package main;

public class Penetrate extends Effect {

  public Penetrate(TargetType target) {
    super(EffectType.Penetrate, target);
  }

  public Penetrate(Penetrate e) {
    super(e);
  }

  public Penetrate copy() {
    return new Penetrate(this);
  }

  public void applyEffect(Object o) {
    Projectile proj = (Projectile)o;
    proj.setPenetrate(true);
  }
}
