImages);
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| 56 |
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| 57 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage);
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| 58 |
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| 59 | void addVertices(const vector<VertexType>& vertices, vector<uint16_t> indices, VkCommandPool commandPool,
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| 60 | VkQueue graphicsQueue);
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| 61 |
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| 62 | void cleanup();
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| 63 | void cleanupBuffers();
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| 64 |
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| 65 | private:
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| 66 | VkPhysicalDevice physicalDevice;
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| 67 | VkDevice device;
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| 68 | VkRenderPass renderPass;
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| 69 |
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| 70 | VkPipeline pipeline;
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| 71 | VkPipelineLayout pipelineLayout;
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| 72 |
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| 73 | VkVertexInputBindingDescription bindingDescription;
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| 74 |
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| 75 | vector<VkVertexInputAttributeDescription> attributeDescriptions;
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| 76 | vector<DescriptorInfo> descriptorInfoList;
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| 77 |
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| 78 | VkDescriptorSetLayout descriptorSetLayout;
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| 79 | VkDescriptorPool descriptorPool;
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| 80 | vector<VkDescriptorSet> descriptorSets;
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| 81 |
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| 82 | size_t numVertices;
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| 83 | size_t vertexCapacity;
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| 84 | VkBuffer vertexBuffer;
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| 85 | VkDeviceMemory vertexBufferMemory;
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| 86 |
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| 87 | size_t numIndices;
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| 88 | size_t indexCapacity;
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| 89 | VkBuffer indexBuffer;
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| 90 | VkDeviceMemory indexBufferMemory;
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| 91 |
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| 92 | VkShaderModule createShaderModule(const vector<char>& code);
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| 93 | vector<char> readFile(const string& filename);
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| 94 |
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| 95 | void resizeVertexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue);
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| 96 | void resizeIndexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue);
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| 97 | };
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| 98 |
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| 99 | /*** PUBLIC METHODS ***/
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| 100 |
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| 101 | template<class VertexType, class SSBOType>
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| 102 | GraphicsPipeline_Vulkan<VertexType, SSBOType>::GraphicsPipeline_Vulkan() {
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| 103 | }
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| 104 |
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| 105 | // TODO: Verify that vertex capacity and index capacity are both > 0
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| 106 | template<class VertexType, class SSBOType>
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| 107 | GraphicsPipeline_Vulkan<VertexType, SSBOType>::GraphicsPipeline_Vulkan(
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| 108 | VkPhysicalDevice physicalDevice, VkDevice device,
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| 109 | VkRenderPass renderPass, Viewport viewport, size_t vertexCapacity, size_t indexCapacity) {
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| 110 | this->physicalDevice = physicalDevice;
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| 111 | this->device = device;
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| 112 | this->renderPass = renderPass;
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| 113 | this->viewport = viewport;
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| 114 |
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| 115 | // Since there is only one array of vertex data, we use binding = 0
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| 116 | // I'll probably do that for the foreseeable future
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| 117 | // I can calculate the stride myself given info about all the varying attributes
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| 118 | this->bindingDescription.binding = 0;
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| 119 | this->bindingDescription.stride = sizeof(VertexType);
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| 120 | this->bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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| 121 |
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| 122 | this->numVertices = 0;
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| 123 | this->vertexCapacity = vertexCapacity;
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| 124 |
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| 125 | VulkanUtils::createBuffer(device, physicalDevice, vertexCapacity * sizeof(VertexType),
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| 126 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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| 127 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vertexBuffer, vertexBufferMemory);
