|  |  | @d8cf709 | 5 years | dportnoy | Change UIEvent to also include the original event from the UI library …
                feature/imgui-sdl | 
            
              |  |  | @5a23277 | 6 years | dmp1488 | Replace the key event in game-gui with distinct key up and key down events
                feature/imgui-sdl
                points-test | 
            
              |  |  | @0b1b52d | 6 years | dmitry.portnoy | In openglgame, port over the functionality to specify and initialize …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @83b5b4b | 6 years | dmitry.portnoy | Handle window resize events in openglgame
                feature/imgui-sdl
                points-test | 
            
              |  |  | @3de31cf | 6 years | dmp1488 | Add and begin implementing an OpenGL version of the GraphicsPipeline class
                feature/imgui-sdl
                points-test | 
            
              |  |  | @a0da009 | 6 years | dmitry.portnoy | Add a window resize callback in gamegui and add an unknown event type …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @c6fec84 | 6 years | dmitry.portnoy | Update the makefile to correctly compile openglgame
                feature/imgui-sdl
                points-test | 
            
              |  |  | @f133da0 | 6 years | dmp1488 | Add renderScene and renderUI functions to openglgame and use IMGUI to …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @92cbc6a | 6 years | dmp1488 | In openglgame, initialize OpenGL using glew, register the OpenGL debug …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @a6f6833 | 6 years | dmp1488 | Remove getWindowSize() from game-gui and instead add getWindowWidth(), …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @c559904 | 6 years | dmitry.portnoy | Start using the logger class to output basic debugging info to a file …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @2e77b3f | 6 years | dmitry.portnoy | Move the debug status output from the main functions to the openglgame …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @c61323a | 6 years | dmp1488 | Implement processEvents() and pollEvent() for GameGui_GLFW and …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @7bf5433 | 6 years | dmp1488 | Create a new OpenGLGame project for a refactor of the original OpenGL …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @ed7c953 | 6 years | dmitry.portnoy | Print an error message when game-gui fails to create a window
                feature/imgui-sdl
                points-test | 
            
              |  |  | @b6e60b4 | 6 years | dmitry.portnoy | In vulkangame and openglgame:
 - use int instead of usigned int for …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @1ce9afe | 6 years | dmitry.portnoy | Add a fullscreen flag to GameGui::CreateWindow and implement …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @5edbd58 | 6 years | dmitry.portnoy | For both openglgame and vulkangame, pass in the window width and …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @d8cb15e | 6 years | dmitry.portnoy | Implement GetError() in game-gui-glfw and start using game-gui-glfw in …
                feature/imgui-sdl
                points-test | 
            
              |  |  | @d02c25f | 6 years | dmitry.portnoy | Create openglgame, which will be the original opengl+glfw game, but …
                feature/imgui-sdl
                points-test |