feature/imgui-sdl
points-test
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Last change
on this file since e3ca955 was 1a530df, checked in by Dmitry Portnoy <dmp1488@…>, 8 years ago |
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Design an algorithm for rendering objects using colors or shaders and try to use a ubo for storing model matrices
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Property mode
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File size:
824 bytes
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| 1 | DEBUGGING
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| 2 | ==========
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| 3 | -Read the sections about shader debugging, starting from line 59
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| 4 | -Change the background to gray in case my square is being rendered in black
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| 5 |
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| 6 | TODO
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| 7 | ==========
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| 8 | -Change the logger class to use cout instead of printf. Consider how easy variable argument support would be.
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| 9 | -Change all error messages to use the logger class so they get printed to the log file as well.
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| 10 | -Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display.
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| 11 | -Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params
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| 12 | -Add code to allow for resizing/maximizing the window
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| 13 | -Move some common functions into a Utils class
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| 14 |
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| 15 | DONE
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| 16 | ==========
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| 17 | -Print a warning if texture images don't sizes of 2^x
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| 18 | -Fix the texture-mapping code to not flip the texture upside down.
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