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| 128 |
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| 129 | this->numIndices = 0;
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| 130 | this->indexCapacity = indexCapacity;
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| 131 |
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| 132 | VulkanUtils::createBuffer(device, physicalDevice, indexCapacity * sizeof(uint16_t),
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| 133 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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| 134 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexBuffer, indexBufferMemory);
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| 135 | }
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| 136 |
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| 137 | template<class VertexType, class SSBOType>
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| 138 | GraphicsPipeline_Vulkan<VertexType, SSBOType>::~GraphicsPipeline_Vulkan() {
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| 139 | }
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| 140 |
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| 141 | template<class VertexType, class SSBOType>
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| 142 | size_t GraphicsPipeline_Vulkan<VertexType, SSBOType>::getNumVertices() {
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| 143 | return numVertices;
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| 144 | }
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| 145 |
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| 146 | template<class VertexType, class SSBOType>
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| 147 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::updateRenderPass(VkRenderPass renderPass) {
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| 148 | this->renderPass = renderPass;
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| 149 | }
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| 150 |
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| 151 | template<class VertexType, class SSBOType>
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| 152 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::addAttribute(VkFormat format, size_t offset) {
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| 153 | VkVertexInputAttributeDescription attributeDesc = {};
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| 154 |
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| 155 | attributeDesc.binding = 0;
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| 156 | attributeDesc.location = this->attributeDescriptions.size();
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| 157 | attributeDesc.format = format;
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| 158 | attributeDesc.offset = offset;
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| 159 |
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| 160 | this->attributeDescriptions.push_back(attributeDesc);
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| 161 | }
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| 162 |
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| 163 | template<class VertexType, class SSBOType>
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| 164 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData) {
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| 165 | this->descriptorInfoList.push_back({ type, stageFlags, bufferData, nullptr });
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| 166 | }
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| 167 |
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| 168 | template<class VertexType, class SSBOType>
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| 169 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData) {
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| 170 | this->descriptorInfoList.push_back({ type, stageFlags, nullptr, imageData });
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| 171 | }
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| 172 |
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| 173 | template<class VertexType, class SSBOType>
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| 174 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::createPipeline(string vertShaderFile, string fragShaderFile) {
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| 175 | vector<char> vertShaderCode = readFile(vertShaderFile);
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| 176 | vector<char> fragShaderCode = readFile(fragShaderFile);
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| 177 |
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| 178 | VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
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| 179 | VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
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| 180 |
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| 181 | VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
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| 182 | vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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| 183 | vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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| 184 | vertShaderStageInfo.module = vertShaderModule;
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| 185 | vertShaderStageInfo.pName = "main";
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| 186 |
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| 187 | VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
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| 188 | fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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| 189 | fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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| 190 | fragShaderStageInfo.module = fragShaderModule;
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| 191 | fragShaderStageInfo.pName = "main";
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| 192 |
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| 193 | VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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| 194 |
