| 1 | #include <cstdlib>
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| 2 | #include <cstdio>
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| 3 | #include <unistd.h>
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| 4 | #include <string>
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| 5 | #include <iostream>
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| 6 | #include <sstream>
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| 7 | #include <fstream>
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| 8 | #include <cstring>
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| 9 | #include <cmath>
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| 10 |
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| 11 | #include <vector>
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| 12 | #include <map>
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| 13 |
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| 14 | #include <csignal>
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| 15 |
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| 16 | #include <sys/time.h>
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| 17 |
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| 18 | #include <sys/socket.h>
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| 19 | #include <netdb.h>
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| 20 | #include <netinet/in.h>
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| 21 | #include <arpa/inet.h>
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| 22 |
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| 23 | #include <crypt.h>
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| 24 |
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| 25 | /*
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| 26 | #include <openssl/bio.h>
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| 27 | #include <openssl/ssl.h>
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| 28 | #include <openssl/err.h>
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| 29 | */
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| 30 |
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| 31 | #include "../common/Compiler.h"
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| 32 | #include "../common/Common.h"
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| 33 | #include "../common/MessageProcessor.h"
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| 34 | #include "../common/WorldMap.h"
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| 35 | #include "../common/Player.h"
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| 36 | #include "../common/Projectile.h"
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| 37 | #include "../common/Game.h"
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| 38 |
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| 39 | #include "DataAccess.h"
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| 40 |
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| 41 | using namespace std;
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| 42 |
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| 43 | bool done;
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| 44 |
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| 45 | // from used to be const. Removed that so I could take a reference
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| 46 | // and use it to send messages
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| 47 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog);
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| 48 |
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| 49 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
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| 50 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles);
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| 51 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
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| 52 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
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| 53 | void damagePlayer(Player *p, int damage);
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| 54 |
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| 55 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog);
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| 56 |
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| 57 | // this should probably go somewhere in the common folder
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| 58 | void error(const char *msg)
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| 59 | {
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| 60 | perror(msg);
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| 61 | exit(0);
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| 62 | }
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| 63 |
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| 64 | void quit(int sig) {
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| 65 | done = true;
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| 66 | }
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| 67 |
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| 68 | int main(int argc, char *argv[])
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| 69 | {
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| 70 | int sock, length, n;
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| 71 | struct sockaddr_in server;
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| 72 | struct sockaddr_in from; // info of client sending the message
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| 73 | NETWORK_MSG clientMsg, serverMsg;
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| 74 | MessageProcessor msgProcessor;
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| 75 | map<unsigned int, Player*> mapPlayers;
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| 76 | map<unsigned int, Projectile> mapProjectiles;
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| 77 | map<string, Game*> mapGames;
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| 78 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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| 79 | int scoreBlue, scoreRed;
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| 80 | ofstream outputLog;
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| 81 |
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| 82 | done = false;
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| 83 |
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| 84 | scoreBlue = 0;
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| 85 | scoreRed = 0;
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| 86 |
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| 87 | signal(SIGINT, quit);
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| 88 |
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| 89 | //SSL_load_error_strings();
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| 90 | //ERR_load_BIO_strings();
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| 91 | //OpenSSL_add_all_algorithms();
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| 92 |
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| 93 | if (argc != 2)
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| 94 | {
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| 95 | cerr << "ERROR, expected server [domain] [port]" << endl;
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| 96 | exit(1);
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| 97 | }
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| 98 |
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| 99 | outputLog.open("server.log", ios::app);
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| 100 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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| 101 |
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| 102 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
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| 103 |
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| 104 | // add some items to the map. They will be sent out
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| 105 | // to players when they login
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| 106 | for (int y=0; y<gameMap->height; y++)
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| 107 | {
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| 108 | for (int x=0; x<gameMap->width; x++)
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| 109 | {
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| 110 | switch (gameMap->getStructure(x, y))
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| 111 | {
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| 112 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 113 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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| 114 | break;
