Index: client/Client/main.cpp
===================================================================
--- client/Client/main.cpp	(revision 23559e775f9b0a88ba79a1fe4a2b9944b6efb009)
+++ client/Client/main.cpp	(revision b81cea1525249587daadca75386913a591187256)
@@ -386,5 +386,4 @@
 
    cout << "Processing message" << endl;
-   cout << response << endl;
 
    switch(state)
Index: common/Player.cpp
===================================================================
--- common/Player.cpp	(revision 23559e775f9b0a88ba79a1fe4a2b9944b6efb009)
+++ common/Player.cpp	(revision b81cea1525249587daadca75386913a591187256)
@@ -99,12 +99,11 @@
       double angle = atan2(target.y-pos.y, target.x-pos.x);
       float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
-      FLOAT_POSITION newPos;
 
       if (dist <= pixels) {
-         newPos.x = target.x;
-         newPos.y = target.y;
+         pos.x = target.x;
+         pos.y = target.y;
       }else {
-         newPos.x = pos.x + cos(angle)*pixels;
-         newPos.y = pos.y + sin(angle)*pixels;
+         pos.x = pos.x + cos(angle)*pixels;
+         pos.y = pos.y + sin(angle)*pixels;
       }
    }
Index: common/WorldMap.cpp
===================================================================
--- common/WorldMap.cpp	(revision 23559e775f9b0a88ba79a1fe4a2b9944b6efb009)
+++ common/WorldMap.cpp	(revision b81cea1525249587daadca75386913a591187256)
@@ -209,5 +209,5 @@
                }
             }else {
-               // load objects
+               // load structure
 
                int x, y, type;
