Index: common/MessageContainer.h
===================================================================
--- common/MessageContainer.h	(revision 6ba31d2ff1a8613a8e2f716f8712780275d56485)
+++ common/MessageContainer.h	(revision d58e3c3d5ed871788c4491159a0cefad6c4acc76)
@@ -37,4 +37,5 @@
    MSG_TYPE_LEAVE_GAME,
    MSG_TYPE_GAME_INFO,
+   MSG_TYPE_CREATE_GAME_FAILURE,
    MSG_TYPE_JOIN_GAME_SUCCESS,
    MSG_TYPE_JOIN_GAME_FAILURE,
Index: server/server.cpp
===================================================================
--- server/server.cpp	(revision 6ba31d2ff1a8613a8e2f716f8712780275d56485)
+++ server/server.cpp	(revision d58e3c3d5ed871788c4491159a0cefad6c4acc76)
@@ -641,5 +641,5 @@
          if (mapGames.find(gameName) != mapGames.end()) {
             cout << "Error: Game already exists" << endl;
-            serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
+            serverMsg.type = MSG_TYPE_CREATE_GAME_FAILURE;
          }else {
             Game* g = new Game(gameName, "../data/map.txt", &msgProcessor);