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| 115 | case WorldMap::STRUCTURE_RED_FLAG:
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| 116 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
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| 117 | break;
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| 118 | }
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| 119 | }
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| 120 | }
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| 121 |
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| 122 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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| 123 | if (sock < 0)
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| 124 | error("Opening socket");
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| 125 | length = sizeof(server);
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| 126 | bzero(&server,length);
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| 127 | server.sin_family=AF_INET;
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| 128 | server.sin_port=htons(atoi(argv[1]));
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| 129 | server.sin_addr.s_addr=INADDR_ANY;
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| 130 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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| 131 | error("binding");
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| 132 |
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| 133 | set_nonblock(sock);
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| 134 |
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| 135 | bool broadcastResponse;
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| 136 | timespec ts;
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| 137 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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| 138 | while (!done)
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| 139 | {
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| 140 | usleep(5000);
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| 141 |
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| 142 | clock_gettime(CLOCK_REALTIME, &ts);
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| 143 | // make the number smaller so millis can fit in an int
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| 144 | ts.tv_sec -= 1368000000;
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| 145 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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| 146 |
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| 147 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
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| 148 | {
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| 149 | timeLastUpdated = curTime;
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| 150 |
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| 151 | msgProcessor.cleanAckedMessages(&outputLog);
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| 152 | msgProcessor.resendUnackedMessages(sock, &outputLog);
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| 153 |
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| 154 | map<unsigned int, Player*>::iterator it;
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| 155 |
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| 156 | cout << "Updating player targets and respawning dead players" << endl;
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| 157 |
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| 158 | // set targets for all chasing players (or make them attack if they're close enough)
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| 159 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 160 | {
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| 161 | // check if it's time to revive dead players
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| 162 | if (it->second->isDead)
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| 163 | {
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| 164 | if (getCurrentMillis() - it->second->timeDied >= 10000)
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| 165 | {
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| 166 | it->second->isDead = false;
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| 167 |
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| 168 | POSITION spawnPos;
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| 169 |
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| 170 | switch (it->second->team)
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| 171 | {
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| 172 | case 0:// blue team
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| 173 | spawnPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 174 | break;
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| 175 | case 1:// red team
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| 176 | spawnPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 177 | break;
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| 178 | default:
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| 179 | // should never go here
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| 180 | cout << "Error: Invalid team" << endl;
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| 181 | break;
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| 182 | }
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| 183 |
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| 184 | // spawn the player to the right of their flag location
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| 185 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 186 | spawnPos.y = spawnPos.y * 25 + 12;
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| 187 |
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| 188 | it->second->pos = spawnPos.toFloat();
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| 189 | it->second->target = spawnPos;
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| 190 | it->second->health = it->second->maxHealth;
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| 191 |
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| 192 | serverMsg.type = MSG_TYPE_PLAYER;
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| 193 | it->second->serialize(serverMsg.buffer);
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| 194 |
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| 195 | map<unsigned int, Player*>::iterator it2;
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| 196 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 197 | {
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| 198 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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| 199 | error("sendMessage");
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| 200 | }
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| 201 | }
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| 202 |
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| 203 | continue;
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| 204 | }
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| 205 |
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| 206 | if (it->second->updateTarget(mapPlayers))
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| 207 | {
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| 208 | serverMsg.type = MSG_TYPE_PLAYER;
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| 209 | it->second->serialize(serverMsg.buffer);
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| 210 |
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| 211 | map<unsigned int, Player*>::iterator it2;
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| 212 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 213 | {
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| 214 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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| 215 | error("sendMessage");
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| 216 | }
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| 217 | }
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| 218 | }
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| 219 |
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| 220 | cout << "Processing players in a game" << endl;
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| 221 |
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| 222 | // process players currently in a game
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| 223 | FLOAT_POSITION oldPos;
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| 224 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 225 | {
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| 226 | Player* p = it->second;
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| 227 | if (p->currentGame == NULL)
