[7d2b0b9] | 1 | #ifndef _GRAPHICS_PIPELINE_VULKAN_H
|
---|
| 2 | #define _GRAPHICS_PIPELINE_VULKAN_H
|
---|
| 3 |
|
---|
| 4 | #include "graphics-pipeline.hpp"
|
---|
| 5 |
|
---|
[cd487fb] | 6 | #include <stdexcept>
|
---|
[7d2b0b9] | 7 | #include <vector>
|
---|
| 8 |
|
---|
[771b33a] | 9 | #include <vulkan/vulkan.h>
|
---|
| 10 |
|
---|
[e3bef3a] | 11 | #include "vulkan-utils.hpp"
|
---|
| 12 |
|
---|
| 13 | using namespace std;
|
---|
| 14 |
|
---|
[b794178] | 15 | // TODO: Maybe change the name of this struct so I can call the list something other than descriptorInfoList
|
---|
| 16 | struct DescriptorInfo {
|
---|
| 17 | VkDescriptorType type;
|
---|
| 18 | VkShaderStageFlags stageFlags;
|
---|
| 19 |
|
---|
| 20 | // Only one of the below properties should be set
|
---|
| 21 | vector<VkDescriptorBufferInfo>* bufferDataList;
|
---|
| 22 | VkDescriptorImageInfo* imageData;
|
---|
| 23 | };
|
---|
| 24 |
|
---|
[7d2b0b9] | 25 | class GraphicsPipeline_Vulkan : public GraphicsPipeline {
|
---|
| 26 | public:
|
---|
[87c8f1a] | 27 | GraphicsPipeline_Vulkan(VkPhysicalDevice physicalDevice, VkDevice device, VkRenderPass renderPass,
|
---|
| 28 | Viewport viewport, int vertexSize);
|
---|
[7d2b0b9] | 29 | ~GraphicsPipeline_Vulkan();
|
---|
| 30 |
|
---|
[0ae182f] | 31 | void updateRenderPass(VkRenderPass renderPass);
|
---|
| 32 |
|
---|
[e3bef3a] | 33 | template<class VertexType>
|
---|
| 34 | void bindData(const vector<VertexType>& vertices, const vector<uint16_t>& indices,
|
---|
[87c8f1a] | 35 | VkCommandPool commandPool, VkQueue graphicsQueue);
|
---|
| 36 |
|
---|
| 37 | void createVertexBuffer(const void* bufferData, int vertexSize, VkCommandPool commandPool,
|
---|
| 38 | VkQueue graphicsQueue);
|
---|
| 39 | void createIndexBuffer(const void* bufferData, int indexSize, VkCommandPool commandPool,
|
---|
| 40 | VkQueue graphicsQueue);
|
---|
| 41 |
|
---|
[b794178] | 42 | // Maybe I should rename these to addVertexAttribute (addVaryingAttribute) and addUniformAttribute
|
---|
| 43 |
|
---|
[771b33a] | 44 | void addAttribute(VkFormat format, size_t offset);
|
---|
[b794178] | 45 |
|
---|
| 46 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData);
|
---|
| 47 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData);
|
---|
| 48 |
|
---|
[7d2b0b9] | 49 | void createPipeline(string vertShaderFile, string fragShaderFile);
|
---|
[b794178] | 50 | void createDescriptorSetLayout();
|
---|
| 51 | void createDescriptorPool(vector<VkImage>& swapChainImages);
|
---|
| 52 | void createDescriptorSets(vector<VkImage>& swapChainImages);
|
---|
| 53 |
|
---|
[603b5bc] | 54 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage);
|
---|
| 55 |
|
---|
[e3bef3a] | 56 | template<class VertexType>
|
---|
| 57 | bool addObject(const vector<VertexType>& vertices, vector<uint16_t>& indices, VkCommandPool commandPool,
|
---|
| 58 | VkQueue graphicsQueue);
|
---|
| 59 |
|
---|
[b794178] | 60 | void cleanup();
|
---|
| 61 | void cleanupBuffers();
|
---|
[7d2b0b9] | 62 |
|
---|
| 63 | private:
|
---|
[b794178] | 64 | VkShaderModule createShaderModule(const vector<char>& code);
|
---|
| 65 | vector<char> readFile(const string& filename);
|
---|
| 66 |
|
---|
[87c8f1a] | 67 | VkPhysicalDevice physicalDevice;
|
---|
[7d2b0b9] | 68 | VkDevice device;
|
---|
