Changes in vulkan-game.cpp [cb6fabb:e8445f0] in opengl-game


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  • vulkan-game.cpp

    rcb6fabb re8445f0  
    9292   seedRandomNums();
    9393
     94   cout << "Vulkan Game" << endl;
     95
    9496   cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
    95 
    96    cout << "Vulkan Game" << endl;
    9797
    9898   if (initUI(width, height, guiFlags) == RTWO_ERROR) {
     
    853853      ImGui::NewFrame();
    854854
    855       int w, h;
    856       SDL_GetWindowSize(((GameGui_SDL*)gui)->window, &w, &h);
    857 
    858       // Probably a retina display
    859       // TODO: Find a better fix for this. Maybe I should use SDL_Vulkan_GetWindowSize here instead
    860       // of SDL_Vulkan_GetDrawableSize
    861       if (w < gui->getWindowWidth() && h < gui->getWindowHeight()) {
    862          (this->*currentRenderScreenFn)(w, h);
    863       } else {
    864          (this->*currentRenderScreenFn)(gui->getWindowWidth(), gui->getWindowHeight());
    865       }
     855      (this->*currentRenderScreenFn)(gui->getWindowWidth(), gui->getWindowHeight());
    866856
    867857      ImGui::Render();
     
    10591049   explosion_UBO.cur_time = curTime;
    10601050
    1061    VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_modelPipeline[imageIndex], 0, object_VP_mats);
    1062 
    1063    VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_shipPipeline[imageIndex], 0, ship_VP_mats);
    1064 
    1065    VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_asteroidPipeline[imageIndex], 0, asteroid_VP_mats);
    1066 
    1067    VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_laserPipeline[imageIndex], 0, laser_VP_mats);
    1068 
    1069    VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_explosionPipeline[imageIndex], 0, explosion_UBO);
     1051   VulkanUtils::copyDataToMemory(device, object_VP_mats, uniformBuffersMemory_modelPipeline[imageIndex], 0);
     1052
     1053   VulkanUtils::copyDataToMemory(device, ship_VP_mats, uniformBuffersMemory_shipPipeline[imageIndex], 0);
     1054
     1055   VulkanUtils::copyDataToMemory(device, asteroid_VP_mats, uniformBuffersMemory_asteroidPipeline[imageIndex], 0);
     1056
     1057   VulkanUtils::copyDataToMemory(device, laser_VP_mats, uniformBuffersMemory_laserPipeline[imageIndex], 0);
     1058
     1059   VulkanUtils::copyDataToMemory(device, explosion_UBO, uniformBuffersMemory_explosionPipeline[imageIndex], 0);
    10701060}
    10711061
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