Index: server/server.cpp
===================================================================
--- server/server.cpp	(revision e487381875396bdaf64765cbdc022477e1238ac0)
+++ server/server.cpp	(revision b8cb03fd8d81b67718e4a90047ae0b543a71a99e)
@@ -190,5 +190,5 @@
                      }
 
-                     // remove the object form the server-side map
+                     // remove the object from the server-side map
                      cout << "size before: " << gameMap->getObjects()->size() << endl;
                      itObjects = vctObjects->erase(itObjects);
@@ -218,6 +218,4 @@
 
       if (n >= 0) {
-         cout << "Got a message" << endl;
-
          broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedId, serverMsg, sock);
 
@@ -225,5 +223,4 @@
          // message type
          cout << "msg: " << serverMsg.buffer << endl;
-         cout << "broadcastResponse: " << broadcastResponse << endl;
          if (broadcastResponse)
          {
@@ -255,4 +252,5 @@
    DataAccess da;
 
+   cout << "Received message" << endl;
    cout << "MSG: type: " << clientMsg.type << endl;
    cout << "MSG contents: " << clientMsg.buffer << endl;
@@ -381,5 +379,4 @@
             mapPlayers.erase(p->id);
             strcpy(serverMsg.buffer, "You have successfully logged out.");
-            cout << "Player logged out successfuly" << endl;
          }
 
@@ -504,6 +501,4 @@
    }
 
-   cout << "Got to the end of the switch" << endl;
-
    return broadcastResponse;
 }