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| 195 | VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
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| 196 | vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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| 197 |
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| 198 | vertexInputInfo.vertexBindingDescriptionCount = 1;
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| 199 | vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(this->attributeDescriptions.size());
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| 200 | vertexInputInfo.pVertexBindingDescriptions = &this->bindingDescription;
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| 201 | vertexInputInfo.pVertexAttributeDescriptions = this->attributeDescriptions.data();
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| 202 |
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| 203 | VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
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| 204 | inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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| 205 | inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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| 206 | inputAssembly.primitiveRestartEnable = VK_FALSE;
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| 207 |
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| 208 | VkViewport viewport = {};
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| 209 | viewport.x = (float)this->viewport.x;
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| 210 | viewport.y = (float)this->viewport.y;
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| 211 | viewport.width = (float)this->viewport.width;
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| 212 | viewport.height = (float)this->viewport.height;
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| 213 | viewport.minDepth = 0.0f;
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| 214 | viewport.maxDepth = 1.0f;
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| 215 |
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| 216 | VkRect2D scissor = {};
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| 217 | scissor.offset = { 0, 0 };
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| 218 | scissor.extent = { (uint32_t)this->viewport.width, (uint32_t)this->viewport.height };
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| 219 |
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| 220 | VkPipelineViewportStateCreateInfo viewportState = {};
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| 221 | viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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| 222 | viewportState.viewportCount = 1;
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| 223 | viewportState.pViewports = &viewport;
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| 224 | viewportState.scissorCount = 1;
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| 225 | viewportState.pScissors = &scissor;
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| 226 |
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| 227 | VkPipelineRasterizationStateCreateInfo rasterizer = {};
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| 228 | rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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| 229 | rasterizer.depthClampEnable = VK_FALSE;
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| 230 | rasterizer.rasterizerDiscardEnable = VK_FALSE;
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| 231 | rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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| 232 | rasterizer.lineWidth = 1.0f;
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| 233 | rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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| 234 | rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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| 235 | rasterizer.depthBiasEnable = VK_FALSE;
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| 236 |
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| 237 | VkPipelineMultisampleStateCreateInfo multisampling = {};
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| 238 | multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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| 239 | multisampling.sampleShadingEnable = VK_FALSE;
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| 240 | multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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| 241 |
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| 242 | VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
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| 243 | colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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| 244 | colorBlendAttachment.blendEnable = VK_TRUE;
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| 245 | colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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| 246 | colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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| 247 | colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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| 248 | colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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| 249 | colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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| 250 | colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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| 251 |
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| 252 | VkPipelineColorBlendStateCreateInfo colorBlending = {};
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| 253 | colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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| 254 | colorBlending.logicOpEnable = VK_FALSE;
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| 255 | colorBlending.logicOp = VK_LOGIC_OP_COPY;
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| 256 | colorBlending.attachmentCount = 1;
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| 257 | colorBlending.pAttachments = &colorBlendAttachment;
