[2488852] | 1 | #include <cstdlib>
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[371ce29] | 2 | #include <cstdio>
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[e3535b3] | 3 | #include <unistd.h>
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[2488852] | 4 | #include <string>
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[e3535b3] | 5 | #include <iostream>
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[3b1efcc] | 6 | #include <sstream>
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[d05086b] | 7 | #include <fstream>
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[edfd1d0] | 8 | #include <cstring>
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[60017fc] | 9 | #include <cmath>
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[371ce29] | 10 |
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[01d0d00] | 11 | #include <vector>
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| 12 | #include <map>
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| 13 |
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[d05086b] | 14 | #include <csignal>
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| 15 |
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[d211210] | 16 | #include <sys/time.h>
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| 17 |
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[73f75c1] | 18 | #include <sys/socket.h>
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[371ce29] | 19 | #include <netdb.h>
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[73f75c1] | 20 | #include <netinet/in.h>
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| 21 | #include <arpa/inet.h>
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| 22 |
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[b128109] | 23 | #include <crypt.h>
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| 24 |
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[edfd1d0] | 25 | /*
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[e3535b3] | 26 | #include <openssl/bio.h>
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| 27 | #include <openssl/ssl.h>
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| 28 | #include <openssl/err.h>
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[edfd1d0] | 29 | */
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[e3535b3] | 30 |
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[b53c6b3] | 31 | #include "../common/Compiler.h"
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[3b1efcc] | 32 | #include "../common/Common.h"
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[9b5d30b] | 33 | #include "../common/MessageProcessor.h"
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[60017fc] | 34 | #include "../common/WorldMap.h"
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[edfd1d0] | 35 | #include "../common/Player.h"
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[8dad966] | 36 | #include "../common/Projectile.h"
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[99afbb8] | 37 | #include "../common/Game.h"
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[b53c6b3] | 38 |
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[36082e8] | 39 | #include "DataAccess.h"
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[d2b411a] | 40 |
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[e3535b3] | 41 | using namespace std;
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| 42 |
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[d05086b] | 43 | bool done;
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| 44 |
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[d211210] | 45 | // from used to be const. Removed that so I could take a reference
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| 46 | // and use it to send messages
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[95ffe57] | 47 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog);
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[01d0d00] | 48 |
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[95ffe57] | 49 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
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[8dad966] | 50 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles);
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[95ffe57] | 51 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
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| 52 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
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[c76134b] | 53 | void damagePlayer(Player *p, int damage);
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[8e540f4] | 54 |
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[95ffe57] | 55 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog);
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[411c1ae] | 56 |
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[73f75c1] | 57 | // this should probably go somewhere in the common folder
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[e3535b3] | 58 | void error(const char *msg)
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| 59 | {
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| 60 | perror(msg);
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| 61 | exit(0);
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| 62 | }
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| 63 |
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[d05086b] | 64 | void quit(int sig) {
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| 65 | done = true;
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| 66 | }
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| 67 |
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[e3535b3] | 68 | int main(int argc, char *argv[])
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| 69 | {
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| 70 | int sock, length, n;
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| 71 | struct sockaddr_in server;
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[3b1efcc] | 72 | struct sockaddr_in from; // info of client sending the message
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[e084950] | 73 | NETWORK_MSG clientMsg, serverMsg;
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[9b5d30b] | 74 | MessageProcessor msgProcessor;
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[95ffe57] | 75 | map<unsigned int, Player*> mapPlayers;
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[8dad966] | 76 | map<unsigned int, Projectile> mapProjectiles;
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[f41a7f9] | 77 | map<string, Game*> mapGames;
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[8dad966] | 78 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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[b8601ee] | 79 | int scoreBlue, scoreRed;
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[d05086b] | 80 | ofstream outputLog;
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| 81 |
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| 82 | done = false;
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[b8601ee] | 83 |
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| 84 | scoreBlue = 0;
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| 85 | scoreRed = 0;
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[e084950] | 86 |
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[d05086b] | 87 | signal(SIGINT, quit);
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| 88 |
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[edfd1d0] | 89 | //SSL_load_error_strings();
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| 90 | //ERR_load_BIO_strings();
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| 91 | //OpenSSL_add_all_algorithms();
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[e3535b3] | 92 |
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[95ffe57] | 93 | if (argc != 2)
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| 94 | {
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| 95 | cerr << "ERROR, expected server [domain] [port]" << endl;
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[73f75c1] | 96 | exit(1);
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[e3535b3] | 97 | }
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[60017fc] | 98 |
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[d05086b] | 99 | outputLog.open("server.log", ios::app);
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| 100 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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| 101 |
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[7b43385] | 102 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
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[6e66ffd] | 103 |
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| 104 | // add some items to the map. They will be sent out
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| 105 | // to players when they login
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[95ffe57] | 106 | for (int y=0; y<gameMap->height; y++)
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| 107 | {
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| 108 | for (int x=0; x<gameMap->width; x++)
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| 109 | {
