Index: game-gui-sdl.cpp
===================================================================
--- game-gui-sdl.cpp	(revision f133da0e6c0bd2262bec5cd74873703ddb01e55b)
+++ game-gui-sdl.cpp	(revision c6fec84f28c9aef958ba52cdea90af362d7d5da8)
@@ -142,6 +142,5 @@
 
 bool GameGui_SDL::createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
-   return SDL_Vulkan_CreateSurface(window, instance, surface) ?
-      RTWO_SUCCESS : RTWO_ERROR;
+   return SDL_Vulkan_CreateSurface(window, instance, surface) ? RTWO_SUCCESS : RTWO_ERROR;
 }
 
Index: makefile
===================================================================
--- makefile	(revision f133da0e6c0bd2262bec5cd74873703ddb01e55b)
+++ makefile	(revision c6fec84f28c9aef958ba52cdea90af362d7d5da8)
@@ -14,5 +14,5 @@
 endif
 ifeq ($(OS),Linux)
-	DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor  -pthread
+	DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
 endif
 
@@ -25,6 +25,6 @@
 	$(CC) $^ $(DEP) $(CFLAGS) -o $@
 
-openglgame: main-opengl.cpp opengl-game.cpp crash-logger.cpp logger.cpp game-gui-glfw.cpp
-	$(CC) $^ $(DEP) $(CFLAGS) -o $@
+openglgame: main-opengl.cpp opengl-game.cpp crash-logger.cpp logger.cpp game-gui-glfw.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
+	$(CC) $^ $(DEP) $(CFLAGS) -o $@ -DGLEW_STATIC
 
 CXX_FLAGS = -std=c++17 -Wall -pedantic# -O3 -rdynamic
Index: opengl-game.cpp
===================================================================
--- opengl-game.cpp	(revision f133da0e6c0bd2262bec5cd74873703ddb01e55b)
+++ opengl-game.cpp	(revision c6fec84f28c9aef958ba52cdea90af362d7d5da8)
@@ -119,5 +119,4 @@
                break;
             case UI_EVENT_KEY:
-               cout << "Got a key event" << endl;
                if (e.key.keycode == GLFW_KEY_ESCAPE) {
                   quit = true;
