# # ChangeLog for server/DataAccess.cpp in network-game # # Generated by Trac 1.6 # Apr 22, 2025, 6:05:47 AM Mon, 18 Feb 2013 18:58:40 GMT dportnoy [60017fc] * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/DataAccess.cpp (modified) * server/makefile (modified) * server/server.cpp (modified) Added code for player movement Tue, 29 Jan 2013 19:34:29 GMT dportnoy [b128109] * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/makefile (modified) * server/server.cpp (modified) Added MSG_TYPE_PLAYER_MOVE, which allows players to tell the server ... Mon, 03 Dec 2012 00:27:01 GMT dportnoy [41ad8ed] * server/DataAccess.cpp (modified) * server/Player.cpp (modified) * server/Player.h (modified) * server/server.cpp (modified) The server properly handles registration messages Tue, 27 Nov 2012 19:03:33 GMT dportnoy [59061f6] * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/Player.cpp (modified) * server/Player.h (modified) * server/server.cpp (modified) Added new data access methods to save and retrieve player data Tue, 27 Nov 2012 16:24:49 GMT dportnoy [36082e8] * server/DataAccess.cpp (added) * server/DataAccess.h (added) * server/makefile (modified) * server/server.cpp (modified) Moved the database code to a new class