[b794178] | 69 | VkRenderPass renderPass;
|
---|
| 70 |
|
---|
| 71 | VkPipeline pipeline;
|
---|
| 72 | VkPipelineLayout pipelineLayout;
|
---|
| 73 |
|
---|
[771b33a] | 74 | VkVertexInputBindingDescription bindingDescription;
|
---|
[b794178] | 75 |
|
---|
[771b33a] | 76 | vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
---|
[b794178] | 77 | vector<DescriptorInfo> descriptorInfoList;
|
---|
[7d2b0b9] | 78 |
|
---|
[b794178] | 79 | VkDescriptorSetLayout descriptorSetLayout;
|
---|
| 80 | VkDescriptorPool descriptorPool;
|
---|
| 81 | vector<VkDescriptorSet> descriptorSets;
|
---|
[87c8f1a] | 82 |
|
---|
| 83 | size_t numVertices;
|
---|
| 84 | size_t vertexCapacity;
|
---|
| 85 | VkBuffer vertexBuffer;
|
---|
| 86 | VkDeviceMemory vertexBufferMemory;
|
---|
| 87 |
|
---|
| 88 | size_t numIndices;
|
---|
| 89 | size_t indexCapacity;
|
---|
| 90 | VkBuffer indexBuffer;
|
---|
| 91 | VkDeviceMemory indexBufferMemory;
|
---|
[7d2b0b9] | 92 | };
|
---|
| 93 |
|
---|
[e3bef3a] | 94 | // TODO: Probably better to template the whole class
|
---|
| 95 | // TODO: Change the index type to uint32_t and check the Vulkan Tutorial loading model section as a reference
|
---|
| 96 |
|
---|
| 97 | // TODO: combine this function and the constructor since I call this right after the constructor anyway
|
---|
| 98 | template<class VertexType>
|
---|
| 99 | void GraphicsPipeline_Vulkan::bindData(const vector<VertexType>& vertices, const vector<uint16_t>& indices,
|
---|
[87c8f1a] | 100 | VkCommandPool commandPool, VkQueue graphicsQueue) {
|
---|
| 101 | numVertices = vertices.size();
|
---|
| 102 | vertexCapacity = numVertices * 2;
|
---|
| 103 | createVertexBuffer(vertices.data(), sizeof(VertexType), commandPool, graphicsQueue);
|
---|
| 104 |
|
---|
| 105 | numIndices = indices.size();
|
---|
| 106 | indexCapacity = numIndices * 2;
|
---|
[e3bef3a] | 107 | createIndexBuffer(indices.data(), sizeof(uint16_t), commandPool, graphicsQueue);
|
---|
| 108 | }
|
---|
| 109 |
|
---|
| 110 | template<class VertexType>
|
---|
| 111 | bool GraphicsPipeline_Vulkan::addObject(const vector<VertexType>& vertices, vector<uint16_t>& indices,
|
---|
| 112 | VkCommandPool commandPool, VkQueue graphicsQueue) {
|
---|
| 113 |
|
---|
| 114 | if (numVertices + vertices.size() > vertexCapacity) {
|
---|
[cd487fb] | 115 | throw runtime_error("ERROR: Need to resize vertex buffers");
|
---|
[e3bef3a] | 116 | } else if (numIndices + indices.size() > indexCapacity) {
|
---|
[cd487fb] | 117 | throw runtime_error("ERROR: Need to resize index buffers");
|
---|
[e3bef3a] | 118 | } else {
|
---|
| 119 | for (uint16_t& idx : indices) {
|
---|
| 120 | idx += numVertices;
|
---|
| 121 | }
|
---|
| 122 |
|
---|
| 123 | VulkanUtils::copyDataToBuffer(device, physicalDevice, commandPool, vertices, vertexBuffer, numVertices,
|
---|
| 124 | graphicsQueue);
|
---|
| 125 | numVertices += vertices.size();
|
---|
| 126 |
|
---|
| 127 | VulkanUtils::copyDataToBuffer(device, physicalDevice, commandPool, indices, indexBuffer, numIndices,
|
---|
| 128 | graphicsQueue);
|
---|
| 129 | numIndices += indices.size();
|
---|
| 130 |
|
---|
| 131 | return true;
|
---|
| 132 | }
|
---|
| 133 |
|
---|
| 134 | return false;
|
---|
[87c8f1a] | 135 | }
|
---|
| 136 |
|
---|
[7d2b0b9] | 137 | #endif // _GRAPHICS_PIPELINE_VULKAN_H
|
---|