feature/imgui-sdl
points-test
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Last change
on this file since 4813066 was 4813066, checked in by Dmitry Portnoy <dmp1488@…>, 8 years ago |
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Convert the VC++ project to VS2017 and update the Windows build instructions in the README
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Property mode
set to
100644
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File size:
1.1 KB
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| 1 | Installation Instructions for Linux
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| 2 | ---------------------------------------
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| 3 |
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| 4 | sudo apt-get install xorg-dev libglew-dev libglm-dev
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| 5 |
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| 6 | (Old Linux instructions for compuling game.cpp)
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| 7 | -sudo apt-get install cmake xorg-dev libglew-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev
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| 8 | -
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| 9 | --Compile GLFW3 from source
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| 10 | - (cmake . && make && sudo make install)
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| 11 |
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| 12 | Installation Instructions for OSX
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| 13 | ---------------------------------------
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| 14 |
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| 15 | Install and link glfw and glew using homebrew. This should place all necessary
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| 16 | files (or possibly symlinks to them) in /usr/loca/include and /usr/local/lib.
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| 17 |
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| 18 | Run 'xcode-select --install'
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| 19 | This should make g++ check for libraries in /usr/local/
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| 20 |
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| 21 | Installation Instructions for Windows
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| 22 | ---------------------------------------
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| 23 |
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| 24 | Download the precompiled 32bit binaries of GLFW, GLEW, and glm (a header-only
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| 25 | library). Create lib/ and include/ folders in the root opengl-game directory
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| 26 | you cloned. Copy the include/GL/, include/GLFW/, and glm/ folders into your
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| 27 | include/ folder and all the files in the lib/ folders of the GLFW and GLEW
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| 28 | libraries into your lib/ folder (glm has no lib/ folder). This should be enough
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| 29 | to compile and run the project.
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