# # ChangeLog for server/DataAccess.h in network-game # # Generated by Trac 1.6 # Apr 22, 2025, 12:41:14 AM Sat, 22 Jun 2013 13:26:58 GMT dportnoy [521c88b] * common/Player.cpp (modified) * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/server.cpp (modified) Upon player registration, the server stores the selected player class ... Tue, 29 Jan 2013 19:34:29 GMT dportnoy [b128109] * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/makefile (modified) * server/server.cpp (modified) Added MSG_TYPE_PLAYER_MOVE, which allows players to tell the server ... Tue, 25 Dec 2012 18:27:14 GMT dportnoy [edfd1d0] * client/makefile (modified) * common/Common.cpp (added) * common/Common.h (modified) * common/Message.h (modified) * common/Player.cpp (moved) * common/Player.h (moved) * server/DataAccess.h (modified) * server/makefile (modified) * server/server.cpp (modified) Moved the Player class to the common directory, added a position to ... Tue, 27 Nov 2012 19:03:33 GMT dportnoy [59061f6] * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/Player.cpp (modified) * server/Player.h (modified) * server/server.cpp (modified) Added new data access methods to save and retrieve player data Tue, 27 Nov 2012 16:24:49 GMT dportnoy [36082e8] * server/DataAccess.cpp (added) * server/DataAccess.h (added) * server/makefile (modified) * server/server.cpp (modified) Moved the database code to a new class