# # ChangeLog for common/Common.h in network-game # # Generated by Trac 1.6 # Apr 21, 2025, 10:21:15 PM Tue, 25 Dec 2012 18:59:58 GMT dportnoy [4c202e0] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/chat.cpp (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) Added Player to the visual studio project, changed Common to use the ... Tue, 25 Dec 2012 18:27:14 GMT dportnoy [edfd1d0] * client/makefile (modified) * common/Common.cpp (added) * common/Common.h (modified) * common/Message.h (modified) * common/Player.cpp (moved) * common/Player.h (moved) * server/DataAccess.h (modified) * server/makefile (modified) * server/server.cpp (modified) Moved the Player class to the common directory, added a position to ... Sun, 09 Dec 2012 20:56:45 GMT dportnoy [e607c0f] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/Textbox.cpp (modified) * client/Client/Textbox.h (modified) * client/Client/main.cpp (modified) * common/Common.h (modified) The client uses nonblocking calls to check for server messages and ... Sun, 09 Dec 2012 16:38:38 GMT dportnoy [3b1efcc] * client/Client/main.cpp (modified) * common/Common.h (added) * server/server.cpp (modified) The server sends back an error on failed registration and sends chat ...