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| 228 | continue;
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| 229 |
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| 230 | cout << "moving player" << endl;
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| 231 | bool broadcastMove = false;
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| 232 |
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| 233 | // move player and perform associated tasks
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| 234 | oldPos = p->pos;
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| 235 | if (p->move(p->currentGame->getMap())) {
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| 236 |
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| 237 | cout << "player moved" << endl;
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| 238 | if (p->currentGame->processPlayerMovement(p, oldPos))
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| 239 | broadcastMove = true;
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| 240 | cout << "player move processed" << endl;
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| 241 |
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| 242 | map<unsigned int, Player*>& playersInGame = p->currentGame->getPlayers();
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| 243 |
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| 244 | WorldMap::ObjectType flagType;
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| 245 | POSITION pos;
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| 246 | bool flagTurnedIn = false;
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| 247 | bool flagReturned = false;
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| 248 | bool ownFlagAtBase = false;
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| 249 |
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| 250 | // need to figure out how to move this to a different file
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| 251 | // while still sending back flag type and position
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| 252 | WorldMap* playerMap = p->currentGame->getMap();
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| 253 | switch(playerMap->getStructure(p->pos.x/25, p->pos.y/25))
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| 254 | {
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| 255 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 256 | {
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| 257 | if (p->team == 0 && p->hasRedFlag)
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| 258 | {
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| 259 | // check that your flag is at your base
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| 260 | pos = playerMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 261 |
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| 262 | vector<WorldMap::Object>* vctObjects = playerMap->getObjects();
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| 263 | vector<WorldMap::Object>::iterator itObjects;
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| 264 |
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| 265 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
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| 266 | {
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| 267 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
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| 268 | {
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| 269 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
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| 270 | {
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| 271 | ownFlagAtBase = true;
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| 272 | break;
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| 273 | }
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| 274 | }
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| 275 | }
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| 276 |
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| 277 | if (ownFlagAtBase)
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| 278 | {
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| 279 | p->hasRedFlag = false;
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| 280 | flagType = WorldMap::OBJECT_RED_FLAG;
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| 281 | pos = playerMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 282 | flagTurnedIn = true;
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| 283 | scoreBlue++;
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| 284 | }
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| 285 | }
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| 286 |
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| 287 | break;
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| 288 | }
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| 289 | case WorldMap::STRUCTURE_RED_FLAG:
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| 290 | {
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| 291 | if (p->team == 1 && p->hasBlueFlag)
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| 292 | {
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| 293 | // check that your flag is at your base
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| 294 | pos = playerMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 295 |
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| 296 | vector<WorldMap::Object>* vctObjects = playerMap->getObjects();
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| 297 | vector<WorldMap::Object>::iterator itObjects;
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| 298 |
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| 299 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
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| 300 | {
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| 301 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG)
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| 302 | {
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| 303 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
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| 304 | {
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| 305 | ownFlagAtBase = true;
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| 306 | break;
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| 307 | }
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| 308 | }
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| 309 | }
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| 310 |
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| 311 | if (ownFlagAtBase)
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| 312 | {
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| 313 | p->hasBlueFlag = false;
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| 314 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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| 315 | pos = playerMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 316 | flagTurnedIn = true;
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| 317 | scoreRed++;
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| 318 | }
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| 319 | }
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| 320 |
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| 321 | break;
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| 322 | }
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| 323 | }
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| 324 |
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| 325 | if (flagTurnedIn)
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| 326 | {
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| 327 | // send an OBJECT message to add the flag back to its spawn point
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| 328 | pos.x = pos.x*25+12;
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| 329 | pos.y = pos.y*25+12;
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| 330 | playerMap->addObject(flagType, pos.x, pos.y);
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| 331 |
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| 332 | serverMsg.type = MSG_TYPE_OBJECT;
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| 333 | playerMap->getObjects()->back().serialize(serverMsg.buffer);
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| 334 |
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| 335 | map<unsigned int, Player*>::iterator it2;
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| 336 |
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| 337 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
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| 338 | {
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| 339 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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| 340 | error("sendMessage");