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| 258 | colorBlending.blendConstants[0] = 0.0f;
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| 259 | colorBlending.blendConstants[1] = 0.0f;
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| 260 | colorBlending.blendConstants[2] = 0.0f;
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| 261 | colorBlending.blendConstants[3] = 0.0f;
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| 262 |
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| 263 | VkPipelineDepthStencilStateCreateInfo depthStencil = {};
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| 264 | depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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| 265 | depthStencil.depthTestEnable = VK_TRUE;
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| 266 | depthStencil.depthWriteEnable = VK_TRUE;
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| 267 | depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
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| 268 | depthStencil.depthBoundsTestEnable = VK_FALSE;
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| 269 | depthStencil.minDepthBounds = 0.0f;
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| 270 | depthStencil.maxDepthBounds = 1.0f;
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| 271 | depthStencil.stencilTestEnable = VK_FALSE;
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| 272 | depthStencil.front = {};
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| 273 | depthStencil.back = {};
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| 274 |
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| 275 | VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
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| 276 | pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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| 277 | pipelineLayoutInfo.setLayoutCount = 1;
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| 278 | pipelineLayoutInfo.pSetLayouts = &this->descriptorSetLayout;
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| 279 | pipelineLayoutInfo.pushConstantRangeCount = 0;
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| 280 |
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| 281 | if (vkCreatePipelineLayout(this->device, &pipelineLayoutInfo, nullptr, &this->pipelineLayout) != VK_SUCCESS) {
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| 282 | throw runtime_error("failed to create pipeline layout!");
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| 283 | }
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| 284 |
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| 285 | VkGraphicsPipelineCreateInfo pipelineInfo = {};
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| 286 | pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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| 287 | pipelineInfo.stageCount = 2;
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| 288 | pipelineInfo.pStages = shaderStages;
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| 289 | pipelineInfo.pVertexInputState = &vertexInputInfo;
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| 290 | pipelineInfo.pInputAssemblyState = &inputAssembly;
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| 291 | pipelineInfo.pViewportState = &viewportState;
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| 292 | pipelineInfo.pRasterizationState = &rasterizer;
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| 293 | pipelineInfo.pMultisampleState = &multisampling;
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| 294 | pipelineInfo.pDepthStencilState = &depthStencil;
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| 295 | pipelineInfo.pColorBlendState = &colorBlending;
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| 296 | pipelineInfo.pDynamicState = nullptr;
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| 297 | pipelineInfo.layout = this->pipelineLayout;
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| 298 | pipelineInfo.renderPass = this->renderPass;
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| 299 | pipelineInfo.subpass = 0;
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| 300 | pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
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| 301 | pipelineInfo.basePipelineIndex = -1;
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| 302 |
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| 303 | if (vkCreateGraphicsPipelines(this->device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &this->pipeline) != VK_SUCCESS) {
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| 304 | throw runtime_error("failed to create graphics pipeline!");
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| 305 | }
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| 306 |
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| 307 | vkDestroyShaderModule(this->device, vertShaderModule, nullptr);
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| 308 | vkDestroyShaderModule(this->device, fragShaderModule, nullptr);
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| 309 | }
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| 310 |
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| 311 | template<class VertexType, class SSBOType>
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| 312 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::createDescriptorSetLayout() {
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| 313 | vector<VkDescriptorSetLayoutBinding> bindings(this->descriptorInfoList.size());
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| 314 |
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| 315 | for (size_t i = 0; i < bindings.size(); i++) {
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| 316 | bindings[i].binding = i;
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| 317 | bindings[i].descriptorCount = 1;
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| 318 | bindings[i].descriptorType = this->descriptorInfoList[i].type;
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| 319 | bindings[i].stageFlags = this->descriptorInfoList[i].stageFlags;
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| 320 | bindings[i].pImmutableSamplers = nullptr;
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| 321 | }
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| 322 |
