Index: shaders/shader.frag
===================================================================
--- shaders/shader.frag	(revision 69dccfe34b6cde8a4c5753321f9d610fb25a1ee7)
+++ shaders/shader.frag	(revision e1a7f5acd920aabf6150305c631aaec18af8b726)
@@ -13,5 +13,5 @@
 void main() {
    if (isOverlay == 1) {
-      outColor = vec4(fragColor * texture(uiTexSampler, fragTexCoord).rgb, 0.3);
+      outColor = vec4(fragColor * texture(uiTexSampler, fragTexCoord).rgb, 1.0);
    } else {
       outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0);
Index: shaders/shader.vert
===================================================================
--- shaders/shader.vert	(revision 69dccfe34b6cde8a4c5753321f9d610fb25a1ee7)
+++ shaders/shader.vert	(revision e1a7f5acd920aabf6150305c631aaec18af8b726)
@@ -23,5 +23,5 @@
    } else {
       gl_Position = vec4(inPosition, 1.0);
-      fragColor = vec3(0.0, 1.0, 1.0);
+      fragColor = vec3(1.0, 1.0, 1.0);
       isOverlay = 1;
    }
