Index: gui/button.cpp
===================================================================
--- gui/button.cpp	(revision f809ae61a5d5445348cd3ecae245fea1da9cf902)
+++ gui/button.cpp	(revision c324d6ad769beecddc5c1ae64c4eb7aa438f5879)
@@ -2,5 +2,5 @@
 
 #include <SDL2/SDL_ttf.h>
-#include <SDL2/SDL2_gfxPrimitives.h>
+// #include <SDL2/SDL2_gfxPrimitives.h>
 
 #include "../vulkan-game.hpp"
@@ -72,6 +72,8 @@
    uint8_t colorA = cur_color & 0xFF;
 
+   /*
    boxRGBA(&this->renderer, this->x + x, this->y + y, this->x + this->width, this->y + this->height,
       colorR, colorG, colorB, colorA);
+   */
 
    SDL_Rect rect = {
Index: gui/panel.cpp
===================================================================
--- gui/panel.cpp	(revision f809ae61a5d5445348cd3ecae245fea1da9cf902)
+++ gui/panel.cpp	(revision c324d6ad769beecddc5c1ae64c4eb7aa438f5879)
@@ -3,5 +3,5 @@
 #include <iostream>
 
-#include <SDL2/SDL2_gfxPrimitives.h>
+// #include <SDL2/SDL2_gfxPrimitives.h>
 
 using namespace std;
@@ -42,6 +42,8 @@
    SDL_RenderClear(&this->renderer);
 
+   /*
    roundedBoxRGBA(&this->renderer, 0, 0, this->width, this->height,
       8, 0x33, 0x33, 0x33, 0xFF);
+   */
 
    int borderThickness = 1;
@@ -52,7 +54,9 @@
    uint8_t colorA = this->color & 0xFF;
 
+   /*
    roundedBoxRGBA(&this->renderer, borderThickness, borderThickness,
       this->width - borderThickness, this->height - borderThickness,
       8, colorR, colorG, colorB, colorA);
+   */
 
    for (UIElement*& uiElement : this->uiElements) {