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| 110 | switch (gameMap->getStructure(x, y))
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| 111 | {
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[5f868c0] | 112 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 113 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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| 114 | break;
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| 115 | case WorldMap::STRUCTURE_RED_FLAG:
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| 116 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
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| 117 | break;
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| 118 | }
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| 119 | }
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| 120 | }
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[6e66ffd] | 121 |
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[371ce29] | 122 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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[5b1e31e] | 123 | if (sock < 0)
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| 124 | error("Opening socket");
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[e3535b3] | 125 | length = sizeof(server);
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| 126 | bzero(&server,length);
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| 127 | server.sin_family=AF_INET;
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| 128 | server.sin_port=htons(atoi(argv[1]));
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[2488852] | 129 | server.sin_addr.s_addr=INADDR_ANY;
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| 130 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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[e084950] | 131 | error("binding");
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[73f75c1] | 132 |
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[371ce29] | 133 | set_nonblock(sock);
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| 134 |
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[da692b9] | 135 | bool broadcastResponse;
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[d211210] | 136 | timespec ts;
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[430c80e] | 137 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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[95ffe57] | 138 | while (!done)
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| 139 | {
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[371ce29] | 140 | usleep(5000);
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| 141 |
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[d211210] | 142 | clock_gettime(CLOCK_REALTIME, &ts);
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[430c80e] | 143 | // make the number smaller so millis can fit in an int
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[d69eb32] | 144 | ts.tv_sec -= 1368000000;
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[430c80e] | 145 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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[d211210] | 146 |
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[95ffe57] | 147 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
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| 148 | {
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[d211210] | 149 | timeLastUpdated = curTime;
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| 150 |
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[d05086b] | 151 | msgProcessor.cleanAckedMessages(&outputLog);
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| 152 | msgProcessor.resendUnackedMessages(sock, &outputLog);
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[9b5d30b] | 153 |
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[95ffe57] | 154 | map<unsigned int, Player*>::iterator it;
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[11d21ee] | 155 |
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[ce2bb87] | 156 | cout << "Updating player targets and respawning dead players" << endl;
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| 157 |
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[11d21ee] | 158 | // set targets for all chasing players (or make them attack if they're close enough)
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[95ffe57] | 159 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 160 | {
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[c76134b] | 161 | // check if it's time to revive dead players
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[95ffe57] | 162 | if (it->second->isDead)
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| 163 | {
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| 164 | if (getCurrentMillis() - it->second->timeDied >= 10000)
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| 165 | {
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| 166 | it->second->isDead = false;
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[c76134b] | 167 |
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| 168 | POSITION spawnPos;
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| 169 |
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[95ffe57] | 170 | switch (it->second->team)
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| 171 | {
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[c76134b] | 172 | case 0:// blue team
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| 173 | spawnPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 174 | break;
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| 175 | case 1:// red team
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| 176 | spawnPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 177 | break;
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| 178 | default:
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| 179 | // should never go here
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| 180 | cout << "Error: Invalid team" << endl;
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| 181 | break;
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| 182 | }
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| 183 |
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| 184 | // spawn the player to the right of their flag location
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| 185 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 186 | spawnPos.y = spawnPos.y * 25 + 12;
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| 187 |
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[95ffe57] | 188 | it->second->pos = spawnPos.toFloat();
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| 189 | it->second->target = spawnPos;
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| 190 | it->second->health = it->second->maxHealth;
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[c76134b] | 191 |
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| 192 | serverMsg.type = MSG_TYPE_PLAYER;
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[95ffe57] | 193 | it->second->serialize(serverMsg.buffer);
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[c76134b] | 194 |
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[95ffe57] | 195 | map<unsigned int, Player*>::iterator it2;
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[c76134b] | 196 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 197 | {
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[95ffe57] | 198 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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[c76134b] | 199 | error("sendMessage");
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| 200 | }
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| 201 | }
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| 202 |
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| 203 | continue;
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| 204 | }
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| 205 |
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[95ffe57] | 206 | if (it->second->updateTarget(mapPlayers))
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| 207 | {
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[5b1e31e] | 208 | serverMsg.type = MSG_TYPE_PLAYER;
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[95ffe57] | 209 | it->second->serialize(serverMsg.buffer);
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[11d21ee] | 210 |
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[95ffe57] | 211 | map<unsigned int, Player*>::iterator it2;
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[5b1e31e] | 212 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 213 | {
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[95ffe57] | 214 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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[5b1e31e] | 215 | error("sendMessage");
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[11d21ee] | 216 | }
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| 217 | }
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| 218 | }
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| 219 |