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| 323 | VkDescriptorSetLayoutCreateInfo layoutInfo = {};
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| 324 | layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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| 325 | layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
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| 326 | layoutInfo.pBindings = bindings.data();
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| 327 |
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| 328 | if (vkCreateDescriptorSetLayout(this->device, &layoutInfo, nullptr, &this->descriptorSetLayout) != VK_SUCCESS) {
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| 329 | throw runtime_error("failed to create descriptor set layout!");
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| 330 | }
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| 331 | }
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| 332 |
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| 333 | template<class VertexType, class SSBOType>
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| 334 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::createDescriptorPool(vector<VkImage>& swapChainImages) {
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| 335 | vector<VkDescriptorPoolSize> poolSizes(this->descriptorInfoList.size());
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| 336 |
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| 337 | for (size_t i = 0; i < poolSizes.size(); i++) {
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| 338 | poolSizes[i].type = this->descriptorInfoList[i].type;
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| 339 | poolSizes[i].descriptorCount = static_cast<uint32_t>(swapChainImages.size());
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| 340 | }
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| 341 |
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| 342 | VkDescriptorPoolCreateInfo poolInfo = {};
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| 343 | poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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| 344 | poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
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| 345 | poolInfo.pPoolSizes = poolSizes.data();
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| 346 | poolInfo.maxSets = static_cast<uint32_t>(swapChainImages.size());
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| 347 |
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| 348 | if (vkCreateDescriptorPool(this->device, &poolInfo, nullptr, &this->descriptorPool) != VK_SUCCESS) {
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| 349 | throw runtime_error("failed to create descriptor pool!");
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| 350 | }
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| 351 | }
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| 352 |
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| 353 | template<class VertexType, class SSBOType>
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| 354 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::createDescriptorSets(vector<VkImage>& swapChainImages) {
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| 355 | vector<VkDescriptorSetLayout> layouts(swapChainImages.size(), this->descriptorSetLayout);
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| 356 |
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| 357 | VkDescriptorSetAllocateInfo allocInfo = {};
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| 358 | allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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| 359 | allocInfo.descriptorPool = this->descriptorPool;
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| 360 | allocInfo.descriptorSetCount = static_cast<uint32_t>(swapChainImages.size());
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| 361 | allocInfo.pSetLayouts = layouts.data();
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| 362 |
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| 363 | this->descriptorSets.resize(swapChainImages.size());
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| 364 | if (vkAllocateDescriptorSets(device, &allocInfo, this->descriptorSets.data()) != VK_SUCCESS) {
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| 365 | throw runtime_error("failed to allocate descriptor sets!");
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|---|
| 366 | }
|
|---|
| 367 |
|
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| 368 | for (size_t i = 0; i < swapChainImages.size(); i++) {
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| 369 | vector<VkWriteDescriptorSet> descriptorWrites(this->descriptorInfoList.size());
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| 370 |
|
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| 371 | for (size_t j = 0; j < descriptorWrites.size(); j++) {
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| 372 | descriptorWrites[j].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|---|
| 373 | descriptorWrites[j].dstSet = this->descriptorSets[i];
|
|---|
| 374 | descriptorWrites[j].dstBinding = j;
|
|---|
| 375 | descriptorWrites[j].dstArrayElement = 0;
|
|---|
| 376 | descriptorWrites[j].descriptorType = this->descriptorInfoList[j].type;
|
|---|
| 377 | descriptorWrites[j].descriptorCount = 1;
|
|---|
| 378 | descriptorWrites[j].pBufferInfo = nullptr;
|
|---|
| 379 | descriptorWrites[j].pImageInfo = nullptr;
|
|---|
| 380 | descriptorWrites[j].pTexelBufferView = nullptr;
|
|---|
| 381 |
|
|---|
| 382 | switch (descriptorWrites[j].descriptorType) {
|
|---|
| 383 | case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
|
|---|
| 384 | case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
|---|
| 385 | descriptorWrites[j].pBufferInfo = &(*this->descriptorInfoList[j].bufferDataList)[i];
|
|---|
| 386 | break;
|
|---|
| 387 | case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
|
|---|
| 388 | descriptorWrites[j].pImageInfo = this->descriptorInfoList[j].imageData;
|
|---|
| 389 | break;
|
|---|
| 390 | default:
|
|---|
| 391 | throw runtime_error("Unknown descriptor type: " + to_string(descriptorWrites[j].descriptorType));
|
|---|
| 392 | }
|
|---|
| 393 | }
|
|---|
| 394 |
|
|---|
| 395 | vkUpdateDescriptorSets(this->device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