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| 341 | }
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| 342 |
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| 343 | serverMsg.type = MSG_TYPE_SCORE;
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| 344 | memcpy(serverMsg.buffer, &scoreBlue, 4);
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| 345 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
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| 346 |
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| 347 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
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| 348 | {
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| 349 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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| 350 | error("sendMessage");
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| 351 | }
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| 352 |
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| 353 | // this means a PLAYER message will be sent
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| 354 | broadcastMove = true;
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| 355 | }
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| 356 |
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| 357 | // go through all objects and check if the player is close to one and if its their flag
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| 358 | vector<WorldMap::Object>* vctObjects = playerMap->getObjects();
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| 359 | vector<WorldMap::Object>::iterator itObjects;
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| 360 | POSITION structPos;
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| 361 |
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| 362 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
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| 363 | {
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| 364 | POSITION pos = itObjects->pos;
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| 365 |
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| 366 | if (posDistance(p->pos, pos.toFloat()) < 10)
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| 367 | {
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| 368 | if (p->team == 0 &&
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| 369 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
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| 370 | {
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| 371 | structPos = playerMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 372 | flagReturned = true;
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| 373 | break;
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| 374 | }
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| 375 | else if (p->team == 1 &&
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| 376 | itObjects->type == WorldMap::OBJECT_RED_FLAG)
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| 377 | {
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| 378 | structPos = playerMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 379 | flagReturned = true;
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| 380 | break;
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| 381 | }
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| 382 | }
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| 383 | }
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| 384 |
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| 385 | if (flagReturned)
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| 386 | {
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| 387 | itObjects->pos.x = structPos.x*25+12;
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| 388 | itObjects->pos.y = structPos.y*25+12;
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| 389 |
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| 390 | serverMsg.type = MSG_TYPE_OBJECT;
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| 391 | itObjects->serialize(serverMsg.buffer);
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| 392 |
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| 393 | map<unsigned int, Player*>::iterator it2;
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| 394 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
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| 395 | {
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| 396 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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| 397 | error("sendMessage");
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| 398 | }
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| 399 | }
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| 400 |
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| 401 | if (broadcastMove)
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| 402 | {
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| 403 | cout << "broadcasting player move" << endl;
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| 404 | serverMsg.type = MSG_TYPE_PLAYER;
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| 405 | p->serialize(serverMsg.buffer);
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| 406 |
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| 407 | // only broadcast message to other players in the same game
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| 408 | cout << "about to broadcast move" << endl;
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| 409 |
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| 410 | map<unsigned int, Player*>::iterator it2;
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| 411 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
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| 412 | {
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| 413 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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| 414 | error("sendMessage");
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| 415 | }
|
|---|
| 416 | cout << "done broadcasting player move" << endl;
|
|---|
| 417 | }
|
|---|
| 418 | }
|
|---|
| 419 |
|
|---|
| 420 | cout << "processing player attack" << endl;
|
|---|
| 421 |
|
|---|
| 422 | // check if the player's attack animation is complete
|
|---|
| 423 | if (it->second->isAttacking && it->second->timeAttackStarted+it->second->attackCooldown <= getCurrentMillis())
|
|---|
| 424 | {
|
|---|
| 425 | it->second->isAttacking = false;
|
|---|
| 426 | cout << "Attack animation is complete" << endl;
|
|---|
| 427 |
|
|---|
| 428 | //send everyone an ATTACK message
|
|---|
| 429 | cout << "about to broadcast attack" << endl;
|
|---|
| 430 |
|
|---|
| 431 | serverMsg.type = MSG_TYPE_ATTACK;
|
|---|
| 432 | memcpy(serverMsg.buffer, &it->second->id, 4);
|
|---|
| 433 | memcpy(serverMsg.buffer+4, &it->second->targetPlayer, 4);
|
|---|
| 434 |
|
|---|
| 435 | map<unsigned int, Player*>::iterator it2;
|
|---|
| 436 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
|---|
| 437 | {
|
|---|
| 438 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
|---|
| 439 | error("sendMessage");
|
|---|
| 440 | }
|
|---|
| 441 |
|
|---|
| 442 | if (it->second->attackType == Player::ATTACK_MELEE)
|
|---|
| 443 | {
|
|---|
| 444 | cout << "Melee attack" << endl;
|
|---|
| 445 |
|
|---|
| 446 | Player* target = mapPlayers[it->second->targetPlayer];
|
|---|
| 447 | damagePlayer(target, it->second->damage);
|
|---|
| 448 |
|
|---|
| 449 | if (target->isDead)
|
|---|
| 450 | {
|
|---|
| 451 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
|---|
| 452 | if (target->hasBlueFlag)
|
|---|
| 453 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
|---|
| 454 | else if (target->hasRedFlag)
|
|---|
| 455 | flagType = WorldMap::OBJECT_RED_FLAG;
|
|---|
| 456 |
|
|---|
| 457 | if (flagType != WorldMap::OBJECT_NONE) {
|
|---|
| 458 | addObjectToMap(flagType, target->pos.x, target->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
|---|
| 459 | }
|
|---|
| 460 | }
|
|---|
| 461 |
|
|---|
| 462 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 463 | target->serialize(serverMsg.buffer);
|
|---|
| 464 | }
|
|---|
| 465 | else if (it->second->attackType == Player::ATTACK_RANGED)
|
|---|
| 466 | {
|
|---|
| 467 | cout << "Ranged attack" << endl;
|
|---|
| 468 |
|
|---|
| 469 | Projectile proj(it->second->pos.x, it->second->pos.y, it->second->targetPlayer, it->second->damage);
|
|---|
| 470 | proj.id = unusedProjectileId;
|
|---|
| 471 | updateUnusedProjectileId(unusedProjectileId, mapProjectiles);
|
|---|
| 472 | mapProjectiles[proj.id] = proj;
|
|---|
| 473 |
|
|---|
| 474 | int x = it->second->pos.x;
|
|---|
| 475 | int y = it->second->pos.y;
|
|---|
| 476 |
|
|---|
| 477 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
|---|
| 478 | memcpy(serverMsg.buffer, &proj.id, 4);
|
|---|
| 479 | memcpy(serverMsg.buffer+4, &x, 4);
|
|---|
| 480 | memcpy(serverMsg.buffer+8, &y, 4);
|
|---|