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[ce2bb87] | 220 | cout << "Processing players in a game" << endl;
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| 221 |
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[402cf86] | 222 | // process players currently in a game
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[23559e7] | 223 | FLOAT_POSITION oldPos;
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[95ffe57] | 224 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 225 | {
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[ce2bb87] | 226 | if (it->second->currentGame == NULL)
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| 227 | continue;
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| 228 |
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| 229 | cout << "moving player" << endl;
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[402cf86] | 230 | bool broadcastMove = false;
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| 231 |
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| 232 | // move player and perform associated tasks
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[95ffe57] | 233 | oldPos = it->second->pos;
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[402cf86] | 234 | if (it->second->move(it->second->currentGame->getMap())) {
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[23559e7] | 235 |
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[ce2bb87] | 236 | cout << "player moved" << endl;
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[402cf86] | 237 | if (it->second->currentGame->processPlayerMovement(it->second, oldPos))
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| 238 | broadcastMove = true;
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[ce2bb87] | 239 | cout << "player move processed" << endl;
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[23559e7] | 240 |
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[402cf86] | 241 | /*
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[e4c60ba] | 242 | WorldMap::ObjectType flagType;
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| 243 | POSITION pos;
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[7553db9] | 244 | bool flagTurnedIn = false;
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[446dc65] | 245 | bool flagReturned = false;
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| 246 | bool ownFlagAtBase = false;
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| 247 |
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[95ffe57] | 248 | switch(gameMap->getStructure(it->second->pos.x/25, it->second->pos.y/25))
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| 249 | {
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[e4c60ba] | 250 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 251 | {
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[95ffe57] | 252 | if (it->second->team == 0 && it->second->hasRedFlag)
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[7553db9] | 253 | {
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[446dc65] | 254 | // check that your flag is at your base
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| 255 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 256 |
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| 257 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 258 | vector<WorldMap::Object>::iterator itObjects;
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| 259 |
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[95ffe57] | 260 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
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| 261 | {
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| 262 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
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| 263 | {
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| 264 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
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| 265 | {
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[446dc65] | 266 | ownFlagAtBase = true;
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| 267 | break;
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| 268 | }
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| 269 | }
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| 270 | }
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| 271 |
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[95ffe57] | 272 | if (ownFlagAtBase)
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| 273 | {
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| 274 | it->second->hasRedFlag = false;
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[446dc65] | 275 | flagType = WorldMap::OBJECT_RED_FLAG;
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| 276 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 277 | flagTurnedIn = true;
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| 278 | scoreBlue++;
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| 279 | }
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[e4c60ba] | 280 | }
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[7553db9] | 281 |
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| 282 | break;
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[e4c60ba] | 283 | }
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| 284 | case WorldMap::STRUCTURE_RED_FLAG:
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| 285 | {
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[95ffe57] | 286 | if (it->second->team == 1 && it->second->hasBlueFlag)
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[7553db9] | 287 | {
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[446dc65] | 288 | // check that your flag is at your base
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| 289 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 290 |
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| 291 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 292 | vector<WorldMap::Object>::iterator itObjects;
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| 293 |
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[95ffe57] | 294 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
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| 295 | {
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| 296 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG)
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| 297 | {
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| 298 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
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| 299 | {
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[446dc65] | 300 | ownFlagAtBase = true;
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| 301 | break;
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| 302 | }
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| 303 | }
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| 304 | }
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| 305 |
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[95ffe57] | 306 | if (ownFlagAtBase)
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| 307 | {
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| 308 | it->second->hasBlueFlag = false;
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[446dc65] | 309 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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| 310 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 311 | flagTurnedIn = true;
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| 312 | scoreRed++;
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| 313 | }
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[e4c60ba] | 314 | }
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| 315 |
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[7553db9] | 316 | break;
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| 317 | }
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| 318 | }
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[e4c60ba] | 319 |
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[95ffe57] | 320 | if (flagTurnedIn)
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| 321 | {
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[7553db9] | 322 | // send an OBJECT message to add the flag back to its spawn point
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| 323 | pos.x = pos.x*25+12;
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| 324 | pos.y = pos.y*25+12;
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| 325 | gameMap->addObject(flagType, pos.x, pos.y);
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[e4c60ba] | 326 |
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[7553db9] | 327 | serverMsg.type = MSG_TYPE_OBJECT;
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| 328 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
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[e4c60ba] | 329 |
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[95ffe57] | 330 | map<unsigned int, Player*>::iterator it2;
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[7553db9] | 331 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 332 | {
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[95ffe57] | 333 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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[7553db9] | 334 | error("sendMessage");