|
|---|
| 396 | }
|
|---|
| 397 | }
|
|---|
| 398 |
|
|---|
| 399 | template<class VertexType, class SSBOType>
|
|---|
| 400 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage) {
|
|---|
| 401 | vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|---|
| 402 | vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1,
|
|---|
| 403 | &descriptorSets[currentImage], 0, nullptr);
|
|---|
| 404 |
|
|---|
| 405 | VkBuffer vertexBuffers[] = { vertexBuffer };
|
|---|
| 406 | VkDeviceSize offsets[] = { 0 };
|
|---|
| 407 | vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
|
|---|
| 408 |
|
|---|
| 409 | vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT16);
|
|---|
| 410 |
|
|---|
| 411 | vkCmdDrawIndexed(commandBuffer, static_cast<uint32_t>(numIndices), 1, 0, 0, 0);
|
|---|
| 412 | }
|
|---|
| 413 |
|
|---|
| 414 | template<class VertexType, class SSBOType>
|
|---|
| 415 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::addVertices(const vector<VertexType>& vertices, vector<uint16_t> indices,
|
|---|
| 416 | VkCommandPool commandPool, VkQueue graphicsQueue) {
|
|---|
| 417 |
|
|---|
| 418 | if (numVertices + vertices.size() > vertexCapacity) {
|
|---|
| 419 | resizeVertexBuffer(commandPool, graphicsQueue);
|
|---|
| 420 | }
|
|---|
| 421 | if (numIndices + indices.size() > indexCapacity) {
|
|---|
| 422 | resizeIndexBuffer(commandPool, graphicsQueue);
|
|---|
| 423 | }
|
|---|
| 424 |
|
|---|
| 425 | VulkanUtils::copyDataToBuffer(device, physicalDevice, commandPool, vertices, vertexBuffer, numVertices,
|
|---|
| 426 | graphicsQueue);
|
|---|
| 427 | numVertices += vertices.size();
|
|---|
| 428 |
|
|---|
| 429 | VulkanUtils::copyDataToBuffer(device, physicalDevice, commandPool, indices, indexBuffer, numIndices,
|
|---|
| 430 | graphicsQueue);
|
|---|
| 431 | numIndices += indices.size();
|
|---|
| 432 | }
|
|---|
| 433 |
|
|---|
| 434 | template<class VertexType, class SSBOType>
|
|---|
| 435 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::cleanup() {
|
|---|
| 436 | vkDestroyPipeline(device, pipeline, nullptr);
|
|---|
| 437 | vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
|---|
| 438 | vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
|---|
| 439 | }
|
|---|
| 440 |
|
|---|
| 441 | template<class VertexType, class SSBOType>
|
|---|
| 442 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::cleanupBuffers() {
|
|---|
| 443 | vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
|---|
| 444 |
|
|---|
| 445 | vkDestroyBuffer(device, vertexBuffer, nullptr);
|
|---|
| 446 | vkFreeMemory(device, vertexBufferMemory, nullptr);
|
|---|
| 447 | vkDestroyBuffer(device, indexBuffer, nullptr);
|
|---|
| 448 | vkFreeMemory(device, indexBufferMemory, nullptr);
|
|---|
| 449 | }
|
|---|
| 450 |
|
|---|
| 451 | /*** PRIVATE METHODS ***/
|
|---|
| 452 |
|
|---|
| 453 | template<class VertexType, class SSBOType>
|
|---|
| 454 | VkShaderModule GraphicsPipeline_Vulkan<VertexType, SSBOType>::createShaderModule(const vector<char>& code) {
|
|---|
| 455 | VkShaderModuleCreateInfo createInfo = {};
|
|---|
| 456 | createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|---|
| 457 | createInfo.codeSize = code.size();
|
|---|
| 458 | createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
|
|---|
| 459 |
|
|---|
| 460 | VkShaderModule shaderModule;
|
|---|
| 461 | if (vkCreateShaderModule(this->device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
|
|---|
| 462 | throw runtime_error("failed to create shader module!");
|
|---|
| 463 | }
|
|---|
| 464 |
|
|---|
| 465 | return shaderModule;
|
|---|
| 466 | }
|
|---|
| 467 |
|
|---|
| 468 | template<class VertexType, class SSBOType>
|
|---|
| 469 | vector<char> GraphicsPipeline_Vulkan<VertexType, SSBOType>::readFile(const string& filename) {
|
|---|
| 470 | ifstream file(filename, ios::ate | ios::binary);
|
|---|
| 471 |
|
|---|
| 472 | if (!file.is_open()) {
|
|---|
| 473 | throw runtime_error("failed to open file!");
|
|---|
| 474 | }
|
|---|
| 475 |
|
|---|
| 476 | size_t fileSize = (size_t)file.tellg();
|
|---|
| 477 | vector<char> buffer(fileSize);
|
|---|
| 478 |
|
|---|
| 479 | file.seekg(0);
|
|---|
| 480 | file.read(buffer.data(), fileSize);
|
|---|
| 481 |
|
|---|
| 482 | file.close();
|
|---|
| 483 |
|
|---|
| 484 | return buffer;
|
|---|
| 485 | }
|
|---|
| 486 |
|
|---|
| 487 | template<class VertexType, class SSBOType>
|
|---|
| 488 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::resizeVertexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue) {
|
|---|
| 489 | VkBuffer newVertexBuffer;
|
|---|
| 490 | VkDeviceMemory newVertexBufferMemory;
|
|---|
| 491 | vertexCapacity *= 2;
|
|---|
| 492 |
|
|---|
| 493 | VulkanUtils::createBuffer(device, physicalDevice, vertexCapacity * sizeof(VertexType),
|
|---|
| 494 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
|---|
| 495 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, newVertexBuffer, newVertexBufferMemory);
|
|---|
| 496 |
|
|---|
| 497 | VulkanUtils::copyBuffer(device, commandPool, vertexBuffer, newVertexBuffer, 0, 0, numVertices * sizeof(VertexType), graphicsQueue);
|
|---|
| 498 |
|
|---|
| 499 | vkDestroyBuffer(device, vertexBuffer, nullptr);
|
|---|
| 500 | vkFreeMemory(device, vertexBufferMemory, nullptr);
|
|---|
| 501 |
|
|---|
| 502 | vertexBuffer = newVertexBuffer;
|
|---|
| 503 | vertexBufferMemory = newVertexBufferMemory;
|
|---|
| 504 | }
|
|---|
| 505 |
|
|---|
| 506 | template<class VertexType, class SSBOType>
|
|---|
| 507 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::resizeIndexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue) {
|
|---|
| 508 | VkBuffer newIndexBuffer;
|
|---|
| 509 | VkDeviceMemory newIndexBufferMemory;
|
|---|
| 510 | indexCapacity *= 2;
|
|---|
| 511 |
|
|---|
| 512 | VulkanUtils::createBuffer(device, physicalDevice, indexCapacity * sizeof(uint16_t),
|
|---|
| 513 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
|---|
| 514 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, newIndexBuffer, newIndexBufferMemory);
|
|---|
| 515 |
|
|---|
| 516 | VulkanUtils::copyBuffer(device, commandPool, indexBuffer, newIndexBuffer, 0, 0, numIndices * sizeof(uint16_t), graphicsQueue);
|
|---|
| 517 |
|
|---|
| 518 | vkDestroyBuffer(device, indexBuffer, nullptr);
|
|---|
| 519 | vkFreeMemory(device, indexBufferMemory, nullptr);
|
|---|
| 520 |
|
|---|
| 521 | indexBuffer = newIndexBuffer;
|
|---|
| 522 | indexBufferMemory = newIndexBufferMemory;
|
|---|
| 523 | }
|
|---|
| 524 |
|
|---|
| 525 | #endif // _GRAPHICS_PIPELINE_VULKAN_H
|
|---|