#ifndef _CONSTS_H
#define _CONSTS_H

// TODO: Move ScreenType somewhere else that's more UI-related

#define GAME_VERSION "0.01.000"

// TODO: Rename these using some other prefix
#define RTWO_SUCCESS true
#define RTWO_ERROR false

#define CRASH_LOG_FILE "crash.log"

// TODO: Would prefer to use enums, but couldn't find a great way to use them in bitmasks
constexpr unsigned char GUI_FLAGS_WINDOW_FULLSCREEN { 1 << 0 };

enum ScreenType {
   SCREEN_MAIN,
   SCREEN_GAME
};

#endif // _CONSTS_H