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[e4c60ba] | 335 | }
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[7553db9] | 336 |
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[b8601ee] | 337 | serverMsg.type = MSG_TYPE_SCORE;
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| 338 | memcpy(serverMsg.buffer, &scoreBlue, 4);
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| 339 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
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| 340 |
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| 341 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 342 | {
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[95ffe57] | 343 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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[b8601ee] | 344 | error("sendMessage");
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| 345 | }
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| 346 |
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[7553db9] | 347 | // this means a PLAYER message will be sent
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| 348 | broadcastMove = true;
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[e4c60ba] | 349 | }
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| 350 |
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[446dc65] | 351 | // go through all objects and check if the player is close to one and if its their flag
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| 352 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 353 | vector<WorldMap::Object>::iterator itObjects;
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| 354 | POSITION structPos;
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| 355 |
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[95ffe57] | 356 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
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| 357 | {
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[446dc65] | 358 | POSITION pos = itObjects->pos;
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| 359 |
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[95ffe57] | 360 | if (posDistance(it->second->pos, pos.toFloat()) < 10)
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| 361 | {
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| 362 | if (it->second->team == 0 &&
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| 363 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
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| 364 | {
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[446dc65] | 365 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 366 | flagReturned = true;
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| 367 | break;
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[95ffe57] | 368 | }
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| 369 | else if (it->second->team == 1 &&
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| 370 | itObjects->type == WorldMap::OBJECT_RED_FLAG)
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| 371 | {
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[446dc65] | 372 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 373 | flagReturned = true;
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| 374 | break;
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| 375 | }
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| 376 | }
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| 377 | }
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| 378 |
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[95ffe57] | 379 | if (flagReturned)
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| 380 | {
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[446dc65] | 381 | itObjects->pos.x = structPos.x*25+12;
|
---|
| 382 | itObjects->pos.y = structPos.y*25+12;
|
---|
| 383 |
|
---|
| 384 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 385 | itObjects->serialize(serverMsg.buffer);
|
---|
| 386 |
|
---|
[95ffe57] | 387 | map<unsigned int, Player*>::iterator it2;
|
---|
[446dc65] | 388 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 389 | {
|
---|
[95ffe57] | 390 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[446dc65] | 391 | error("sendMessage");
|
---|
| 392 | }
|
---|
| 393 | }
|
---|
[402cf86] | 394 | */
|
---|
[446dc65] | 395 |
|
---|
[95ffe57] | 396 | if (broadcastMove)
|
---|
| 397 | {
|
---|
[ce2bb87] | 398 | cout << "broadcasting player move" << endl;
|
---|
[23559e7] | 399 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 400 | it->second->serialize(serverMsg.buffer);
|
---|
[23559e7] | 401 |
|
---|
[402cf86] | 402 | // only broadcast message to other players in the same game
|
---|
[23559e7] | 403 | cout << "about to broadcast move" << endl;
|
---|
[402cf86] | 404 |
|
---|
| 405 | map<unsigned int, Player*> playersInGame = it->second->currentGame->getPlayers();
|
---|
[95ffe57] | 406 | map<unsigned int, Player*>::iterator it2;
|
---|
[ce2bb87] | 407 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
[23559e7] | 408 | {
|
---|
[95ffe57] | 409 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[23559e7] | 410 | error("sendMessage");
|
---|
| 411 | }
|
---|
[ce2bb87] | 412 | cout << "done broadcasting player move" << endl;
|
---|
[d211210] | 413 | }
|
---|
| 414 | }
|
---|
[8dad966] | 415 |
|
---|
[ce2bb87] | 416 | cout << "processing player attack" << endl;
|
---|
| 417 |
|
---|
[8dad966] | 418 | // check if the player's attack animation is complete
|
---|
[95ffe57] | 419 | if (it->second->isAttacking && it->second->timeAttackStarted+it->second->attackCooldown <= getCurrentMillis())
|
---|
| 420 | {
|
---|
| 421 | it->second->isAttacking = false;
|
---|
[8795a38] | 422 | cout << "Attack animation is complete" << endl;
|
---|
[8dad966] | 423 |
|
---|
| 424 | //send everyone an ATTACK message
|
---|
| 425 | cout << "about to broadcast attack" << endl;
|
---|
| 426 |
|
---|
| 427 | serverMsg.type = MSG_TYPE_ATTACK;
|
---|
[95ffe57] | 428 | memcpy(serverMsg.buffer, &it->second->id, 4);
|
---|
| 429 | memcpy(serverMsg.buffer+4, &it->second->targetPlayer, 4);
|
---|
[8dad966] | 430 |
|
---|
[95ffe57] | 431 | map<unsigned int, Player*>::iterator it2;
|
---|
[8dad966] | 432 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 433 | {
|
---|
[95ffe57] | 434 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[8dad966] | 435 | error("sendMessage");
|
---|
| 436 | }
|
---|
| 437 |
|
---|
[95ffe57] | 438 | if (it->second->attackType == Player::ATTACK_MELEE)
|
---|
| 439 | {
|
---|
[ff2133a] | 440 | cout << "Melee attack" << endl;
|
---|
| 441 |
|
---|
[95ffe57] | 442 | Player* target = mapPlayers[it->second->targetPlayer];
|
---|
| 443 | damagePlayer(target, it->second->damage);
|
---|
[8dad966] | 444 |
|
---|
[95ffe57] | 445 | if (target->isDead)
|
---|
| 446 | {
|
---|
[411c1ae] | 447 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 448 | if (target->hasBlueFlag)
|
---|
| 449 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 450 | else if (target->hasRedFlag)
|
---|
| 451 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 452 |
|
---|
| 453 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
[d05086b] | 454 | addObjectToMap(flagType, target->pos.x, target->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
---|
[411c1ae] | 455 | }
|
---|
| 456 | }
|
---|
| 457 |
|
---|
[8dad966] | 458 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 459 | target->serialize(serverMsg.buffer);
|
---|
[95ffe57] | 460 | }
|
---|
| 461 | else if (it->second->attackType == Player::ATTACK_RANGED)
|
---|
| 462 | {
|
---|
[ff2133a] | 463 | cout << "Ranged attack" << endl;
|
---|
| 464 |
|
---|
[95ffe57] | 465 | Projectile proj(it->second->pos.x, it->second->pos.y, it->second->targetPlayer, it->second->damage);
|
---|
[8dad966] | 466 | proj.id = unusedProjectileId;
|
---|
| 467 | updateUnusedProjectileId(unusedProjectileId, mapProjectiles);
|
---|
| 468 | mapProjectiles[proj.id] = proj;
|
---|
| 469 |
|
---|
[95ffe57] | 470 | int x = it->second->pos.x;
|
---|
| 471 | int y = it->second->pos.y;
|
---|
[8795a38] | 472 |
|
---|
[8dad966] | 473 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
---|
[8795a38] | 474 | memcpy(serverMsg.buffer, &proj.id, 4);
|
---|
| 475 | memcpy(serverMsg.buffer+4, &x, 4);
|
---|
| 476 | memcpy(serverMsg.buffer+8, &y, 4);
|
---|
[95ffe57] | 477 | memcpy(serverMsg.buffer+12, &it->second->targetPlayer, 4);
|
---|
[8dad966] | 478 | }
|
---|
[95ffe57] | 479 | else
|
---|
| 480 | cout << "Invalid attack type: " << it->second->attackType << endl;
|
---|
[8dad966] | 481 |
|
---|
| 482 | // broadcast either a PLAYER or PROJECTILE message
|
---|
[ff2133a] | 483 | cout << "Broadcasting player or projectile message" << endl;
|
---|
[8dad966] | 484 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 485 | {
|
---|
[95ffe57] | 486 | if (msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[8dad966] | 487 | error("sendMessage");
|
---|
| 488 | }
|
---|
[ff2133a] | 489 | cout << "Done broadcasting" << endl;
|
---|
[8dad966] | 490 | }
|
---|
| 491 | }
|
---|
| 492 |
|
---|
[ce2bb87] | 493 | cout << "Processing projectiles" << endl;
|
---|
| 494 |
|
---|
[8dad966] | 495 | // move all projectiles
|
---|
| 496 | map<unsigned int, Projectile>::iterator itProj;