| 481 | memcpy(serverMsg.buffer+12, &it->second->targetPlayer, 4);
|
|---|
| 482 | }
|
|---|
| 483 | else
|
|---|
| 484 | cout << "Invalid attack type: " << it->second->attackType << endl;
|
|---|
| 485 |
|
|---|
| 486 | // broadcast either a PLAYER or PROJECTILE message
|
|---|
| 487 | cout << "Broadcasting player or projectile message" << endl;
|
|---|
| 488 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
|---|
| 489 | {
|
|---|
| 490 | if (msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
|---|
| 491 | error("sendMessage");
|
|---|
| 492 | }
|
|---|
| 493 | cout << "Done broadcasting" << endl;
|
|---|
| 494 | }
|
|---|
| 495 | }
|
|---|
| 496 |
|
|---|
| 497 | cout << "Processing projectiles" << endl;
|
|---|
| 498 |
|
|---|
| 499 | // move all projectiles
|
|---|
| 500 | map<unsigned int, Projectile>::iterator itProj;
|
|---|
| 501 | for (itProj = mapProjectiles.begin(); itProj != mapProjectiles.end(); itProj++)
|
|---|
| 502 | {
|
|---|
| 503 | cout << "About to call projectile move" << endl;
|
|---|
| 504 | if (itProj->second.move(mapPlayers))
|
|---|
| 505 | {
|
|---|
| 506 | // send a REMOVE_PROJECTILE message
|
|---|
| 507 | cout << "send a REMOVE_PROJECTILE message" << endl;
|
|---|
| 508 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
|
|---|
| 509 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
|
|---|
| 510 | mapProjectiles.erase(itProj->second.id);
|
|---|
| 511 |
|
|---|
| 512 | map<unsigned int, Player*>::iterator it2;
|
|---|
| 513 | cout << "Broadcasting REMOVE_PROJECTILE" << endl;
|
|---|
| 514 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
|---|
| 515 | {
|
|---|
| 516 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
|---|
| 517 | error("sendMessage");
|
|---|
| 518 | }
|
|---|
| 519 |
|
|---|
| 520 | cout << "send a PLAYER message after dealing damage" << endl;
|
|---|
| 521 | // send a PLAYER message after dealing damage
|
|---|
| 522 | Player* target = mapPlayers[itProj->second.target];
|
|---|
| 523 |
|
|---|
| 524 | damagePlayer(target, itProj->second.damage);
|
|---|
| 525 |
|
|---|
| 526 | if (target->isDead)
|
|---|
| 527 | {
|
|---|
| 528 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
|---|
| 529 | if (target->hasBlueFlag)
|
|---|
| 530 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
|---|
| 531 | else if (target->hasRedFlag)
|
|---|
| 532 | flagType = WorldMap::OBJECT_RED_FLAG;
|
|---|
| 533 |
|
|---|
| 534 | if (flagType != WorldMap::OBJECT_NONE)
|
|---|
| 535 | addObjectToMap(flagType, target->pos.x, target->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
|---|
| 536 | }
|
|---|
| 537 |
|
|---|
| 538 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 539 | target->serialize(serverMsg.buffer);
|
|---|
| 540 |
|
|---|
| 541 | cout << "Sending a PLAYER message" << endl;
|
|---|
| 542 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
|---|
| 543 | {
|
|---|
| 544 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
|---|
| 545 | error("sendMessage");
|
|---|
| 546 | }
|
|---|
| 547 | }
|
|---|
| 548 | cout << "Projectile was not moved" << endl;
|
|---|
| 549 | }
|
|---|
| 550 | }
|
|---|
| 551 |
|
|---|
| 552 | n = msgProcessor.receiveMessage(&clientMsg, sock, &from, &outputLog);
|
|---|
| 553 |
|
|---|
| 554 | if (n >= 0)
|
|---|
| 555 | {
|
|---|
| 556 | broadcastResponse = processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, gameMap, unusedPlayerId, serverMsg, sock, scoreBlue, scoreRed, outputLog);
|
|---|
| 557 |
|
|---|
| 558 | if (broadcastResponse)
|
|---|
| 559 | {
|
|---|
| 560 | cout << "Should be broadcasting the message" << endl;
|
|---|
| 561 |
|
|---|
| 562 | // needs to be updated to use the players from the game
|
|---|
| 563 | map<unsigned int, Player*>::iterator it;
|
|---|
| 564 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
|---|
| 565 | {
|
|---|
| 566 | cout << "Sent message back to " << it->second->name << endl;
|
|---|
| 567 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
|---|
| 568 | error("sendMessage");
|
|---|
| 569 | }
|
|---|
| 570 | }
|
|---|
| 571 | else
|
|---|
| 572 | {
|
|---|
| 573 | cout << "Should be sending back the message" << endl;
|
|---|
| 574 |
|
|---|
| 575 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
|---|
| 576 | error("sendMessage");
|
|---|
| 577 | }
|
|---|
| 578 |
|
|---|
| 579 | cout << "Finished processing the message" << endl;
|
|---|
| 580 | }
|
|---|
| 581 | }
|
|---|
| 582 |
|
|---|
| 583 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
|
|---|
| 584 | outputLog.close();
|
|---|
| 585 |
|
|---|
| 586 | // delete all games
|
|---|
| 587 | map<string, Game*>::iterator itGames;
|
|---|
| 588 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
|---|
| 589 | {
|
|---|
| 590 | delete itGames->second;
|
|---|
| 591 | }
|
|---|
| 592 |
|
|---|
| 593 | map<unsigned int, Player*>::iterator itPlayers;
|
|---|
| 594 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
|
|---|
| 595 | {
|
|---|
| 596 | delete itPlayers->second;
|
|---|
| 597 | }
|
|---|
| 598 |
|
|---|
| 599 | return 0;
|
|---|
| 600 | }
|
|---|
| 601 |
|
|---|
| 602 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog)
|
|---|
| 603 | {
|
|---|
| 604 | DataAccess da;
|
|---|
| 605 |
|
|---|
| 606 | cout << "Inside processMessage" << endl;
|
|---|
| 607 |
|
|---|
| 608 | cout << "Received message" << endl;
|
|---|
| 609 | cout << "MSG: type: " << clientMsg.type << endl;
|
|---|
| 610 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
|---|
| 611 |
|
|---|
| 612 | // maybe we should make a message class and have this be a member
|
|---|
| 613 | bool broadcastResponse = false;
|
|---|
| 614 |
|
|---|
| 615 | // Check that if an invalid message is sent, the client will correctly
|
|---|
| 616 | // receive and display the response. Maybe make a special error msg type
|
|---|
| 617 | switch(clientMsg.type)
|
|---|
| 618 | {
|
|---|
| 619 | case MSG_TYPE_REGISTER:
|
|---|
| 620 | {
|
|---|
| 621 | string username(clientMsg.buffer);
|
|---|
| 622 | string password(strchr(clientMsg.buffer, '\0')+1);
|
|---|
| 623 | Player::PlayerClass playerClass;
|
|---|
| 624 |
|
|---|
| 625 | serverMsg.type = MSG_TYPE_REGISTER;
|
|---|
| 626 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
|
|---|
| 627 |
|
|---|
| 628 | cout << "username: " << username << endl;
|
|---|
| 629 | cout << "password: " << password << endl;
|
|---|
| 630 |
|
|---|
| 631 | if (playerClass == Player::CLASS_WARRIOR)
|
|---|
| 632 | cout << "class: WARRIOR" << endl;
|
|---|
| 633 | else if (playerClass == Player::CLASS_RANGER)
|
|---|
| 634 | cout << "class: RANGER" << endl;
|
|---|
| 635 | else {
|
|---|
| 636 | cout << "Unknown player class detected" << endl;
|
|---|
| 637 | strcpy(serverMsg.buffer, "You didn't select a class");
|
|---|
| 638 | break;
|
|---|
| 639 | }
|
|---|
| 640 |
|
|---|
| 641 | int error = da.insertPlayer(username, password, playerClass);
|
|---|
| 642 |
|
|---|
| 643 | if (error)
|
|---|
| 644 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
|---|
| 645 | else
|
|---|
| 646 | strcpy(serverMsg.buffer, "Registration successful.");
|
|---|
| 647 |
|
|---|
| 648 | break;
|
|---|
| 649 | }
|
|---|
| 650 | case MSG_TYPE_LOGIN:
|
|---|
| 651 | {
|
|---|
| 652 | cout << "Got login message" << endl;
|
|---|
| 653 |
|
|---|
| 654 | string username(clientMsg.buffer);
|
|---|
| 655 | string password(strchr(clientMsg.buffer, '\0')+1);
|
|---|
| 656 |
|
|---|
| 657 | Player* p = da.getPlayer(username);
|
|---|
| 658 |
|
|---|
| 659 | if (p == NULL || !da.verifyPassword(password, p->password))
|
|---|
| 660 | {
|
|---|
| 661 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
|---|
| 662 | if (p != NULL)
|
|---|
| 663 | delete(p);
|
|---|
| 664 | }
|
|---|
| 665 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
|---|
| 666 | {
|
|---|
| 667 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
|---|
| 668 | delete(p);
|
|---|
| 669 | }
|
|---|
| 670 | else
|
|---|
| 671 | {
|
|---|
| 672 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
|---|
| 673 | p->id = unusedPlayerId;
|
|---|
| 674 | cout << "new player id: " << p->id << endl;
|
|---|
| 675 | p->setAddr(from);
|
|---|
| 676 | p->currentGame = NULL;
|
|---|
| 677 |
|
|---|
| 678 | // choose a random team (either 0 or 1)
|
|---|
| 679 | p->team = rand() % 2;
|
|---|
| 680 |
|
|---|
| 681 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 682 |
|
|---|
| 683 | // tell the new player about all the existing players
|
|---|
| 684 | cout << "Sending other players to new player" << endl;
|
|---|
| 685 |
|
|---|
| 686 | map<unsigned int, Player*>::iterator it;
|
|---|
| 687 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
|---|
| 688 | {
|
|---|
| 689 | it->second->serialize(serverMsg.buffer);
|
|---|
| 690 |
|
|---|
| 691 | cout << "sending info about " << it->second->name << endl;
|
|---|
| 692 | cout << "sending id " << it->second->id << endl;
|
|---|
| 693 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
|---|
| 694 | error("sendMessage");
|
|---|
| 695 | }
|
|---|
| 696 |
|
|---|
| 697 | // tell the new player about all map objects
|
|---|
| 698 | // (currently just the flags)
|
|---|
