Index: main/LostHavenRPG.java
===================================================================
--- main/LostHavenRPG.java	(revision 57674f39e89e90dfa33c0faf5d044786912de651)
+++ main/LostHavenRPG.java	(revision e5d29360c2128093a9e2ee243d4a187a8f1e9470)
@@ -48,5 +48,5 @@
 
 public class LostHavenRPG implements KeyListener, MouseListener {
-    private static final boolean RUNNING_FROM_JAR = false;
+    private static final boolean RUNNING_FROM_JAR = true;
     GameState gameState;
     AuxState auxState;
Index: makefile
===================================================================
--- makefile	(revision 57674f39e89e90dfa33c0faf5d044786912de651)
+++ makefile	(revision e5d29360c2128093a9e2ee243d4a187a8f1e9470)
@@ -1,3 +1,3 @@
-NOTE: Currently, this assumes that I have first compiled the .java files into .class files
+# NOTE: Currently, this assumes that I have first compiled the .java files into .class files
 
 # Use something like "LostPerception: MAP_FILE_DEPS = maps/*.txt" to specify var for a specific target
@@ -12,5 +12,5 @@
 
 #GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
-LostPerception: GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class
+LostPerception: GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
 #MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class
 LostPerception: MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$AttackSpeed.class main/Effect\$$Damage.class main/Effect\$$Hitpoints.class main/Effect\$$MoveSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class