|
---|
[95ffe57] | 497 | for (itProj = mapProjectiles.begin(); itProj != mapProjectiles.end(); itProj++)
|
---|
| 498 | {
|
---|
[c76134b] | 499 | cout << "About to call projectile move" << endl;
|
---|
[95ffe57] | 500 | if (itProj->second.move(mapPlayers))
|
---|
| 501 | {
|
---|
[8dad966] | 502 | // send a REMOVE_PROJECTILE message
|
---|
[ff2133a] | 503 | cout << "send a REMOVE_PROJECTILE message" << endl;
|
---|
[8dad966] | 504 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
|
---|
| 505 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
|
---|
| 506 | mapProjectiles.erase(itProj->second.id);
|
---|
| 507 |
|
---|
[95ffe57] | 508 | map<unsigned int, Player*>::iterator it2;
|
---|
[ff2133a] | 509 | cout << "Broadcasting REMOVE_PROJECTILE" << endl;
|
---|
[8dad966] | 510 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 511 | {
|
---|
[95ffe57] | 512 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[8dad966] | 513 | error("sendMessage");
|
---|
| 514 | }
|
---|
| 515 |
|
---|
[ff2133a] | 516 | cout << "send a PLAYER message after dealing damage" << endl;
|
---|
[8dad966] | 517 | // send a PLAYER message after dealing damage
|
---|
[95ffe57] | 518 | Player* target = mapPlayers[itProj->second.target];
|
---|
[8dad966] | 519 |
|
---|
[c76134b] | 520 | damagePlayer(target, itProj->second.damage);
|
---|
[8dad966] | 521 |
|
---|
[95ffe57] | 522 | if (target->isDead)
|
---|
| 523 | {
|
---|
[411c1ae] | 524 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 525 | if (target->hasBlueFlag)
|
---|
| 526 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 527 | else if (target->hasRedFlag)
|
---|
| 528 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 529 |
|
---|
[95ffe57] | 530 | if (flagType != WorldMap::OBJECT_NONE)
|
---|
[d05086b] | 531 | addObjectToMap(flagType, target->pos.x, target->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
---|
[411c1ae] | 532 | }
|
---|
| 533 |
|
---|
[8dad966] | 534 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 535 | target->serialize(serverMsg.buffer);
|
---|
| 536 |
|
---|
[ff2133a] | 537 | cout << "Sending a PLAYER message" << endl;
|
---|
[8dad966] | 538 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 539 | {
|
---|
[95ffe57] | 540 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[8dad966] | 541 | error("sendMessage");
|
---|
| 542 | }
|
---|
| 543 | }
|
---|
[c76134b] | 544 | cout << "Projectile was not moved" << endl;
|
---|
[d211210] | 545 | }
|
---|
| 546 | }
|
---|
| 547 |
|
---|
[d05086b] | 548 | n = msgProcessor.receiveMessage(&clientMsg, sock, &from, &outputLog);
|
---|
[8e540f4] | 549 |
|
---|
[95ffe57] | 550 | if (n >= 0)
|
---|
| 551 | {
|
---|
[99afbb8] | 552 | broadcastResponse = processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, gameMap, unusedPlayerId, serverMsg, sock, scoreBlue, scoreRed, outputLog);
|
---|
[371ce29] | 553 |
|
---|
[da692b9] | 554 | if (broadcastResponse)
|
---|
[3b1efcc] | 555 | {
|
---|
[da692b9] | 556 | cout << "Should be broadcasting the message" << endl;
|
---|
| 557 |
|
---|
[ce2bb87] | 558 | // needs to be updated to use the players from the game
|
---|
[95ffe57] | 559 | map<unsigned int, Player*>::iterator it;
|
---|
[01d0d00] | 560 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
[3b1efcc] | 561 | {
|
---|
[95ffe57] | 562 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 563 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[3b1efcc] | 564 | error("sendMessage");
|
---|
| 565 | }
|
---|
| 566 | }
|
---|
| 567 | else
|
---|
| 568 | {
|
---|
[da692b9] | 569 | cout << "Should be sending back the message" << endl;
|
---|
| 570 |
|
---|
[d05086b] | 571 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[3b1efcc] | 572 | error("sendMessage");
|
---|
| 573 | }
|
---|
[ce2bb87] | 574 |
|
---|
| 575 | cout << "Finished processing the message" << endl;
|
---|
[7b43385] | 576 | }
|
---|
[8e540f4] | 577 | }
|
---|
[371ce29] | 578 |
|
---|
[d05086b] | 579 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
|
---|
| 580 | outputLog.close();
|
---|
| 581 |
|
---|
[f41a7f9] | 582 | // delete all games
|
---|
| 583 | map<string, Game*>::iterator itGames;
|
---|
[95ffe57] | 584 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
---|
| 585 | {
|
---|
[f41a7f9] | 586 | delete itGames->second;
|
---|
| 587 | }
|
---|
| 588 |
|
---|
[95ffe57] | 589 | map<unsigned int, Player*>::iterator itPlayers;
|
---|
| 590 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
|
---|
| 591 | {
|
---|
| 592 | delete itPlayers->second;
|
---|
| 593 | }
|
---|
| 594 |
|
---|
[8e540f4] | 595 | return 0;
|
---|
| 596 | }
|
---|
| 597 |
|
---|
[95ffe57] | 598 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog)
|
---|
[8e540f4] | 599 | {
|
---|
[41ad8ed] | 600 | DataAccess da;
|
---|
| 601 |
|
---|
[9a4fa04] | 602 | cout << "Inside processMessage" << endl;
|
---|
| 603 |
|
---|
[b8cb03f] | 604 | cout << "Received message" << endl;
|
---|
[8e540f4] | 605 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
| 606 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
| 607 |
|
---|
[da692b9] | 608 | // maybe we should make a message class and have this be a member
|
---|
[3b1efcc] | 609 | bool broadcastResponse = false;
|
---|
| 610 |
|
---|
[8e540f4] | 611 | // Check that if an invalid message is sent, the client will correctly
|
---|
| 612 | // receive and display the response. Maybe make a special error msg type
|
---|
| 613 | switch(clientMsg.type)
|
---|
| 614 | {
|
---|
| 615 | case MSG_TYPE_REGISTER:
|
---|
[d2b411a] | 616 | {
|
---|
[8e540f4] | 617 | string username(clientMsg.buffer);
|
---|
| 618 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[521c88b] | 619 | Player::PlayerClass playerClass;
|
---|
| 620 |
|
---|
[c4c2a3c] | 621 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
[4509648] | 622 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
|
---|
[c4c2a3c] | 623 |
|
---|
[8e540f4] | 624 | cout << "username: " << username << endl;
|
---|
| 625 | cout << "password: " << password << endl;
|
---|
[d2b411a] | 626 |
|
---|
[521c88b] | 627 | if (playerClass == Player::CLASS_WARRIOR)
|
---|
| 628 | cout << "class: WARRIOR" << endl;
|
---|
| 629 | else if (playerClass == Player::CLASS_RANGER)
|
---|
| 630 | cout << "class: RANGER" << endl;
|
---|
[c4c2a3c] | 631 | else {
|
---|
[521c88b] | 632 | cout << "Unknown player class detected" << endl;
|
---|
[c4c2a3c] | 633 | strcpy(serverMsg.buffer, "You didn't select a class");
|
---|
| 634 | break;
|
---|
| 635 | }
|
---|
[521c88b] | 636 |
|
---|
| 637 | int error = da.insertPlayer(username, password, playerClass);
|
---|
[41ad8ed] | 638 |
|
---|
[c4c2a3c] | 639 | if (error)
|
---|
[3b1efcc] | 640 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
---|
[c4c2a3c] | 641 | else
|
---|
| 642 | strcpy(serverMsg.buffer, "Registration successful.");
|
---|
[d2b411a] | 643 |
|
---|
[8e540f4] | 644 | break;
|
---|
| 645 | }
|
---|
| 646 | case MSG_TYPE_LOGIN:
|
---|
| 647 | {
|
---|
[60017fc] | 648 | cout << "Got login message" << endl;
|
---|
| 649 |
|
---|
[8e540f4] | 650 | string username(clientMsg.buffer);
|
---|
[41ad8ed] | 651 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[8e540f4] | 652 |
|
---|
[41ad8ed] | 653 | Player* p = da.getPlayer(username);
|
---|
[d2b411a] | 654 |
|
---|
[b128109] | 655 | if (p == NULL || !da.verifyPassword(password, p->password))
|
---|
[41ad8ed] | 656 | {
|
---|
| 657 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
---|
[95ffe57] | 658 | if (p != NULL)
|
---|
| 659 | delete(p);
|
---|
[41ad8ed] | 660 | }
|
---|
[01d0d00] | 661 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
---|
[41ad8ed] | 662 | {
|
---|
| 663 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
[95ffe57] | 664 | delete(p);
|
---|
[41ad8ed] | 665 | }
|
---|
| 666 | else
|
---|
[8e540f4] | 667 | {
|
---|
[8dad966] | 668 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
---|
| 669 | p->id = unusedPlayerId;
|
---|
[d211210] | 670 | cout << "new player id: " << p->id << endl;
|
---|
[df79cfd] | 671 | p->setAddr(from);
|
---|
[ce2bb87] | 672 | p->currentGame = NULL;
|
---|
[df79cfd] | 673 |
|
---|
| 674 | // choose a random team (either 0 or 1)
|
---|
| 675 | p->team = rand() % 2;
|
---|
[d211210] | 676 |
|
---|
[f203c5c] | 677 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 678 |
|
---|
[d211210] | 679 | // tell the new player about all the existing players
|
---|
| 680 | cout << "Sending other players to new player" << endl;
|
---|
| 681 |
|
---|
[95ffe57] | 682 | map<unsigned int, Player*>::iterator it;
|
---|
[d211210] | 683 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 684 | {
|
---|
[95ffe57] | 685 | it->second->serialize(serverMsg.buffer);
|
---|
[d211210] | 686 |
|
---|
[95ffe57] | 687 | cout << "sending info about " << it->second->name << endl;
|
---|
| 688 | cout << "sending id " << it->second->id << endl;
|
---|
[d05086b] | 689 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[5f868c0] | 690 | error("sendMessage");
|
---|
| 691 | }
|
---|
| 692 |
|
---|
| 693 | // tell the new player about all map objects
|
---|
| 694 | // (currently just the flags)
|
---|
| 695 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[e487381] | 696 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
[5f868c0] | 697 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 698 | cout << "sending items" << endl;
|
---|
[e487381] | 699 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