| 699 | serverMsg.type = MSG_TYPE_OBJECT;
|
|---|
| 700 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
|---|
| 701 | vector<WorldMap::Object>::iterator itObjects;
|
|---|
| 702 | cout << "sending items" << endl;
|
|---|
| 703 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
|---|
| 704 | itObjects->serialize(serverMsg.buffer);
|
|---|
| 705 | cout << "sending item id " << itObjects->id << endl;
|
|---|
| 706 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
|---|
| 707 | error("sendMessage");
|
|---|
| 708 | }
|
|---|
| 709 |
|
|---|
| 710 | // send the current score
|
|---|
| 711 | serverMsg.type = MSG_TYPE_SCORE;
|
|---|
| 712 | memcpy(serverMsg.buffer, &scoreBlue, 4);
|
|---|
| 713 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
|
|---|
| 714 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
|---|
| 715 | error("sendMessage");
|
|---|
| 716 |
|
|---|
| 717 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 718 | p->serialize(serverMsg.buffer);
|
|---|
| 719 | cout << "Should be broadcasting the message" << endl;
|
|---|
| 720 |
|
|---|
| 721 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
|---|
| 722 | {
|
|---|
| 723 | cout << "Sent message back to " << it->second->name << endl;
|
|---|
| 724 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
|---|
| 725 | error("sendMessage");
|
|---|
| 726 | }
|
|---|
| 727 |
|
|---|
| 728 | mapPlayers[unusedPlayerId] = p;
|
|---|
| 729 | }
|
|---|
| 730 |
|
|---|
| 731 | serverMsg.type = MSG_TYPE_LOGIN;
|
|---|
| 732 |
|
|---|
| 733 | break;
|
|---|
| 734 | }
|
|---|
| 735 | case MSG_TYPE_LOGOUT:
|
|---|
| 736 | {
|
|---|
| 737 | string name(clientMsg.buffer);
|
|---|
| 738 | cout << "Player logging out: " << name << endl;
|
|---|
| 739 |
|
|---|
| 740 | Player *p = findPlayerByName(mapPlayers, name);
|
|---|
| 741 |
|
|---|
| 742 | if (p == NULL)
|
|---|
| 743 | {
|
|---|
| 744 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
|---|
| 745 | cout << "Player not logged in" << endl;
|
|---|
| 746 | }
|
|---|
| 747 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
|---|
| 748 | p->addr.sin_port != from.sin_port )
|
|---|
| 749 | {
|
|---|
| 750 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
|---|
| 751 | cout << "Player logged in using a different connection" << endl;
|
|---|
| 752 | }
|
|---|
| 753 | else
|
|---|
| 754 | {
|
|---|
| 755 | if (!p->isDead) {
|
|---|
| 756 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
|---|
| 757 | if (p->hasBlueFlag)
|
|---|
| 758 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
|---|
| 759 | else if (p->hasRedFlag)
|
|---|
| 760 | flagType = WorldMap::OBJECT_RED_FLAG;
|
|---|
| 761 |
|
|---|
| 762 | if (flagType != WorldMap::OBJECT_NONE) {
|
|---|
| 763 | addObjectToMap(flagType, p->pos.x, p->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
|---|
| 764 | }
|
|---|
| 765 | }
|
|---|
| 766 |
|
|---|
| 767 | // broadcast to all players before deleting p from the map
|
|---|
| 768 | serverMsg.type = MSG_TYPE_LOGOUT;
|
|---|
| 769 | memcpy(serverMsg.buffer, &p->id, 4);
|
|---|
| 770 |
|
|---|
| 771 | map<unsigned int, Player*>::iterator it;
|
|---|
| 772 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
|---|
| 773 | {
|
|---|
| 774 | cout << "Sent message back to " << it->second->name << endl;
|
|---|
| 775 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
|---|
| 776 | error("sendMessage");
|
|---|
| 777 | }
|
|---|
| 778 |
|
|---|
| 779 | if (p->id < unusedPlayerId)
|
|---|
| 780 | unusedPlayerId = p->id;
|
|---|
| 781 | mapPlayers.erase(p->id);
|
|---|
| 782 | delete p;
|
|---|
| 783 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
|
|---|
| 784 | }
|
|---|
| 785 |
|
|---|
| 786 | serverMsg.type = MSG_TYPE_LOGOUT;
|
|---|
| 787 |
|
|---|
| 788 | break;
|
|---|
| 789 | }
|
|---|
| 790 | case MSG_TYPE_CHAT:
|
|---|
| 791 | {
|
|---|
| 792 | cout << "Got a chat message" << endl;
|
|---|
| 793 |
|
|---|
| 794 | Player *p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 795 |
|
|---|
| 796 | if (p == NULL)
|
|---|
| 797 | {
|
|---|
| 798 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
|---|
| 799 | }
|
|---|
| 800 | else
|
|---|
| 801 | {
|
|---|
| 802 | broadcastResponse = true;
|
|---|
| 803 |
|
|---|
| 804 | ostringstream oss;
|
|---|
| 805 | oss << p->name << ": " << clientMsg.buffer;
|
|---|
| 806 |
|
|---|
| 807 | strcpy(serverMsg.buffer, oss.str().c_str());
|
|---|
| 808 | }
|
|---|
| 809 |
|
|---|
| 810 | serverMsg.type = MSG_TYPE_CHAT;
|
|---|
| 811 |
|
|---|
| 812 | break;
|
|---|
| 813 | }
|
|---|
| 814 | case MSG_TYPE_PLAYER_MOVE:
|
|---|
| 815 | {
|
|---|
| 816 | cout << "PLAYER_MOVE" << endl;
|
|---|
| 817 |
|
|---|
| 818 | int id, x, y;
|
|---|
| 819 |
|
|---|
| 820 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 821 | memcpy(&x, clientMsg.buffer+4, 4);
|
|---|
| 822 | memcpy(&y, clientMsg.buffer+8, 4);
|
|---|
| 823 |
|
|---|
| 824 | cout << "x: " << x << endl;
|
|---|
| 825 | cout << "y: " << y << endl;
|
|---|
| 826 | cout << "id: " << id << endl;
|
|---|
| 827 |
|
|---|
| 828 | Player* p = mapPlayers[id];
|
|---|
| 829 |
|
|---|
| 830 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
|---|
| 831 | p->addr.sin_port == from.sin_port )
|
|---|
| 832 | {
|
|---|
| 833 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
|---|
| 834 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
|---|
| 835 |
|
|---|
| 836 | memcpy(serverMsg.buffer, &id, 4);
|
|---|
| 837 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
|---|
| 838 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
|---|
| 839 |
|
|---|
| 840 | broadcastResponse = true;
|
|---|
| 841 | }
|
|---|
| 842 | else
|
|---|
| 843 | cout << "Bad terrain detected" << endl;
|
|---|
| 844 | }
|
|---|
| 845 | else // nned to send back a message indicating failure
|
|---|
| 846 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
|---|
| 847 |
|
|---|
| 848 | break;
|
|---|
| 849 | }
|
|---|
| 850 | case MSG_TYPE_PICKUP_FLAG:
|
|---|
| 851 | {
|
|---|
| 852 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
|---|
| 853 | cout << "PICKUP_FLAG" << endl;
|
|---|
| 854 |
|
|---|
| 855 | int id;
|
|---|
| 856 |
|
|---|
| 857 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 858 | cout << "id: " << id << endl;
|
|---|
| 859 |
|
|---|
| 860 | Player* p = mapPlayers[id];
|
|---|
| 861 | int objectId = p->currentGame->processFlagPickupRequest(p);
|
|---|
| 862 |
|
|---|
| 863 | if (objectId >= 0) {
|
|---|
| 864 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
|---|
| 865 | memcpy(serverMsg.buffer, &objectId, 4);
|
|---|
| 866 |
|
|---|
| 867 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 868 | map<unsigned int, Player*>::iterator it;
|
|---|
| 869 | for (it = players.begin(); it != players.end(); it++)
|
|---|
| 870 | {
|
|---|
| 871 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
|---|
| 872 | error("sendMessage");
|
|---|
| 873 | }
|
|---|
| 874 |
|
|---|
| 875 | }
|
|---|
| 876 |
|
|---|
| 877 | // if there was no flag to pickup, we really don't need to send a message
|
|---|
| 878 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 879 | p->serialize(serverMsg.buffer);
|
|---|
| 880 |
|
|---|
| 881 | break;
|
|---|
| 882 | }
|
|---|
| 883 | case MSG_TYPE_DROP_FLAG:
|
|---|
| 884 | {
|
|---|
| 885 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
|---|
| 886 | cout << "DROP_FLAG" << endl;
|
|---|
| 887 |
|
|---|
| 888 | int id;
|
|---|
| 889 |
|
|---|
| 890 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 891 | cout << "id: " << id << endl;
|
|---|
| 892 |
|
|---|
| 893 | Player* p = mapPlayers[id];
|
|---|
| 894 |
|
|---|
| 895 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
|---|
| 896 | if (p->hasBlueFlag)
|
|---|
| 897 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
|---|
| 898 | else if (p->hasRedFlag)
|
|---|
| 899 | flagType = WorldMap::OBJECT_RED_FLAG;
|
|---|
| 900 |
|
|---|
| 901 | addObjectToMap(flagType, p->pos.x, p->pos.y, p->currentGame->getMap(), p->currentGame->getPlayers(), msgProcessor, sock, outputLog);
|
|---|
| 902 |
|
|---|
| 903 | p->hasBlueFlag = false;
|
|---|
| 904 | p->hasRedFlag = false;
|
|---|
| 905 |
|
|---|
| 906 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 907 | p->serialize(serverMsg.buffer);
|
|---|
| 908 |
|
|---|
| 909 | broadcastResponse = true;
|
|---|
| 910 |
|
|---|
| 911 | break;
|
|---|
| 912 | }
|
|---|
| 913 | case MSG_TYPE_START_ATTACK:
|
|---|
| 914 | {
|
|---|
| 915 | cout << "Received a START_ATTACK message" << endl;
|
|---|
| 916 |
|
|---|
| 917 | int id, targetId;
|
|---|
| 918 |
|
|---|
| 919 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 920 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
|---|
| 921 |
|
|---|
| 922 | Player* source = mapPlayers[id];
|
|---|
| 923 | source->targetPlayer = targetId;
|
|---|
| 924 | source->isChasing = true;
|
|---|
| 925 |
|
|---|
| 926 | // this is irrelevant since the client doesn't even listen for START_ATTACK messages
|
|---|
| 927 | // actually, the client should not ignore this and should instead perform the same movement
|
|---|
| 928 | // algorithm on its end (following the target player until in range) that the server does.
