Index: README.txt
===================================================================
--- README.txt	(revision cbe946d03442d19cc7ac7719b014b5a6979966e5)
+++ README.txt	(revision d53ef6a0ec3d80160a2943bdb89e54074dd117ce)
@@ -1,6 +1,2 @@
-NOTE: NewOpenGLGame uses a 32-bit build, whule VulkanGame uses a 64-bit build.
-Because of this, it's necessary to switch the glfw3 lib files when switching projects.
-TODO: Make NewOpenGLGame work with a 64-bit build
-
 Installation Instructions for Linux
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@@ -37,10 +33,11 @@
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-Download the pre=compiled 32bit binaries of GLFW and GLEW. Create lib/ and
-include/ folders in the root opengl-game directory you cloned.
+Create lib/ and include/ folders in the root opengl-game directory you cloned.
+
+Download the pre=compiled 64bit binaries of GLFW and GLEW.
 Copy the include/GL/ and include/GLFW/ folders into your include/ folder.
 
-For GLEW, copy lib/RELEASE/Win32/glew32s.lib into your lib folder.
-For GLFW, copy lib-vc2015/glfw3.lib into your lib folder.
+For GLEW, copy lib/RELEASE/Win64/glew32s.lib into your lib folder.
+For GLFW, copy lib-vc2019/glfw3.lib into your lib folder.
 
 Download GLM and copy the glm folder (the one with all the .hpp files) into the include/ folder you made above.