[5f868c0] | 700 | itObjects->serialize(serverMsg.buffer);
|
---|
| 701 | cout << "sending item id " << itObjects->id << endl;
|
---|
[d05086b] | 702 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[d211210] | 703 | error("sendMessage");
|
---|
| 704 | }
|
---|
[59061f6] | 705 |
|
---|
[b8601ee] | 706 | // send the current score
|
---|
| 707 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 708 | memcpy(serverMsg.buffer, &scoreBlue, 4);
|
---|
| 709 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
|
---|
[d05086b] | 710 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[b8601ee] | 711 | error("sendMessage");
|
---|
| 712 |
|
---|
| 713 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[594d2e9] | 714 | p->serialize(serverMsg.buffer);
|
---|
[d211210] | 715 | cout << "Should be broadcasting the message" << endl;
|
---|
| 716 |
|
---|
| 717 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 718 | {
|
---|
[95ffe57] | 719 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 720 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[d211210] | 721 | error("sendMessage");
|
---|
| 722 | }
|
---|
| 723 |
|
---|
[95ffe57] | 724 | mapPlayers[unusedPlayerId] = p;
|
---|
[07028b9] | 725 | }
|
---|
| 726 |
|
---|
[f203c5c] | 727 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[07028b9] | 728 |
|
---|
[8e540f4] | 729 | break;
|
---|
| 730 | }
|
---|
| 731 | case MSG_TYPE_LOGOUT:
|
---|
| 732 | {
|
---|
| 733 | string name(clientMsg.buffer);
|
---|
| 734 | cout << "Player logging out: " << name << endl;
|
---|
| 735 |
|
---|
[01d0d00] | 736 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 737 |
|
---|
[8e540f4] | 738 | if (p == NULL)
|
---|
| 739 | {
|
---|
[90eaad2] | 740 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 741 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 742 | }
|
---|
[01d0d00] | 743 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 744 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 745 | {
|
---|
[90eaad2] | 746 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 747 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 748 | }
|
---|
[8e540f4] | 749 | else
|
---|
[2488852] | 750 | {
|
---|
[411c1ae] | 751 | if (!p->isDead) {
|
---|
| 752 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 753 | if (p->hasBlueFlag)
|
---|
| 754 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 755 | else if (p->hasRedFlag)
|
---|
| 756 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 757 |
|
---|
| 758 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
[d05086b] | 759 | addObjectToMap(flagType, p->pos.x, p->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
---|
[411c1ae] | 760 | }
|
---|
| 761 | }
|
---|
| 762 |
|
---|
[1a47469] | 763 | // broadcast to all players before deleting p from the map
|
---|
[4509648] | 764 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
| 765 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 766 |
|
---|
[1a47469] | 767 | map<unsigned int, Player*>::iterator it;
|
---|
| 768 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 769 | {
|
---|
| 770 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 771 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 772 | error("sendMessage");
|
---|
| 773 | }
|
---|
| 774 |
|
---|
[8dad966] | 775 | if (p->id < unusedPlayerId)
|
---|
| 776 | unusedPlayerId = p->id;
|
---|
[01d0d00] | 777 | mapPlayers.erase(p->id);
|
---|
[95ffe57] | 778 | delete p;
|
---|
[90eaad2] | 779 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
|
---|
[8e540f4] | 780 | }
|
---|
[07028b9] | 781 |
|
---|
[d211210] | 782 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8a3ef42] | 783 |
|
---|
[8e540f4] | 784 | break;
|
---|
| 785 | }
|
---|
| 786 | case MSG_TYPE_CHAT:
|
---|
| 787 | {
|
---|
[da692b9] | 788 | cout << "Got a chat message" << endl;
|
---|
| 789 |
|
---|
[01d0d00] | 790 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 791 |
|
---|
[8e540f4] | 792 | if (p == NULL)
|
---|
| 793 | {
|
---|
| 794 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[2488852] | 795 | }
|
---|
[8e540f4] | 796 | else
|
---|
| 797 | {
|
---|
[3b1efcc] | 798 | broadcastResponse = true;
|
---|
| 799 |
|
---|
[b128109] | 800 | ostringstream oss;
|
---|
| 801 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 802 |
|
---|
[b128109] | 803 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[8e540f4] | 804 | }
|
---|
| 805 |
|
---|
| 806 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 807 |
|
---|
| 808 | break;
|
---|
[e084950] | 809 | }
|
---|
[b128109] | 810 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 811 | {
|
---|
| 812 | cout << "PLAYER_MOVE" << endl;
|
---|
| 813 |
|
---|
| 814 | int id, x, y;
|
---|
| 815 |
|
---|
| 816 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 817 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 818 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 819 |
|
---|
[b128109] | 820 | cout << "x: " << x << endl;
|
---|
| 821 | cout << "y: " << y << endl;
|
---|
| 822 | cout << "id: " << id << endl;
|
---|
[7b43385] | 823 |
|
---|
[95ffe57] | 824 | Player* p = mapPlayers[id];
|
---|
| 825 |
|
---|
| 826 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 827 | p->addr.sin_port == from.sin_port )
|
---|
[b128109] | 828 | {
|
---|
[0129700] | 829 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
---|
[60017fc] | 830 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 831 |
|
---|
| 832 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[95ffe57] | 833 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
---|
| 834 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
---|
[60017fc] | 835 |
|
---|
| 836 | broadcastResponse = true;
|
---|
| 837 | }
|
---|
| 838 | else
|
---|
| 839 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 840 | }
|
---|
| 841 | else // nned to send back a message indicating failure
|
---|
| 842 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 843 |
|
---|
| 844 | break;
|
---|
| 845 | }
|
---|
[5299436] | 846 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 847 | {
|
---|
| 848 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 849 | cout << "PICKUP_FLAG" << endl;
|
---|
| 850 |
|
---|
| 851 | int id;
|
---|
| 852 |
|
---|
| 853 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 854 | cout << "id: " << id << endl;
|
---|
| 855 |
|
---|
[95ffe57] | 856 | Player* p = mapPlayers[id];
|
---|
[ce2bb87] | 857 | int objectId = p->currentGame->processFlagPickupRequest(p);
|
---|
[95ffe57] | 858 |
|
---|
[ce2bb87] | 859 | if (objectId >= 0) {
|
---|
| 860 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 861 | memcpy(serverMsg.buffer, &objectId, 4);
|
---|
[5c84d54] | 862 |
|
---|
[ce2bb87] | 863 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
| 864 | map<unsigned int, Player*>::iterator it;
|
---|
| 865 | for (it = players.begin(); it != players.end(); it++)
|
---|
| 866 | {
|
---|
| 867 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 868 | error("sendMessage");
|
---|
[5c84d54] | 869 | }
|
---|
| 870 |
|
---|
| 871 | }
|
---|
| 872 |
|
---|
[ce2bb87] | 873 | // if there was no flag to pickup, we really don't need to send a message
|
---|
[5c84d54] | 874 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 875 | p->serialize(serverMsg.buffer);
|
---|
[5c84d54] | 876 |
|
---|
[5299436] | 877 | break;
|
---|
| 878 | }
|
---|
[e487381] | 879 | case MSG_TYPE_DROP_FLAG:
|
---|
| 880 | {
|
---|
| 881 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 882 | cout << "DROP_FLAG" << endl;
|
---|
| 883 |
|
---|
| 884 | int id;
|
---|
| 885 |
|
---|
| 886 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 887 | cout << "id: " << id << endl;
|
---|
| 888 |
|
---|
[95ffe57] | 889 | Player* p = mapPlayers[id];
|
---|
| 890 |
|
---|
[e487381] | 891 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
[95ffe57] | 892 | if (p->hasBlueFlag)
|
---|
[e487381] | 893 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
[95ffe57] | 894 | else if (p->hasRedFlag)
|
---|
[e487381] | 895 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 896 |
|
---|
[95ffe57] | 897 | addObjectToMap(flagType, p->pos.x, p->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
---|
[e487381] | 898 |
|
---|
[95ffe57] | 899 | p->hasBlueFlag = false;
|
---|
| 900 | p->hasRedFlag = false;
|
---|
[e487381] | 901 |
|
---|
| 902 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 903 | p->serialize(serverMsg.buffer);
|
---|
[e487381] | 904 |
|
---|
| 905 | broadcastResponse = true;
|
---|
| 906 |
|
---|
| 907 | break;
|
---|
| 908 | }
|
---|
[4b4b153] | 909 | case MSG_TYPE_START_ATTACK:
|
---|
| 910 | {
|
---|
| 911 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 912 |
|
---|
[8a4ed74] | 913 | int id, targetId;
|
---|
| 914 |
|
---|
| 915 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 916 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 917 |
|
---|
[95ffe57] | 918 | Player* source = mapPlayers[id];
|
---|
[8dad966] | 919 | source->targetPlayer = targetId;
|
---|
[11d21ee] | 920 | source->isChasing = true;
|
---|
[8dad966] | 921 |
|
---|
[11d21ee] | 922 | // this is irrelevant since the client doesn't even listen for START_ATTACK messages
|
---|
| 923 | // actually, the client should not ignore this and should instead perform the same movement
|
---|
| 924 | // algorithm on its end (following the target player until in range) that the server does.