|
|---|
| 929 | // Once the attacker is in range, the client should stop movement and wait for messages
|
|---|
| 930 | // from the server
|
|---|
| 931 | serverMsg.type = MSG_TYPE_START_ATTACK;
|
|---|
| 932 | memcpy(serverMsg.buffer, &id, 4);
|
|---|
| 933 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
|---|
| 934 | broadcastResponse = true;
|
|---|
| 935 |
|
|---|
| 936 | break;
|
|---|
| 937 | }
|
|---|
| 938 | case MSG_TYPE_ATTACK:
|
|---|
| 939 | {
|
|---|
| 940 | cout << "Received am ATTACK message" << endl;
|
|---|
| 941 | cout << "ERROR: Clients should not send ATTACK messages" << endl;
|
|---|
| 942 |
|
|---|
| 943 | break;
|
|---|
| 944 | }
|
|---|
| 945 | case MSG_TYPE_CREATE_GAME:
|
|---|
| 946 | {
|
|---|
| 947 | cout << "Received a CREATE_GAME message" << endl;
|
|---|
| 948 |
|
|---|
| 949 | string gameName(clientMsg.buffer);
|
|---|
| 950 | cout << "Game name: " << gameName << endl;
|
|---|
| 951 |
|
|---|
| 952 | // check if this game already exists
|
|---|
| 953 | if (mapGames.find(gameName) != mapGames.end()) {
|
|---|
| 954 | cout << "Error: Game already exists" << endl;
|
|---|
| 955 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 956 | broadcastResponse = false;
|
|---|
| 957 | return broadcastResponse;
|
|---|
| 958 | }
|
|---|
| 959 |
|
|---|
| 960 | Game* g = new Game(gameName, "../data/map.txt");
|
|---|
| 961 | mapGames[gameName] = g;
|
|---|
| 962 |
|
|---|
| 963 | // add flag objects to the map
|
|---|
| 964 | WorldMap* m = g->getMap();
|
|---|
| 965 | for (int y=0; y<m->height; y++) {
|
|---|
| 966 | for (int x=0; x<m->width; x++) {
|
|---|
| 967 | switch (m->getStructure(x, y)) {
|
|---|
| 968 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
|---|
| 969 | m->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
|
|---|
| 970 | break;
|
|---|
| 971 | case WorldMap::STRUCTURE_RED_FLAG:
|
|---|
| 972 | m->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
|
|---|
| 973 | break;
|
|---|
| 974 | }
|
|---|
| 975 | }
|
|---|
| 976 | }
|
|---|
| 977 |
|
|---|
| 978 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 979 | p->currentGame = g;
|
|---|
| 980 |
|
|---|
| 981 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
|---|
| 982 | strcpy(serverMsg.buffer, gameName.c_str());
|
|---|
| 983 | broadcastResponse = false;
|
|---|
| 984 |
|
|---|
| 985 | break;
|
|---|
| 986 | }
|
|---|
| 987 | case MSG_TYPE_JOIN_GAME:
|
|---|
| 988 | {
|
|---|
| 989 | cout << "Received a JOIN_GAME message" << endl;
|
|---|
| 990 |
|
|---|
| 991 | string gameName(clientMsg.buffer);
|
|---|
| 992 | cout << "Game name: " << gameName << endl;
|
|---|
| 993 |
|
|---|
| 994 | // check if this game already exists
|
|---|
| 995 | if (mapGames.find(gameName) == mapGames.end()) {
|
|---|
| 996 | cout << "Error: Game does not exist" << endl;
|
|---|
| 997 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 998 | broadcastResponse = false;
|
|---|
| 999 | return broadcastResponse;
|
|---|
| 1000 | }
|
|---|
| 1001 |
|
|---|
| 1002 | Game* g = mapGames[gameName];
|
|---|
| 1003 | map<unsigned int, Player*>& players = g->getPlayers();
|
|---|
| 1004 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 1005 |
|
|---|
| 1006 | if (players.find(p->id) != players.end()) {
|
|---|
| 1007 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
|---|
| 1008 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 1009 | broadcastResponse = false;
|
|---|
| 1010 | return broadcastResponse;
|
|---|
| 1011 | }
|
|---|
| 1012 |
|
|---|
| 1013 | p->currentGame = g;
|
|---|
| 1014 |
|
|---|
| 1015 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
|---|
| 1016 | strcpy(serverMsg.buffer, gameName.c_str());
|
|---|
| 1017 | broadcastResponse = false;
|
|---|
| 1018 |
|
|---|
| 1019 | break;
|
|---|
| 1020 | }
|
|---|
| 1021 | case MSG_TYPE_LEAVE_GAME:
|
|---|
| 1022 | {
|
|---|
| 1023 | cout << "Received a LEAVE_GAME message" << endl;
|
|---|
| 1024 |
|
|---|
| 1025 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 1026 | Game* g = p->currentGame;
|
|---|
| 1027 |
|
|---|
| 1028 | if (g == NULL) {
|
|---|
| 1029 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
|---|
| 1030 |
|
|---|
| 1031 | /// should send a response back, maybe a new message type is needed
|
|---|
| 1032 |
|
|---|
| 1033 | break;
|
|---|
| 1034 | }
|
|---|
| 1035 |
|
|---|
| 1036 | cout << "Game name: " << g->getName() << endl;
|
|---|
| 1037 | p->currentGame = NULL;
|
|---|
| 1038 |
|
|---|
| 1039 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
|---|
| 1040 | memcpy(serverMsg.buffer, &p->id, 4);
|
|---|
| 1041 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
|---|
| 1042 |
|
|---|
| 1043 | map<unsigned int, Player*>& players = g->getPlayers();
|
|---|
| 1044 |
|
|---|
| 1045 | map<unsigned int, Player*>::iterator it;
|
|---|
| 1046 | for (it = players.begin(); it != players.end(); it++)
|
|---|
| 1047 | {
|
|---|
| 1048 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
|---|
| 1049 | error("sendMessage");
|
|---|
| 1050 | }
|
|---|
| 1051 |
|
|---|
| 1052 | g->removePlayer(p->id);
|
|---|
| 1053 |
|
|---|
| 1054 | int numPlayers = g->getNumPlayers();
|
|---|
| 1055 |
|
|---|
| 1056 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
|---|
| 1057 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
|---|
| 1058 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
|---|
| 1059 | broadcastResponse = true;
|
|---|
| 1060 |
|
|---|
| 1061 | // if there are no more players in the game, remove it
|
|---|
| 1062 | if (numPlayers == 0) {
|
|---|
| 1063 | mapGames.erase(g->getName());
|
|---|
| 1064 | delete g;
|
|---|
| 1065 | }
|
|---|
| 1066 |
|
|---|
| 1067 | break;
|
|---|
| 1068 | }
|
|---|
| 1069 | case MSG_TYPE_JOIN_GAME_ACK:
|
|---|
| 1070 | {
|
|---|
| 1071 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
|---|
| 1072 |
|
|---|
| 1073 | string gameName(clientMsg.buffer);
|
|---|
| 1074 | cout << "Game name: " << gameName << endl;
|
|---|
| 1075 |
|
|---|
| 1076 | // check if this game already exists
|
|---|
| 1077 | if (mapGames.find(gameName) == mapGames.end()) {
|
|---|
| 1078 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 1079 | broadcastResponse = false;
|
|---|
