[7d2b0b9] | 1 | #ifndef _GRAPHICS_PIPELINE_VULKAN_H
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| 2 | #define _GRAPHICS_PIPELINE_VULKAN_H
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| 3 |
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| 4 | #include "graphics-pipeline.hpp"
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| 5 |
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[e3bef3a] | 6 | #include <iostream>
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[7d2b0b9] | 7 | #include <vector>
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| 8 |
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[771b33a] | 9 | #include <vulkan/vulkan.h>
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| 10 |
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[e3bef3a] | 11 | #include "vulkan-utils.hpp"
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| 12 |
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| 13 | using namespace std;
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| 14 |
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| 15 | // TODO: Remove any instances of cout and instead throw exceptions
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| 16 |
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[b794178] | 17 | // TODO: Maybe change the name of this struct so I can call the list something other than descriptorInfoList
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| 18 | struct DescriptorInfo {
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| 19 | VkDescriptorType type;
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| 20 | VkShaderStageFlags stageFlags;
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| 21 |
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| 22 | // Only one of the below properties should be set
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| 23 | vector<VkDescriptorBufferInfo>* bufferDataList;
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| 24 | VkDescriptorImageInfo* imageData;
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| 25 | };
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| 26 |
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[7d2b0b9] | 27 | class GraphicsPipeline_Vulkan : public GraphicsPipeline {
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| 28 | public:
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[87c8f1a] | 29 | GraphicsPipeline_Vulkan(VkPhysicalDevice physicalDevice, VkDevice device, VkRenderPass renderPass,
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| 30 | Viewport viewport, int vertexSize);
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[7d2b0b9] | 31 | ~GraphicsPipeline_Vulkan();
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| 32 |
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[0ae182f] | 33 | void updateRenderPass(VkRenderPass renderPass);
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| 34 |
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[e3bef3a] | 35 | template<class VertexType>
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| 36 | void bindData(const vector<VertexType>& vertices, const vector<uint16_t>& indices,
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[87c8f1a] | 37 | VkCommandPool commandPool, VkQueue graphicsQueue);
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| 38 |
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| 39 | void createVertexBuffer(const void* bufferData, int vertexSize, VkCommandPool commandPool,
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| 40 | VkQueue graphicsQueue);
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| 41 | void createIndexBuffer(const void* bufferData, int indexSize, VkCommandPool commandPool,
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| 42 | VkQueue graphicsQueue);
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| 43 |
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[b794178] | 44 | // Maybe I should rename these to addVertexAttribute (addVaryingAttribute) and addUniformAttribute
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| 45 |
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[771b33a] | 46 | void addAttribute(VkFormat format, size_t offset);
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[b794178] | 47 |
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| 48 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData);
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| 49 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData);
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| 50 |
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[7d2b0b9] | 51 | void createPipeline(string vertShaderFile, string fragShaderFile);
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[b794178] | 52 | void createDescriptorSetLayout();
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| 53 | void createDescriptorPool(vector<VkImage>& swapChainImages);
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| 54 | void createDescriptorSets(vector<VkImage>& swapChainImages);
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| 55 |
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[603b5bc] | 56 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage);
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| 57 |
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[e3bef3a] | 58 | template<class VertexType>
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| 59 | bool addObject(const vector<VertexType>& vertices, vector<uint16_t>& indices, VkCommandPool commandPool,
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| 60 | VkQueue graphicsQueue);
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| 61 |
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[b794178] | 62 | void cleanup();
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| 63 | void cleanupBuffers();
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[7d2b0b9] | 64 |
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| 65 | private:
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[b794178] | 66 | VkShaderModule createShaderModule(const vector<char>& code);
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| 67 | vector<char> readFile(const string& filename);
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| 68 |
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[87c8f1a] | 69 | VkPhysicalDevice physicalDevice;
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[7d2b0b9] | 70 | VkDevice device;
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[b794178] | 71 | VkRenderPass renderPass;