|
---|
| 925 | // Once the attacker is in range, the client should stop movement and wait for messages
|
---|
| 926 | // from the server
|
---|
[4b4b153] | 927 | serverMsg.type = MSG_TYPE_START_ATTACK;
|
---|
[8dad966] | 928 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 929 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[4b4b153] | 930 | broadcastResponse = true;
|
---|
[8a4ed74] | 931 |
|
---|
| 932 | break;
|
---|
[4b4b153] | 933 | }
|
---|
| 934 | case MSG_TYPE_ATTACK:
|
---|
| 935 | {
|
---|
| 936 | cout << "Received am ATTACK message" << endl;
|
---|
[8dad966] | 937 | cout << "ERROR: Clients should not send ATTACK messages" << endl;
|
---|
[8a4ed74] | 938 |
|
---|
| 939 | break;
|
---|
[4b4b153] | 940 | }
|
---|
[b8f789d] | 941 | case MSG_TYPE_CREATE_GAME:
|
---|
[8e540f4] | 942 | {
|
---|
[b8f789d] | 943 | cout << "Received a CREATE_GAME message" << endl;
|
---|
| 944 |
|
---|
| 945 | string gameName(clientMsg.buffer);
|
---|
| 946 | cout << "Game name: " << gameName << endl;
|
---|
| 947 |
|
---|
[b48ef09] | 948 | // check if this game already exists
|
---|
| 949 | if (mapGames.find(gameName) != mapGames.end()) {
|
---|
[3ef8cf4] | 950 | cout << "Error: Game already exists" << endl;
|
---|
[b48ef09] | 951 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 952 | broadcastResponse = false;
|
---|
| 953 | return broadcastResponse;
|
---|
| 954 | }
|
---|
[b92e6a7] | 955 |
|
---|
[a6fe73d] | 956 | Game* g = new Game(gameName, "../data/map.txt");
|
---|
[f41a7f9] | 957 | mapGames[gameName] = g;
|
---|
[b92e6a7] | 958 |
|
---|
[70fc3e8] | 959 | // add flag objects to the map
|
---|
| 960 | WorldMap* m = g->getMap();
|
---|
| 961 | for (int y=0; y<m->height; y++) {
|
---|
| 962 | for (int x=0; x<m->width; x++) {
|
---|
| 963 | switch (m->getStructure(x, y)) {
|
---|
| 964 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
---|
| 965 | m->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
|
---|
| 966 | break;
|
---|
| 967 | case WorldMap::STRUCTURE_RED_FLAG:
|
---|
| 968 | m->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
|
---|
| 969 | break;
|
---|
| 970 | }
|
---|
| 971 | }
|
---|
| 972 | }
|
---|
| 973 |
|
---|
[b48ef09] | 974 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 975 | p->currentGame = g;
|
---|
[b92e6a7] | 976 |
|
---|
[7d8d5d3] | 977 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
[b48ef09] | 978 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
| 979 | broadcastResponse = false;
|
---|
[b92e6a7] | 980 |
|
---|
[b48ef09] | 981 | break;
|
---|
| 982 | }
|
---|
| 983 | case MSG_TYPE_JOIN_GAME:
|
---|
| 984 | {
|
---|
| 985 | cout << "Received a JOIN_GAME message" << endl;
|
---|
[b92e6a7] | 986 |
|
---|
[b48ef09] | 987 | string gameName(clientMsg.buffer);
|
---|
| 988 | cout << "Game name: " << gameName << endl;
|
---|
[b92e6a7] | 989 |
|
---|
[b48ef09] | 990 | // check if this game already exists
|
---|
| 991 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
[3ef8cf4] | 992 | cout << "Error: Game does not exist" << endl;
|
---|
[b48ef09] | 993 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 994 | broadcastResponse = false;
|
---|
| 995 | return broadcastResponse;
|
---|
[b92e6a7] | 996 | }
|
---|
| 997 |
|
---|
[b48ef09] | 998 | Game* g = mapGames[gameName];
|
---|
| 999 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
| 1000 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 1001 |
|
---|
[b48ef09] | 1002 | if (players.find(p->id) != players.end()) {
|
---|
| 1003 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
---|
| 1004 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1005 | broadcastResponse = false;
|
---|
| 1006 | return broadcastResponse;
|
---|
[b92e6a7] | 1007 | }
|
---|
| 1008 |
|
---|
[b48ef09] | 1009 | p->currentGame = g;
|
---|
[b8f789d] | 1010 |
|
---|
[7d8d5d3] | 1011 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
[b48ef09] | 1012 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
| 1013 | broadcastResponse = false;
|
---|
[b8f789d] | 1014 |
|
---|
| 1015 | break;
|
---|
| 1016 | }
|
---|
[ab8fd40] | 1017 | case MSG_TYPE_LEAVE_GAME:
|
---|
| 1018 | {
|
---|
| 1019 | cout << "Received a LEAVE_GAME message" << endl;
|
---|
| 1020 |
|
---|
| 1021 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 1022 | Game* g = p->currentGame;
|
---|
| 1023 |
|
---|
| 1024 | if (g == NULL) {
|
---|
| 1025 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
---|
| 1026 |
|
---|
| 1027 | /// should send a response back, maybe a new message type is needed
|
---|
| 1028 |
|
---|
| 1029 | break;
|
---|
| 1030 | }
|
---|
| 1031 |
|
---|
| 1032 | cout << "Game name: " << g->getName() << endl;
|
---|
[3ef8cf4] | 1033 | p->currentGame = NULL;
|
---|
[95ffe57] | 1034 |
|
---|
| 1035 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
---|
| 1036 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 1037 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 1038 |
|
---|
| 1039 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
| 1040 |
|
---|
| 1041 | map<unsigned int, Player*>::iterator it;
|
---|
| 1042 | for (it = players.begin(); it != players.end(); it++)
|
---|
| 1043 | {
|
---|
| 1044 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 1045 | error("sendMessage");
|
---|
| 1046 | }
|
---|
| 1047 |
|
---|
[3ef8cf4] | 1048 | g->removePlayer(p->id);
|
---|
[ab8fd40] | 1049 |
|
---|
| 1050 | int numPlayers = g->getNumPlayers();
|
---|
| 1051 |
|
---|
| 1052 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 1053 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 1054 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 1055 | broadcastResponse = true;
|
---|
| 1056 |
|
---|
[1248984] | 1057 | // if there are no more players in the game, remove it
|
---|
| 1058 | if (numPlayers == 0) {
|
---|
| 1059 | mapGames.erase(g->getName());
|
---|
| 1060 | delete g;
|
---|
| 1061 | }
|
---|
| 1062 |
|
---|
[ab8fd40] | 1063 | break;
|
---|
| 1064 | }
|
---|
[b48ef09] | 1065 | case MSG_TYPE_JOIN_GAME_ACK:
|
---|
[b8f789d] | 1066 | {
|
---|
[b48ef09] | 1067 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
---|
[e084950] | 1068 |
|
---|
[b8f789d] | 1069 | string gameName(clientMsg.buffer);
|
---|
| 1070 | cout << "Game name: " << gameName << endl;
|
---|
| 1071 |
|
---|
[b48ef09] | 1072 | // check if this game already exists
|
---|
| 1073 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
| 1074 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1075 | broadcastResponse = false;
