Index: consts.hpp
===================================================================
--- consts.hpp	(revision 4a9416a988cc9dbc7460f1c5db43de22e12258e7)
+++ consts.hpp	(revision b8d44568940bc98534979cd1d608d923cca03276)
@@ -4,4 +4,5 @@
 #define GAME_VERSION "0.01.000"
 
+// TODO: Rename these using some other prefix
 #define RTWO_SUCCESS true
 #define RTWO_ERROR false
Index: docs/README.txt
===================================================================
--- docs/README.txt	(revision 4a9416a988cc9dbc7460f1c5db43de22e12258e7)
+++ docs/README.txt	(revision b8d44568940bc98534979cd1d608d923cca03276)
@@ -96,5 +96,5 @@
 Download the vulkan sdk (make sure VULKAN_SDK_PATH in the makefile points to it)
 
-brew install sdl2 sdl2_image sdl2_ttf
+brew install sdl2 sdl2_image sdl2_ttf sdl2_gfx
 
 make vulkangame && ./vulkangame
Index: docs/TODO.txt
===================================================================
--- docs/TODO.txt	(revision 4a9416a988cc9dbc7460f1c5db43de22e12258e7)
+++ docs/TODO.txt	(revision b8d44568940bc98534979cd1d608d923cca03276)
@@ -2,5 +2,5 @@
 ==========
 - Switch the game to use SDL and Vulkan (based on the test program I already made)
-  - Will require switching the UI from IMGUI to Vulkan
+  - Will require switching the UI from IMGUI to SDL
 - Make window resizing and fullscreen mode work correctly
 
Index: game-gui-sdl.cpp
===================================================================
--- game-gui-sdl.cpp	(revision 4a9416a988cc9dbc7460f1c5db43de22e12258e7)
+++ game-gui-sdl.cpp	(revision b8d44568940bc98534979cd1d608d923cca03276)
@@ -27,9 +27,4 @@
 
    if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
-      return RTWO_ERROR;
-   }
-
-   int imgFlags = IMG_INIT_PNG;
-   if (!(IMG_Init(imgFlags) & imgFlags)) {
       return RTWO_ERROR;
    }
@@ -123,4 +118,6 @@
             break;
          case SDL_MOUSEMOTION:
+            event->mouse.x = e.motion.x;
+            event->mouse.y = e.motion.y;
          case SDL_FINGERMOTION:
             event->type = UI_EVENT_MOUSEMOTION;
Index: game-gui-sdl.hpp
===================================================================
--- game-gui-sdl.hpp	(revision 4a9416a988cc9dbc7460f1c5db43de22e12258e7)
+++ game-gui-sdl.hpp	(revision b8d44568940bc98534979cd1d608d923cca03276)
@@ -5,5 +5,4 @@
 
 #include <SDL2/SDL.h>
-#include <SDL2/SDL_image.h>
 #include <SDL2/SDL_ttf.h>
 
Index: game-gui.hpp
===================================================================
--- game-gui.hpp	(revision 4a9416a988cc9dbc7460f1c5db43de22e12258e7)
+++ game-gui.hpp	(revision b8d44568940bc98534979cd1d608d923cca03276)
@@ -35,9 +35,9 @@
 struct MouseEvent {
    EventType type;
+   int x;
+   int y;
    /*
       int button;
       int action;
-      int x;
-      int y;
    */
 };
Index: vulkan-utils.hpp
===================================================================
--- vulkan-utils.hpp	(revision 4a9416a988cc9dbc7460f1c5db43de22e12258e7)
+++ vulkan-utils.hpp	(revision b8d44568940bc98534979cd1d608d923cca03276)
@@ -9,5 +9,4 @@
 
 #include <SDL2/SDL.h>
-#include <SDL2/SDL_image.h>
 #include <SDL2/SDL_vulkan.h>
 