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| 72 |
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| 73 | VkPipeline pipeline;
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| 74 | VkPipelineLayout pipelineLayout;
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| 75 |
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[771b33a] | 76 | VkVertexInputBindingDescription bindingDescription;
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[b794178] | 77 |
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[771b33a] | 78 | vector<VkVertexInputAttributeDescription> attributeDescriptions;
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[b794178] | 79 | vector<DescriptorInfo> descriptorInfoList;
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[7d2b0b9] | 80 |
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[b794178] | 81 | VkDescriptorSetLayout descriptorSetLayout;
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| 82 | VkDescriptorPool descriptorPool;
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| 83 | vector<VkDescriptorSet> descriptorSets;
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[87c8f1a] | 84 |
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| 85 | size_t numVertices;
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| 86 | size_t vertexCapacity;
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| 87 | VkBuffer vertexBuffer;
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| 88 | VkDeviceMemory vertexBufferMemory;
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| 89 |
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| 90 | size_t numIndices;
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| 91 | size_t indexCapacity;
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| 92 | VkBuffer indexBuffer;
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| 93 | VkDeviceMemory indexBufferMemory;
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[7d2b0b9] | 94 | };
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| 95 |
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[e3bef3a] | 96 | // TODO: Probably better to template the whole class
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| 97 | // TODO: Change the index type to uint32_t and check the Vulkan Tutorial loading model section as a reference
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| 98 |
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| 99 | // TODO: combine this function and the constructor since I call this right after the constructor anyway
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| 100 | template<class VertexType>
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| 101 | void GraphicsPipeline_Vulkan::bindData(const vector<VertexType>& vertices, const vector<uint16_t>& indices,
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[87c8f1a] | 102 | VkCommandPool commandPool, VkQueue graphicsQueue) {
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| 103 | numVertices = vertices.size();
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| 104 | vertexCapacity = numVertices * 2;
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| 105 | createVertexBuffer(vertices.data(), sizeof(VertexType), commandPool, graphicsQueue);
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| 106 |
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| 107 | numIndices = indices.size();
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| 108 | indexCapacity = numIndices * 2;
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[e3bef3a] | 109 | createIndexBuffer(indices.data(), sizeof(uint16_t), commandPool, graphicsQueue);
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| 110 | }
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| 111 |
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| 112 | template<class VertexType>
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| 113 | bool GraphicsPipeline_Vulkan::addObject(const vector<VertexType>& vertices, vector<uint16_t>& indices,
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| 114 | VkCommandPool commandPool, VkQueue graphicsQueue) {
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| 115 | cout << "Adding object to pipeline..." << endl;
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| 116 |
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| 117 | if (numVertices + vertices.size() > vertexCapacity) {
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| 118 | cout << "ERROR: Need to resize vertex buffers" << endl;
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| 119 | } else if (numIndices + indices.size() > indexCapacity) {
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| 120 | cout << "ERROR: Need to resize index buffers" << endl;
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| 121 | } else {
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| 122 | cout << "Added object to scene" << endl;
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| 123 |
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| 124 | for (uint16_t& idx : indices) {
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| 125 | idx += numVertices;
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| 126 | }
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| 127 |
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| 128 | VulkanUtils::copyDataToBuffer(device, physicalDevice, commandPool, vertices, vertexBuffer, numVertices,
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| 129 | graphicsQueue);
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| 130 | numVertices += vertices.size();
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| 131 |
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| 132 | VulkanUtils::copyDataToBuffer(device, physicalDevice, commandPool, indices, indexBuffer, numIndices,
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| 133 | graphicsQueue);
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| 134 | numIndices += indices.size();
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| 135 |
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| 136 | return true;
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| 137 | }
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| 138 |
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| 139 | return false;
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[87c8f1a] | 140 | }
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| 141 |
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[7d2b0b9] | 142 | #endif // _GRAPHICS_PIPELINE_VULKAN_H
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