|
---|
| 1076 | return broadcastResponse;
|
---|
| 1077 | }
|
---|
[b92e6a7] | 1078 |
|
---|
[f41a7f9] | 1079 | Game* g = mapGames[gameName];
|
---|
[b92e6a7] | 1080 |
|
---|
[b48ef09] | 1081 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 1082 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
---|
[3d6f78f] | 1083 | p->currentGame = g; // should have been done in JOIN_GAME, so not necessary
|
---|
[b92e6a7] | 1084 |
|
---|
| 1085 | // tell the new player about all map objects
|
---|
| 1086 | // (currently just the flags)
|
---|
| 1087 |
|
---|
| 1088 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[f41a7f9] | 1089 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
---|
[b92e6a7] | 1090 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 1091 | cout << "sending items" << endl;
|
---|
| 1092 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
| 1093 | itObjects->serialize(serverMsg.buffer);
|
---|
| 1094 | cout << "sending item id " << itObjects->id << endl;
|
---|
| 1095 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1096 | error("sendMessage");
|
---|
| 1097 | }
|
---|
| 1098 |
|
---|
| 1099 |
|
---|
| 1100 | // send the current score
|
---|
| 1101 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 1102 |
|
---|
[f41a7f9] | 1103 | int game_blueScore = g->getBlueScore();
|
---|
| 1104 | int game_redScore = g->getRedScore();
|
---|
[b92e6a7] | 1105 | memcpy(serverMsg.buffer, &game_blueScore, 4);
|
---|
| 1106 | memcpy(serverMsg.buffer+4, &game_redScore, 4);
|
---|
| 1107 |
|
---|
| 1108 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1109 | error("sendMessage");
|
---|
| 1110 |
|
---|
[453087e] | 1111 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
[b92e6a7] | 1112 | p->serialize(serverMsg.buffer);
|
---|
| 1113 | cout << "Should be broadcasting the message" << endl;
|
---|
| 1114 |
|
---|
[453087e] | 1115 | map<unsigned int, Player*>& otherPlayers = g->getPlayers();
|
---|
[2d78e03] | 1116 | map<unsigned int, Player*>::iterator it;
|
---|
[b92e6a7] | 1117 | for (it = otherPlayers.begin(); it != otherPlayers.end(); it++)
|
---|
| 1118 | {
|
---|
| 1119 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 1120 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 1121 | error("sendMessage");
|
---|
| 1122 | }
|
---|
[b8f789d] | 1123 |
|
---|
[b48ef09] | 1124 | g->addPlayer(p);
|
---|
[453087e] | 1125 |
|
---|
| 1126 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
---|
| 1127 |
|
---|
| 1128 | // tell the new player about all the players in the game (including himself)
|
---|
| 1129 | cout << "Sending other players to new player" << endl;
|
---|
| 1130 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
| 1131 |
|
---|
| 1132 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
---|
| 1133 | {
|
---|
| 1134 | it->second->serialize(serverMsg.buffer);
|
---|
| 1135 |
|
---|
| 1136 | cout << "sending info about " << it->second->name << endl;
|
---|
| 1137 | cout << "sending id " << it->second->id << endl;
|
---|
| 1138 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1139 | error("sendMessage");
|
---|
| 1140 | }
|
---|
| 1141 |
|
---|
[b48ef09] | 1142 | int numPlayers = g->getNumPlayers();
|
---|
| 1143 |
|
---|
[b8f789d] | 1144 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 1145 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 1146 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
---|
| 1147 | broadcastResponse = true;
|
---|
[ab8fd40] | 1148 |
|
---|
[b8f789d] | 1149 | break;
|
---|
| 1150 | }
|
---|
| 1151 | default:
|
---|
| 1152 | {
|
---|
[8e540f4] | 1153 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
[b8f789d] | 1154 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
[e084950] | 1155 |
|
---|
[8e540f4] | 1156 | break;
|
---|
| 1157 | }
|
---|
[e3535b3] | 1158 | }
|
---|
[da692b9] | 1159 |
|
---|
| 1160 | return broadcastResponse;
|
---|
[e3535b3] | 1161 | }
|
---|
[da692b9] | 1162 |
|
---|
[95ffe57] | 1163 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
---|
[01d0d00] | 1164 | {
|
---|
[1106210] | 1165 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
| 1166 | id++;
|
---|
[01d0d00] | 1167 | }
|
---|
[8dad966] | 1168 |
|
---|
| 1169 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles)
|
---|
| 1170 | {
|
---|
| 1171 | while (mapProjectiles.find(id) != mapProjectiles.end())
|
---|
| 1172 | id++;
|
---|
| 1173 | }
|
---|
[c76134b] | 1174 |
|
---|
[95ffe57] | 1175 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
---|
| 1176 | {
|
---|
| 1177 | map<unsigned int, Player*>::iterator it;
|
---|
| 1178 |
|
---|
| 1179 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1180 | {
|
---|
| 1181 | if ( it->second->name.compare(name) == 0 )
|
---|
| 1182 | return it->second;
|
---|
| 1183 | }
|
---|
| 1184 |
|
---|
| 1185 | return NULL;
|
---|
| 1186 | }
|
---|
| 1187 |
|
---|
| 1188 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
---|
| 1189 | {
|
---|
| 1190 | map<unsigned int, Player*>::iterator it;
|
---|
| 1191 |
|
---|
| 1192 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1193 | {
|
---|
| 1194 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
---|
| 1195 | it->second->addr.sin_port == addr.sin_port )
|
---|
| 1196 | return it->second;
|
---|
| 1197 | }
|
---|
| 1198 |
|
---|
| 1199 | return NULL;
|
---|
| 1200 | }
|
---|
| 1201 |
|
---|
[c76134b] | 1202 | void damagePlayer(Player *p, int damage) {
|
---|
| 1203 | p->health -= damage;
|
---|
| 1204 | if (p->health < 0)
|
---|
| 1205 | p->health = 0;
|
---|
| 1206 | if (p->health == 0) {
|
---|
[66c4ec4] | 1207 | cout << "Player died" << endl;
|
---|
[c76134b] | 1208 | p->isDead = true;
|
---|
| 1209 | p->timeDied = getCurrentMillis();
|
---|
| 1210 | }
|
---|
| 1211 | }
|
---|
[411c1ae] | 1212 |
|
---|
[95ffe57] | 1213 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog) {
|
---|
[411c1ae] | 1214 | NETWORK_MSG serverMsg;
|
---|
| 1215 |
|
---|
| 1216 | gameMap->addObject(objectType, x, y);
|
---|
| 1217 |
|
---|
| 1218 | // need to send the OBJECT message too
|
---|
| 1219 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 1220 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 1221 |
|
---|
[95ffe57] | 1222 | map<unsigned int, Player*>::iterator it;
|
---|
[411c1ae] | 1223 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 1224 | {
|
---|
[95ffe57] | 1225 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[411c1ae] | 1226 | error("sendMessage");
|
---|
| 1227 | }
|
---|
| 1228 | }
|
---|