| 1080 | return broadcastResponse;
|
|---|
| 1081 | }
|
|---|
| 1082 |
|
|---|
| 1083 | Game* g = mapGames[gameName];
|
|---|
| 1084 |
|
|---|
| 1085 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 1086 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
|---|
| 1087 | p->currentGame = g; // should have been done in JOIN_GAME, so not necessary
|
|---|
| 1088 |
|
|---|
| 1089 | // tell the new player about all map objects
|
|---|
| 1090 | // (currently just the flags)
|
|---|
| 1091 |
|
|---|
| 1092 | serverMsg.type = MSG_TYPE_OBJECT;
|
|---|
| 1093 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
|---|
| 1094 | vector<WorldMap::Object>::iterator itObjects;
|
|---|
| 1095 | cout << "sending items" << endl;
|
|---|
| 1096 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
|---|
| 1097 | itObjects->serialize(serverMsg.buffer);
|
|---|
| 1098 | cout << "sending item id " << itObjects->id << endl;
|
|---|
| 1099 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
|---|
| 1100 | error("sendMessage");
|
|---|
| 1101 | }
|
|---|
| 1102 |
|
|---|
| 1103 |
|
|---|
| 1104 | // send the current score
|
|---|
| 1105 | serverMsg.type = MSG_TYPE_SCORE;
|
|---|
| 1106 |
|
|---|
| 1107 | int game_blueScore = g->getBlueScore();
|
|---|
| 1108 | int game_redScore = g->getRedScore();
|
|---|
| 1109 | memcpy(serverMsg.buffer, &game_blueScore, 4);
|
|---|
| 1110 | memcpy(serverMsg.buffer+4, &game_redScore, 4);
|
|---|
| 1111 |
|
|---|
| 1112 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
|---|
| 1113 | error("sendMessage");
|
|---|
| 1114 |
|
|---|
| 1115 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
|---|
| 1116 | p->serialize(serverMsg.buffer);
|
|---|
| 1117 | cout << "Should be broadcasting the message" << endl;
|
|---|
| 1118 |
|
|---|
| 1119 | map<unsigned int, Player*>& otherPlayers = g->getPlayers();
|
|---|
| 1120 | map<unsigned int, Player*>::iterator it;
|
|---|
| 1121 | for (it = otherPlayers.begin(); it != otherPlayers.end(); it++)
|
|---|
| 1122 | {
|
|---|
| 1123 | cout << "Sent message back to " << it->second->name << endl;
|
|---|
| 1124 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
|---|
| 1125 | error("sendMessage");
|
|---|
| 1126 | }
|
|---|
| 1127 |
|
|---|
| 1128 | g->addPlayer(p);
|
|---|
| 1129 |
|
|---|
| 1130 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
|---|
| 1131 |
|
|---|
| 1132 | // tell the new player about all the players in the game (including himself)
|
|---|
| 1133 | cout << "Sending other players to new player" << endl;
|
|---|
| 1134 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
|---|
| 1135 |
|
|---|
| 1136 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
|---|
| 1137 | {
|
|---|
| 1138 | it->second->serialize(serverMsg.buffer);
|
|---|
| 1139 |
|
|---|
| 1140 | cout << "sending info about " << it->second->name << endl;
|
|---|
| 1141 | cout << "sending id " << it->second->id << endl;
|
|---|
| 1142 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
|---|
| 1143 | error("sendMessage");
|
|---|
| 1144 | }
|
|---|
| 1145 |
|
|---|
| 1146 | int numPlayers = g->getNumPlayers();
|
|---|
| 1147 |
|
|---|
| 1148 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
|---|
| 1149 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
|---|
| 1150 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
|---|
| 1151 | broadcastResponse = true;
|
|---|
| 1152 |
|
|---|
| 1153 | break;
|
|---|
| 1154 | }
|
|---|
| 1155 | default:
|
|---|
| 1156 | {
|
|---|
| 1157 | serverMsg.type = MSG_TYPE_CHAT;
|
|---|
| 1158 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
|---|
| 1159 |
|
|---|
| 1160 | break;
|
|---|
| 1161 | }
|
|---|
| 1162 | }
|
|---|
| 1163 |
|
|---|
| 1164 | return broadcastResponse;
|
|---|
| 1165 | }
|
|---|
| 1166 |
|
|---|
| 1167 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
|---|
| 1168 | {
|
|---|
| 1169 | while (mapPlayers.find(id) != mapPlayers.end())
|
|---|
| 1170 | id++;
|
|---|
| 1171 | }
|
|---|
| 1172 |
|
|---|
| 1173 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles)
|
|---|
| 1174 | {
|
|---|
| 1175 | while (mapProjectiles.find(id) != mapProjectiles.end())
|
|---|
| 1176 | id++;
|
|---|
| 1177 | }
|
|---|
| 1178 |
|
|---|
| 1179 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
|---|
| 1180 | {
|
|---|
| 1181 | map<unsigned int, Player*>::iterator it;
|
|---|
| 1182 |
|
|---|
| 1183 | for (it = m.begin(); it != m.end(); it++)
|
|---|
| 1184 | {
|
|---|
| 1185 | if ( it->second->name.compare(name) == 0 )
|
|---|
| 1186 | return it->second;
|
|---|
| 1187 | }
|
|---|
| 1188 |
|
|---|
| 1189 | return NULL;
|
|---|
| 1190 | }
|
|---|
| 1191 |
|
|---|
| 1192 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
|---|
| 1193 | {
|
|---|
| 1194 | map<unsigned int, Player*>::iterator it;
|
|---|
| 1195 |
|
|---|
| 1196 | for (it = m.begin(); it != m.end(); it++)
|
|---|
| 1197 | {
|
|---|
| 1198 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
|---|
| 1199 | it->second->addr.sin_port == addr.sin_port )
|
|---|
| 1200 | return it->second;
|
|---|
| 1201 | }
|
|---|
| 1202 |
|
|---|
| 1203 | return NULL;
|
|---|
| 1204 | }
|
|---|
| 1205 |
|
|---|
| 1206 | void damagePlayer(Player *p, int damage) {
|
|---|
| 1207 | p->health -= damage;
|
|---|
| 1208 | if (p->health < 0)
|
|---|
| 1209 | p->health = 0;
|
|---|
| 1210 | if (p->health == 0) {
|
|---|
| 1211 | cout << "Player died" << endl;
|
|---|
| 1212 | p->isDead = true;
|
|---|
| 1213 | p->timeDied = getCurrentMillis();
|
|---|
| 1214 | }
|
|---|
| 1215 | }
|
|---|
| 1216 |
|
|---|
| 1217 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog) {
|
|---|
| 1218 | NETWORK_MSG serverMsg;
|
|---|
| 1219 |
|
|---|
| 1220 | gameMap->addObject(objectType, x, y);
|
|---|
| 1221 |
|
|---|
| 1222 | // need to send the OBJECT message too
|
|---|
| 1223 | serverMsg.type = MSG_TYPE_OBJECT;
|
|---|
| 1224 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
|---|
| 1225 |
|
|---|
| 1226 | map<unsigned int, Player*>::iterator it;
|
|---|
| 1227 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
|---|
| 1228 | {
|
|---|
| 1229 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
|---|
| 1230 | error("sendMessage");
|
|---|
| 1231 | }
|
|---|
| 1232 | }
|
|---|