Index: NewOpenGLGame.vcxproj
===================================================================
--- NewOpenGLGame.vcxproj	(revision 1c81bf0e5756dc9a8e9dfdd15900dde1b2da30db)
+++ NewOpenGLGame.vcxproj	(revision e165b853cf7814dc4e0137917e6c3ffb361b6de7)
@@ -78,4 +78,8 @@
     <LibraryPath>lib;$(LibraryPath)</LibraryPath>
   </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <IncludePath>include;$(IncludePath)</IncludePath>
+    <LibraryPath>lib;$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
@@ -94,5 +98,9 @@
       <Optimization>Disabled</Optimization>
       <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
+    <Link>
+      <AdditionalDependencies>glew32s.lib;glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -118,8 +126,10 @@
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
     <Link>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalDependencies>glew32s.lib;glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
   </ItemDefinitionGroup>
