Installation Instructions for Linux
---------------------------------------

sudo apt-get install xorg-dev  libglew-dev libglm-dev

make newgame && ./newgame

(Old Linux instructions for compiling game.cpp)
-sudo apt-get install cmake xorg-dev  libglew-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev
-
--Compile GLFW3 from source
- (cmake . && make && sudo make install)

Installation Instructions for OSX
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brew install glew
brew install glfw3 --without-shared-library
brew install glm

This should place all necessary files (or possibly symlinks to them) in
/usr/loca/include and /usr/local/lib.

Run 'xcode-select --install'
This should make g++ check for libraries in /usr/local/

make newgame && ./newgame

Installation Instructions for Windows
---------------------------------------

Download the precompiled 32bit binaries of GLFW and GLEW. Create lib/ and
include/ folders in the root opengl-game directory you cloned. Copy the include/GL/ and include/GLFW/ folders into your include/ folder and all the files in
the lib/ folders of the GLFW and GLEW libraries into your lib/ folder. Also
copy the .dll files into the root opengl-game directory. This should be enough
to compile and run the project.

I would like to figure out how to statically compile glew and glfw to eliminate the need for the dlls.
