# # ChangeLog for server/DataAccess.cpp in network-game # # Generated by Trac 1.6 # Apr 22, 2025, 6:21:03 AM Tue, 11 Nov 2014 01:05:14 GMT Dmitry Portnoy [c941e07] * server/DataAccess.cpp (modified) * server/server.cpp (modified) Only load the db settings once and actually use the loaded settings ... Mon, 10 Nov 2014 03:12:54 GMT Dmitry Portnoy [426fb84] * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/server.cpp (modified) Save the actual time a game ends to the databse and send it to the ... Sat, 08 Nov 2014 01:38:54 GMT Dmitry Portnoy [7fa452f] * client/Client/GameRender.cpp (modified) * client/Client/main.cpp (modified) * common/Game.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/DataAccess.cpp (modified) * server/server.cpp (modified) Change the player team variable so that 0 means no team, 1 means blue ... Fri, 31 Oct 2014 01:11:45 GMT Dmitry Portnoy [aee0634] * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) Remove DataAccess::getPlayers() since it isn't used Fri, 17 Oct 2014 01:14:36 GMT Dmitry Portnoy [84754c0] * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) Change updatePlayer to take a Player object and update many fields of ... Sat, 19 Jul 2014 00:32:33 GMT Dmitry Portnoy [53643ca] * .gitignore (modified) * common/Game.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/LuaLoader.cpp (added) * server/LuaLoader.h (added) * server/db_settings.lua (added) * server/dbmod.txt (added) * server/makefile (modified) * server/server.cpp (modified) Server loads user profile and game history info from the database, ... Sat, 17 May 2014 18:52:34 GMT Dmitry Portnoy [95d7add] * server/DataAccess.cpp (modified) more rebust error handling in the data-access code, specifically in ... Wed, 22 Jan 2014 01:31:27 GMT dportnoy [0678d60] * common/Game.cpp (modified) * common/MessageProcessor.cpp (modified) * common/Player.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/DataAccess.cpp (modified) * server/server.cpp (modified) All server warnings have been fixed and the WorldMap class has a new ... Tue, 24 Sep 2013 16:24:32 GMT dportnoy [b72ed16] * common/WorldMap.cpp (modified) * server/DataAccess.cpp (modified) Included crypt header and reduced debug messages during map load Sun, 23 Jun 2013 14:12:33 GMT dportnoy [7ca5d21] * server/DataAccess.cpp (modified) The server can handle loading a NULL class from the db Sat, 22 Jun 2013 13:26:58 GMT dportnoy [521c88b] * common/Player.cpp (modified) * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/server.cpp (modified) Upon player registration, the server stores the selected player class ... Tue, 18 Jun 2013 23:16:21 GMT dportnoy [c76134b] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * server/DataAccess.cpp (modified) * server/server.cpp (modified) A player respawns at their flag 10 seconds after dying Mon, 18 Feb 2013 18:58:40 GMT dportnoy [60017fc] * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/DataAccess.cpp (modified) * server/makefile (modified) * server/server.cpp (modified) Added code for player movement Tue, 29 Jan 2013 19:34:29 GMT dportnoy [b128109] * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/makefile (modified) * server/server.cpp (modified) Added MSG_TYPE_PLAYER_MOVE, which allows players to tell the server ... Mon, 03 Dec 2012 00:27:01 GMT dportnoy [41ad8ed] * server/DataAccess.cpp (modified) * server/Player.cpp (modified) * server/Player.h (modified) * server/server.cpp (modified) The server properly handles registration messages Tue, 27 Nov 2012 19:03:33 GMT dportnoy [59061f6] * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/Player.cpp (modified) * server/Player.h (modified) * server/server.cpp (modified) Added new data access methods to save and retrieve player data Tue, 27 Nov 2012 16:24:49 GMT dportnoy [36082e8] * server/DataAccess.cpp (added) * server/DataAccess.h (added) * server/makefile (modified) * server/server.cpp (modified) Moved the database code to a new class